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* online materials and online meeting with students

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* online materials and online meeting with students

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Online training from eTWINNING AMBASSADORS 

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Online training from eTWINNING AMBASSADORS 

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Cilët janë rreziqet që kanosin planetin Tokë?

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Cilët janë rreziqet që kanosin planetin Tokë?

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The International Telecommunication Union (ITU) is the United Nations specialized agency for information and communication technologies - ICTs.

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Girls in ICT Day 2020 Video Message_English Captioned

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Girls in ICT Day 2020 Video Message_English Captioned

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Girls in ICT Day 2020 Video Message_English Captioned

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ITU SECRETARY-GENERAL VIDEO MESSAGE: Girls in ICT Day 2020 _English Captioned

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ITU SECRETARY-GENERAL VIDEO MESSAGE: Girls in ICT Day 2020 _English Captioned

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ITU SECRETARY-GENERAL VIDEO MESSAGE: Girls in ICT Day 2020 _English Captioned

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https://www.golabz.eu/

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Thousands of schools all over the world remain closed for the next weeks or even months due to the SARS-CoV-2 (COVID-19) pandemic. Headmasters, heads of school departments, and teachers are facing the challenge of switching to e-teaching within days. This includes finding suitable learning platforms and tools, finding and/or creating digital learning content, introducing electronic communication tools and procedures, and many other tasks. Schools are urgently looking for free digital learning resources, which could simplify their lives in these uneasy for everyone days.

In order to support schools and teachers in delivering online education, Go-Lab invites all schools and teachers to use the Go-Lab Ecosystem. Here you will find the world's largest collection of free online laboratories for teaching STEM subjects from the leading providers. Furthermore, you will be able to easily create virtual learning scenarios for each classroom session (the so-called Inquiry Learning Spaces), containing online labs, inquiry learning apps, and any other multimedia learning content. More than 1,000 customizable ready-to-use spaces are available in many languages for you to save your time. The Go-Lab Ecosystem and its tools are free of charge and will remain free of charge after the pandemic. You can keep using it for free as long as you want.

In addition to the free online labs, our offer includes premium online labs for upper secondary schools and high schools, which are usually available as a yearly school subscription. Thanks to our cooperation partner LabsLand, we are now offering these premium labs free of charge for schools affected by COVID-19 (at least) till summer 2020. Please follow this link to access the collection of premium remote labs for free. Using these labs, your students will be able to access real laboratory equipment remotely via a web interface, operate real robots, conduct experiments on radioactivity, kinematics, and many other subjects. Try it out!

Don't know how to start? Here is a short start guide for you!

1. Choose an online lab or an Inquiry Learning Space (ILS) suitable for your class at the Go-Lab Sharing Platform: https://www.golabz.eu

2. Click the "Create Space" button on the online lab page or the "Duplicate Space" button on the ILS page (you will be forwarded to the Go-Lab Authoring Platform)

3. Register or sign in to the Go-Lab Authoring Platform: https://graasp.eu

4. Customize your ILS according to your lesson plan, adding online labs, learning apps, and other resources. To help us save capacity, for now we ask you to make simple ILSs, not using too many resources in one space

5. Select the "Sharing" tab and click the "Show standalone view" button to view your ILS and share it with your students

Have a look at our Support page: here you will find detailed support materials, including demo-videos and a customizable user manual, which you can download in your language.

If you have questions or experience any problems using Go-Lab, please contact us using the helpdesk button in the bottom right corner of your screen (visible at www.golabz.eu and https://graasp.eu).

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Go-Lab Offers Free Teaching Tools for Schools Affected by COVID-19 | NextLab Support

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Thousands of schools all over the world remain closed for the next weeks or even months due to the SARS-CoV-2 (COVID-19) pandemic. Headmasters, heads of school departments, and teachers are facing the challenge of switching to e-teaching within days.

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he BLOOM SchoolBox is a collection of teaching resources which STEM educators can use to introduce the concept of bioeconomy. If you are looking for more online teaching and learning resources, you can also explore the Scientix Resource Repository for more ideas!

We are aware that the situation is different in every country and it’s changing rapidly, therefore we primarily advise you to follow the recommendations provided by your local authorities and we leave the decision to organise a live event or an online activity up to you.

Despite the situation being unusual and challenging for educational institutions, we are convinced that now is the time to learn more about adapting schools to online environment, testing new tools and developing digital skills of both teachers and pupils.

We are looking forward to reading your stories!

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How to participate?

The ‘BLOOM Stories’ competition will reward the most innovative classroom implementations and adaptations of bioeconomy using the materials included in the BLOOM School Box, in four different categories of submission:

[1] Teaching bioeconomy in primary schools (individual work);

[2] Teaching with bioeconomy in secondary schools' STEM classes (individual work);

[3] Integrating STEM teaching with bioeconomy (teams of two STEM teachers of different subjects);

[4] Integrating STEAM teaching with bioeconomy (teams of up to three teachers of different subjects, including at least one STEM teacher and at least one non-STEM teacher)

When?

Teachers can submit their stories of implementation and stories of adaptation between 1 February and 30 April 2020 at 23:59 Central European Time (CET)!

The winners of each category will be invited to a teacher training workshop in Brussels, with travel, accommodation and meals covered, and the 20 finalist entries will be published on the School Network page of the BLOOM project! The finalist entries will be published on the School Network page of the BLOOM project! European Schoolnet might adapt the prizes should the event in Brussels not be possible.

Steps to participate:

1) Choose which BLOOM School Box resource would work well in your classroom from the BLOOM School Box collection 2) Think of how you would implement bioeconomy in your classroom and if you would work collaboratively with other colleagues or on your own.3) If you can, run one online bioeconomy lesson with your students and think about what evidence you have of your students’ engagement following your lesson(s). If you can’t organize an online activity with your students, just write how you would organize a bioeconomy lesson based on one of the BLOOM Schoolbox learning scenarios with your students, and think about what evidence you could have of your students‘ engagement following your lesson.4) Choose the appropriate submission category, double check the competition’s terms and conditions and fill in the submission forms.

COMPETITION TOOLKIT STEM Discovery Campaign submission form BLOOM Submission form Story of Implementation template Story of adaptation template Permission form (students)Permission form (adults)The BLOOM Schoolbox resources Competition’s Term and Conditions Applications are only valid if you click submit at the end of both submission forms

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Organized in collaboration with the STEM Discovery Campaign 2020, the 'BLOOM Stories of Implementation' competition is going online and becomes the 'BLOOM Stories' Competition!

Given the current situation, we believe that adapting the competition to the online environment can be an innovative way of engaging students with current issues facing today's society. That's why, the BLOOM competition evolves and invites primary and secondary school teachers of all subjects to organise online activities, whenever possible, and use bioeconomy as a way of engaging pupils in school subjects!
Teachers who already had the chance to organize activities with their students, in their classroom or virtually, can take part in the competition by submitting their stories of implementation. Teachers who haven't had the opportunity to implement their bioeconomy activities in their classroom still have a chance to participate to the competition by writing a story of adaptation! What is a story of adaptation?
Unlike stories of implementation, stories of adaptation don't have to be implemented in the classroom. To write and submit their entries, teachers must read the BLOOM School Box bioeconomy learning scenarios and write down how they would adapt them to fit online teaching. Simple isn't it? Scroll down to know more about the competition!

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[Update 18/03/2020] In order to contribute to the collective efforts aiming at curbing the widespread of Covid-19, all partners of the 2020 STEM Discovery encourage everyone to consider, whenever possible, organising online events such as: learning scenario implementations, webinars, chats, discussion boards, quizzes etc.

As many countries close schools and some of them look more into online teaching, we would like to support all educators in finding out new, engaging ways of involving students in online activities.

The team behind the 2020 STEM Discovery Campaign and associated competitions will do its best to support teachers and schools in this challenging situation. We will provide regular updates with useful tips on how to work online and lists of online tools you can use to bring your classroom into the virtual environment!

On the BLOOM bioeconomy website, we offer free learning material, such as our repository, a searchable tool of bioeconomy and circular economy information and educational content, videos, virtual experiments, etc. Also free and available for all teachers, the BLOOM SchoolBox is a collection of teaching resources which STEM educators can use to introduce the concept of bioeconomy. If you are looking for more online teaching and learning resources, you can also explore the Scientix Resource Repository for more ideas!

We are aware that the situation is different in every country and it's changing rapidly, therefore we primarily advise you to follow the recommendations provided by your local authorities and we leave the decision to organise a live event or an online activity up to you.

Despite the situation being unusual and challenging for educational institutions, we are convinced that now is the time to learn more about adapting schools to online environment, testing new tools and developing digital skills of both teachers and pupils.
We are looking forward to reading your stories!
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Online support available for participants The organizer of the 2020 STEM Discovery Campaign, Scientix, the community for Science Education in Europe, is offering support to every teacher who would like to carry on an online activity by providing access to the Scientix Online Meeting Room.
As partners of the 2020 STEM Discovery Campaign, we, the team behind BLOOM Stories of Implementation Competition, encourage you to use the Scientix Online Meeting Room to organise online activities with your students and take part in the Competition! You can find the guidelines and schedule for the use of the Scientix Online Meeting Room on the STEM Discovery Campaign page!

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How to participate?
The 'BLOOM Stories' competition will reward the most innovative classroom implementations and adaptations of bioeconomy using the materials included in the BLOOM School Box, in four different categories of submission:

[1] Teaching bioeconomy in primary schools (individual work);

[2] Teaching with bioeconomy in secondary schools' STEM classes (individual work);

[3] Integrating STEM teaching with bioeconomy (teams of two STEM teachers of different subjects);

[4] Integrating STEAM teaching with bioeconomy (teams of up to three teachers of different subjects, including at least one STEM teacher and at least one non-STEM teacher)

When?

Teachers can submit their stories of implementation and stories of adaptation between 1 February and 30 April 2020 at 23:59 Central European Time (CET)!

The winners of each category will be invited to a teacher training workshop in Brussels, with travel, accommodation and meals covered, and the 20 finalist entries will be published on the School Network page of the BLOOM project! The finalist entries will be published on the School Network page of the BLOOM project! European Schoolnet might adapt the prizes should the event in Brussels not be possible.
Steps to participate:

1) Choose which BLOOM School Box resource would work well in your classroom from the BLOOM School Box collection

2) Think of how you would implement bioeconomy in your classroom and if you would work collaboratively with other colleagues or on your own.

3) If you can, run one online bioeconomy lesson with your students and think about what evidence you have of your students' engagement following your lesson(s). If you can't organize an online activity with your students, just write how you would organize a bioeconomy lesson based on one of the BLOOM Schoolbox learning scenarios with your students, and think about what evidence you could have of your students' engagement following your lesson.

4) Choose the appropriate submission category, double check the competition's terms and conditions and fill in the submission forms.

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Organized in collaboration with the STEM Discovery Campaign 2020, the 'BLOOM Stories of Implementation' competition is going online and becomes the 'BLOOM Stories' Competition! Given the current situation, we believe that adapting the competition to the online environment can be an innovative way of engaging students with current issues facing today's society.

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hus, children and young people are invited to become the new Leonardo da Vinci of  21st century:

“Every child can be a genius !”Art & Science on Climate Action

The initiative “Leonardo 4 Children 2020: Climate Action” (Please find here the presentation of the “Leonardo 2020: Climate Action” initiative) includes the following competitions across the European Union:

1. European competition on “Fables on Climate Action” for 6-12 years old children, between 30 Nov. 2019 and 1st June 2020;

2. European competition on “Art & Science on Climate Action” for 13-18 years old teenagers, between 30 Nov. 2019 and 1st June 2020;

3. European competition on “Fables on Climate Action in music” for 18-30 years old music composers, between 15th July 2020 and 30 Oct. 2020.

DOWNLOAD THE REGISTRATION FORM FOR THE COMPETITION ON “FABLES ON CLIMATE ACTION”

DOWNLOAD THE REGISTRATION FORM FOR THE COMPETITION ON “ART&SCIENCE ON CLIMATE ACTION”

EVENTS

The Leonardo 4 Children initiative includes several events to present the competitions and the winners, the Fables of Leonardo da Vinci, and raise funds in favour of beneficiary projects to support children in need via education to art and science.

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The non-profit initiative " Leonardo 4 Children 2020: Climate Action " is dedicated to environmental sustainability and climate action, and aims to empower children and young people across Europe to contribute to address the issue of climate change.

This is the 2020 edition of the non-profit initiative "Leonardo 4 Children" which started in 2019 and includes competitions which represent a kind of "Nobel prize" for children. In fact, if Leonardo da Vinci were reborn again 500 years after his death, he would not need to solve the problems of discovering the functioning of human body, or inventing ways to make man flying, or inventing machines: he would likely focus on using creativity to solve the existential problem of climate change which threatens our lives. Thus, children and young people are invited to become the new Leonardo da Vinci of 21 st century:

" Every child can be a genius !" Art & Science on Climate Action

The initiative " Leonardo 4 Children 2020: Climate Action" ( Please find here the presentation of the "Leonardo 2020: Climate Action" initiative) includes the following competitions across the European Union:

1. European competition on "Fables on Climate Action" for 6-12 years old children, between 30 Nov. 2019 and 1st June 2020;

2. European competition on "Art & Science on Climate Action " for 13-18 years old teenagers, between 30 Nov. 2019 and 1st June 2020;

3. European competition on "Fables on Climate Action in music" for 18-30 years old music composers, between 15th July 2020 and 30 Oct. 2020.

DOWNLOAD THE REGISTRATION FORM FOR THE COMPETITION ON "FABLES ON CLIMATE ACTION"
DOWNLOAD THE REGISTRATION FORM FOR THE COMPETITION ON "ART&SCIENCE ON CLIMATE ACTION"

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Competitions 2020 : Climate Action - Carano 4 Children

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The non-profit initiative " Leonardo 4 Children 2020: Climate Action " is dedicated to environmental sustainability and climate action, and aims to empower children and young people across Europe to contribute to address the issue of climate change.

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Here is what you need to know:

About TIWI

The main goal of the Teaching ICT with Inquiry (TIWI) project is to provide teachers with tools and skills in order to enable them, with the use of the inquiry-based approach, to teach coding in Science, Technology, Engineering and Mathematics (STEM) subjects. The main target group includes in-service upper primary (9-11 year-old students) and secondary (12-19 year-old students) school teachers, as well as pre-service teachers. The project will also showcase future career opportunities in computer sciences and real-life application of programming and other STEM subjects.

Link: http://tiwi.eun.org/

About STEM Discovery Campaign 2020

What is this competition all about?

We are looking for teachers who are eager to share their experience and best practices of classroom implementation of inquiry-based science teaching in ICT and STEM subjects. In this competition we ask teachers to create a TIWI implementation story – a transversal report describing the processes and impact of introducing ICT with inquiry method by using collaborative spaces as personal learning environments for students to work on research projects and particular tasks and Go-Lab as a teaching methodology.

So, if you are interested in sharing with us your implementation story by 30 April 2020, then you are eligible to participate to the competition!

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Are you excited to hear all about TIWI competition?

Teaching ICT with Inquiry project is supporting the 2020 STEM Discovery Campaign and invites teachers to participate in the competition that aims to reward the best implementation stories.

Here is what you need to know:

The main goal of the Teaching ICT with Inquiry (TIWI) project is to provide teachers with tools and skills in order to enable them, with the use of the inquiry-based approach, to teach coding in Science, Technology, Engineering and Mathematics (STEM) subjects. The main target group includes in-service upper primary (9-11 year-old students) and secondary (12-19 year-old students) school teachers, as well as pre-service teachers. The project will also showcase future career opportunities in computer sciences and real-life application of programming and other STEM subjects.

Link: http://tiwi.eun.org/

About STEM Discovery Campaign 2020

STEM Discovery Campaign 2020 is a joint international initiative that invites projects, organisations and schools across Europe and around the world, to celebrate careers and studies in the fields of Science, Technology, Engineering and Mathematics (STEM). The tagline for this year's campaign is "Innovative Trends in Education"

Link: http://www.scientix.eu/events/campaigns/sdc20

What is this competition all about?

We are looking for teachers who are eager to share their experience and best practices of classroom implementation of inquiry-based science teaching in ICT and STEM subjects. In this competition we ask teachers to create a TIWI implementation story - a transversal report describing the processes and impact of introducing ICT with inquiry method by using collaborative spaces as personal learning environments for students to work on research projects and particular tasks and Go-Lab as a teaching methodology.

So, if you are interested in sharing with us your implementation story by 30 April 2020, then you are eligible to participate to the competition!

How to apply?

The first thing you need to do is to submit your implementation story to the STEM Discovery Campaign activities map.
Seen the current developments at European level in relation to COVID-19 and measures that were put in place in many countries that affect the way teachers work, for this competition we will be accepting both face to face and online implementations. What does it mean for teachers? Teachers may ask students to interact with an Inquiry Learning Space either in a classroom or virtually/on distance (for instance, students can follow a lesson in a shape of an ILS at home), and we will accept the stories of implementation regardless if a teacher carried out an implementation online or face to face.
Within the online submission form for all STEM activities, you will be able to fill out your details and the details of your implementation (more specifically, when and where it happened). After filling in these details, in order to participate in TIWI competition please select the corresponding option "I would like to submit TIWI implementation story" for this purpose. Once you have filled in the form with TIWI implementation story, you will have to submit your story by clicking the "Submit" button. We will get back to you in case we have any additional questions regarding the content of your activity.

In order to enter the contest, your entry will need to fulfil the following criteria:

Your activity should be featured within the 2020 STEM Discovery Campaign activities map, meaning that your (online) classroom implementation has to take place at any day between 1 February and 30 April 2020

The implementation story should be submitted via the form latest by the 30th of April 2020, 23:59

The report must be submitted via the competition online form and should include the following aspects:
Relevance to ICT and/or STEM education: indication of a subject or multiple subjects your ILS is covering, online laboratories usage or/and the use of coding elements in your ILS;

Evidence of implementation: a link to the ILS you have created in Graasp and implemented in your classroom plus any relevant material like pictures or even social media posts that can serve as an evidence your classroom implementation took place;

Students' experience: specific information about what went well and what can be improved in terms of engaging students in an ILS implementation, have you noticed any differences between how students perceive the info through the ILS in comparison with traditional way of introducing the same material;

Methodology: Description of your approach to introducing ICT and STEM with the help of inquiry, your experience in introducing the ILS to your students, maintaining their interests, involvement of your colleagues in the process, etc.

Please provide us with any possible details relevant to your (online) classroom implementation in a concise and structured way.
We advise you to keep a back-up copy of your submission, so make sure you save the text of your submission before clicking the "Submit" button.

The prizes

The jurors will select the best five stories, and these stories will be published in the final publication of the project giving great recognition to the teachers' achievements. On top of this, the winners will be invited to the webinar concluding the project as well as receive the certificates of award.

Those submissions, which will be qualified for the competition but do not win, will get a recognition of their participation - their ILSs submitted as part of this competition will be published on TIWI website as a good example of inquiry learning space and become project's legacy.

Looking forward to your submissions!

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Teaching ICT With Inquiry - Competition - TIWI

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Teaching ICT with Inquiry project is supporting the 2020 STEM Discovery Campaign and invites teachers to participate in the competition that aims to reward the best implementation stories. The main goal of the Teaching ICT with Inquiry (TIWI) project is to provide teachers with tools and skills in order to enable them, with the use of the inquiry-based approach, to teach coding in Science, Technology, Engineering and Mathematics (STEM) subjects.

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So remember

1. Read carefully the terms and conditions of the competition

2. If you are a User Group teacher:

Actively comment on the Teaching with Europeana blog

Create a Learning Scenario, using Europeana resources

Write a Story of Implementation or e-implementation of one of the Learning Scenarios published on the Teaching with Europeana blog

Comment on colleagues’ posts

3. If you are a teacher outside of the project:

Choose a Learning Scenario published on the Teaching with Europeana blog

Think of how you will implement it in your (virtual) classroom and run at least one (online) lesson using this Learning Scenario

Write a Story of Implementation or e-implementation about it, using the competition template

Choose the appropriate submission category, double-check the competition’s terms and conditions, go to the STEM Discovery Campaign form, select Europeana and fill in the submission forms.

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All members of the Europeana Education User Group of 2019-2020 (as part of the Europeana DSI-4 project) are automatically eligible for the competition, if they actively posted on the Teaching with Europeana blog, have created at least one Learning Scenario, using Europeana resources, following the official template provided; have written at least one Story of Implementation or e-implementation and commented on colleagues' posts. Priority will be given to teachers who have not been selected in the Europeana Education Competition 2019.

The Europeana Education Competition 2020 is also open to all primary and secondary school teachers from European Union countries and Horizon 2020 associated countries who implemented a Learning Scenario from the Teaching with Europeana blog in their virtual classrooms. Only entries in English, which follow the official competition template, and which are submitted during the official submission period will be eligible for this competition.

What are the competition's categories?

Categories for User Group teachers

Entries of participating User Group teachers will be awarded within the following categories:

> STEAM Learning Scenarios
> Primary Learning Scenarios
> Secondary Learning Scenario
> Project-based Learning Scenarios
> Cross-curricular Learning Scenarios and holistic topics (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
> General Learning Scenarios

Categories for teachers outside of the project

Participating teachers outside of the project are asked to submit their Stories of Implementation or e-implementation based on existing learning scenarios from the Teaching with Europeana blog by:

> Implementing STEAM teaching with digital cultural heritage

> Teaching with digital cultural heritage in primary schools

> Teaching with digital cultural heritage in secondary schools

> Implementing project-based teaching with digital cultural heritage

Integrating digital cultural heritage in cross-curricular and holistic topics in the classroom (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)

Implementing digital cultural heritage in the virtual classroom

The exact split will be determined by the number of entries. The list is non-exhaustive; European Schoolnet reserves the right to add or take away from this list at any time.

What are the entry requirements per category?

The entry requirements for each competition category are the following:

Entry requirements for the categories: "STEAM Learning Scenarios" and "Implementing STEAM teaching with digital cultural heritage"

Participants in this category must:

1: Create a Learning Scenario that uses Europeana resources, and is related to STEAM, or

2: Implement at least one STEAM-related Learning Scenario from the Teaching with Europeana blog in their classroom or virtual classroom and have written a story of implementation or e-implementation about it.

The STEAM Learning Scenario must be the work of one individual User Group teacher to be eligible for participation in this category, while the STEAM Story of Implementation must be the work of a primary or secondary teacher outside of the project.

Entry requirements for the categories: "Primary Learning Scenarios" and "Teaching with digital cultural heritage in primary schools"

Participants in this category must be primary school teachers who either 1) created a primary-level Learning Scenario that uses Europeana resources, or 2) implemented at least one primary-level Learning Scenario from the Teaching with Europeana blog in their classroom or virtual classroom, and have written a Story of Implementation or e-implementation about it. The Learning Scenario must be the work of one individual User Group teacher who teaches in a primary classroom to be eligible for participation in this category, while the Story of Implementation or e-implementation must be the work of a primary teacher outside of the project.

Entry requirements for the categories: "Secondary Learning Scenarios" and "Teaching with digital cultural heritage in secondary schools"

Participants in this category must be secondary school teachers who either: 1) created a secondary-level Learning Scenario that uses Europeana resources, or 2) implemented or e-implemented at least one secondary-level Learning Scenario from the Teaching with Europeana blog in their classroom or virtual classroom and have written a Story of Implementation or e-implementation about it. The Learning Scenario must be the work of one individual User Group teacher who teaches in a secondary classroom to be eligible for participation in this category, while the Story of Implementation or e-implementation must be the work of a secondary teacher outside of the project.

Entry requirements for the categories: "Project-based Learning Scenarios" and "Implementing project-based teaching with digital cultural heritage"

Participants in this category must: 1) Create a project-based Learning Scenario that uses Europeana resources, or 2) Implement or e-implement at least one project-based Learning Scenario from the Teaching with Europeana blog in their classroom or virtual classroom and have written a Story of Implementation or e-implementation about it The project-based Learning Scenario must be the work of one individual User Group teacher to be eligible for participation in this category, while the project-based Story of Implementation or e-implementation must be the work of a primary or secondary teacher outside of the project.

Entry requirements for the categories: "Cross-curricular Learning Scenarios" and "Cross-curricular teaching with digital cultural heritage"

Participants in this category must:

1: Create a cross-curricular or holistic Learning Scenario that uses Europeana resources, or

2: Implement or e-implement at least one cross-curricular or holistic Learning Scenario from the Teaching with Europeana blog in their classroom or virtual classroom and have written a Story of Implementation or e-implementation about it.

The cross-curricular or holistic Learning Scenario must be the work of one individual User Group teacher to be eligible for participation in this category, while the cross-curricular or holistic Story of Implementation or e-implementation must be the work of a primary or secondary teacher outside of the project.

Entry requirements for the general category

Participants in this category must:

1: Create a Learning Scenario that uses Europeana resources, or

2: Implement or e-implement at least one Learning Scenario from the Teaching with Europeana blog in their classroom or virtual classroom and have written a Story of Implementation or e-implementation about it

The Learning Scenario must be the work of one individual User Group teacher to be eligible for participation in this category, while the Story of Implementation or e-implementation must be the work of a primary or secondary teacher outside of the project.

Entries and content restrictions

Entry restrictions for User Group teachers

User Group teachers may submit several pieces of work to the Teaching with Europeana blog. They should not use the resource(s) to create several "Stories of Implementation" or "Story of e-implementation". Any dispute as to the identity any of the prize winners will be resolved by European Schoolnet and Europeana Foundation in its sole discretion.

Entry restrictions for teachers outside the project

There is a limit of three submissions for the competition by the same participant.

> DO NOT submit the same "Story of Implementation" or "Story of e-implementation" more than once.

> DO NOT use the same resource(s) to create several "Stories of Implementation" or "Story of e-implementation".

> A given e-mail account may only be used by one person to participate in the competition. Any dispute as to the identity any of the prize winners will be resolved by European Schoolnet and Europeana Foundation in its sole discretion.

Submitted content must comply with the following criteria:

(a) Content must be original and neither copied, as a whole or partly, nor rephrased from any other source

(b) Content must be truthful

(c) Content must not violate the rights of any third party

(d) Content must not be inappropriate or unfit for publication (e.g. include nudity, obscenity or hate speech)

(e) If your submission shows faces, please be aware that you MUST be in possession of the signed authorisation of all persons appearing in the videos and/or pictures/or screenshots. In addition, for underage students you must get their legal guardians' agreement before using their images. Authorisation form templates are available in the Competition Toolkit for both, young people under 18 years old and for adults. Please be aware that EUN Partnership aisbl will request signed authorizations for all persons appearing on your video/image submitted to the competition if the submission is selected to be published on the portal (short-listed and winners).

How can I submit my entry?

For User Group teachers, the submission goes through the Teaching with Europeana blog and no further action is necessary from their part. Should they wish to withdraw their participation, an e-mail should be sent to borbala.pocze(@)eun.org stating so.

For teachers outside the project:

STEP 1: Visit the Teaching with Europeana blog, select a Learning Scenario, think of how to implement it in their classroom, prepare their Story of Implementation or Story of e-implementation based on the competition template that can be found in the competition toolkit.

STEP 2: Fill in the online submission form of the STEM Discovery Campaign

1. On the first page, agree to the Terms and Conditions.

2. On the second page, fill in the details of "Organiser & activity/action information". For: "Do you want to take part in the 2020 STEM Discovery Campaign competitions?", select the answer choice: "Yes, I want to continue to learn more about which competitions I can participate in".

3. In the section "STEM Discovery Campaign Competitions" please select: "I have been instructing my students about STE(A)M subjects, using Europeana digital cultural items, and organised activities integrating digital cultural heritage in the classroom (Europeana)". This will lead you to the next section, about the 'Europeana Education' Competition.

STEP 3: Do not forget to click on "submit" at the end of the STEM Discovery Campaign submission form.

Important note: All information must be submitted by the 30 April 2020 at 23:59 Central European Time (CEST) in order to be eligible for the competition. All content included in the submission form (including links with supporting material) must be available for view and download until the end of the submission period. The email address(es) provided in the submission form must be valid.

How does the judging process work?

Judging process for User Group teachers

The entries will be considered at two stages:

1) A first selection of at least 50 finalists will be carried out by a team of expert Europeana Ambassadors and European Schoolnet.

2) The final 30 winners will be decided by Europeana Foundation and European Schoolnet together.

Judging process for teachers outside the project

The entries will be considered at two stages:

1) A first selection of at least 10 finalists will be carried out by a team of expert Europeana Ambassadors and European Schoolnet.

2) The final 3 winners will be decided by Europeana Foundation and European Schoolnet together.

1) Following the judging process, several submissions from each category will be selected. 30 winning teachers of the Europeana User Group and 5 teachers outside of the project will be invited to a teacher training workshop with flights and accommodation covered to be held in Brussels28-29 August 2020.

2) The 10 finalist "stories of implementation or e-implementation" will be published online on the Teaching with Europeana blog.

3) All participants whose submissions comply with the Terms and Conditions of participation will receive a certificate of participation where the name of a registered participant and country will be specified. The winners and remaining 20 finalists will get a different certificate specifying their achievements.

Potential winners will be contacted by European Schoolnet via the contact information provided when they applied to the competition.

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Europeana Education Competition 2020 - Teaching With Europeana

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In collaboration with the 2020 STEM Discovery Campaign, the Europeana Education Competition 2020 is inviting primary and secondary school teachers of all subjects to find innovative ways of using Europeana digital cultural items in their virtual classroom and share their story of e-implementation about it! [Update 16/03/2020] In order to ...

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Τhe COMnPLAYer app

The project has created the COMnPLAYer app which helps children discover and learn about science and enable them to have their say on what it actually means to them. The app includes a series of entertaining stories featuring Steamo, the quirkiest AI Life Coach in the world! The stories build on the principles of science capital – what you do, who you know, what you know, and how you think. The stories link to quizzes which encourage users to reflect on their own science capital, and their responses will help COMnPLAY researchers to understand just how ‘science-y’ young people across Europe believe themselves to be.
– The app is available for Android on Google Play:
https://play.google.com/store/apps/details?id=at.comnplay.micro
– A web version is also available: https://comnplay.app.ovosplay.com/#/login

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Τhe COMnPLAYer app

The project has created the COMnPLAYer app which helps children discover and learn about science and enable them to have their say on what it actually means to them. The app includes a series of entertaining stories featuring Steamo, the quirkiest AI Life Coach in the world! The stories build on the principles of science capital - what you do, who you know, what you know, and how you think. The stories link to quizzes which encourage users to reflect on their own science capital, and their responses will help COMnPLAY researchers to understand just how 'science-y' young people across Europe believe themselves to be.
- The app is available for Android on Google Play:
https://play.google.com/store/apps/details?id=at.comnplay.micro
- A web version is also available: https://comnplay.app.ovosplay.com/#/login

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Τhe COMnPLAYer app The project has created the COMnPLAYer app which helps children discover and learn about science and enable them to have their say on what it actually means to them. The app includes a series of entertaining stories featuring Steamo, the quirkiest AI Life Coach in the world!

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I. Competition Duration: The Competition will start on the 8 th of January 2020 and end on the 30th of April 2020at noon (11:59am Central European Summer Time (CEST)). II. Eligibility: Open to all primary and secondary school teachers for primary/secondary school students working in countries of the European Union1 or associated to the European Union2with a legal residence in one of these. Participation in the Competition is subject to these Rules and “Atelier for STE(A)M” Erasmus+ project coordinator decisions, which are final and binding in all respects and not subject to appeal. III. To Enter: During the submission period of the competition indicated in section I, participants can submit their entries which: - focus on the topic “The color of Science” - have a STE(A)M vision, that is look for the relation between Art (or Humanities) with STEM topics. - develop 21st Century skills; - make STEM learning as exciting and engaging as possible; - allow creativity and exploration; - motivate pupils to plan, predict, test, problem-solve, analyse, and explore, all while developing career-readiness skills; - spark creativity, develop critical thinking skills, and ignite career possibilities; - emphasise the importance of STEM education and careers (1) To participate inthe competition: Step 1: Design a scenario or lesson plan by filling the template we provide in the annex 2. Step 2: Apply your activity with your students, evaluating the design and explaining the main conclusions and tips for other teachers who want to use with their students too. Provide us with some pictures or videos to report how the application was. Step 3: Send us the template, the conclusions, the evidences and all the material you want to include to the email address: atelier@colegiopedropoveda.org before 30th April 2020. Don’t forget to include your personal information (name, e-mail, school address, town, country) Take into account that our topic is “The colours of Science” and we want to develop an integrated vision of the STEM subjects together with Art and Humanities approach (STEAM). Some ideas could be the chemistry of pigments, the colours of light (fireworks, spectrum), Art and Natural pigments, the colours of food and health, the colours of art under different lights, the colours in paper, the colours of money, illusions with the colour, the colour of temperature, the colours of Nature and many more.
http://atelierforsteam2.colegiopedropoveda.org/archives/470

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The Challenge2020: “Reducing Individual Impacts”

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The Challenge2020: “Reducing Individual Impacts”

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The Clean Tech Competition is a unique, worldwide research and design challenge for pre-college youth. The program encourages scientific understanding of real-world issues and the integration of environmentally responsible energy sources. Each year, the Clean Tech Competition addresses an issue that is grounded in core technological competency areas and focuses on the next great engineering challenges. The competition is designed to foster a deeper understanding of STEM (science, technology, engineering, and math) related concepts, recognize outstanding talent, and prepare the next generation of globally competitive innovators.

The Clean Tech Competition is a program of the Center for Science Teaching & Learning (CSTL).

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Clean Tech Competition - Home of the Spellman High Voltage Electronics Clean Tech Competition

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Home of the Spellman High Voltage Electronics Clean Tech Competition

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https://www.menti.com/b49ohvprt2

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Add a photo and a description raising the true values ​​of the Albanian woman at ICT Medical Lab Ne kete padlet mjafton te shtypni +, te ndarkoni nje foto ose video si dhe emrin e heroines suaj ne kete kohe pandemie
https://padlet.com/ketibajrami/bjxqzcmt34rq

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Qëllimi i eventit:

Të sqaroj mësuesit shqiptar, nxënës dhe prindër me një praktikë veprimesh për arritur në hapjen e një llogarie në edmodo.com.
Akoma më shumë për të treguar se mësuesit shqiptar do arrijnë të ndërtojnë lidhje në klasa virtuale me standarte e caktuara Kombëtare dhe Europiane.

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Të kuptuarit e llojeve të llogarisë në edmodo

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Marrja dhe dorrëzimi i detyrave nga nxënësi.
Vlerësimi i detyrës në klasën virtuale dhe pasqyrimi i vlerësimit në hapsirën  virtuale të nxënësit

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Marrja dhe dorrëzimi i detyrave nga nxënësi në platformën edmodo

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Create virtual classes on edmodo platform

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Create virtual classes on edmodo platform

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Krijimi i klasave virtuale në platformën edmodo

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Në këtë tutorial do të gjeni material ndihmës për ngarkimin dhe pasurimin  e klasave virtuale në edmodo.
* Gjithashtu janë përmendur dhe mënyrat online të trajnimit në etwinning platform me ambasadoret Alketa BAJRAMI, Rovena HOXHA, Petrina BLUSHI.
* Njëkohësisht materiale sqaruese nga amabsadorja Lindita Lohja mund ti gjeni në kanalin e youtube-it

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_Technology in the Classroom and the Future of Education _,

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Potenciali i njohjes së teknologjisë në shërbim të edukimit qytetar by Alketa Bajrami

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https://twinspace.etwinning.net/65901/materials/videos

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Experiment week *STEM Discovery Week 2018In this space will be presented the works during the Experiment week                                                           Alketa Bajrami

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Experiment week *STEM Discovery Week 2018In this space will be presented the works during the Experiment week                                                           Alketa Bajrami

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ALL LOGOS PHOTOS OF YOUR STUDENTS WILL BE LOADED WITH WEB2.0 VEHICLES.

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Maximum visits allowed for maps without a paid plan is 100 visits.

This map is currently frozen. To unfreeze, please Upgrade the account that owns this map to one of our paid plans for more visits.

In case the map is not owned by any account, Sign-Up for the service and claim the map with a paid account.

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Maximum visits allowed for maps without a paid plan is 100 visits. This map is currently frozen. To unfreeze, please Upgrade the account that owns this map to one of our paid plans for more visits. In case the map is not owned by any account, Sign-Up for the service and claim the map with a paid account.

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https://twinspace.etwinning.net/65901/materials/images

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This project is extension of the project "Girls in ICT" , "Girls in ICT 2016" and "Girls in ICT 2017" . https://www.etwinning.net/en/pub/profile.cfm?f=2&l=en&n=114554 https://live.etwinning.net/projects/project/121543 https://live.etwinning.net/projects/project/142197 We want to do it every year because it is...

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Created using Magisto. Share your story using the free video editing app that transforms your photos and videos with the swipe of your finger. Available for Android and iOS. Get the app: http://magis.to/get

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Thank you etwinning

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Njohja publike me perparesite e platformës eTwinning @ "Gjimnazi i Ri" - Vlorë

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Ho creato questo video con YouTube Slideshow Creator (http://www.youtube.com/upload)

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we use the techology

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Sepse teknologjia ndihmon në projektimin e shkollës që ne ëndërrojmë!!!

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Ho creato questo video con YouTube Slideshow Creator (http://www.youtube.com/upload)

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@ Gjimnazi i Ri - Vlore

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Created using Magisto. Share your story using the free video editing app that transforms your photos and videos with the swipe of your finger. Available for Android and iOS. Get the app: http://magis.to/get

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In this project

We share short interviews, videos, pictures, power points, photo posters about our values like love, respect, tolerance, patriotism, loyalty, cleanliness, diligence, hospitality.

1. https://twinspace.etwinning.net/33550/materials/videos

2. https://twinspace.etwinning.net/33550/materials/videos
3. https://twinspace.etwinning.net/43871/materials/images
4. https://docs.google.com/presentation/d/1VY8r8YOpgOdmtI0IOXg6lm2N5RcGN146A72bTE85nDE/edit#slide=id.g24fdcc6814_2_196

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Expected Rezults

-Students will learn about other cultures, new tools, how other students live and learn in other countries, possibilities of women in ICT.

- To inform the students and teachers in different countries in the field of forestry and to carry out joint activities.
-For our life in a good environment, the preservation of the trees and the planting of the seed will be fought. We will increase our fortunes and forest areas in the world.
-To create environmental conservation awareness.
-Preventing the cutting of trees by saving paper.
-The disciples will have information about the environment of other countries.
-English language skills will improve.

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Work Process

April

- Lets introduce ourselves

- Padlet,
- Presentation of our school, city, country,
- Skype meeting between schools,

-  April 26 -  International Woman's day

- workshops about famous women in ICT

May

May 8 - Etwinning day

- we celebrate this day with various activities

May 12 - Scratch day

- we celebrate this day with Scratch project made by students about themselves

27 April - 15 May - Lesson of tools for presentation, videos and programming (made by teachers - partners of project)

Students learn to use lots of web 2.0 tools and programming languages.  At same time students creating videos about using android applications on their mobile phones or tablets.

They record themselves using education applications with some applications for record screen.

15 May - 1 Jun - Making presentation

Topic will be Famous women in ICT, popular jobs, new technology...

Making videos about programing robots, Arduino, micro bit, Beebot ... and posted on Youtube

1 Jun - 10 Jun Voting for best video
15 Jun Winner pronounce

Video conferences during project after every activity

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Aims

Empowering women and girls to choose careers in ICT.

Promotion of gender equality.

Meeting new people from various countries of Europe and learning about the girls and their situation in ICT.

Promoting the use of ICT in teaching.

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About the project

This project is extension of the project "Girls in ICT" , "Girls in ICT 2016" and "Girls in ICT 2017" .

1. https://www.etwinning.net/en/pub/profile.cfm?f=2&l=en&n=114554

2. https://live.etwinning.net/projects/project/121543

3. https://live.etwinning.net/projects/project/142197

We want to do it every year because it is very important for our girls to involved in this type of activities.
We will start on April 2018 and end project on Jun 2018.