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Identifying real-world needs/projects that students can use STEAM to solve.

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Identifying real-world needs/projects that students can use STEAM to solve.

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presenting ideas in the increasingly online/remote working environment

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presenting ideas in the increasingly online/remote working environment

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It is becoming obvious that students do not have as much flexibility, experience in presenting their ideas using technology

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Overriding document that identifies what STEAM initiatives are currently in place

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Promote student-agency by engaging them in the ideation process

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Promote student-agency by engaging them in the ideation process

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Add opportunities to our lunchtimes activities roster in order to increase awareness of STEAM  activities

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Identifying the wider picture - how all subject areas are inclusive and play a part in STEM solutions

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Identifying the wider picture - how all subject areas are inclusive and play a part in STEM solutions

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Document initiatives that are currently being undertaken in each faculty. This can be listed in categories such as; Curriculum, Competitions and Projects

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teaching different technology platforms:
Excel
Publisher
Teams
Vidoe recording
PPT

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Faculty leaders

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Provide a group list of activities and projects that students can participate in, for example, food security, climate change, alternative energy capabilities....

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Provide a group list of activities and projects that students can participate in, for example, food security, climate change, alternative energy capabilities....

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Various teaching staff and experts from different departments. Eg Excel by Maths teachers

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Draft completed by end of Term 1. Updated throughout 2022.

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What is STEAM and its associated career pathways.
Guest speakers (with diversity - not just those involved in science, maths and engineering).
Real world problems needing solutions.

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Can be recesses, after school, before school, small regular opportunities to practise and learn new skills

Or

use all the technologies and different presentation platforms concurrently to present a term project

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Completed document that details all STEAM initiatives including calendar of events. This provides and understanding of capacity to take on further opportunities.

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An end of year presentation showcasing the STEAM teams achievements for the year

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Inter school (primary) STEAM Competition

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Inter school (primary) STEAM Competition

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Support community engagement through a Year 4 inter school competition. E.G A one day competition involving a range of rotational STEAM activities, with an overall winner - Like Maths Team Challenge, Wonders of Science, etc.

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Ensure the STEAM space / environment is a place where students can freely and safely explore, learn, experiment and succeed or fail without ‘judgement’

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Show STEAM opportunities so plans can be made to participate, prepare, etc to encourage participation