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Manual Mental Health room - Changing a life

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Manual Mental Health room - Changing a life

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Improving the motivation of students using an educational escaperoom

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Improving the motivation of students using an educational escaperoom

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Manuals: Secret code for active citizenship

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Manuals: Secret code for active citizenship

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Topic: Active Citizenship, Civic budget, dimensions of active citizenship
The game Master is an official in the Town Hall, he asks the players to go through a briefcase of one of his co-workers as he has a feeling that the co-worker manipulated the votes in civic budget actions. The goal of the players is to find the missing votes and put them in the correct boxes before 1 hour passes.
Good luck!
The educational goals of the game are:
- to get knowledge of what is Active Citizenship, and what can be active citizenship actions

- To get to know the Dimensions of Active citizenship and what they mean

- To learn to spot adultism, tokenism. Getting familiar with Ladder of Young People's participation

- To learn about Civic budget- what is it, who can apply, how to apply

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Topic: Active Citizenship, Civic budget, dimensions of active citizenship The game Master is an official in the Town Hall, he asks the players to go through a briefcase of one of his co-workers as he has a feeling that the co-worker manipulated the votes in civic budget actions.

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Videos on how to create an educational escape room

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Videos on how to create an educational escape room

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Background

Since 2017 Logos has been developing and actively sharing the idea of using escape rooms for educational purposes. Escape rooms are usually used for fun and entertainment, but we decided that they can be an interesting tool when speaking about important and serious topics such as human rights. We implemented several training courses since then and taught around 200 youth workers on how to build their own escape rooms for education.

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Learn how to make your own educational escape room - Eduescape

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Background Since 2017 Logos has been developing and actively sharing the idea of using escape rooms for educational purposes. Escape rooms are usually used for fun and entertainment, but we decided that they can be an interesting tool when speaking about important and serious topics such as human rights.

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Escape education: A systematic review on escape rooms in education

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Escape education: A systematic review on escape rooms in education

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Podcast: Escape rooms as a tool for change

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Podcast: Escape rooms as a tool for change

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𝘈 𝘱𝘳𝘰𝘫𝘦𝘤𝘵 𝘧𝘶𝘯𝘥𝘦𝘥 𝘣𝘺 𝘵𝘩𝘦 𝘌𝘳𝘢𝘴𝘮𝘶𝘴+ 𝘗𝘳𝘰𝘨𝘳𝘢𝘮𝘮𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘌𝘶𝘳𝘰𝘱𝘦𝘢𝘯 𝘊𝘰𝘮𝘮𝘪𝘴𝘴𝘪𝘰𝘯 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘌𝘴𝘵𝘰𝘯𝘪𝘢𝘯 𝘈𝘨𝘦𝘯𝘤𝘺 𝘧𝘰𝘳 𝘌𝘳𝘢𝘴𝘮𝘶𝘴+ 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘌𝘶𝘳𝘰𝘱𝘦𝘢𝘯 𝘚𝘰𝘭𝘪𝘥𝘢𝘳𝘪𝘵𝘺 𝘊𝘰𝘳𝘱𝘴.

(𝘔𝘶𝘴𝘪𝘤: 𝘞𝘩𝘢𝘵'𝘴 𝘛𝘩𝘦 𝘈𝘯𝘨𝘭𝘦? 𝘣𝘺 𝘚𝘩𝘢𝘯𝘦 𝘐𝘷𝘦𝘳𝘴)

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"Escape Rooms as a Tool for Change" with Pasquale Lanni by Gems of Youth Work

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"Escape Rooms as a Tool for Change" with Pasquale Lanni Ever thought how being stuck in a room full of locks and puzzles can be educational, or how to design such an experience for social change?

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Start date: 2020-09-01

End date: 2021-11-30

Location: Örebro region, Sweden

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"I think it is important to have educational escape rooms in schools, you learn a lot and you have to think more to solve the riddles, and it becomes almost automatic that you think about the topic as well. It is not really possible to avoid it in the same way as some do when they find it difficult. It also makes learning fun, and you get very into it. I also think the step forward game we played with different roles is very good for getting to know how others feel. When we ran it, I got a Muslim girl as a role, and then I had to think about that role, and then I felt that I became more understanding. "

- Participant in the reference group

"ESCAPE the phobia" aims to reduce the prevalence of xenophobia and intolerance among young people aged 15-20 years old in the Örebro region and to provide teachers and youth leaders with new innovative tools to do this.

We have developed and tested three different methods to achieve the goal of reducing the incidence of xenophobia and intolerance among young people aged 15-20
which are spreadable.

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We have spread the methods to increase knowledge about Islamophobia, Afrophobia, and Homophobia to at least 300 people aged 15-20 in the Örebro region through various activities and at least 300 people aged 15-20 online.

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At least 75% of people feel that the methods have reduced their attitudes towards xenophobia and intolerance ​

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The methods have been disseminated to at least 1000 teachers and youth leaders in Sweden.

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To play, press and hold the enter key. To stop, release the enter key.

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Start date: 2020-09-01 End date: 2021-11-30 Location: Örebro region, Sweden ​ "I think it is important to have educational escape rooms in schools, you learn a lot and you have to think more to solve the riddles, and it becomes almost automatic that you think about the topic as well.

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Escape Education: A systematic review on escape rooms in education

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Escape Education: A systematic review on escape rooms in education

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Start date: 2021-12-31

End date: 2022-12-31

Location: Sweden

"ESCAPE the phobia" aims to reduce the prevalence of xenophobia and intolerance among young people aged 15-20 years old in Sweden and to provide teachers and youth leaders with new innovative tools to do this.

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AFROPHOBIA

HOMOPHOBIA

ISLAMOPHOBIA

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Start date: 2021-12-31 End date: 2022-12-31 Location: Sweden "ESCAPE the phobia" aims to reduce the prevalence of xenophobia and intolerance among young people aged 15-20 years old in Sweden and to provide teachers and youth leaders with new innovative tools to do this. ​ ​ AFROPHOBIA HOMOPHOBIA ISLAMOPHOBIA

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Escape Rooms for Learning: A systematic Review

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Escape Rooms for Learning: A systematic Review