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View the following 3 videos to get an overall idea of how Augmented Reality is being used currently and its future potentials.

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New [AR]T Walk Features Works by Leading Contemporary Artists, Curated in Partnership with the New Museum

Cupertino, California - Apple today opened registration for a series of new art-based Today at Apple augmented reality (AR) experiences, called [AR]T, offered at Apple Stores around the world. The three new sessions include an interactive walk featuring works by some of the world's premier contemporary artists, an in-store session that teaches the basics of creating AR using Swift Playgrounds and an AR art installation viewable in every Apple Store worldwide.

To create the sessions Apple invited the New Museum, a leading destination for contemporary art in New York, to select seven artists - Nick Cave, Nathalie Djurberg and Hans Berg, Cao Fei, John Giorno, Carsten Höller and Pipilotti Rist - to participate in an experiential project that is free to the public.

"Today at Apple offers a window into the creative arts made possible by our products and customers," said Deirdre O'Brien, Apple's senior vice president of Retail + People. "We hope attendees are inspired by the incredible AR creations in the [AR]T Walk and in-store installation, and we can't wait to see what our visitors learn to create in the [AR]T Lab."

[AR]T Walk: Augmented Realities Co-Curated with New Museum

These experiential walks take participants through San Francisco, New York, London, Paris, Hong Kong and Tokyo as they encounter works by world-renowned artists, most of whom are working in AR for the first time. Works by Cave, Djurberg and Berg, Cao, Giorno, Höller and Rist connect participants to public spaces such as London's Trafalgar Square, San Francisco's Yerba Buena Gardens or New York's Grand Army Plaza in Central Park.

Using AR, the artists have reimagined or invented new ways to express core themes of their art practice. Rist's "International Liquid Finger Prayer" bounces, taunts and sings as participants race to catch a shimmering form, while Giorno's "Now at the Dawn of My Life" is a rainbow journey of homespun wisdom, and "Through" by Höller takes viewers through a portal into a world with no perspective.

Lisa Phillips, Toby Devan Lewis director for the New Museum commented, "The New Museum has always led at the intersection of art and tech and we could not have asked for a better partner in Apple to support the fantastic visions of these pioneering artists. Augmented reality is a medium ripe for dynamic and visual storytelling that can extend an artist's practice beyond the studio or the gallery and into the urban fabric."

[AR]T Lab: AR Experiences

Created in partnership with New York artist, NEW INC member (New Museum's cultural incubator) and educator Sarah Rothberg, this free Today at Apple session at all Apple Stores gets attendees hands-on with whimsical objects and immersive sounds created by Rothberg. Using Swift Playgrounds, anyone can learn how to create their own AR experiences in this free 90-minute [AR]T Lab.

[AR]T in the Apple Store: Nick Cave's "Amass"

Visitors can come into any Apple Store worldwide and experience artist Nick Cave's AR piece "Amass." Using the [AR]T Viewer in the Apple Store app, users can initiate Cave's interactive installation, which takes the viewer on a journey to view and collect "Ikon Elements" and experience a universe of positive energy right in the middle of an Apple Store.

All three sessions are available beginning August 10. For more information or to register for a session, visit apple.com/today.

Apple revolutionised personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple's four software platforms - iOS, macOS, watchOS and tvOS - provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple's more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

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Apple offers new augmented reality art sessions

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New [AR]T Walk Features Works by Leading Contemporary Artists, Curated in Partnership with the New Museum Cupertino, California - Apple today opened registration for a series of new art-based Today at Apple augmented reality (AR) experiences, called [AR]T, offered at Apple Stores around the world.

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What if the line between your imagination and the real world didn't exist? With augmented reality, not only is that possible, it's here.

AR transforms how you work, learn, play, shop and connect with the world around you. It's the perfect way to visualise things that would be impossible or impractical to see otherwise.

Apple has the world's largest AR platform, with hundreds of millions of AR‑enabled devices, as well as thousands of AR apps on the App Store. And because Apple hardware and software are designed from the ground up for AR, there is no better way to experience AR.

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What if the line between your imagination and the real world didn't exist? With augmented reality, not only is that possible, it's here. AR transforms how you work, learn, play, shop and connect with the world around you. It's the perfect way to visualise things that would be impossible or impractical to see otherwise.

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For All Mankind — Time Capsule: A New AR App | Apple TV+

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For All Mankind — Time Capsule: A New AR App | Apple TV+

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For All Mankind — Time Capsule: A New AR App | Apple TV+

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RC lesson 1 Moving and Navigating the scene

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Adding images and Keynote Drawings to Reality Composer

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Adding images and Keynote Drawings to Reality Composer

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Adding images and Keynote drawings to Reality Composer

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Inserting audio into your Reality Composer Augmented Reality experience

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How to build your own Immersive 3D Scenes using Reality Composer on iPad

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How to use Reality Composer to create Augmented Reality scenes that include Face Tracking

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How to create an Augmented Reality Book Review using Reality Composer on iPad

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How to Customise the Appearance of 3D Objects with Reality Composer on iPad

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Create your own Augmented Artwork Experience with Reality Composer   |   iPad #QuickLessons

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Create your own Augmented Reality Book Scene in AR Makr   |   iPad #QuickLessons

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Create your own Augmented Reality Snowstorm in AR Makr   |   iPad #QuickLessons

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Augmented Reality USDZ animations in Reality Composer

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Augmented Reality USDZ animations in Reality Composer

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Augmented Reality USDZ animations in Reality Composer

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Create an Augmented Reality Art exhibit using Reality Composer

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Creating Multiple Augmented Reality Scenes in Reality Composer

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How to Import External USDZ Objects into Reality Composer on iPad

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How to Import External USDZ Objects into Reality Composer on iPad

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How to Import External USDZ 3D Objects into Reality Composer on iPad

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Augmented reality is a term we've all heard of, but few developers are able to create immersive AR experiences - it often requires 3D design skills that are often missed in software development courses.

Thankfully, Apple's Reality Composer makes it easy to build quick, immersive experiences without having experience with CAD and 3D modeling. While beginners can start with this tutorial, I strongly recommend checking out my previous tutorial for a more basic look at Reality Composer.

By now, you should have opened and created a Reality Composer project, and you'll see a cube appear at the center of your canvas. Let's remove the cube and move the Earth and the Moon to the center of the canvas instead.

Delete Boilerplate Objects

The first step, of course, is to remove the cube and any other boilerplate objects that Reality Composer has added for you. We'll be starting afresh, so we don't need these for our AR experience.

To ensure you've gotten rid of everything, use Command + A to select all the objects in the scene and hit Delete to remove them all. Now, you should see a blank canvas - you're all set to add Earth!

Import USDZ Files

In the past, you would have had to create your own 3D model for Earth, but after the introduction of USDZ, many mainstream sources have adopted the technology. One of these is NASA, which provides planets in the USDZ file format for you to use out-of-the-box - how exciting!

Go ahead and download the Earth model and Moon model from NASA's website. If you'd like to explore them beforehand, you can rotate and scale them within the browser as well.

Insert Models into Reality Composer

Since USDZ is Apple's own 3D file format, Reality Composer includes excellent integration with USDZ files. This makes importing the models from NASA's website quick and easy.

Once you've imported your images, you'll need to zoom out a little bit to see the objects you've just added; they're bigger than the scale of the canvas. When you zoom out, you'll see something like this:

Great! You've now successfully downloaded and imported the two USDZ files into your Reality Composer project, and you're ready for the next step - making them behave like actual planets.

If you know anything about our solar system, you know that the Earth and the Moon are not the same size - in fact, the moon is just over a quarter of the Earth's size! The goal in this tutorial is to make the scene as real as possible, so let's change the scaling and positioning of the objects.

Shrink the Moon

The first order of business is to reduce the size of the moon to roughly a quarter of the size of the Earth. To do this, you can use the Scale property of the Moon. To reveal this property, click on the Moon to select it. Then, in the upper right, select the Properties pane, if it isn't already open. Finally, reduce the Scale to 25%. Here's how it'll look when you're done:

Keep in mind that this only works because the two objects are the same size to begin with. If the two objects had different sizes, it would be more difficult to make one of them one-fourth the size of the other.

Center the Earth

Since the Moon will be orbiting the Earth, it makes sense for it to be centered on the canvas. To do this, select the Earth and make sure the Properties pane is still open. Then, set all three values under Position to 0. This will put Earth at the canvas's origin.

Reposition the Moon

Depending on where your Moon was placed originally, Earth may be overlapping it after you moved it to the center. Let's move the Moon to a convenient location - close to the Earth and above the horizontal surface. If you're an astronomy buff, feel free to calculate the exact placement of the moon from the Earth; however, we won't be doing that here!

Click on the Moon and locate the Position. Then, set X to 0 m, Y to 1.5 m, and Z to 3 m. This will move the Moon to a somewhat accurate position relative to the Earth.

Great, the Moon should now be slightly above and a small distance from the Earth. This looks ready to animate, so let's make the Moon orbit the Earth in the next step.

Now, let's make the Moon move around the Earth. For the orbit, we'll be using a scale of 30 seconds, where each second represents one day; this way, we'll have a somewhat-to-scale representation of the time the Moon takes to orbit around the Earth.

Add Behavior

Start by selecting the Moon and then clicking on the Behaviors tab. This will cause a pane to pop up at the bottom of the screen, like this:

Then, click the + button next to Behaviors and scroll down to add a Custom behavior. The pane will change and look something like this:

Add Trigger and Action

Next, we want to tell the Moon when to begin rotating. To do this, click on Add a Trigger to this Behavior to add a trigger. Then, select Scene Start. After that, click on Add an Action to the Sequence, and add an Orbit action.

Selecting Targets

To tell Reality Composer which object we're dealing with, click on Choose next to Affected Objects in Orbit. Then, click on the Moon to select it like this:

Then, click on Choose next to Center and click on the Earth, like this:

This tells the Moon to set the Earth as the center and orbit around it - exactly what we want it to do!

Setting the Speed

Finally, let's set the speed at which the Moon rotates around the Earth to match our 30 secs/1 month scale we decided earlier.

Under Orbit, set the Duration to 30 sec and then set the Revolutions to 1. This tells Reality Composer to make the Moon complete one orbit in 30 seconds, or one month. Click Play and watch your result:

While we're not replicating the whole solar system here, don't forget that the Earth rotates around its own central axis, so let's add that finishing touch before calling it a day.

Rotate the Earth

As you know, Earth isn't completely straight; it has a 23° tilt. Let's replicate this by clicking the Blue arrow on Earth to activate the ring. Then, use the ring and tilt the Earth by the amount you wish, like this:

Tilting the Earth to put the "reality" in "augmented reality."

Now, the earth will rotate on its tilted axis as opposed rotating straight - which wouldn't look realistic enough.

Add Behavior

As you did before, open the Behaviors pane by using the button in the menu bar. Here's how it looks, in case you don't want to scroll back up:

Then, click on the + button next to Behaviors to add a Custom behavior. This is exactly the same process as before, but for Earth.

Add Trigger

Next, click on Add a Trigger to this Behavior to add Scene Start. After that, click on Add an Action to the Sequence, and add a Spin action this time. This will allow Earth to spin around its own axis, instead of around another object.

Configure Action

Finally, to get everything finalized, let's adjust some parameters. First, click Choose next to Affected Objects and select the Earth, like this:

Then, set the Duration to 30 sec, like before. This time, we want the Earth to rotate 30 times in 30 seconds, since there are (broadly speaking) 30 days in a month, and the Earth rotates once each day. To apply this, set Iterations to 30 to make the Earth rotate once per second - or, per day. Also, scroll down to make sure the Axis is set to Yaw to rotate it on its tilted, vertical axis.

Watch it Run

Now, click the Play button to watch your work come to life! You'll see that the Earth rotates around itself much faster than the Moon orbits around the Earth - much like real life!

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Apple's Reality Composer: Put the Moon in Orbit with Augmented Reality

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Augmented reality is a term we've all heard of, but few developers are able to create immersive AR experiences - it often requires 3D design skills that are often missed in software development courses. Thankfully, Apple's Reality Composer makes it easy to build quick, immersive experiences without having experience with CAD and 3D modeling.

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Sign in with your personal Apple ID to keep track of your progress.

Follow the iPad certification track.

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Learning Center - Apple Education Community

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Visit the Apple Education Community to discover great learning resources and learn new skills to become an Apple Teacher.

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Create an Augmented Reality model of the earth and the moon. As you build, think of the following:

Size and placement. Is it suitable to be used in a classroom/home setting?

The size of the moon in relation to the earth.

The tilt of the earth

The step by step guide and the usdz file of the moon and the earth is provided above.

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Free PNG Images, Download 5190000+ PNG Resources with Transparent Background-Pngtree

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You can download free PNG images with transparent backgrounds from the largest collection on Pngtree. With these PNG images, you can directly use them in your design project without cutout. Thousands of new PNG image resources are added every day.

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Create either a wall mounted or horizontal pinball machine using physics, collisions and force.

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Create a Diorama based on your chosen theme:

Make property adjustments to the Lightbox

Download PNG files and add them to your Diorama

Add Music either using the built in files or upload your own

Add different effects to your objects in the diorama

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