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The goal I set for this week was to further develop my understanding of the music and sound design industry to help me progress in my career. I did this by looking into the gaming industry, live performances and cinema.

At the end of the week I have definitely expanded my understanding of different aspects of the music industry and gained experience that can help further my career in the future. I was also musically inspired by all 3 of these events, from making music for my own game environments to creating visual aspects to my tracks. However I feel like I missed out on the collaboration aspect of this unit. In future I will devote more time to collaborating with other creatives and focusing on sharing ideas and working on projects with people from other industries.

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Track Listing:

Funeral (6:06)

Mothers & Daughters (3:00)

Brother & Sister (2:26)

Charlie (2:56)

Party, Crash (4:45)

Mourning (4:45)

Aftermath (4:22)

Séance Sleepwalking (4:56)

Second Séance Pt. 1 (0:57)

Second Séance Pt. 2 (0:40)

Second Séance Pt. 3 (1:16)

Classroom (2:05)

Dreaming (2:29)

Book Burning (1:47)

Joanie (1:47)

Get Out (1:21)

Leigh’s Things (5:42)

Steve (8:17)

Peter (3:40)

Chasing Peter (0:37)

The Attic (2:25)

Reborn (3:51)

Hail, Paemon! (0:55)

Running Time: 71 minutes 17 seconds

Milan Records (2018)

Music composed by Colin Stetson. Album produced by Colin Stetson.

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Hereditary Soundtrack - "Reborn" - Colin Stetson

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As a student film composer i have always been heavily influenced by horror movie scores. Unfortunately the score for Scream isn't anything groundbreaking but rather leans on common themes in slasher movies and pays homage to the genre. Sickening, high pitch, screaming strings in a chromatic key instantly set the tone and help build tension in the scenes. The fast tempo drums help drive the action sequences and create a sense of looming danger and dread. The orchestral segments of the track for the more emotional scenes accompany the film really well and add depth. Although I enjoyed this score I didn't personally find it that effective in building tension and scaring the audience as it is very stereotypical of its genre. One of my favourite horror scores Hereditary (Colin Stetson) for example, I believe is a much more sonically interesting score. I will continue to go to the cinema for inspiration for my film scores as that is the place they are intended to be played. Its important to have a greater understanding of how the music and the mix works with surround sound rather than just listening to my tracks on headphones.

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The score was composed by Brian Tyler and also includes a tracklist:

1. Party Till I Die – Kim Petras

2. I Don’t Want to Talk – Wallows

3. Red Right Hand (2011 Remastered Version) – Nick Cave & The Bad Seeds

4. Just Us (feat. SZA) – DJ Khaled

5. Fall Out Of Love – Salem

6. True Love – Durand Jones & The Indications

7. The American Scream – Alkaline Trio

8. Turn to Hate – Orville Peck

9. Brothers (Broken Arrow) – Hans Zimmer

10. Pressure – Kamaiyah

11. Guilty Conscience – 070 Shake

12. Fall In Love – Caroline Kingsbury

13. Take Me Where Your Heart Is – Q

14. High Priestess – Santigold

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For my final part of independant research I chose to go to the cinema to analyse a movie soundtrack.
Brian Tyler was excited to work on this 5th installment in the franchise.

“I wanted to both acknowledge the history of the amazing score that came before this installment, while also taking the musical landscape into a new world,” says the composer. “There are new themes as well as old-school themes intertwined in a way that I hope does the franchise justice.”

Tyler adds that there is “an emotional component” to the new film that is “an integral dynamic contrast to the terror” within it. “I wanted to reflect this in the score,” he states, “and help make this movie a fully realized experience for the viewer.”

https://deadline.com/2022/01/scream-first-exclusive-track-from-brian-tyler-score-paramount-pictures-1234905289/

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Here is a link to the album that will only be released on the stem player and therefor cannot be streamed anywhere else. This was a deliberate choice for Kanye as he is making a stand against streaming platforms and believes artists should get 100% of the money from their music. This is something I agree with and will directly impact my music releases in the future.

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Download Beepr on iOS and Android! - https://beeprmusic.com/ Join the Beepr Official Discord Server! - https://discord.gg/JksMEYsGj2

Genre

Hip-hop & Rap

Contains tracks

License: all-rights-reserved

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Download Beepr on iOS and Android! - https://beeprmusic.com/ Join the Beepr Official Discord Server! - https://discord.gg/JksMEYsGj2

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The colours, lighting and stage design created a beautiful dystopian atmosphere.

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Kanye West is one of my biggest inspirations when I write music. Hearing the new album has given me a lot of ideas and a whole new sonic landscape to experiment with. The album has many cinematic elements such as the church choir, heavy synth bass and string sections that give the tracks a grandiose presence.

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One of my ideas for the future of my music and sound design career is to introduce more experimental production into the cinema industry. I believe the sounds used in this album could revolutionize the way we perceive film music and is an area i want to develop further in the future. Focusing on creating my own unique sound that will be synonymous with the projects I work on.

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Although different fields, I found many similarities between making the visuals and the sound for game. Both demand a clear creative vision and draw upon inspiration from the world around us. In the future If work on sound for games as a career I will be working closely with the game design team so it was really helpful to get somewhat of an understanding of what their job includes.

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Donda 2 is the second instalment of the Donda era and Kanyes 11th studio album. As with many of his newer albums Kanye hosted a listening party that gave people a chance to preview some of the tracks. The event was held in Miami but also streamed online which is how I watched it. The event is more than just music however, the visual element and the production made the entire event feel like a block buster movie. The creative vision needed to realise a project on this scale is inspiring.

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This event has made me rethink how people should listen to music. Music and visuals go hand in hand and having these elaborate productions allows you to understand and appreciate the music in a new way. further down my career this is definitely something I would like to experiment with on a smaller scale.

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In this lecture we looked at the game building software Unreal Engine and we can use it to create our own virtual environments. We discussed a wide range of areas including lighting, textures, scaling and other game mechanics that make up the basic tools needed to create a realistic environment. Currently under going a course on music and sound design for games, I found this lecture very enjoyable and beneficial to my course, having a wider understanding of the gaming industry and the worlds that I may be writing the music for.