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1.1 Game Concept
1.2 Feature Set
1.3. Genre
1.4. Target Audience
1.5 Game Flow Summary
1.6 Look and Feel
1.7 Project Scope

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Highly advanced,
think Halo's "Tier 2 Interstellar race or Tier 1 World builders"

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Sentient Robots? Cyborgs?

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Laser Rifles
Sub Machine Guns
Sniper rifles
Plasma Cannons
Grenade Launchers
Chain Gun (Rotating Barrels

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Primary
Special
Heavy

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x3 scouts
x2 fighters
x3 corvettes
x1 carrier
per race

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WALKERS ARE A NO!!!
Hovercraft?
tanks
medium personnel carriers
light scout speeders

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Predator
Sentinel (NIP)
Stark (NIP)
Furry (NIP)

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20-25 Chapters
10-30 Hours Gameplay
Level Design Variety

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Player Trading
Public Events
City Hubs Each Planets
Custom Spaces
Collect Ancient Films
City Defense
Space Gameplay
Asteroid Fields
Space Stations Attack
Random Loot
Reward Player Interactions
Enemies World Bounties
Killing Streak - Reinforcements
When You Die Respond Further Back
PvP Areas
Think Before Advance?

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(Potential) Up To 25 Players
Different Raids On Each Planet

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DPS Tank Support

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Dynamic Weather

Day Night Cycles

Sceneic Views

Details

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Name In Progress

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Snowy Planet
Mountain / Jungle
Big City planet
Ancient Technological
Under Water Deep Sea

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Fast Agility
Cloak
Fly
Fast Hand Combat
Team Heal
Tragonlizer Darts
Wrist Shooter Healing Darts
Splash Heal Grenades
(Hit A Dart At Enemy Stops Their Healing)
Battle Cry Distract
Teleporting

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During quests, limited streamlined areas unlocking restricted access to certain areas, otherwise free roam to wherever you want to do whatever.

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main cities, one per planet, each has outlying settlements, some destroyed by coalition?

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technologically advanced.
source of energy weapons?

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Lives at the bottom of an ocean planet, discovered by humans and elevated into space-fairing society.

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Moth/bat, tall and thin with wings?

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Psychic support class?

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mammalian with fur.

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Health bar with additional shields added on to either mitigate or negate damage

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Persistent world (Permanently saved)

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Walk / Run / Tip Toeing
Shooting
Melee
Jump
Double Jump
Kick / Jump Kick
Slide
Crouch
Dash / Evade / Roll
Grenade
Assassinate / Beat Down /Execution
Cover
Map
Emotes
Inventory
Revive
Prone
Aim
Reload
Swap Weapons
Stealth
First Person / Third Person
Settings
Enter / Get Out Of Vehicles / Ship
Call Your Ship / Vehicles
Quest Tracker
Buying
Trading
NPC Interaction
Blocking
Vehicle / Ship Accelerate
Vehicle / Ship Brake
Ship Barrel Roll
Abilities Screen

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1) Swords
2) Staffs
3) Combat Gloves
4) Axes
5) Hammers
6) Whips

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2 - Gameplay
2.1 Game Progression
2.1.1 Mission / Challenge structure
2.1.2 Puzzle Structure
2.1.3 Objectives
2.1.4 Play Flow
2.2 Mechanics
2.2.1 Physics
2.2.2 Movement
2.2.2.a General Movement
2.2.2.b Other Movement
2.2.3 Objects
2.2.3.a Picking up objects
2.2.3.b Moving Actions
2.2.4 Actions
2.2.4.a Switches and Buttons

2.2.4.b Picking Up, Carrying and Dropping

2.2.4.c Talking

2.2.4.d Reading

2.2.5 Combat

2.2.6 Economy – What is the economy of the game? How does it work?

2.3 Screen Flow

2.3.1 Screen Flow Chart – A graphical description of how each screen is related

2.3.2 Screen Descriptions – What is the purpose of each screen?

2.3.2.a Main Menu Screen

Beyond - Click to Enter The Universe

2.3.2.b Options Screen
Campaign
Explore

Friends

2.4 Game Options – What are the options and how do they affect gameplay and mechanics?

2.4.1 Replaying and Saving

2.4.2 Cheats and Easter Eggs

2.4.3 Etc.

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Section 3 - Story, Setting and Character  

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Section 3 - Story, Setting and Character  

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3.1 Story and Narrative

3.1.1 Back story

3.1.2 Plot Elements

3.1.3 Game Progression

3.1.4 License
Considerations

3.1.5 Cut Scenes

3.1.5.1 Cut scene #1

3.1.5.1.1 Actors

3.1.5.1.2 Description

3.1.5.1.3 Storyboard

3.1.5.1.4 Script

3.1.5.2 Cut scene #2

3.1.5.3 Cut scene #3

3.2 Game World

3.2.1 General look and feel of world

3.2.2 Area #1

3.2.2.1General Description

3.2.2.2 Physical Characteristics

3.2.2.3 Levels that use area

3.2.2.4 Connections to other areas

3.2.3 Area #2

3.2.3.1 etc.

3.3 Characters

3.3.1 Character #1

3.3.1.1 Back story

3.3.1.2 Personality

3.3.1.3 Look

3.3.1.3.1 Physical characteristics

3.3.1.3.2 Animations

3.3.1.4 Special Abilities

3.3.1.5 Relevance to game story

3.3.1.6 Relationship to other characters

3.3.1.7 Statistics

3.3.2 Character #2

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Might need a name change due to potential copyright?

Not final obvs

Living in extreme hills with cities/towns on top of the mountains.
Large statues of Lions, with giant walkways between the mountaintops.

Outlying cities are based in large open plains/fields.

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Earth
Mars
Juno
Janus
Minerva
Apollo
Space

I feel having all the places listed within our solar system it doesn't leave much believability for the possibility of another intelligent life form (the Aslans) to be native to one of the planets.
Having one or two fictional worlds would be more believable.