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Game Texture Maps | What They Are And How They Work

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Game Texture Maps | What They Are And How They Work

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Students are require to identify and collect various types of images or objects with different materials and textures based on asset profiles.

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Students are required to create unwrap UVW complete with normal map process  before assign texture to 3D object for games.

TOPIC 2.0
NORMAL
MAPS

TOPIC 3.0
UNWRAPPING

TOPIC 4.0
UV LAYOUT

TOPIC 5.0
TEXTURING AND LIGHTING

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Students are required to import all assets including props, environments and characters into game engine to playtest.

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How To Create A Video Game Environment | Full Process

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How To Create A Video Game Environment | Full Process

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How To Create A Video Game Environment | Full Process

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How To Make Seamless Textures | Photoshop Tutorial

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How To Make Seamless Textures | Photoshop Tutorial

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How To Make Seamless Textures | Photoshop Tutorial

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Texturing & Shading - 3d Character Art for Games (40 min.)

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Texturing & Shading - 3d Character Art for Games (40 min.)

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Texturing & Shading - 3d Character Art for Games (40 min.)

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Game level texturing: Modeling and retopology (PART 2/5)

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Game level texturing: Modeling and retopology (PART 2/5)

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Game level texturing: Modeling and retopology (PART 2/5)

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Texture Modeling for Games with 3dsMax 2011

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Creating seamless texture for games PART 1 (Autodesk 3Ds Max)

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Creating seamless texture for games PART 1 (Autodesk 3Ds Max)

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Tutorial: Creating seamless texture for games PART 1 (Autodesk 3Ds Max)