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Final touches and exporting the files, last day before the crit, 30 August.

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Final touches and exporting the files, last day before the crit, 30 August.

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We organized every work we did in a single file, that was a bit complicated to do, as we were doing our work separately wr had different manners of organizating our work.
With time we were able to get a flow and organizate it in a more efficient way

Another problem we had was when we started to export it, we choose a too big of a file "AVI" that made a heavy 8gb file
Afterwords I tried to make it lighter, I changed ir to QuickTime (the program did not had MP4) and than compressed it as much as I could.
Afterwords it had a fine 100mb.

The option File > Export project to... is used to convert your project into a format of your choice: animated GIF, AVI or QuickTime file, numbered frames sequence, etc.

When the export file format imposes the choice and setting of a video and audio codec,I clicked on the Config button to display the corresponding settings panel.

The codecs present in the popup menus and their configuration options are those installed in your operating system. So working on Mac is diferent from working on Windowns

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When doing the line work I did a big mistake, I tried to isolate a layer from another one by using white on the top one, that made it so much harder to color lather.

Then I came across with a new feature in the program I was usimg. This feature allows you to quickly fill a drawing zone. It is really useful, especially when you want to fill a complex drawing with a lot of little stroke, like the drawing below, made with a pencil tool.

By creating a new layer below the Drawing layer and by choosing some parameters of Filled stroke, we will have then the possibility to fill all the drawing (the red HUD visible in the image below)...

The feature proposed are very similar to the ones met in the Floodfill tool. Only the function Include lines is a little different. This option allows you to include or not the lines in the colorization.

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Finishing expressions and clothes details, 28 august

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Finishing expressions and clothes details, 28 august

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-angry face and scary face
-clothes and hair details
-THE LOST OF FILES, THE COMPUTERS TURNED OFF

-In the morning I finished the two faces expressions that missed.
In the middle of this process I got a problem where an "I don't care face" looked like a sad face. My pair told me that the eyebrows were a bit down instead of been straight, that would have made it much better

-One hour and a half was the time I spent animating the clothes details and the hair, I lost all of it with the computers black out, thanks god I had saved every thing I had done in the morning

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Finishing the doors and Starting the dinossaur animation, 24 august

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Finishing the doors and Starting the dinossaur animation, 24 august

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Doing the doors was a very robotical work to doXsheet----> I plan my actions to see how long things take then write it down.
Key drawings----> I first do the drawing then shoot them and adjust the timing on the xsheet. This is where the 123 flip is really nice. You flip through the drawing 1 2 and 3 in order while drawing on drawing 2.

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Personal Statement

The manner that the visuals in animation and games made me enter in different realities amazed me ever since I was a young boy. These memories brought on a love for Art ever since and it quickly became my favourite subject at school, it felt more of a joy to do rather than a chore like a lot of other subjects can be. Back on those days I didn't even knew what concept art was.

I went to art schools parallel to highschool and college for at least 3 years. In Quanta Academy of Arts I learned to study the fundamentals as hard as I can and started to love the seek of technical skills. Therefore I completed many sketchbooks year by year and never stopped attending to those art classes. Perspective, anatomy and color are the things I spend at least 2 hour a day studying, and I love it.

In this path I've common across lots of artists that molded me, to outline a few I would start with Scott Robertson and his amazings vehicles, the guy that introduced me to the concept art world. Kim Jung Gi and Steve Huston impressed me with stunning figure drawings. More recently Hayao Miyazaki's and Aaron Blaise animations made me enter in a entire new world.

Seen all these international guys made me also want to work in their industry, so I've been seeking it since than. I don't care to start my way in Brazil, but I want to and up in other continents.

I decided to sign up for Ebac’s Foundation as it was the only place in São Paulo where I could have the freedom to study art in animation and games, and I still seek this in BA, but now with more technical skills in mind. I want to expand my abilities as much as I can, to be able to meet industry standard techniques.

In the middle of some foundations projects I've entered  in a group with some students, we had in mind the idea to create an entire digital world and my task was to make the concept art. This made me gain lots of experiences I've never had, such as working with post and pre production in a 3D environment.

It's been a while since I have always been intrigued by Animation but it's been this past year or so that I've really come to appreciate it and would now like to try and make a career from this great art form, but it still a difficult decision since I’ve never done any elaborated stuff in this area. Since then I am in this doubt between animation and games, but stilI, I think I can't run from my passion in 2D.

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A portfolio really isn’t about quantity but quality. Even if you were to include just one, massive, awesome example of your work, you would still be better off than when including 20 small, sub-par little projects.

Having that in mind I went searching for every work I had done in the past few months and carefully selecting them

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This is a good question to start with, because illustration is not the same as concept

An illustration is a visual representation (like a drawing, a painting, a photograph or any other work of art) in which the subject is more important than the form. Its goal is indeed to explain, describe or even graphically decorate a text, so its content must correspond to that of the words to which it is associated.

The concept art is instead a particular form of illustration, whose main objective is to express, before the creation of the finished product, a design, an idea or a mood that will be used in a film, in a videogame, in a animation or in a comic book.

With that in mind I choosed to make a concept instead of an illustration.

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Worked the hole day trying to finish my online portfolio I actually managed to do great advance in it as it was almost half ready

The hardest thing was to make every thing understandable to the public, So I tried to organise it the best I could

Just a few minutes before lunch, me and Igor talked with Kevin and he said that he would like to see lots of process in the portfolio. that was good and bad, because I had all of it, I just had to gather it, and find a way to show it in cool and attractive way.

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Developing the Idea and research, August 7

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Developing the Idea and research, August 7

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Cezar gave us a task to make 10 ideas with 8 minutes each
This was so helpful for me because it forced me to get out of my comfort zone and analyse all my previous ideas

That hole process made me realise how important the pre production of the work is.

In that same afternoon I decided to choose the theme "No Gravity EBAC"as I was such a different and interesting theme for me

In the hole afternoon I researched a lot o theory about 0 gravity, that made me realise and discover lots of new things that I could use In my concept.

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Questions:
How important the building is a resource for my project?
Map Making will be helpful for my project?

Answers:
-Serves just as a base
-Not that much as I will use it just for reference

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Used only 3 colors on this piece choosing to represent no objects colours, just the fire. I used the same technique I had used in my previous illustration, that one with coloured lines.

I tink this technic helps met to focus on composition

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After messing a little bit with the image in photoshop I had the Idea to change de colour of the line-work, and that was such a good move... this gave the idea of heat that I was not getting with black lines

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Bringing my heavy camera to a 12 hour climb to the top of a 3000m mountain was not easy but I Tried to take as mush photos I could. i think I was a great primary research opportunity for my souvenir project.

I photographed since the car travel to the city we would clim the mountain until the very end of the trip.

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Starting the souvenir project: Choosing My theme  -the Mountain

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Starting the souvenir project: Choosing My theme  -the Mountain

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As the most anticipated think in my vacation was this travel (I was preparing and training for it for more than six months) to a mountain called "Pedra da Mina" it was more than obvious for me to use this place to make the souvenir project.

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Photostudio Induction and Souvenir project, 29 june

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Photostudio Induction and Souvenir project, 29 june

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At the morning we had a photostudio Induction about safety, and in the afternoon we talked only about the new vacation project. It was not the a very productive day at all.

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On the morning I had before talking to Michael I was gathering references to built the inside of the saloon, but that became to be in vain due to Michaels talk about how it would be bether to have just a Complete outside heater then an interior.

So a changed my afternoon plans and started to think on a futuristic wather tower to go with the saloon

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Research Morning and Kevins Talk At Big Festival, 27 June

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Research Morning and Kevins Talk At Big Festival, 27 June

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I spent the time I had before Kevin's talk to do some research, I went to the old research files I had done for the self publish project and added some more images and texts to it. In this process I discovered how would I adapt my "wild west world"

Went to Kevins workshop but forgot to update it on padlet, Michaels noted it

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- Rationale
- Action Plan
- The camper technic

1.
I actually only did the rationale today, doing that was not a good move of mine, because by doing that I could use the time on class to solving problems that could have happened in the middle of the week. Now I will need to use some tome on the future to correct some errors thar could be corrected earlier

2.
Making the action plan was complicated as aways, because its dificult for me to stick to a plan that I'm not 100% Shure yet. But I tried it

3.
The camper technic

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This was a big challenge for me, I didn't knew how to present the work I did because I think the concept was no to clear for me, I went blindly for the realism and that made me uncertain about how to present it. At first I was thinking in hanging the two leg by a metal wire to represent the sensation of movement in a literal way, but ended up using the reference I gathered Matteo Pugliese and put the two legs in a wooden piece because for me the legs was purely the representation of movement since its the only the only task of this body part: to move

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I actually took a couple of hundreds photos while trying out photogrammetry, I tried for 6 times, and this took my hole afternoon to make.

And my progress was not consistent as the more I tried, the worst it looked, I really think it was a problem with the free photogrammetry program that I was using

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As I had found yesterday ways to solve almost all the problems in constructing a leg, doing the second one was not a big challenge as I only had to mirror it.

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Modeling on water based clay and starting to work with the oil based one, June 11

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Modeling on water based clay and starting to work with the oil based one, June 11

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Start the day thinking that wather based clay would be easy to use, as if did it carefully enough it woul turn out great, but, I was rong.

It got dry very quickly and making details was a nightmare

Than I got to try some oil clay, ad it was muuuuuch better, since the material was more consistent and har enough to make lot of details.

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Today we had a Maya workshop, I did not went to it because I wanted to make a leg, a more organic 3d object and not "hard sourface" like maya does. I managed to install a cracked version of Zbrush (I pasted the download link on my research file)

Messing around just a bit made realise that I wouldn't be able to learn such a difficult program in such a small period of time.

In that day I decided to try photogramme try.

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At Kevin's workshop I learned that the photos you take for photogrammetry does not need to be taken all by the same distance
That made me think that photogrammetry is not as hard as I was thinking it was

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For me this project was a big opportunity for me to use some of the anatomical skills I've been learning in the past year or so. I could make some part of the body and focus on technic as much as an could and wanted, I saw that as an opportunity to get things that I don't usually get in foundation

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Working in photostudio was very difficult. Me and igor (my duo) had technical problems, the flashes were not working properly
I recorded the performance doing a stop-motion, because I am more found to animation then video. Not only that but my performance would connect mutch better with the low frame rate of the GIF, so I could pass a more animated look
My performance was simple, I just needed to make an walking cicle l,so I took 12 pictures of me walking. I used a cap to help with the green screen cut out

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Reusing the wilnd west background

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Cranking up the exposure and massing with white ballance solved most of the problems

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The unedited photo had big problems with weird shadow and textures, that was due to how difficult was to set the lighting correctly, and choosing the type o light also.
I ended up using standard sun light because after a lot of tries it was the only one that was not creating weird shadows.
Even after finding de an adequate lighting it was still needing some editing.

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Went outside to find a box and ended up find a huge one, had the idea of making an "infinite" background, to do that I needed to have a perfect lighting cenario

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This was a conceptual view of the cenography I did in photoshop. I did not liked the result at all, but by that it helped me to see how the vase idea was such a bad choice, it did not looked like an adventure for me, i could not understand what was happening. I really wanted to do something less abstract, but that could

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Action Plan day and scenography conception, may 22

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Action Plan day and scenography conception, may 22

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I planned my time quite well because I managed to fulfill most of the tasks of the day, besides one: start to build the scenography because I didn't had the photos and materials I wanted to use at Ebac, they were at home

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Went on developing a graphical style for my gif,I was not happy with the style showed at the photo below, it looked to cartoony, and I wanted something more minimalist, that would work better with the textures I planned to use on this project

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At the crit we were very well evaluated, actually one of the best all around. The only thing they didn't tink worked that well was a quick graphic socore that bruna got on a website, I also agreed that it did not worked. At the end of all the presentations we were supposed to answer 3 questions, and here I go:
1- I really think I did a big part of the work, I designed all the graphical elements digitally, and I even made the hole animation by myself. I am not that happy with my contribution because I think it was not equal to the rest of the group

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Been the last day before the crit and with our work almost ready made us focus just on the finals details such as improving our animation and making a book out uf some of the screen prints Bruna had done. Im so glad we did that book becouse it added so much sooo much complexity to the work because now it had a form of interaction with the public

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Starting to think on the graphic score elements may 14 and 15

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Starting to think on the graphic score elements may 14 and 15

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As planned, we had our 3 instruments represented, but we added a 4th one, something that could represent the scream "ta péssimo" that is so important and adds so much to the music

I turned every simbol in to photoshop brushes, doing that helped our team so mutch, because we managed to try a lot of compositions and different options in a manner of minutes

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Kevins workshop and graphic score planing Fri, may 11

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Kevins workshop and graphic score planing Fri, may 11

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Kevis workshop was useful, but to advanced for me, I had no idea on how to mess with the program so I ended up asking to lots of questions to my classmates end seen tutorials on YouTube

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As our group did not had any members with technical knowledge in music editing, we went with a simple ipad program to edit our music.

Despite been less complicated it was not easy at all.
We began by recording each instrument separately, firt the base (my instrument) end after the others

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Been stuck the hole afternoon the day before I quickly went to talk with Sol.

She told me to so I started to look for cool stuff on the studio that could make sounds, in this journey I decided to use something that uses strings to make sound as everyone was doin similar stuff.

After that I went on search outside Ebac. It went well, I actually found a heavy duty iron thingy that is ajustable, just after an hour or two that I had the idea to merge the two things I had found.

For me it was goo enough, the sound was great and the instrument was not the most important part in the project for me.

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Introduction to Part 2 & Sound and Vision project, 7 may

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Introduction to Part 2 & Sound and Vision project, 7 may

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-In the morning Cezar and Michael gave us an introduction to Part 2
-In the afternoon we started to design our sound making devices, I had no idea on what to do so I started to mess with some boxes I brought from home, this lead me to nothing as I had no objective in mind

Analyse: If I had a better action plan of the Day I could have been able to dont get stuck in certain points