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Next I focused on open world games such as Genshin, which is a type of game level design in which the player is free to roam around a virtual world and choose when and how to complete the game. I learned 3Dmax and unity (I will put the learning process of these later), but they are not suitable for use in the short term, and require more technical power, but I will gradually adapt and become proficient. So it's not a good choice either.

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In my selection this time, I chose the game to tell my story. Because stories are always interesting and uncertain at the same time, I felt that there was no way to make it interesting through a set ending, and I could make the story more appealing by setting multiple endings and possibilities.

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At the same time, because I set the story in the science fiction genre, I can tell the audience the background of my world, character introduction, etc. more clearly and intuitively in the game introduction at the beginning. In this way the audience can understand my story more clearly instead of wondering what I want to tell.

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The workshop was very interesting and appealing to me and I decided on it as my final choice right away. We started by writing about the type of game we liked and based on that we came up with our own idea for a game. At first I was thinking of a 2D rpg with moving miniatures similar to Arknights, for which I went to study keiki, but I found it unrealistic to create a series of skeletons and movements in such a short space of time so I ended up with a plot-based 2D rpg.

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The workshop was very interesting and appealing to me and I decided on it as my final choice right away. We started by writing about the type of game we liked and based on that we came up with our own idea for a game. At first I was thinking of a 2D rpg with moving miniatures similar to Arknights, for which I went to study keiki, but I found it unrealistic to create a series of skeletons and movements in such a short space of time so I ended up with a plot-based 2D rpg.

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In this workshop we have used a variety of coloured papers to make the characters of the students next to us and have additionally made and dressed them. Once again, we added some decoration and clothing variations to the base. I had a problem getting my character to fall over when standing up, but I used two cardboard bases to keep it balanced.

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Flip the flower rope, a children's game passed down in Chinese folklore. In different regions of China, it has different names, such as thread flipping, flipping flower drum, picking taut, unraveling strands and so on. It is a kind of contraption that uses rope to play, only need dexterous fingers, you can flip a lot of patterns.

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The yo-yo is not only a sport, it is also the most difficult and ornamental hand skill sport in the world. Through years of innovation and development, the yo-yo is becoming a popular hand skill sport worldwide. There are many different yo-yo techniques, as each player has a different style and creates their own patterns.

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This is first draft with less choice. The ppt with my final are the final version.