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Hello! Lulnami! Fish Moon is my original story and worldbuilding project, that also happens to be a WIP webcomic!

while the webcomic project has only existed for one year now, Fish Moon itself has existed for MANY years now and is a culmination of several past ideas and daydreams all blended together. if i had to describe Fish Moon in genre terms, i'd say its a hopepunk urban fantasy? idk lol

hope your ready, there's a lot here!

In a Universe with a dead creator, Fish Moon takes place on a alternate version of earth where antarctica is replaced with a magical archipelago named Noxturnia

Noxturnia is a mysterious continent, archipelago, and country. it is most well known for constantly being nighttime except for one day of the year. due to how moons produce magic, Noxturnia is a highly magical place

Noxturnia is primarily inhabited by mysterious beings known as demi-min, who take the form of what their soul desires (typically some kind of anthropomorphic animal, and rarely plant or object). Fish moon has a ensemble cast of demi-min, as well as angels, demons, and even beings from beyond our solar system. there is no true protagonist, but some characters play a bigger role than others.

We follow our major characters as they learn about their world, heal, love, change, and potentially... face off against a sinister cosmic threat from deep within the flesh of the universe.

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(ALSO: Severe Flashing Lights warning for one of the images in the Nature guardians/major gods section)

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Various demi-min (minus lemonade who's a eneriling and diver who's a myolphi) of many different forms

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Demi-min are a highly unique sapient species of cartilaginous fish known for incredible diversity and magical prowess. They are also the creations of the moon guardian Luneria. Demi-min do not have a set appearance, rather they subconsciously shapeshift into a form their soul desires; usually that of a anthropomorphic animalistic creature, or occasionally plant, fungi, or object. The extremely large majority of demi-min CANNOT control their shapeshifts, however some demi-min may be able to control smaller features with enough training.

Demi-min forms are primarily influenced by what their soul desires, but it is also influenced by current mental state, view on oneself, their sex, and how they identify. Like most magically influenced creatures, they are usually very colorful, demi-min colors may also suddenly change depending on their mental state

Normal Color pallet: doing ok!

Slightly more saturated: euphoria, extreme excitement, joy

Hyper-saturated: trauma or mania, OR rarely could be a sign of infinity void sickness

De-saturated - dysphoria, depression, extreme sadness, hopelessness, check in on a demi-min if they are desaturated!

Some demi-min may also change appearance if they are using magic

ALL demi-min look different from eachother, no two demi-min will ever look the same. Though demi-min who are blood relatives may have some kind of reoccurring “theme” between them (ex: stormi and her siblings all take the form of big cats mixed with other animals)

in some cases demi-min may have specific names for certain types of forms. this is primarily used for censuses and medical records, as a demi-min's form does mildly affect their biology. it doesn't affect EVERYTHING, however. for example, many reptile demi-min may shed their scales or some canine demi-min may have a heightened sense of smell, but stuff like dietary restrictions usually dont transfer onto demi-min forms (ex: a cat demi-min is able to eat chocolate and be completely fine afterwards)

Form names:

Furi-min - Mammalians

Scai-min - Reptilians and Amphibians

Bebek-min - Avians

Aqua-min - Aquatic creatures (fish, crustaceans, molluscs, etc)

Kekio-min - Arthropods and related (Insects, arachnids, etc)

Lunil-min - Creatures that don't exist in-universe or out-universe

Lushr-min - Plants and fungi

Draco-min - Dragons and dragon-like creatures

Palo-min - Extinct animals and skeletal demi-min

Obji-min - Objects

Stell-min - Extraterrestrial fauna and flora

Mikro-min - Micro-organisms, Ameobas, Plankton, Bacteria, etc

obji-min and palo-min are quite unique as usually the conditions of a demi-min taking the form of one of those things depends on exposure to a lot of a certain alignment of magic. Palo-min become more likely if the egg was exposed to a lot of spirituae magic, whilst obji-min are similar execpt with inamitae magic instead. obji-min will almost always have more animal-like features along with their object-like form. demi-min can fit into multiple of these categories, but these were primarily made for medical purposes because, as said, form does partially affect biology

stell-min and obji-min are technically tied as the rarest kind, but theres a possibility of there being more stell-min than accounted for. stell-min are the newest type to be classified, and many stell-min were previously thought to be lunil-min before being re-classified as stell-min. so there could be several demi-min who are stell-min and just arent aware of it. note the fact that demi-min dont have to be aware of a creature's existance to take the form of it

There are VERY few limits on what demi-min can look like, the only hard limits are:

1. They cant look too human-like, keep them non-human looking

2. In general, they cant look like other Sapient species like humans

3. Must have a upright torso, they can be taurs and drop on all 4s sometimes though

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Internal wise, most demi-min will have the same anatomy internal wise. Some unique things are that all demi-min have star-shaped hearts. Demi-min blood color varies: many have regular red blood, but some may have blue blood or green blood for example, some may even have strange blood colors like rainbow or gradient blood.

Demi-min are a true amphibious species, possessing both terrestrial lungs AND gills on the inside of their mouths. Switching between breathing with lungs on land, and breathing with gills in water. Demi-min can live both on land and underwater, but if they go without coming into contact with water for a extended period of time they can become horrifically depressed or even die from it.

There isnt a whole lot of things that are toxic to demi-min that arent to humans. However: grapes, plastic, and most crude oils are toxic to demi-min. Its not lethal, but they can get pretty sick if it gets into their bloodstream. While its not toxic to them, Demi-min are more sensitive to alcohol and they get drunk easier than humans do (you'll often find that alcoholic drinks in noxturnia often have really low alcohol percents)

Demi-min are cartilaginous fish, regardless of what form they take, so they don't have bones. Their skeletons are made of cartilage instead of bone. Demi-min skeleton shape may vary from individual due to how forms work, and most demi-min who take the form of invertebrates don't even have them! Also their skeletons are squishy. Squishy skeletons :)

Demi-min despite being a technically asexual species (we're getting to it) do still have sexual dimorphism. These dimorphism will also begin to show in demi-min who are currently taking HRT (Hormone Replacement Therapy)

Demi-min hatched male are often shorter, more scrawny, and have cooler body temperatures, they also usually have a smaller rib-cage.

Demi-min hatched female are often taller, more fat/muscular, and have a higher body temperature and larger ribcage due to having a larger heart size. Female demi-min also possess pouches on their hips.

It should also be noted that sex does affect form partially, demi-min who take the form of animals that show sexual dimorphism will usually show those traits (ex: a peacock demi-min that hatched male having long tail feathers)

Like many other creatures, there are many demi-min who happen to be hatched as intersex. Similarly to intersex humans, there are several different variations. however note that many intersex variations in demi-min are different than intersex variations in humans due to the fact that demi-min have very different biology.

It's impossible to determine if a demi-min is intersex after hatching unless some kind of chromosome testing is done, as in this stage the only way to determine sex is to check if a demi-min has pouches or not. As such, most demi-min find out they are intersex either in their teens or adulthood

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National languages:

Noxturnian English

Lunari

Noxturnian Pidgin

NXSL (Noxturnian sign language)

Noxturnian Spanish

National currency: Starbs (⚝), Bartering is also an acceptable payment in certain areas

Demonyms: Noxturnian

Species: 80.5% Demi-min

19.4% Demon/Angel

5% Extraterrestrial

0.4% Human

Population: 11 million (roughly)

Government: The Starspeakers

Noxturnia is the continent that replaces antarctica in this universe's version of earth.

Noxturnia, or known by its full title: The union of the noxturnian islands, is a archipelago, a country, and a continent on the planet earth. Its the 3rd smallest continent, and is the only continent to be a HMZ (High Magic level Zone)

it is surrounded by the lavendian, the rainbo, the indian, and the pacific oceans, and is made up of over 161 known islands, with potentially several more that have currently gone undiscovered.

For reasons still unknown tonight, Noxturnia is always nighttime except for one day of the year. it is unknown how noxturnia is always in this eternal night, or how it can be this way and for all other places on earth to have their normal real life time zones. but there is one thing known

Moons produce magic; a endlessly recyclable form of art and force of nature. Water also happens to naturally absorb magic, making the oceans teeming with it. due to how Noxturnia is always nighttime and is therefore constantly being exposed to the moon as well as being a archipelago; Noxturnia is highly magical in nature

Noxturnia is something known as a HMZ, also known as a high magic level zone. Its one of the most well known HMZs in the universe due to it's sheer size; possibly being the largest HMZ in the universe

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(Content warning: Mentions of sexual biology. nothing graphic is described or shown)

Noxturnian creatures do not reproduce sexually. They reproduce asexually via a process called “Magiogenisis”. Now typically, this completely removes their ability to reproduce via sexual intercourse and makes them sexless as a result, with only sexual dimorphism left as a vestigial trait.

Demi-min are like that due to being native to noxturnia, HOWEVER demi-min are different due to the fact that demi-min are sapient.

Demi-min, despite reproducing via magiogenisis, are somewhat different. sex (both as in the parts your hatched with and the verb) are vestigial traits that remained, which means they are useless and cant use it to reproduce anymore and thus is exclusively recreational. Because of this, demi-min usually lack any kind of genitals, and they only appear "when needed". demi-min also do not have breasts or uteruses regardless because all of them are fish.

In order to reproduce: at least two adult demi-min will need to combine their magic together with having the intent to have a child together. If all goes right, a egg will be created. Demi-min, even though they reproduce asexually, are still able to be infertile

Demi-min are able to reproduce regardless of sex, and its possible for a demi-min to have more than 2 biological parents. Due to this unique method of reproduction, demi-min aren't able to hybridise with many other sapients, but they can hybridise with demons and angels.

(note that this piece of lore was only created and included so that asexual and intersex demi-min characters can still comfortably exist while still being asexual and intersex 🐟👍)

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Magic is a massive driving force in noxturnia. as general rule of thumb; noxturnia doesn't abide by whats possible or impossible. several things in noxturnia defy logic, physics, and normal science, the magic affects geography, the evolution of animals, and so many other factors. Many compare noxturnia to being its own separate world rather than just being a continent on earth

One part of this is how despite being in the southern hemisphere, its seasons behave like the northern hemisphere. another thing about these seasons is that each one seems to have mysterious affects; causing certain types of magic to increase in power once they begin.

Funnily enough, Noxturnia is practically the exact opposite of Antarctica in real life. While Antarctica is cold, desolate, and barren; while it varies from district to district, Noxturnia generally is lush, tropical, and full of vibrant life. since the code of the moon, noxturnia's laws and code of rights of sorts, says that nature is more important than any technology, even urban areas like cities are filled to the brim with plants and animals. It's not uncommon to see wild animals wandering around in cities in noxturnia. While Noxturnia is home to a wide variety of biomes, there are no arid deserts on noxturnia due to it being too wet for them to form.

There are 11 districts of Noxturnia, they include Taereni, Bloomeris, Wondur, Opalipon, Jundarni, Celestarlia, Shellsandria, Auruois, Coraleann, Turquoise, and Hadalyssi

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The code of the moon is Noxturnia's list of laws and rights of sorts.

Noxturnia lacks any kind of police or law enforcement. There are paladins who exist to fight against dangerous threats, however they do not enforce the law and only interfere if lives are in danger.

The Code Of The Moon

1. One is free to do as they wish so long as they do no harm or infringe upon the happiness of others

2. One may only harm a fellow noxturnian or a fellow being if they have absolutely no other choice and all other options have been attempted.

3. The nature around us is the most important thing, we must protect it at all costs. all energy must be clean and all architecture must live with nature, not hurt it, and all beasts are killed exclusively to be eaten or as self-defense and no part of their sacrifice is to be wasted.

4. Protect your fellow noxturnian. we are all united under the same night sky

5. Companies must exist purely to serve the people, and must adhere to highly strict policies to protect its workers and nature

6. Noxturnia is a haven for all. Those who come from beyond it's waters shall always be welcomed, so long as they follow the code of the moon.

7. Magic is the lifeblood of our world, and it must never be used for malice

There is also the Code of the Stars, which is a additional set of rules specifically for the starspeakers to follow

1. The starspeakers must swear to protect noxturnia at all costs, and if they hurt it instead they will be forced to quit their role

2. a starspeaker may only kill a fellow noxturnian if there is absolutely no choice and all other options have been attempted

3. additionally starspeakers are only allowed to attack those who pose a threat to noxturnia. a honorable starspeaker will try to deescalate before resorting to violence

4. the starspeakers must gather once every full moon to the Lunastar pool to discuss and meet about the safety of our islands

5. It is not the starspeaker's noxturnia, it is all of our noxturnia. The starspeakers are equally as important as every other noxturnian.

6. An attempt to abuse the powers given by the moon to wreak havoc and slay the people a starspeaker promised to protect is unforgivable

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Demi-min eggs will start off small but will grow to the size of a soccer ball before hatching. In order to hatch, the egg must be submerged in water. And while its not necessary to hatch, many demi-min will leave the submerged eggs near the moon’s light to absorb more magic.

When they are young, demi-min will all look the same, small fish-like creatures that are completely off-white like a blank canvas.

Demi-min pups will start off legless, and will move around similarly to a sea lion or a epaulette shark. around 1 year of age, they will gain small little legs and will move around via both bipedal and quadrupedal locomotion. many demi-min retain the ability to comfortably switch to a quadrupedal stance if they wish to because of this

Once they reach the age of 6 or 7 years old, they will usually have their first form change due to slowly beginning to figure out who they are. During their younger years, a demi-min may have multiple sudden form changes as they figure out their identity, however once they get older usually these sudden changes will slow down drastically.

when they hatch, demi-min get a name from their parents. this is mainly used for identification because before they have their form changes demi-min pups look litterally identical to eachother, so they'll use accessories with their kids name on it to identify them.

on a demi-min's 15th hatchnight, a special ceremony will be held for them.

there will essentially be a whole fancy setup to it, on the night before the hatchnight like 11:00 pm. the demi-min will be walked up a path, where they will be given a special doll with their name etched on it by their parents and then walked up to a bonfire where some other family member will be there, typically a older sibling if they have any.

When it hits midnight, and becomes the demi-min’s hatchnight, the older family member will shout out the demi-min’s name. They have two options here:

1. Embrace the doll, keeping the name their parents gave them

2. Shout out “MY NAME IS _____!” and throw the doll into the bonfire. The doll is enchanted so that once thrown into the flames, it will instantly change all legal documents to have their chosen name replace their scorchedname

If they decide to change their name afterall, or want a new name, this ritual will be repeated

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Noxturnia's government could be compared to being a democratic anarchist system.

While noxturnia is led by the starspeakers, they are considered to be no different from the other citizens and their job as starspeakers are equally as important.

under noxturnia's government, all noxturnians are considered equal and are all able to vote on major decisions regardless of age or position.

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Noxturnia is one of the most environmentally friendly countries on earth, having a carbon footprint that is practically zero.

Almost all of Noxturnia's technology is powered by Magic, which is then used as electricity. A lot of noxturnia's tech may seem familiarly mechanical, but upon deeper inspection is appears to actually be a lot more organic and magical in nature. anything that isnt powered by magic is most likely powered by water or wind

This energy is collected from lunar panels; similar to their solar counterparts execpt made to collect magic instead of sunlight

As mentioned before, Plastic and most crude oils are toxic to demi-min. To avoid this, a popular matierial called Xeloi is used instead of plastics.

Xeloi is magical residue and is a non-newtonian fluid that is swirl of rainbowy holographic blue-pink in color, it occurs when magic gets caught on something when trying to return back into the universe. Its mostly goopy and watery, but if left alone it'll turn into a crystaline substance untill it is touched, which it'll then revert back into goop.

they collect xeloi in buckets and then flash freeze it and then they can dye it to be used, it looks mostly like regular plastic but just more sparkly and slightly holographic. since its just pure magic its still affected by the user's intentions, so once its finished it's purpose or lost its purpose then it basically automatically dissolves and returns back into the universe

Cars are not frequently used in Noxturnia. just like all other tech, it is powered by lunar panel energy. Cars having "paws" rather than actual wheels is a common design feature. very few roads are in noxturnia, and the ones that are there are usually simple 2 lane highways.

Most cities do not allow for car access, cars must be left parked as soon as one enters. Any roads that may be in noxturnian cities are usually exclusively for busses and emergency services. Most public transportation is very cheap or even completely free, The most popular forms of public transport are train, subway, ferry, and whale.

Noxturnia is also a leader in developing various forms of body modification (particularly gender affirming care). Combining both medical science with various magics. While demi-min already have so much variety in their forms and bodies, it is believed by many Lunar Guardianists that some things were left unaffected by form changes, that way demi-min could also partake in the act of creation. of course, these modifications are offered to all regardless of species.

All trash is either repurposed into new materials, or destroyed if it is unable to be repurposed.

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Juno von Moonwave; The current gemini starspeaker, receiving her powers

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The Starspeakers are a group of 12 demi-min given the duty of protecting Noxturnia from threats with their lives; Even if it could mean their death.

Starspeakers are able to be identified with the zodiac symbol on their forehead. and while they arent exclusive to starspeakers, Starspeakers will have star-shaped pupils and (if they have them) star-shaped pawpads.

A new starspeaker is chosen when one dies, retires, or "shatters" (a term for starspeakers who have had their powers taken away)

New starspeakers are voted on. Theres first district wide voting, and then Noxturnia-wide voting when 11 canidates (one from each district) are left.

Any adult citizen of noxturnia is able to run for being a starspeaker.

When a canidate is decided, a trial shall begin at the Lunastar pool. If they succeed in their trial, they shall become a starspeaker.

Upon becoming a starspeaker, They gain the following abilities:

The power to speak with Luneria and deceased starspeakers of the past to receive guidance

The ability to use a diluted form of celestial magic

The ability to transform into a starbeast. The celestial magic now being able to activate the wild magic that resides within all demi-min, transforming them into a highly powerful animalistic form

The starspeakers serve as fierce protectors of Noxturnia and it's creatures, although they only wield a diluted form of celestial magic: they are not to be trifiled with. starspeakers are highly magically atuned: they can grow whole forests, control the tides of the ocean, conjure massive storms, and rally the beasts of noxturnia en masse just to name a few.

Every full moon, the starspeakers shall gather at the Lunastar pool: a massive atoll and tide pool located in celestarlia that has been considered a highly sacred location for thousands of years. here they will discuss plans, potential threats, and other important topics

Rarely, if a starspeaker breaks the code of the stars and does something unforgivable, they shall be shattered. a shattered starspeaker has had their powers forcibly taken away quickly due to their actions, leaving crack-like scars afterwards all across their body.

As of now, the current starspeakers are:

Aries: Isla Saltbane (Saltwater crocodile demi-min)

Taurus: Celeste Polaris (Peryton demi-min)

Gemini: Juno von Moonwave (Vampire bat/Coastal wolf demi-min)

Cancer: Mariano Trench (Kitsune/Colossal squid demi-min)

Leo: Eclipse Shimmera (Lancetfish/Asian water monitor demi-min)

Virgo: Chiron Xanadu (Scarlet macaw/Quetzal demi-min)

Libra: Grove Botania (Venus flytrap demi-min)

Scorpio: Comet Lumen (Comet moth/Manticore demi-min)

Sagitarrius: Verdant Evergreen (Antlered Jaguar-taur demi-min)

Capricorn: Cassiopeia Sandbar (Dragon moray eel demi-min)

Aquarius: Tempest Ryujin (Eastern dragon demi-min)

Pisces: Shoal Starfin (Blacktip reef shark/Coraleni reef shark demi-min)

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Nickname: “Seaspray District”
Demonyms: Taerenian
Average Low Temp.: 40 degrees
Average High Temp.: 80 degrees
Capital: Sky and Sea Rendezvous

Taereni is the most densely populated of Noxturnia's districts. It's weather is often warm but it does get frequently windy.

Taereni is home to a wide variety of biomes, including but not limited to: beaches, rocky cliffs, jungles, mediterranean forests, wetlands, swamps, kelp forests, coral reefs, bayous, and the occasional mangrove

It is popular for its surfing scene. although Noxturnia isn't well known for any sports, Taereni is known for pioneering familiar surfing; the art of surfing using a familiar instead of a board.

It's home to Noxturnia's largest city: Sky and Sea rendezvous (Or simply called SkySea for short). the city actually is between two different districts (Taereni and Coraleann) which may be responsible for it's name

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Taereni demi-min: Taerenian demi-min are naturally skilled at navigating the rocky beaches and cliffs. Many Taerenian demi-min may take the form of flying or semi-aquatic creatures, though not all of them do

Coraleann demi-min: Coraleni demi-min have poisonous flesh, doesent kill but is still dangerous. Also very fast underwater. many coraleni demi-min will take the form of tropical or aquatic animals, but not all of them do.

Auruois demi-min: Auruan demi-min are larger and much more resistant to the cold that other regional variants. many auruan demi-min will take the form of arctic creatures or mammals, but not all of them do

Celestarlia demi-min: Able to go longer without water contact without any negative side effects. Many celestarlian demi-min have winged forms to navigate the mountains better, but not all do

Wondur demi-min: Wondarian demi-min have been shown to have built up a tolerance to infinity void, it takes more to turn them into an anomaly. Many Wondarian demi-min take the form of “strange” or non-existent animals, though not all do

Jundarni demi-min: Many Jundarnians are skilled at climbing, as well as being slightly venomous. Many demi-min from there take the form of jungle animals and reptiles, though not all of them do

Opalipon demi-min: Opaliponian demi-min are naturally very glittery. their skeletons may be partially opal-infused, making them very durable. like these guys can take a BEATING. Many Opaliponian demi-min take the form of colorful animals and molluscs, though not all do

Turquoise demi-min: Tuquari demi-min have retained the ability to use electroreception, regardless of form. Making them great at navigating the ocean. Many tuquari demi-min take the form of aquatic animals, though not all do

Hadalyssi demi-min: due to the fact that hadalyssi is in the deep abyssal zone of the ocean, hadalyssian demi-min are often affected by deep sea gigantism and are much larger than the other regional variants. many demi-min from here take the form of deep sea creatures, though not all of them do

Bloomeris demi-min: Bloomeri demi-min often have a much easier time using spirituae magic. its also shown that they are more likely to have demon or angel ancestry. Many bloomeri demi-min take the form of forest-dwelling animals, though not all do

Shellsandria demi-min: Shellsandrish demi-min are notably smaller than most other demi-min, they are very swift and agile. Many take the form of invertebrates of different kinds (molluscs, crustaceans, insects, etc) though not all do

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Prizma, A Half-demon Demi-min, Preparing to use Magic

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Magic is a force of nature and a form of art. The way magic works and why it does the things it does is not well understood. is it energy? is it matter? dark matter? a chemical? who knows?

Magic itself on its own is invisible to the naked eye, however we can infer some things from it's behavior

Magic is produced by moons, which are created from Luneria's scales. Magic is a infinitely reusable substance, even if every moon in the universe suddenly vanished magic would still remain. Moons posses rings due to the magic they produce, however they can only be viewed in space or with a telescope most of the time. water also naturally absorbs magic, so oceans and other bodies of water have much higher magic levels than normal areas. contrary to popular belief using spells under water dosent dilute the spell, but instead makes it stronger.

While magic on it's own is invisible to the naked eye, it can be detected by smell and how it affects things around the area its in. Magic has been noted to smell like tropical flowers, the ocean, beach ball smell, and pool chlorine. Areas with higher amounts of magic will show heavy signs of magic being in its area.

some signs of high magic amounts in an area may be

random rainbow light beams like from a suncatcher

random bubbles or water pattern reflections

large congregations of animals or projections of animals that arent actually there

floating lights or sparkles

plants growing more abundantly, or plants growing in places they arent normally able to grow in

crystals growing NATURALLY and much more commonly (especially if its something like moonstone or opal)

disimbodied windchime-like sounds

random glitter in the air

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When an area gets a lot more magic intake than most other areas; it is known as a HMZ

HMZs are heavily affected by magic. Magic affects the geography, the evolution of it's lifeforms, it's climate, and even it's time in certain cases.

HMZs are incredibly bizzare when compared to other parts of the places that they are apart of, some speculate that HMZs may actually be sub-realms, which would explain a lot but this theory hasnt been 100% proven.

The largest known HMZ is Noxturnia, while some HMZs may just be a single island or biome; Noxturnia is a whole continent.

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various demi-min in a alleyway of a city in coraleann

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Noxturnia's cities may vary in appearance depending on district, however they are almost always colorful and overgrown with lush foliage. Seeing a large amount of plants, wild animals, and bodies of water open to the public is common in noxturnia. Graffiti is legal, if not encouraged so long as it's not hateful.

Cities in Noxturnia are often rather dark and have little to no light pollution, to the point where visitors without good night vision are encouraged to bring flashlights. theres not a whole lot of lights aside from natural fire and bioluminescence (as demi-min have good night vision). but the lights that are there often come in the form of string lights, lanterns, or neon signs.

Noxturnian culture has a large emphasis on community, leisure, and self-expression, which is reflected in architecture

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Magic can be used in a wide variety of ways and methods.

the most popular and diverse method is spellcasting. where one uses magic that has entered their body and use their mind and soul to contort it into a spell to be released. anybody can spellcast, so long as they posses a soul, in which case practically every sapient species is able to spellcast.

People who are more creative or have a wider imagination are able to cast spells much better than most, as they are able to visualize better. spells depend on three key factors: Intent, Visualization, and Emotion. intent is what takes a normal idea into a spell, visualization gives the spell its shape, and emotion can change how powerful the

spell is.

Spells do not require a conduit to be cast. They can be cast device-less. however many will use a conduit (such as a wand or book) to cast spells, as it makes casting easier and can even imbue special effects onto spells or make them stronger.

Magic, as mentioned, can be used as a energy source, and xeloi; magical residue, is used as a plastic substitute.

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Magic is categorized into different categories. Due to how there is near infinite forms of magic, and even more spells within those forms, the easiest way to categorize magic is Alignment; which is based on what the form is related to.

The order goes:

Magic itself -> Alignment -> Form -> Sub-form -> Spell

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Lushurae is one of the largest alignments. Lushurae includes forms of magic that specifically have to do with nature, the elements, animals, wilderness, things such as that. While magic itself is a part of nature, lushurae is used to describe forms of magic that are SPECIFICALLY nature related.

Lushurae includes many forms of magic. including but not limited to hydromancy , pyromancy, floramancy, aeromancy, electromancy, familiar magic, stellarmancy , geomancy, cryomancy, and many many more.

There is also something to note: Wild magic

When large amounts of naturally occurring lushurae magic are compacted together, the ordinary lushurae magic turns into wild magic. the phenomenon of wild magic is still relatively unknown, this lushurae magic's most powerful state.

it lays dormant in many places; but it's full power isnt revealed unless its exposed to celestial magic. when it is exposed to celestial magic, the area affected by wild magic begins to start changing. Impossible, fantasy-like things begin to occur when wild magic is activated

wild magic is relatively unknown, especially activated wild magic, BUT there is one phenomenon where its full affects can be much more easily observed...and that's demi-min.

every demi-min has a small amount of wild magic sleeping inside of them, and its believed that this wild magic being activated is what allows starspeakers to turn into their starbeast forms

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Corazae describes any forms of magic that deal with the physical body in some sense. This may be repairing it, empowering it, or altering it. Any form of magic that involves something that has to do with the body in some way falls under Corazae.

Corazae includes several forms of magic, such as martial magic, healing magic, aimamancy, osteomancy, and many more

Corazae is actually a difficult alignment to master, while there are forms that fall under it that are fairly easy to learn such as basic healing magic, most corazae magic is actually somewhat difficult to learn. this mainly due to one needing a complex understanding of the body and it's functions to truly master it.

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Aestetueae is a much more strange alignment. it includes forms of magic that are much more abstract or conceptual in nature. it also typically includes magic that involves emotions or the mind.

some forms of magic that fall under aestetueae include bard magic, glamour magic, chromamancy, clairvoyancy, fear/dread magic, oneiromancy, amourmancy, and several more

Due to it's loose definition, Aestetueae is a very eclectic alignment of magic. you'll find a lot of different kinds of magic under it

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Spirituae is one of the smaller alignments of magic. as it's name implies, it refers to any more of magic that deals with the spiritual realm in some way, shape, or form

some forms of magic that are included within spirituae include infernal magic, aether magic, spirit magic, and (unfortunatley) necromancy. plus several more.

Spirituae is a incredibly difficult alignment to practice and can take years to master, its also often feared due to the fact necromancy is included under it's umbrella.

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Inanimatae is any magic that deals with inanimate objects in some way. its the last of the normal alignments

some forms included within inanimatae include alchemy/potion brewing, magitech, enchanting, ACA (Arcane Culinary Arts), and several more

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misalae is the smallest magic alignment, any forms of magic that do not fit into existing alignments will go here. many existing forms off magic will temporarily be misalae before being sorted into an actual alignment

one of the only forms of magic that is considered misalae aligned is Celestial magic, the magic of the guardians. it is EXTREMLEY powerful, and is often considered to be a modifier to already existing forms of magic. very, very few mortals can wield celestial magic, as too much in somebody's system can kill somebody instantly.

for example, a simple fireball spell would normally just feel like a blast of scorching heat, but a fireball spell empowered by celestial magic would feel like taking a miniature sun straight to the face point blank

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Nickname: “Spirit District”
Demonyms: Bloomeri
Average Low Temp.: 35 degrees
Average High Temp.: 75 degrees
Capital: Lua-wel

Bloomeris is warm (35 degrees coldest and 75 degrees hottest). bloomeris is filled with forests, fields, and meadows, as well have having several beaches with pink sand. one of the things it is most well known for being filled with a type of native tree known as bloomerias. bloomeria trees have deep red trunks with pink, yellow, orange, and teal leaves and flowers. bloomeria trees do not produce fruit, however due to their size they provide homes for bloomeri wildlife.

bloomeris is filled with markets and its rich culture and theater scene, being home to some of the greatest theatrical performances of noxturnia. bloomeris is known for having the highest demon and angel population of any noxturnian districts, creating the popular rumor and legend that empty trunks of bloomeria trees act as portals to the spiritual realms, many strange spiritual related occurances seem to happen in bloomeris

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Noxturnia has a wide variety of holinights that it celebrates. many are celebrated in tandem with the seasons (such as the 4 big seasonal holidays: Lilac Moon, Nights of ending, Festival of bloom, and Sea Mist solstice)

Important to note, the noxturnian seasons are different from the seasons of the northern hemisphere, even though they happen at similar times.

Each noxturnian season starts at the beginning of a month instead of in-between. (ex: summer starts June 1st)

In noxturnia; Holidays are referred to as Holinights instead

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Lilac Moon (October 20th - October 31st)

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Lilac Moon (October 20th - October 31st)

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Legend states that during the 10th month, when the moon turns a bright lilac color, the barrier between the realm of mortals and the realm of spirits is at it's thinnest. which allows spirits to return back to the mortal realm for a brief period of time. its celebrated in conjunction since Halloween is also the last night of the lilac moon.

To help guide the way for spirits, many places will turn off almost all of their lights; and instead hang up special lanterns. that way the spirits know where to go. while most spirits that visit during this time are good, some can be evil too!

to help ward off evil spirits, many practices will be in place. this may include:

creating masks with warding symbols on them and then either hanging them up or wearing them

lighting bonfires

burning candles or herbs

handing out pieces of candy

playing music

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Nights of Ending (December 20th - December 31st)

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Nights of Ending (December 20th - December 31st)

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The final 11 nights of the year. Celebrated in conjunction with Christmas/Frostmas (more on slide below)

To close out the old year and welcome the new one, a variety of celebrations take place across the final 11 nights.

In noxturnian folklore, the reason on why the nights of ending is celebrated is because the final nights of the year are also the coldest and when plant life is the most bare. as such it is believed that inferni (the corrupt spirits of hell) will exploit this and rise from hell more frequently to feed on people's fear and hunger to get more powerful.

since inferni are weakened by compassion and joy, the celebrations take place to fend off against inferni.

Celebrations include:

gathering with friends and family

feasting

planting flowers and trees to grow when spring returns

dancing and music (typically done in a circle)

making and sharing meals with the community

setting off fireworks and performing magic-based shows

counting down to the new year and staying up to it

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Frostmas is another winter holinight in noxturnia and is a misinterpretation of the holiday Christmas.

Frostmas originated in shellsandria, when explorers in shellsandria discovered the ruins of the human ship (the S.S ShineSong) they discovered letters and postcards written by the deceased sailors that described the holiday christmas

However, the letters were partially destroyed, and as a result were misinterpreted. They thought that the letters were referring to a minor guardian known as Yulen instead of saint nicholas. Yulen is a minor guardian who rules over presents, arson, and now by-extension frostmas.

Noxturnians believed that these letters were the last remains of a rare forgotten holinight, and as such to keep the holinight from dying, it was adopted into noxturnian culture and tried to follow the traditions to the best of their abilities, becoming the holinight of frostmas

in modern times, noxturnia is now aware that the "forgotten holinight" was actually the holiday Christmas. however frostmas is still commonly celebrated. many traditions are very similar to christmas traditions, but they may be slightly different

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Festival of Bloom (March 30th-April 12th)

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Festival of Bloom (March 30th-April 12th)

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The festival of bloom celebrates the return of spring and the return of plant life to Noxturnia. it welcomes the new growth and celebrates winter ending.

This is a much more relaxed holinight, as springtime is considered a time for peace as the cold and bare winter ends.

traditions include:

having outside gatherings or picnics

wandering and/or frolicking outside

planting new plants or flowers

crafting various floral decorations

playing music outside

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(Content warning: mentions of murder)

Nickname: "Mystery District"

Demonyms: Wondarian

Coldest Temperature: 30 degrees

Warmest Temperature: 70 degrees

Capital: Xenos

Wondur is mostly medium temperature (30 degrees coldest and 70 degrees hottest). its considered strange even by noxturnia standards and a lot of weird things go on there. many sightings of paranormal beings have been reported here.

other than that, wondur is mostly deep forests, with cities being covered by massive trees, and thus having strange architecture to deal with it. its also home to madness bay, a coastal forest that's so deep and thick some people go insane trying to get out of it, its additionally dangerous due to the fact that many hostile creatures and sometimes even people dwell there. Wondur gets a bad rep due to a notorious serial killer called "the monster of madness bay" who would teleport their victims to madness bay to kill them.

Wondur is known for having unusual things and events occuring, theres also a popular stereotype that people who live in wondur are batshit insane. "cant have shit in wondur" is a popular phrase in noxturnia

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Nickname: "Reef District"

Demonyms: Coraleni

Average Low Temp.: 40 degrees

Average High Temp.: 90 degrees

Capital: Tropica

Coraleann is a very tropical area of noxturnia. it's quite warm and humid there and is the warmest district of noxturnia. when it comes to cities many cities are on land while some cities are underwater. due to the tropical climate the coral thrives in Coraleann to the point of where it grows on land. The wildlife of coraleann is very bright and colorful due to the coral. Coraleann's biomes include beaches, atolls, lagoons, coral reefs, rainforests, jungles, Lush-reefs, and more.

coraleann is known for its artist culture and festivities, being a home for entertainment and leisure. despite it's tropical climate, in the far south there a few areas that are snowy, as it shares a border with auruois

The Moonbow reef is a massive coral reef system that stretches across all of coraleann and begins to reach into taereni. It rivals the great barrier reef in size, and is a culturally important location in Noxturnian folklore and history. it is said to be where all demi-min originated from, when they were all still sharks

Lush reefs are a biome unique to Noxturnia thats most commonly found in coraleann. they are often described combination between coral reef, mangrove, jungle, and lagoon. they are always connected to the ocean and filled with lush trees and foliage and warm saltwater with coral. Similarly to mangroves, they often serve as nurseries for noxturnian sea life.

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Nickname: "Aurora District"

Demonyms: Auran

Average Low Temp.: -10 degrees

Average High Temp: 20 degrees

Capital: Polarix

Going from the hottest district to the coldest district, Out of all the districts of noxturnia, Auruois is the most like actual antarctica: cold and not a lot of people. auruois is the coldest of the noxturnian districts, and due to an unknown magical force, there is a constant aurora in the sky of auruois (often referred to as the arcane lights) its also the smallest district when it comes to population. Ice floes, glaciers, tundras, icy mountains, and cliffs overlooking frigid waters are among the most common of habitats one can find in Auruois

despite this there are a few big cities with the most notable being polarix. among the arctic atmosphere auruois is known for its cuisine, beautiful architecture, and (ironically) warm community. auruois's sea is full of life, but there isnt any long-term establishments underwater due to the risk of the water freezing over and residents becoming trapped.

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Nickname: "Tidal District"

Demonyms: Tuquari

Average Low Temp: 20 degrees

Average High Temp: 60 degrees

Capital: Icthyel

Yes, they named a district after a color. turquoise is somewhat cold, but this is probably due to the fact that they are in the middle of the noxturnian ocean. Turquoise is primarily open ocean, with occasional reefs and kelp forests around the place.

Turquoise's cities are sprawling and vibrant, and are surprisingly very technologically advanced. turquoise is a center for marine life and oceanography research around the world, but thats probably a given due to the fact that they're underwater.

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Nickname: “Crystal District”

Demonyms: Opaliponian

Average Low Temp: 20 degrees
Average High Temp: 75 degrees

Capital: Saphiri

Opalipon is a temperate yet somewhat cold area of noxturnia. opalipon is partially underwater and partially on land and is known for its popular fashion scene and its extensive cave networks. Crystaline highlands, forests, flower fields, glass beaches, and several types of caves are common to see here.

due to the many minerals and the tides opal is a common mineral found there as it naturally forms. the cities of opalipon are very beautiful and crystalline, and opalipon is the center for new fashion styles of noxturnia. along with the fashion scene opalipon is also known for its music scene.

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Nickname: "Starlight District"

Demonyms: Celestarlian

Average Low Temp: 10 degrees

Average High Temp: 75 degrees

Capital: Galaxelti

Celestarlia is quite cold and is mainly comprised of high altitude mountains, taigas, forests, jungles, beaches with glowing plankton, and more. Cities are usually built lower in the mountains to be closer to water.

The skies of Celestarlia are almost impossibly clear, allowing for easy viewing of almost the entire galaxy. Celestarlia has always been a spiritually important place in noxturnian history, many shrines and temples dedicated to various guardians (particularly Luneria) reside in celestarlia.

an example of this is the lunastar pool: a GIANT atoll in celestarlia that is almost like a mini ocean that is shaped like a crescent moon and star. This has been considered a sacred place since it was discovered by ancient noxturnians, and is said to be used as a gateway to Luneria's domain by the starspeakers.

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Nickname: "Jungle District"

Demonyms: Jundarnian

Average Low Temp: 45 degrees

Average High Temp: 85 degrees

Capital: Lusheren

A humid and warm district. as it's name implies, jundarni is covered in primarily dense jungles and rainforrests. aside from the obivious jungles and rainforests, jundarni also has cenotes, coves, and swamps. another thing that jundarni is home to are giant trees called moonscapers, which can reach to be over 400ft tall.

Moonscaper trees are considered to be sacred, and thus are NEVER to be chopped down. Because of this: Jundarnian cities are either built up-high in the trees, or built on the jungle floor.

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Nickname: "Sandbar District"

Demonyms: Shellsandrian

Average Low Temp: 35 degrees

Average High Temp: 75 degrees

Capital: Crustea-sai

Shellsandria is a district that is primarily underwater, however there are a good couple of on-land cities (such as the Wanderer isles). It's fairly warm compared to the other primarily underwater districts, and the waters are shallow. comprised of sandbars, reefs, and beaches with thousands of shells.

Shellsandria is the 2nd smallest district when it comes to size. Many buildings stick out of the water if they are built underwater. Historically, Shellsandria is considered Noxturnia's meeting point. Where many demi-min from every part of noxturnia would meet together and trade or share stories of exploration to eachother.

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Nickname: "Abyssal District"

Demonyms: Hadalyian

Average Low Temp: 39.2 degrees

Average High Temp: 39.2 degrees

Capital: Midnite

Noxturnia's smallest district when it comes to size, and the second least populated behind Auruois. Hadalyssi is located in the deepest part of Noxturnia's oceans. as such the temperature is constantly cold. However, the moon's magical light continues to shine even down there, leaving a reflection of the moon in Hadalyssi's "Sky".

Hadalyssi, similarly to Turquoise, is rather technologically advanced. many buildings are made of bones of large sea creatures.Hadalyssi is also considered to be home to powerful wielders of obscure and forgotten magics. there is a rather somber location in hadalyssi known as "The valley of silence", a deep and vast area where the skeletons of recently deseaced demi-min scatter the valley. the valley of silence is purposely unmarked on maps to prevent defilement

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Considered to be the most culturally important holinight to noxturnia. it celebrates a variety of things: summer beginning, noxturnia itself and it's nature, and the first dragon.

the story of the solstice has been passed down for centuries.. the tale states that long ago in ancient noxturnia the entire archipelago was threatened of being completely destroyed by inferni. these corrupt hell spirits born from the malicious beings who passed on wrecked havoc and grew more and more powerful from the fear and sorrow of noxturnia's inhabitants

At first: the demi-min, land creatures, sky creatures, and sea creatures all tried to fight off the inferni by themselves and separately, but each time they were quickly overwhelmed and defeated. terror spread across noxturnia as it's inhabitants gave up hope.

Untill however, a tuna fish that was unusually small for their species rose up and spoke to everyone. they came up with an idea to re-spark hope in noxturnia's creatures. the tuna stated that they were going to jump to the moon and ask for help from Luneria herself. at first met with skepticism, the fish's words began to encourage the creatures, who began to cheer them on.

the tuna fish leaped out of the water and soared through the night sky like a comet as they approached the moon. the tuna begged for help from Luneria to help save them. Luneria solemly replied saying she wasnt able to help directly, however there was something else she could do. Luneria gifted the tuna a small amount of her magic, and sent the fish back down with the instruction to rally their allies; together.

Luneria's magic transformed the fish as they flew back towards earth. old fins became new wings and sharp claws, their scales were harder and more colorful than before. this was a new being, they had become a dragon. The first dragon, now named GoldenFin, returned to the noxturnian creatures and rallied them all together. now united under the same night sky, noxturnia was able to fight off the invading inferni. as the battle waged, some of GoldenFin's scales fell off and touched some other creatures: turning them into dragons as well. at last, noxturnia was safe.

while its pressumed that GoldenFin has been long gone, their message and what they fought for is remembered forever. its said that the moon's fish shaped pattern is in honor of them.

the festival is a celebration of community and noxturnia itself. while it spans the whole month of june, there are four nights that are considered to be the most important:

the first night

the full moon

the new moon

the final night

traditions include

magic based performances and shows

retellings and plays of the story of sea mist solstice

dancing and playing music

flying dragon and fish puppets around

setting off magical fireworks or sparklers

being with friends/family/other people

eating seafood or sweet festival foods

creating some form of art

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Noxturnia has a very specific set of funerary rites. The Funeral occurs in 2 "Acts" as it could be described. Before it begins, A specialised type of mortician will "Prepare" the body of the deceased. Cleaning it and most importantly; Removing the skull if it is there. If the induvidual had no skeleton, or if it got destroyed; then a small piece of hide is taken instead.

The first act of the funeral is farewells and mourning. The loved ones of the person will all gather on the beach, With the body that will have a cloth covering their face. They will say their farewells and then the morticians will tie rocks to their body and then send them out into sea, where they will sink to the depths of the ocean and nourish the deep sea life below.

After this, The morticians will give the extracted skull to a special person called a "skull-bearer". The skull-bearer is the person who was closest to the person when they were alive. this may be a partner, a best friend, a sibling, it can be anybody. The skull bearer will then paint the skull in the person's favorite colors and designs. while they are doing this, the rest of the loved ones will be mourning

The second act of the funeral is the celebration. Which serves to celebrate the life of the person while they were alive. foods the person enjoyed and their recipes are often served as food, their favorite songs are played, everything is to celebrate their life. the skull bearer will be the one who will keep the person's skull, like how people will keep urns.

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The guardians are a group of highly powerful beings who are responsible for the creation of the universe and filling it with life.

Some view the guardians as gods, others do not and instead view them as anthropomorphized versions of the concepts they rule over. therefore, real life religions do exist within the fish moon universe

the worship of the guardians is referred to as "guardianity".

Some important information:

The guardians are unable to die. they are able to be incapacitated, but will quickly return

the only way the guardians could die was if they were killed by Kalikami, however since their death that has since become impossible

Guardians that were created from the same means are considered siblings.

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Rules over: The Universe, Time, Space, Infinity

Pronouns: They/any

Associated Afterlife: N/A

Associated Month: January

Creation: Egg hatched, causing the big bang.

The now deceased creator of the universe. their body splayed across the cosmos now as various celestial bodies. their death was rather recent and devastating.

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Rules over: Death, fear, pain, the afterlife, theatrics, sorrow

Pronouns: She/he

Associated Afterlife: She is the afterlife

Associated Month: October

Creation: Just kinda showed up?

The oldest of the guardians aside from Kalikami themself. She showed up shortly after Kalikami's hatching. Since their death he has become a de-facto leader, being a peacekeeper of sorts. Macaremii does have sympathy for mortal life, but she is not afraid to be vicious.

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Rules over: Suns, fire, civilization, war, physical power, bravery

Pronouns: He/him

Associated Afterlife: The Solar Oasis

Associated Month: August

Creation: Kalikami was cut, Solyrgo emmerged from white blood cells

Solyrgo is one of the creators of the planet earth and created humanity. He has a strong sense of loyalty and takes his job incredibly seriously. Solyrgo is stern, but deeply cares about the things that are dear to him. His sister is Luneria, and his wife is Floris

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Rules over: Moons, water/oceans, wildlife, magic, art, astrology

Pronouns: She/they/it/sea

Associated Afterlife: The Lunar Isles

Asspciated Month: June

Creation: Kalikami was cut, Luneria emmerged from red blood cells.

The other creator of the planet earth, and creator of demi-min. Luneria is a strange yet kind-hearted guardian, and considers all of her creations her children. sea has a deep love for creating, and its said sea made magic so that mortals could also share the joy of the art of creation. Her brother is Solyrgo, and her wife is Zepherim

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Rules over: The sky, wind, electricity, sound, weather, seasons

Pronouns: She/it/sky

Associated Afterlife: The Everlasting Heights

Associated Month: March

Creation: Was coughed out of Kalikami's lungs

An incredibly free-spirited goddess. Zepherim is considered fun by mortal standards, but can be quick to temper especially if insulted. She's very prideful of it's creations, and enjoys showing them off. Her wife is Luneria

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Rules over: Geology, mountains, earthquakes, trading, blacksmithing, harvest

Pronouns: He/it

Associated Afterlife: Mount Geokali

Associated Month: November

Creation: 3 meteors hit Kalikami, the first birthed Geodarr

A gruff and no-nonsense god. he doesnt say much, or really anything at all. but when it does speak, the earth shakes. Geodarr works closely with his brother-in law Solyrgo, since Geodarr happens to rule over a few concepts based in civilization

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Rules over: Plantlife, medicine, peace, healing, fungi

Pronouns: She/they

Associated Afterlife: The Eternal Meadow

Associated: Month: May

Creation: 3 meteors hit Kalikami, the second birthed Floris

Floris is incredibly relaxed and peaceful. She dislikes any form of conflict or confrontation, but will act if the universe is in danger. Many hospitals may use Floris's symbols in their designs. Their husband is Solyrgo

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Rules over: Wisdom, technology, sapience, information, the mind

Pronouns: They/it

Associated Afterlife: The Universal Library

Associated Month: July

Creation: created when Kalikami suddenly had a good idea

Highly intelligent, but bored. Wisintelen knows nearly every piece of information in the universe, and enjoys sharing it. Wisintelen craves for new information, as such if they are told something they do not already know, they may bless you with something. Many go to them for advice due to their smarts

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Rules over: Love, lust, organs, desire, beauty

Pronouns: Any

Associated Afterlife: Fields of Amare

Associated Month: Febuary

Creation: ????

The two-headed love guardian with mysterious origins. Some say that they appeared after Kalikami had a heart attack, others say that she used to be 2 separate guardians who were so smitten with eachother Kalikami just decided to fuse them together. Passiamvim is aware of these conflicting origins, and uses it to mess with people.

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Rules over: Evolution, luck, chaos, random chance, wealth, festivity

Pronouns: It/xe

Associated Afterlife: The Shifting Plains

Associated Month: April

Creation: 3 Meteors hit Kalikami, the 3rd birthed Tieri

An incredibly chaotic and fun-loving trickster deity. Tieri is an oddball when compared to it's siblings; Floris and Geodarr. Tieri happens to be the 2nd youngest of the gods, and while it can be ocasionally terrifying; xe are never intentionally malicious.

⚠️FLASHING LIGHTS WARNING ON NEXT POST⚠️

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Rules over: The void, destruction, malice, dark matter, ███████

Pronouns: doesn't care, commonly referred as "him". best to refer to null as little as possible

Associated "Afterlife": The void

Associated Month: December

Creation: unknown, the only guardian to have been created on purpose

a purely malicious being. he is the murderer of Kalikami, but was sealed in his own prison by the other guardians. he █████ ██ ████ ████ ███ ████████ █████ ███████ ██████████ ███ ███ ████

█████████ ████ ████████ ██ ███ ███████ ██ █████ █████

T H E L E S S T H A T I S K N O W N A B O U T N U L L, T H E B E T T E R.

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Alsu, a demi-min with the form of a cleaner shrimp who uses a mobility star as a prosthetic arm

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since demi-min forms are so unique and varied, plus the fact that their form can suddenly change without warning, regular prosthetics dont fit for all demi-min. As such there exists specialized prosthetics for demi-min called assist stars.

assist stars come in 3 main types:

Mobility stars - prosthetic limbs

Visual stars - prosthetic eyes

Audio stars - hearing aids

they have an active form and a inactive form, their inactive form is when they arent in-use. their appearance can vary in inactive form; but they usually look like a star with a face on it

Assist stars latch onto the host and form a symbiotic relationship with them, where due to linking with the nervous system, the host is able to control the assist star. While assist stars are considered a form of magitech due to being both mechanical and magical, they are technically organic. assist stars are a bit more comparable to a symbiotic plant rather than a mechanical object.

the neural link allows the host to control the assist star even when its not active, so they can call the assist star to their location when they need to use it. They are also able to be modified and customized by the user with incredible ease. A major key trait (particularly for mobility stars) is that the user is able to FEEL through the prosthetic due to it linking with the nervous system.

each of the main types latch onto the host in different ways; Mobility stars latch on where the limb is missing and turn into functional prosthetic limbs, Visual stars attach to the area with the missing eye and hook up to the nervous system which allows the host to see through them, and Audio stars have shooting star-like tails, which allow them to transfer sounds into the ear canal.

just like normal prosthetics for humans, they aren't perfect. they need to be taken off every once in a while to prevent strain, they also need to be removed if "injured" to be patched up as the user can feel pain through them. but they're a tool that can make life a bit easier for some folks.

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Post-mortal is a term for a creature who borders between mortal and divine. it refers generally to both Angels and Demons

Angels and Demons are technically the same species. they start off as wisps, and depending on environmental factors will either metamorphose into a demon or an angel

If a wisp takes a more defensive and passive path, it shall become an angel

If a wisp takes a more offensive and active path, it shall become a demon

Angels and Demons are separate creatures from deceased souls. Post-mortals are people, and are neither inherently good nor inherently evil. There are good-hearted demons and corrupted angels.

Upon a wisp's metamorphosis, they will often choose a guardian to align themselves with. Once they choose a guardian to align with, they gain the symbol of their associated guardian somewhere on their body

There are specific names to refer to post-mortals who are aligned to a guardian:

Kalikami - Infinity Angel/Demon

Solyrgo - Solar Angel/Demon

Luneria - Lunar Angel/Demon

Zepherim - Aero Angel/Demon

Geodarr - Tectonic Angel/Demon

Floris - Floral Angel/Demon

Wisintelen - Babel Angel/Demon

Passiamvim - Amorous Angel/Demon

Tieri - Chance Angel/Demon

null - Oblivion Angel/Demon

A few notes:

even though Kalikami has been murdered, There are still many infinity angels and demons

after Kalikami's murder, there was a mass exodus of oblivion angels and demons who purposefully disgraced null in horror of null's actions. now there are practically none left....?

information about Macaremii aligned post-mortals is purposefully in another section

Only full postmortals will have a guardian's sigil on their body, half-postmortals will lack a guardian sigil

Angels and Demons are highly varied in appearance, and have zero limits to what they can look like and can change every aspect of their biology to their will. their true forms are often very abstract and unusual in nature though. due to this, post-mortals are able to have children with mortals which will be explained later

while most post-mortals live in the spiritual realms, some choose to live in the mortal realm. often times when this happens they'll disguise themselves as the most common sapient species there to blend in better

its unknown exactly how post-mortal lifespans work. some post-mortals can live to be ancient, but some have lifespans more comparable to a regular mortal

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When wisps take a more defensive and passive path, they become Angels.

Angels may have a wide variety of jobs in the spiritual realms, such as:

Caring for and protecting puriferi

Tending to and up-keeping each of the heavens

Working for the guardian they've chosen to align with

Taking on a guardian role and blessing living mortals in their sleep

While appearance heavily varies, All pure-blood angels will have at least two halos. One will always be above the head, but any others can be anywhere.

Half-angels will only have one halo, and since they aren't full angels, they wont bear a guardian symbol on their body.

Full Angels have certain rankings depending on their power, this isnt a hierarchy, but more of a scaling. From weakest to strongest:

Angels

Archangels

Principalites

Powers

Virtues

Dominions

Ophanim

Cherubim

Seraphim

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When wisps take a more offensive and active path, they become Demons.

Demons may have a wide variety of jobs in the spiritual realms, such as:

Making sure that inferni stay inside of the layers of hell

Hunting down inferni that have escaped that havent already been taken care of

Working for the guardian they've chosen to align with

Taking on a guardian role and sending protections to mortals in their sleep

Just like angels, A demon's appearance can vary a lot, but all demons will have noticeable and brightly colored infernal sparks in their eyes. which flare brightly with strong emotions or magic.

Full demons will have multi-colored sparks, while half-demons will have sparks that are only one color.

Full Demons have certain rankings depnding on their power, this isnt a hierachy, but more of a scaling. these terms are used neutrally, but are able to be changed if the demon in question wishes to. From weakest to strongest:

Demons

Archdemons

Presidents

Knights

Earls

Marquises

Dukes

Princes

Kings

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when a mortal being dies, they and their soul becomes one of two spiritual creatures: Puriferi (pronounced PURI-FEAR-E) or Inferni (pronounced IN-FEAR-KNEE)

Puriferi are what animals, plants, and good-natured sapients become when they die. Puriferi come in many different appearances depending on which heaven they were sent to and can switch between them freely. their default appearance however are glowing orbs of pure light.

Puriferi live within the various heavens, and while their bound to the one they were sent to, they are still able to travel between the heavens to visit other deceased loved ones

Inferni are what corrupt sapient mortals with malicious intentions become when they die. unlike puriferi, they are confined to only one form: most inferni appear as strange, vaguely anthropomorphic beings made of a substance that resembles tar or crude oil.

Inferni are locked within the layers of hell. Demons do not torture inferni, they only make sure that they dont escape to other realms. however, the harsh environment of hell often turns inferni into violent and mindless berzerkers. most inferni are weak, and can easily be taken out on their own. however, despair, malice, and terror makes them stronger. as such inferni often escape to the mortal realm whenever they can to cause mayhem. weak inferni can become dangerous if they cause enough terror or kill enough people

when inferni escape to the mortal realm, they are able to be "killed" which will result in them immediately going back into hell. just how they can get stronger from malice; joy, compassion, and hope will weaken them. inferni tend to avoid "spawning" in places where a lot of people are kind to eachother as it will weaken them.

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Noxturnia has it's own dialect, and several slang terms that are often used. here is a guide

a few food items that are called differently in noxturnia

Frostl = Doughnut

Potatie = French fry

Peanut Creme = Peanut butter

In Noxturnia, the most popular religion is guardianity, which is the worship of the nature guardians. as such, the term god is often used plurally.

examples:

"Dear gods"

"Oh my gods"

"Godsdamnit"

A few demi-min specific things:

Claw/paw/fin/talon/hoof/tentacle/etc = hand (claw is used as a general catch-all term

Fur/Scales/Feathers/whatever = Skin

Mane = Hair

Snout/Muzzle/Beak = Lower part of face, includes both nose and mouth

Hatchnight = Birthday

Hatchling = Newborn demi-min

Pup/Puppy = Young demi-min from age 1-13, Ocasionally different terms may be used depending on form (ex: kit/kitten being used instead for feline demi-min)

Fry = Alternative term for pup, used more commonly in turquoise

Time specific things:

In general, the word day is replaced with the term night. (ex: yesternight, holinight, nights, etc)

the nights of the week also follow this pattern (monnight, tuesnight, wednesnight, etc)

the only night of the week that is fully changed is sunday, which is instead called lunesnight

LowMoon is morning, MidMoon is afternoon, HighMoon is late night

Slang terms:

Drypaw - a cowardly person

Critter/Creature - man, woman, person, it's a gender neutral slang for a person

Moondancer - somebody very attractive

Angler - somebody who seems nice, but actually cruel

"Returned to the sea" - Died

"Tripping on their own tail" - Depends on context: Either absolutely smitten, or high/drunk

Offshorer/SunEgg - A demi-min who hatched outside of noxturnia. whichever one is used depends on the district (Offshorer is more common in Taereni, Bloomeris, Jundarni, Auruois, Coraleann, and Shellsandria. while SunEgg is more common in Hadalyssi, Turquoise, Celestarlia, Wondur, and Opalipon)

Eclipser: Depends. a solar eclipser is a demi-min who hatched in noxturnia and now lives somewhere else while a lunar eclipser is a demi-min who hatched outside of noxturnia but now lives there.

Cove Den - A noxturnian nightclub, hangout spot, or otherwise a place for entertainment and leisure.

7000 Lunar cycles: Hyperbole for a really long time

"Perform a concert on em": Bard specific, to kick someone's ass

Glimmered: dressed up

"Tide's getting high": basically means "it's getting late"

Wondur Creature: Noxturnia's version of "Florida man"

Bellyslicer: A person who has severely broken somebody's trust. similar to the term "backstabber", but bellyslicer is much more harsh.

Vulgarities and exclaimations:

"Mother Luneria" - comparable to "jesus christ" or "oh my gods"

"May Macaremii take me right now" - used when you see something you really didnt want to see

Saltybones - a VERY harsh swear, comparable to "motherfucker"

Kelpbrained - somebody who's ignorant and doesnt know what the hell their talking about

Jellyfishbrained - a MUCH harsher version of kelpbrained, dont use this one if you dont want to get punched

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Angels and Demons who align with Macaremii are unique from other postmortals.

Sanguine Postmortals, also known as reapers, both consist of those who were born postmortals AND desceased followers of Macaremii

Reapers are a rather recent creation. Before, Macaremii used to deal with death-related affairs by herself. However they were considered to be needed after the events that transpired after Kalikami's murder.

Reapers have a wide variety of tasks they may perform. just like normal postmortals they may tend to puriferi or contain inferni. but they have a few unique roles they may be intrusted with:

Guiding the deceased to the spiritual realms

Dealing with necromancy cases

(rarely) hunting down inferni that have escaped to the mortal realm (they only do this if the situation has gotten VERY out of hand)

Judging on which afterlife a mortal soul will be sent to

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one could imagine the universe as a layered cake or like the ocean. it has many realms to it.

many of these realms are different afterlives. if a soul was good-hearted then depending on what guardian a mortal was most aligned to will determine which heaven they are sent to.

each of the main realms are listed below:

The Nexus - The highest realm in the universe, it is where the Guardians primarily reside. it serves as a directory to the other heavens

The Everlasting Heights - Zepherim's associated afterlife. an endless sky with some cities in the clouds. The sky constantly changes, often being chosen randomly by mortals themselves.

Fields of Amare - Passiamvim's associated afterlife. a field with rose colored foliage, constantly in bloom. Apparently it smells really nice here

The Lunar Isles - Luneria's associated afterlife. a collection of lush islands surrounded by a starry sea. every moon in the universe is visible here.

The Solar Oasis - Solyrgo's associated afterlife. A warm- not scalding, desert oasis with plenty of water and flora. every sun in the universe is visible here

The Shifting Plains - Tieri's associated afterlife. a constantly changing place, could be a snowy mountain one day and tropical island the next.

The Eternal Meadow - Floris's associated afterlife. a lush meadow that is always green. every plant species in the universe can be found in here

The Universal Library - Wisintelen's associated afterlife. An endless library with every single book, writing, and piece of information in the universe. constantly updating.

Mount Geokali: Geodarr's associated afterlife. A Giant mountain that reaches towards the sky. It's incredibly peaceful and calm here.

Wispveria: The birthing grounds for wisps. Wisps here are trained untill they develop into either a angel or a demon

The Mortal Realm: By far the largest and most important realm. where all of living mortal kind exists.

Limbo: a temporary space where souls who were more neutral in life reside untill they can be decided. basically group therapy

Hell: a 9-layered abyss formed by completely unknown causes. some speculate hell was born from the malice of mortals. it's used to contain inferni, deeper the layer = worse of a person. Macaremii's palace resides at the bottom layer.

The Void: the deepest and darkest part of the universe. home to the souls that were far too wicked for hell itself. it has become a prison for null to be contained within

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(⚠️CONTENT WARNING: Mentions of murder, suicide, and large amounts of death)

The murder of Kalikami was a very recent event in the grand scheme of the universe; only occurring 90 years ago. it didnt just result in the death of Kalikami; it was a massive butterfly affect that still heavily affects the entire universe to this night.

One could sort of split the events that transpired before, during, and after in "Acts" of sorts.

Act 1: The Warning Signs

Kalikami confronted null about his destructive behavior; particularly about the voidarium, who are null's soulless spawn who consume planets. their conversation quickly turned into a violent argument. null was throwing off the balance of the universe, but he thought his actions were justified due to being a god of destruction. null didn't listen to what Kalikami was saying; and unbeknownst to Kalikami, this conversation would be some of the last couple of words they would say.

Act 2: A battle of Infinity and Oblivion

Suddenly, and without warning, null threw the first attack. their fight had become truly violent. A battle between null and Kalikami broke out, starting off in the the spiritual realm, but it worsened when it entered the mortal realm. two incredibly powerful beings battling in the cosmos will have a significant amount of collateral damage as you can imagine, as such several planets got destroyed during their battle

Act 3: Something horrible just happened.

null dove his claw into Kalikami's chest. all of a sudden everyone in the universe felt a sudden shock of sorts; Something horrible just happened. And the universe beast went limp. their cosmic blood beginning to spill from their lifeless corpse

now you could compare null murdering Kalikami to a nuclear explosion of sorts, You see it before the shock-wave hits and you feel it.

as such those that are "closest to the explosion" (AKA those who are connected to the spiritual realms like the guardians and postmortals) are the ones that are affected by it first, those who haven't been affected by the "shock-wave" are aware its happening though

as such the next few "acts" are what happened afterwards to each part of the universe after the "shock-wave" hit them

Act 4: The Sealing of null

The other guardians came across Kalikami's body with horror. since Kalikami was the only being that could kill the major guardians, null was unable to be killed. As such, the other guardians had to act quickly.

when guardians are incapacitated, they temporarily return to their specific afterlife normally where their followers go to recover before coming back. The other guardians came up with a quick plan to prevent null from laying waste to the universe.

null was incapacitated by the others,and the void; which was originally a testing grounds of sorts that null created that then became the afterlife to the puriferi who followed null was completely evacuated. once the void was emptied the guardians combined their powers together and sealed the null deep within.

not only was null sealed with the guardians powers, but the void was deliberately moved underneath the layers of hell for an added layer of defense. when null finished recovering, he was enraged when he learned he could not leave the void. as such, the void began to transform.

The void wasnt originally created as an afterlife. it was originally created as a testing grounds for the other guardians. the void used to be a realatively calm place actually. just endless floating isles with an eternal black sky with a few stars, it was quiet but peaceful when not being used as a testing grounds.

that.....changed, when null was sealed away.

null's darkest and most sinister of dreams transformed the void into a place of pure nightmares and horrors. a place of only pain, a place of no rest, where one was left to the mercy of whatever horrific thing that null dreamed up next.

Act 5: The Exodus

The angels and demons who were aligned to null, upon hearing of their master's actions, were horrified. as such, there was a mass exodus of postmortals who purposely disgraced null to go serve other guardians. null was completely abandoned by the angels and demons who served him......well, except for....nevermind, that part's not too important.

The puriferi who were evacuated from the void now had to be sorted into new afterlives, as such all of the heavens suddenly gained several new souls.

Act 6: The Mass Hysteria

By far, without a doubt, the ones who were most affected by Kalikami's murder were the mortals. When mortal-kind fully realized what just happened, mass panic spread across the universe in a event known as The Mass Hysteria.

several things happened during the Mass Hysteria, to the point that it's often considered a whole event of it's own.

First came a similar event to the exodus, many oblivion guardianists (a guardianist is one who worships the guardians) were horrified that they worshiped null in the first place and abandoned their faiths immediately. many became infinity guardianists, many took part in the so-called "purging" of null's presence that would come later, some were so wrought with disgust that they took their own lives as self-punishment.

Second came the terror. mass panic began to spread across every star system as many grew in fear of what would happen now that Kalikami was dead. Some prepared for the worst to happen; selling all of their belongings and accepting any fate that would come to them, others met their ends by their own hands.

Many of mortal-kind began to think that null still remained a threat even though he was sealed, A parasite of the universe that would eventually kill it if not taken care of and quickly. thus they began a purge of sorts....however this would lead to far more harm than good.

As such, Third came the first part of the "Purging" of null's presence. ANYONE who was even slightly suspected of following null or being affiliated with him would be violently hunted down and killed, in more extreme parts of the universe; simply mentioning his name could have someone executed.

Even postmortals were not safe, as any that were suspected of being ex-oblivion postmortals were killed by both mortals and even other postmortals.

it is to be noted that most people who were hunted down during these times weren't actually affiliated with null at all, so many innocents were unjustly slaughtered.

Fourth came the second part of "Purging" null's presence. this was intended to be more directed at null himself rather than his followers.

Anything visual that showed null, unless it depicted null dying, was either completely destroyed by those who took part in the "purging" or was vandalized to remove any mentions of null.

Rituals took place where effigies of null were burned, skewered, drowned, defiled, and torn apart by crowds. aside from these rituals many places made laws to completely stop mentioning null all together. his name was not to be spoken, his face was to not be portrayed unless he was dying, and he wasn't even to be thought about at all.

The goal of the purging was to weaken null's power as much as possible by doing these things, but it did far more harm than good. while its nowhere near as bad as it was during the hysteria, null is still a name that one shouldn't throw around casually in modern night.

Act 7: The Creation of Reapers

During this event, millions of people lost their lives all in rather short periods of time. During this time: Macaremii was the sole person who reaped souls and guided them into afterlives

For the first time in her billions of years of existence, Macaremii was exhausted. she collapsed unconscious onto the ground suddenly. souls could not enter the afterlife, and were stuck in the mortal realm. souls could also not be sorted into afterlives. this, as you can probably infer, caused a LOT of problems.

Despite this grim occurrence and the even more grim implications of it, this event caused many to band together. Several of Macaremii's most loyal of followers intentionally escaped to the mortal realm, but not to cause havoc, they began to guide souls into the afterlives themselves. some stayed in the spiritual realms and helped sort the new souls into their specific afterlives.

Afterwards, when Macaremii came to, She was rather surprised to see that her own followers took up his job for him. as such the reapers were created; specialized angels and demons who used to be Macaremii's followers in life who were entrusted to reap souls and help with death-related affairs.

Act 8: Life even in Death

Kalikami's dead body began to transform in strange ways. The parts from their carcass turned into several different celestial bodies:

Their eyes became 7 different planets

Their bones became a gigantic asteroid belt Their blood became several nebulae

Their wings became 2 different star clusters

Their organs became a galaxy

And their bile turned into dark matter

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A Soul is the most important part of a living being's body. it makes up their entire essence and being, and it is what makes a living being a living being.

souls cannot be destroyed, however they can be moved and tampered with

Beings that posses souls or otherwise soul-like parts are capable of using magic and will ascend to an afterlife after death.

Beings that possess souls include sapients, animals, plants, and specific objects.

Objects possessing souls is a rather complicated subject. objects usually do not have souls, however depending on certain events an object can suddenly "gain" a soul

if an object is significant enough, it will gain a soul (ex: the Pyramids of Giza have souls), if an object is infused with magic or is enchanted, it'll also gain a soul

Full Postmortals have something called proto-souls instead of regular souls. they function identically to normal souls, the only difference is that they are slightly larger and are immune to infinity void.

Guardians have things called Terminums instead of souls. Guardians can used magic (even better than mortals can), however if a guardian dies then they will not accend to an afterlife. nobody really knows what happens to deceased guardians.

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it should be noted that certain celestial bodies like suns, moons, and stars, behave significantly differently in the fish moon universe than irl.

Suns are a separate category from stars. They are giant spheres of Solyrgo's feathers. and produce extreme amounts of heat. Suns are created by Solyrgo to give planets life and warmth.

Suns are typically giant, and can vary in color slightly; but most come in warm colors like reds, oranges, and yellows. there is typically only one sun per star system, as to avoid scorching the planets, but star systems with as many as 4 suns have been observed. suns are almost exclusively spheres.

Suns do not have many unique layers to them, they are mostly just ultra-hot feathers straight down, though it does get more hot the closer you are to the core. sun cores look like pure solid volcanic rock, pulsing with power.

Theres not much else to note about suns themselves, however there are two interesting things that come from suns:

Sun Feathers occasionally drop from suns. they'll be way too hot to touch at first, but after being in the atmosphere for a while they'll cool down enough to be safe to handle. they seem to make plants grow and will burn up toxins on contact, so they're often used in medicines.

Heliobirds are highly unusual creatures that live on the harsh environments of suns. they arent actually birds, just resemble them. they dont seem to eat, sleep, breathe, or even reproduce in any way. its believed they live on pure heat alone. sometimes heliobirds may crash onto planets, but they usually dont survive the impact or drop in temperature. Rarely they may survive if the day is hot enough or during heat related events (such as volcanic eruptions or heatwaves), but they wont last long. when Heliobirds die. they durn into bright glowing ashes that resemble embers.

Stars are mostly the same as they are in real life, though there is also one thing to note: Luna Stars

Luna stars are fragments of moons, and function basically like miniature moons. they're also often litterally star-shaped

speaking of moons...

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Just like how suns are made from Solyrgo's feathers, moons are created from Luneria's scales.

Moons are usually spherical, but can come in several other strange looking shapes (such as pyramid, cube, or even strange shapes like stars or hearts). Moons possess rings of magical energy, however these rings are only observable with a telescope, in space, or during strong magical surges. (fun fact! earth's moon possesses 3 rings)

Moons often change color depending on certain events. the most common occurances of why a moon may change color may be weather, season, large ammounts of a certain kind of magic being produced, or spiritual happenings. Moon scales are always iridescent though.

Moons consist of several layers:

Outer Magical Rings

Crust of Crystaline scales

Underground ocean

Softer, squisher scales

Sparkly dodecahedron shaped core

Notably, unlike suns, there exists several different living things that live on moons

Luna Sprites come in two types; major and minor. they somewhat resemble rabbits and some nudibranchs and they live on the rings and crust of moons. The minor ones are smaller and like to make something called "moonchi" thats made from minerals on the moon, it seems to be edible and has magical properties. Major Luna sprites are larger (about the size of a tiger) and seem to act more as protectors of the moon they live on.

Moon moss is colorful moss found on the surface of the moon, it contains a lot of water and they bloom bright glowing "flowers". theres not much to note about it other than the fact it apparently tastes good

Seleniofish are fish-like beings that live inside of the moon's underground ocean. they come in a lot of different colors and shapes, and they produce a natural enzyme from their scales that seems to make magic stronger

Seleniocoral is very similar to seleniofish in that its a aquatic creature that lives in the oceans of moons. Seleniofish seem to use seleniocoral as food

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When Postmortals live in the mortal realm, sometimes they may choose to have children with mortal sapients. thus causing half-angels and half-demons

Due to being able to change every part of their biology at will (including reproductory functions) Full angels and Full demons are able to hybridise with any sapient species.

Theres multiple differences that set full postmortals and half-postmortals apart

Half-Angels will only have 1 halo, while full angels have at least 2

Half-Demons have eye sparks that are only one color, meanwhile full demon eyesparks are multicolored

Half-postmortals do not start off as wisps

Half-postmortals do not bear the sigil of a guardian on their body

While half-postmortals can be naturally quiet strong- they arent as powerful as full-postmortals are, and they dont possess the same abilities

genetics are somewhat different with half-postmortals than regular species

Regular: posseses regular ammount of angel/demon dna (ex: mortal + demon = 1/2 demon)

Dilute: posseses less angel/demon dna than normal, typically happens with siblings of saturated post mortals (ex: mortal + angel = 1/4 angel)

Saturated: posseses MORE angel/demon dna than normal, typically happens when one parent is also half post-mortal (ex: mortal + 1/2 demon = 1/2 demon)

Whilst half-postmortals arent as powerful as full-postmortals...they can draw out a small ammount of the power from their angelic or demonic heritage.

This is a transformation known as a Aetherial transformation for half-angels or a Infernal transformation for half-demons. in this state, they become larger, stronger, and more magically powerful. they'll also temporarily gain the sigil of a guardian on their body during this state. the exact requirements of triggering a aetherial or infernal transformation are still unknown, as it seems to vary from individual.

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while demi-min always possess a bipedal torso, theres still a LOT of variation with demi-min body types. some are listed below:

Biped: The most common and basic body plan for demi-min. possess usually two arms and two legs

Winged: Another common demi-min body plan. possesses wings somewhere on the body (back wings are most common, demi-min with wing-arms and wings in other areas have been observed too)

Multi-arm: Another common demi-min body plan, most multi-arm demi-min take the form of multi-armed animals. possesses multiple arms

Taur: A demi-min with a bipedal upper body and a more animal-like quadrupedal lower half. imagine a centaur but all animal. most taurs have 4 legs, but some have more

Serpentine: Demi-min with no legs, instead possessing a long tail. these demi-min have a standing height (the height they stand at) and a actual height (their length, typically measured from snout to the tip of the tail)

Artho: Demi-min with a bipedal upper body and a lower half with many legs like an insect, arachnid, or crustacean

Tentacled/Rooted: Demi-min with tentacles or roots in place of legs

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There are several minor guardians of more specific concepts. The minor guardians have several differences that differentiate them from the regular guardians:

The Minor guardians were not created by Kalikami. either they were created by a major guardian, manifested into existance on their own, or are the children of a major guardian

Unlike the main guardians, the Minor guardians are able to be killed. however doing so is incredibly difficult.

The minor guardians do not have their own afterlife or post-mortals who are aligned to them

you may have noticed that there's no major guardian for the month of september, thats due to the fact that september is dedicated to minor guardians

Theres quite a few minor guardians, but heres the more notable and important ones:

Savisnn: Daughter of Solyrgo and Floris, Guardian of Savannas and Deserts

Aviosi: Child of Solyrgo and Floris, Guardian of Oasises

Wealiec: Son of Solyrgo and Floris, Guardian of Justice

Miraish: Child of Luneria and Zepherim, Guardian of Miracles and Wishes

Lucimeum: Child of Luneria and Zepherim, Guardian of Dreams and Nightmares

Quotil: Child of Wisintelen, Guardian of Questions

Yuulem: Guardian of Presents, Arson, and Frostmas by association