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Blades being thrown - Knives scraped together

Rocks being thrown - bricks being thrown on the floor

Falling on the floor - dragging feet on some sand

wind sound when punching - bit of cable
Dodging the metal at 1:21 - drag a knife against the radiator.

Movement of both characters - rustling of clothes

Fire sounds - use voice and use an equaliser the aftersound of the fire sounds like dry leaves being spread across by wind.

Crunching sound of the neck - crush some nuts and seeds in bag
or glide a stick across a radiator or something wooden.

When Korra gets flipped in the air - use a stick or a belt and wave it around.

Walking sound - wearing socks and light shoes and walking on some sand.

Fire and wind bending - plastic bag scrunch it up and clothes to flick near the mic to give it that fire aftertouch sound.

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Avatar Creating the Legend, Inside the Sound Studio.

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It also taught me how to layer the sound and put them in different frequencies to make the sound more fuller and realistic. I think what the most important part is sound design because there's some sounds that are not even real that needs to be made up so imagination comes along in the process. This video helped me with recording the simplest sounds such as footsteps. However it got me thinking what kind of footsteps, footsteps on a metal if the Avatar is on the ship to give it a hollow sound.

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Walking sound - wearing socks and light shoes and walking on some sand.

1 Sound Effect creation idea

Fire sounds - I used flapping some old clothes near the mic then used an equaliser to boost some low frequencies to get the aftersound of fire. I tried to make it sound more realistic by using phaser and panning from left to right. However what I could've recorded is dry leaves being spread across by wind.

1 Atmosphere creation idea

Metal Benders watching the fight between Korra and Kuvira - clapping, cheering I added a little bit of rever.

1 Music creation idea

What I've learnt is different types of scales i could use in my soundtrack, for example the Hirajoshi scale which consists of the notes C, Db, F, Gb, Bb, C I've found out that this scale has a mysterious sound overall Making sure I stick to authentic oriental instruments for the soundtrack to not lose that feel for the clip. Instruments such as Erhu, Koto, Djembe, Pan flute, Liuqin, Pipa, Zheng, Zhong.

1 Production technique idea

For fire and rocks play around with the equaliser and make sure its in the low to mid frequencies to get that rumbling sound of fire. With the wind bending panning it to the left and right to make it sound wider.

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A quick guide to recording foley effects

Whether your project is a short film, feature production or even video game, you'll lose a lot of the impact from your shots if the sound effects aren't up to standard. Most actions in the real world emit some kind of audio, be it a swoosh, splash, whack or something else entirely. However, even with quality sound recording equipment at your disposal, you likely won't be able to capture all of the sounds as you film, or it won't be very audible or dynamic.

This is why we add foley effects in post. They give that sense of realism to a picture, even if the sound is something non-existent in reality (such as a sci-fi phaser gun). When it comes time for you to record your own, we recommend reading through this quick guide to start you off the right way.

Foley FX add that sense of realism to a picture, even if the sound is something non-existent in reality (such as a sci-fi phaser gun).
Set up a decent sound stage
Many of the same principles of recording dialogue indoors apply to recording sound effects, too. Your room needs to be well-insulated and designed to suit sound recording, which means having no shiny surfaces, empty walls or wooden floors. You don't need to try and match the same echo that a video scene has, because you can add this in post - it's best to have clean audio to start with.

Consider hanging lots of drapery around the walls to absorb excess sound, or even furniture removal blankets. Also, make sure the floor is carpeted!

Next, you will need different 'noise makers' in the room to produce the necessary sounds. This could mean pits of gravel to stomp in, blocks of wood to knock together, small tiled areas to squeak on and everything else you can think of. At the bottom of this article, we'll let you in on some examples of what objects make for great sound effects, but before that, you will need a microphone.
Purchase quality microphones for recording
You may require various types of microphones to capture the best sound, depending on your location. Premium Beat recommends using an extremely sensitive condenser mic for indoor sessions, as it will be capable of picking up the softer, more subtle aspects of each piece of audio.

As for outdoors, consider instead using a similar style of shotgun mic to the ones that soundies use on set. We recommend something along the lines of the RØDE NTG4+, as you need a super-directional mic in order to ensure no disruptive noise is captured from elsewhere in the area. A RØDE Deadcat or Blimp may also be required to reduce wind noise.

Finally, you will want to have a monitor on-hand with a copy of each video clip you are recording sound for. This is so that you can match your work to what is required for the image, saving you time having to piece together little sounds in post (imagine trying to lay each individual footstep on a scene where a group of people is walking down a long corridor...).
Examples for you to try
Now that you have both a studio and the right recording equipment, it's time you got out there and started making noise! Try these examples to see if they fit your project.

Swoosh: Use wooden rods or bats

Fire: Crunch cooking paper

Body hits: Punch red meat, whack something with a newspaper or crack a whip (for a more comic effect)

Horse hooves: Coconut shells clapped together

Bones breaking: Snap pencils, twigs or celery sticks

Soft clothing noise: Cross/uncross your legs, rub specific fabrics together

Footsteps: Find shoes with a similar sole material and step on a surface of a similar type (e.g. dirt, gravel, tiles)

Snow footsteps: Put corn flour in a leather pouch and squeeze

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røde microphones - a quick guide to recording foley effects

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A quick guide to recording foley effects

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A quick guide to recording foley effects Whether your project is a short film, feature production or even video game, you'll lose a lot of the impact from your shots if the sound effects aren't up to standard. Most actions in the real world emit some kind of audio, be it a swoosh, splash, whack or something else entirely.

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well-insulated

make sure the floor is carpeted

hang lots of drapery to absorb excessive sound and to make sure the recordings are not bright sounding

No shiny surfaces

No empty walls or wooden floors

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So far i've done 3/4 of my soundtrack and kept the oriental instruments that were originally on the Avatar soundtrack. such as...

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So far i've done 3/4 of my soundtrack and kept the oriental instruments that were originally on the Avatar soundtrack. such as...

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erhu

pan flute

koto

I've also recorded some foley sounds in class. Such as...

1. Moving rocks

2. Stepping on gravel/rocks

3. flapping old clothes near the mic

4. Scrunching up some plastic bags

Now I need to chop it up and structure the sounds I recorded as well as finishing the soundtrack.

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Swoosh: Use wooden rods or bats
Fire: Crunch cooking paper

Body hits: Punch red meat, whack something with a newspaper.

Bones Breaking: Snap pencils, twigs or celery sticks.

Soft clothing noise: Flap some old thin clothing near the mic, rub two specific fabrics together.

Footsteps: Find shoes with a similiar sole material and step on a surfaces like dirt, gravel and tiles.

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The music always has to pay attention to what the characters are doing, what the camera is doing, how the camera is moving.”

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The music always has to pay attention to what the characters are doing, what the camera is doing, how the camera is moving.”

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Immerse myself into the clip, put myself in one of the characters shoes and see what feelings does the whole clip have. A heightened,intense feeling (e.g. a fight scene). Sad and sorrowful feeling (e.g. A scene where someone dies). 

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Immerse myself into the clip, put myself in one of the characters shoes and see what feelings does the whole clip have. A heightened,intense feeling (e.g. a fight scene). Sad and sorrowful feeling (e.g. A scene where someone dies). 

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What instruments I pick creates the atmosphere and foundation of the clip. For example a clean electric guitar with some reverb gives a ethereal bright sound to a clip. However I wanted to keep that oriental sound to my clip because its anime and I wanted to keep it authentic.

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What instruments I pick creates the atmosphere and foundation of the clip. For example a clean electric guitar with some reverb gives a ethereal bright sound to a clip. However I wanted to keep that oriental sound to my clip because its anime and I wanted to keep it authentic.

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1. What sound creation techniques have you learnt?
I've learnt how to get the sound of footsteps on a rocky ground. I used cotton wool and corn starch in a cardboard box. This produces a soft sounding footsteps.

2. Give examples of where your audio reflects the action/message on screen effectively.

In my soundtrack when Korra falls on the ground I played the piano descending in semitones.

3. What feedback, advice & guidance did others give you towards your work? How was this useful?

The advice my peers gave me was to make sure that my sound effects were on time with the soundtrack. Also the mixing of the project needs to be better (e.g. fire sounds were quiet and the rock sounds were loud).

4. How well did you manage your time & work within a team?

Managing my time was a challenge for me because I focused more on the soundtrack than the sound effects which made me work quicker on the sound effects.

5. Which elements of your project would your change/adapt if you had more time?

Definitely the way I recorded my sound effects or at least get more takes, making sure nothing sound too quiet or loud. As well as equalising my effects.

6. How can your newly acquired skills be useful to other projects in

the future?

Instead of using sample packs I can approach future collaboration projects with an open mind in terms of making my own sounds (e.g. hi hats from scratch with everyday objects) and this will help me find and shape my own unique sound