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JIT, A complete set of online tools for reception and KS1. A colourful and pupil friendly interface that encourages creativity in lessons.

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Quick way to see expected progression via objectives

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Scratch Maths Quiz Selection

Age:

7-11 years

Concepts / Approaches:

Debugging, Collaborating, Selection, Programming

Curriculum Links:

Maths

Pupils create a maths quiz in Scratch and learn about selection which, in this activity, allows the flow of the program to be altered depending on the player's answers to questions. Initially pupils will use an 'If... then...' selection command, before moving on to using an 'If...then... else...' command.

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Supporting primary school teaching | Barefoot Computing

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DISCOVER how Barefoot Computing equips teachers with the confidence, knowledge, skills and resources to teach computer science in primary schools.

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We offer teachers:

courses and accreditation

subsidies for training

free curriculum teaching resources

community support and more

Reach your professional goals

Certificates

Our nationally recognised certificates will equip you with the subject knowledge and confidence to successfully teach computing.

Teach computing for key stage 1 and 2

Develop your understanding of computer science up to GCSE level with the Computer Science Accelerator

Further your knowledge and teach secondary computing effectively

Get more confident with computing

Discover our range of professional development courses, designed to help you teach computing from key stages 1 to 4.

Browse our courses

News and Updates

Join us for 12 Days of Computing!
Join us for 12 Days of Computing! From December 1, we are excited to be showcasing brand-new festive themed resources, exciting upcoming CPD, and (most importantly) a range of prizes for you to get your hands on!

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Providing resources, training and support for teaching Computing in primary and secondary schools and colleges from Key Stage 1 through to A Level

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Presentation

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In order to use Google or Microsoft logins, schools must complete an authentication process. This can be done by visiting this page while in your school premises.

If you do not know your USO, Google or Microsoft log in, speak to the nominated contact in your school. This is often the ICT/Computing Co-ordinator.

If you do not have a USO, Google or Microsoft log in, speak to your class teacher.

For further help gaining access to Busy Things please contact:
Tel: 01332 364963
Email: lgfl@busythings.co.uk

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Play over 900 fun educational games for kids aged 3-11 on a huge range of subjects.

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Downloaded from the NCCE website

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KS1 Computing learning resources for adults, children, parents and teachers.

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KS1 Computing learning resources for adults, children, parents and teachers.

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Year 4 Computing learning resources for adults, children, parents and teachers.

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Year 6 Computing learning resources for adults, children, parents and teachers.

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Year 5 Computing learning resources for adults, children, parents and teachers.

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Year 3 Computing learning resources for adults, children, parents and teachers.

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This unit explores the concept of sequencing in programming through Scratch. It begins with an introduction to the programming environment, which will be new to most learners. They will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences. The final project is to make a representation of a piano. The unit is paced to focus on all aspects of sequences, and make sure that knowledge is built in a structured manner. Learners also apply stages of program design through this unit.

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This unit explores the concept of sequencing in programming through Scratch. It begins with an introduction to the programming environment, which will be new to most learners. They will be introduced to a selection of motion, sound, and event blocks which they will use to create their own programs, featuring sequences.

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In order to use Google or Microsoft logins, schools must complete an authentication process. This can be done by visiting this page while in your school premises.

If you do not know your USO, Google or Microsoft log in, speak to the nominated contact in your school. This is often the ICT/Computing Co-ordinator.

If you do not have a USO, Google or Microsoft log in, speak to your class teacher.

For further help gaining access to Busy Things please contact:
Tel: 01332 364963
Email: lgfl@busythings.co.uk

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Play over 900 fun educational games for kids aged 3-11 on a huge range of subjects.

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New End Hub Scratch Activities (c) Max Wainewright / ICTapps Ltd

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Barefoot Computing

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AoLE Science and Technology What Matters Statement Computation is the foundation for our digital world Descriptions of learning Progression Step 3 I can use conditional statements to add control and decision-making to algorithms. I can identify repeating patterns and use loops to make my algorithms more concise.

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NB: Passing this on! Not curated by me.

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Activities to develop computational thinking skills

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Welcome to Barefoot, the home of fun, cross curricular primary and Early Years learning based on Computational Thinking!

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With thanks to Rachael Coultart and CAS

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From HelloWorld - 13

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Thanks to Isington Computing and Bradley from the LGfL for this!

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Copy of EYFS Experiences - Islington (Termly Computing Skills)

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Use Level 3

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J2Visual is a block based coding tool that covers the National Curriculum computing programmes of study for KS1 and KS2. It is completely free of charge to UK schools.

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Song Maker, an experiment in Chrome Music Lab, is a simple way for anyone to make and share a song.

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Three dynamic unplugged activities, each rooted in real-life applications of Artificial Intelligence. From decoding patterns to problem-solv