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Ana Suciu, Secondary School Patrichie Popescu Bata

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Ana Suciu, Secondary School Patrichie Popescu Bata

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Ana Suciu, Secondary School Patrichie Popescu Bata

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Ana Suciu, Secondary School Patrichie Popescu Bata

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Technological High School No. 1 Fundulea, Călărași, România

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Technological High School No. 1 Fundulea, Călărași, România

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Păcălici - old playing cards from Romania

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Tecnhnological High School No. 1 Fundulea, Călărași, România

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Tecnhnological High School No. 1 Fundulea, Călărași, România

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Don't worry bro! - old game from Romania

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Techonological High School No. 1 Fundulea, Călărași, România

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Techonological High School No. 1 Fundulea, Călărași, România

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Football - old game from Romania

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IPG„Anatolie Sîrghi”, satul Talmaza, r-nul Ștefan Vodă, Moldova

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IPG„Anatolie Sîrghi”, satul Talmaza, raionul Ștefan Vodă, Moldova

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Atari Go Board Game (EB23 Caniço-Portugal)

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Atari Go Board Game (EB23 Caniço-Portugal)

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It originated in China and its first known references date back to the 6th century BC (548 BC, Zuo Zhuan).

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Atari Go (aka Capture Go) is a mini game designed to help beginners master the basic techniques of capturing stones. The goal is very simple - to be the first to capture one of the opponent's stones. You can also watch a video tutorial on this topic.
The bot may takes a long time to play on the 5-6 levels.
The bot developer is Roman Kostyukov

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Atari Go is a mini game designed to help beginners master the basic techniques of capturing stones. The goal is to capture at least one stone

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Domination Board Game (EB23 Caniço-Portugal)

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Domination Board Game (EB23 Caniço-Portugal)

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DOMINEERING (DOMINOES or CROSSCRAM) was created by Goran Andersson in 1973.

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Cats and Dogs Board Game (EB23 Caniço-Portugal)

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Cats and Dogs Board Game (EB23 Caniço-Portugal)

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Author: Simon Norton, 1970s

Material: An 8 by 8 square board. 28 cat pieces and 28 dog pieces (represented respectively by black and white pieces, or other contrasting colours).

Objective: The player who makes the last move wins.

Rules: Each player alternately places one of their pieces on an empty square. The Cats begin. The first cat must be placed in the centre zone (indicated in the picture) and the first dog must be placed outside the centre zone.

When placing a new pet on the board, players may not place a cat next to a dog (horizontally or vertically) or a dog next to a cat.

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Traces board game (EB23 Caniço-Portugal)

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Traces board game (EB23 Caniço-Portugal)

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Author: Bill Taylor, 1992

Materials: A 7 by 7 square board with a white piece and enough black pieces (about 40).

On this board, the square marked [1] is the first player's end square, while the square marked [2] is the second player's end square.

Aim: A player wins if the white piece moves to their end square (either the player or their opponent makes the move) or if they are able to block their opponent, preventing them from playing.

Rules: Each player alternately moves the white piece to an adjacent empty square (vertically, horizontally or diagonally). The square where the white piece was located receives a black piece. The squares that receive black pieces cannot be occupied by the white piece.

The game starts with the white piece on the e5 square (as shown in the initial diagram).

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Board Game Product (EB23 Caniço-Portugal)

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Board Game Product (EB23 Caniço-Portugal)

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Author: Nick Bentley, João Neto, Bill Taylor, c.2008

Materials: A hexagonal board with five squares. 45 white pieces and 45 black pieces.

Objective: When the board is full, calculate the product of the sizes of the two largest groups of each colour (anyone with less than two groups gets zero). The person with the highest product wins. If these are equal, whoever has the fewest pieces of their colour in play wins.

Rules: On their turn, players must place two pieces of any colour on two empty squares. Black starts. Black plays only one piece in the first move.

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ȘCOALA GIMNAZIALĂ NR.18 SIBIU, ROMÂNIA, 3 C, SIMONA CONȚ

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Playing Board Games (EB23 Caniço-Portugal)

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Playing Board Games (EB23 Caniço-Portugal)

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Monica Damiean, Secondary School Patrichie Popescu, Bata, Romania

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Bow with arrows

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Damiean Monica, Secondary School Patrichie Popescu, Bata, Romania

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Bow with arrows

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Teacher Iordache Nicoleta Laura, Secondary School ” Mihai David” Negrești

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Teacher Iordache Nicoleta Laura, Secondary School ” Mihai David” Negrești

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Piticot

Piticot is a game that can be played with 2-4 players.  To be able to play this game we need a dice, a pawn (of different colors) for each player and a game board.

How to play Piticot

To determine who starts the game, each player will roll the dice in turn, and the player with the highest number will start.  To move forward on the game board, each player, in turn and in the established order, will roll the dice and advance a number of spaces as indicated by the number on the dice.  The player who manages to reach the last box first (the one with the number 65) is declared the winner.

If a player, following the roll of the dice or due to the instructions of the special boxes, ends up on a box that is already occupied by another player, he will take his place and the player who occupied the box will be sent to the first box.

The meaning of special boxes

No.  5 – wait a turn

No.  10 – go back to 1

No.  14 – advance to 17

No.  18 – return to 15

No.  24 – get out of the game

No.  28 – return to 27

No.  33 – advance to 40

No.  39 – go back to 34

No.  43 – advance to 46

No.  47 – go back to 46

No.  52 – wait a turn

No.  55 – go back to 51

No.  58 – advances to 61

No.  60 – wait a turn

No.  64 – advances to 65 and ends the game

No.  65 – game over

If, by rolling the dice, a player does not stop with the pawn on the number 65 (or 64), he will count and move the pawn up to box 65 and then return as many points as he has left over.

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 Bărbosu Lenuta Secondary School ,,Gheorghe Cioată" Todirești, Vaslui, Romania

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 Bărbosu Lenuta Secondary School ,,Gheorghe Cioată" Todirești, Vaslui, Romania

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Marokko game rules

Colored wooden sticks are thrown on the game table. The players, one at a time, have to remove one stick from the pile without moving the others. A player has the right to take sticks as long as they do not move any other sticks from the pile. Then the next player continues. At the end, each player collects the points for each stick. The player with the highest score wins.

Score:

yellow stick = 2 points

green stick = 2 points

blue stick = 10 points

red stick = 20 points

black stick = 100 points

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Rusu Cătălina, Middle School Elena Cuza Iași, Romania                              

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Rusu Cătălina, Middle School Elena Cuza Iași, Romania                              

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This is the game of my childhood. I played it with my sisters, for years.

I played it with my son, too.

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Rusu Cătălina Middle School Elena Cuza- Iasi,  Romania  Old Games

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Rusu Cătălina, Middle School Elena Cuza, Iași- Romania

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Rusu Cătălina, Middle School Elena Cuza, Iași- Romania

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This game is called Dames. The game is played in pairs. Every participant has 8 peonies: black or white. You have to jump over your partner's peony (piece)

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Secondary School ,, Patrichie Popescu” Bata, Romania

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Secondary School ,, Patrichie Popescu” Bata, Romania