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Problems caused by technology can be solved

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Problems caused by technology can be solved

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Problems that come with technology, such as laziness and many others. However, these problems can be solved through patience and teaching, we can learn how to deal with technology correctly. We already have PC lessons in school that teach us about privacy online or digital footprints and digital citizenship. Also, there would have been many consequences if we overuse technology. Through trial and error, punishment and other consequences, we learn how to use technology correctly. Would this still be a problem?

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Technology can make us discover new friendships

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Technology can make us discover new friendships

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Through games made with technology, players can communicate with other players and team up with them. Through games with them, we can learn more about them and build friendships with them. People who usually do not enjoy exchanging with others will now be able to be more open towards other people in real life too. Technology benefits everyone when we use it the correct way.
(Several statistics that can be included in the article below)

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Pew Research Center: Internet, Science & Tech

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Video games, social media and mobile phones play an integral role in how teens meet and interact with friends

This report explores the new contours of friendship in the digital age. It covers the results of a national survey of teens ages 13 to 17; throughout the report, the word "teens" refers to those in that age bracket, unless otherwise specified. The survey was conducted online from Sept. 25 through Oct. 9, 2014, and Feb. 10 through March 16, 2015, and 16 online and in-person focus groups with teens were conducted in April 2014 and November 2014.

For today's teens, friendships can start digitally: 57% of teens have met a new friend online. Social media and online gameplay are the most common digital venues for meeting friends

For American teens, making friends isn't just confined to the school yard, playing field or neighborhood - many are making new friends online. Fully 57% of teens ages 13 to 17 have made a new friend online, with 29% of teens indicating that they have made more than five new friends in online venues. Most of these friendships stay in the digital space; only 20% of all teens have met an online friend in person.

Boys are more likely than girls to make online friends: 61% of boys compared to 52% of girls have done so.

Older teens are also more likely than younger teens to make online friends. Some 60% of teens ages 15 to 17 have met a friend online, compared with 51% of 13- to 14-year-olds.

The most common spots for meeting friends online are social media sites like Facebook or Instagram (64% of teens who have made a friend online met someone via social media), followed by playing networked video games (36%). Girls who have met new friends online are more likely to meet them via social media (78% vs. 52% of boys), while boys are substantially more likely to meet new friends while playing games online (57% vs. 13% of girls).

Text messaging is a key component of day-to-day friend interactions: 55% of teens spend time every day texting with friends

The vast majority of teens (95%) spend time with their friends outside of school, in person, at least occasionally. But for most teens, this is not an everyday occurrence. Just 25% of teens spend time with friends in person (outside of school) on a daily basis.

For many teens, texting is the dominant way that they communicate on a day-to-day basis with their friends. Some 88% of teens text their friends at least occasionally, and fully 55% do so daily. Along with texting, teens are incorporating a number of other devices, communication platforms and online venues into their interactions with friends, including:

Instant messaging: 79% of all teens instant message their friends; 27% do so daily.

Social media: 72% of all teens spend time with friends via social media; 23% do so daily.

Email: 64% of all teens use email with friends; 6% do so daily.

Video chat: 59% of all teens video chat with their friends; 7% video chat with friends daily.

Video games: 52% of all teens spend time with friends playing video games; 13% play with friends daily.

Messaging apps: 42% of all teens spend time with friends on messaging apps such as Kik and WhatsApp; 14% do so every day.

Video games play a critical role in the development and maintenance of boys' friendships

Overall, 72% of teens ages 13 to 17 play video games on a computer, game console or portable device. Fully 84% of boys play video games, significantly higher than the 59% of girls who play games. Playing video games is not necessarily a solitary activity; teens frequently play video games with others. Teen gamers play games with others in person (83%) and online (75%), and they play games with friends they know in person (89%) and friends they know only online (54%). They also play online with others who are not friends (52%). With so much game-playing with other people, video gameplay, particularly over online networks, is an important activity through which boys form and maintain friendships with others:

Much more than for girls, boys use video games as a way to spend time and engage in day-to-day interactions with their peers and friends. These interactions occur in face-to-face settings, as well as in networked gaming environments:

16% of boy gamers play in person with friends on a daily or near-daily basis, and an additional 35% do so weekly. That amounts to 42% of all teen boys ages 13 to 17.

34% of boy gamers play over the internet with friends on a daily or near-daily basis, and another 33% do so weekly. That amounts to 55% of all teen boys ages 13 to 17.

When playing games with others online, many teen gamers (especially boys) connect with their fellow players via voice connections in order to engage in collaboration, conversation and trash-talking. Among boys who play games with others online, fully 71% use voice connections to engage with other players (this compares with just 28% of girls who play in networked environments).

All this playing, hanging out and talking while playing games leads many teens to feel closer to friends.

78% of teen online gamers say when they play games online it makes them feel more connected to friends they already know. That amounts to 42% of all teens ages 13 to 17.

52% of online-gaming teens feel more connected to other gamers (whom they do not consider friends) they play with online. That amounts to 28% of all teens ages 13 to 17.

Gaming boys are more likely than girls to report feeling more connected to other networked gamers.

84% of networked-gaming boys feel more connected to friends when they play online, compared with 62% of girls.

56% of boy gamers feel more connected to people they play networked games with who are not friends, as do 43% of gaming girls.

Teen friendships are strengthened and challenged within social media environments

Social media also plays a critical role in introducing teens to new friends and connecting them to their existing friend networks. Some 76% of teens ages 13 to 17 use social media and:

Social media helps teens feel more connected to their friends' feelings and daily lives, and also offers teens a place to receive support from others during challenging times.

83% of teen social media users say social media makes them feel more connected to information about their friends' lives.

70% of social media-using teens feel better connected to their friends' feelings through social media.

68% of teen social media users have had people on the platforms supporting them through tough or challenging times.

But even as social media connects teens to friends' feelings and experiences, the sharing that occurs on these platforms can have negative consequences. Sharing can veer into oversharing. Teens can learn about events and activities to which they weren't invited, and the highly curated lives of teens' social media connections can lead them to make negative comparisons with their own lives:

88% of teen social media users believe people share too much information about themselves on social media.

53% of social media-using teens have seen people posting to social media about events to which they were not invited.

42% of social media-using teens have had someone post things on social media about them that they cannot change or control.

21% of teen social media users report feeling worse about their own life because of what they see from other friends on social media.

Teens face challenges trying to construct an appropriate and authentic online persona for multiple audiences, including adults and peers. Consequently, many teens feel obligated to project an attractive and popular image through their social media postings.

40% of teen social media users report feeling pressure to post only content that makes them look good to others.

39% of teens on social media say they feel pressure to post content that will be popular and get lots of comments or likes.

Some conflict teens experience is instigated online

Girls are more likely to unfriend, unfollow and block former friends

When friendships end, many teens take steps to cut the digital web that connects them to their former friend. Girls who use social media or cellphones are more likely to prune old content and connections:

58% of teens who use social media or cellphones have unfriended or unfollowed someone they used to be friends with, and 45% of teens have blocked an ex-friend.

63% of girls who use social media or cellphones have unfriended or unfollowed an ex-friend, compared with 53% of boys.

53% of social media- or cellphone-using girls have blocked someone after ending a friendship, compared with 37% of boys.

Teens spend time with their closest friends in a range of venues. Texting plays a crucial role in helping close friends stay in touch

Along with examining the general ways in which teens interact and communicate with their friends, this report documents how and where teens interact with the friends who are closest to them. These "close friend" relationships loom large in the day-to-day social activities of teens' lives, as 59% of teens are in touch with their closest friend on a daily basis (with 41% indicating that they get in touch "many times a day").

School is the primary place teens interact with their closest friends. However, these best-friend interactions occur across a wide range of online and offline venues:

83% of teens spend time with their closest friend at school.

58% spend time with their closest friend at someone's house.

55% spend time with their closest friend online (such as on social media sites or gaming sites or servers).

Teens also use a wide range of communication tools to get in touch with their closest friend.

49% of teens say text messaging (including on messaging apps) is their first choice of platform for communicating with their closest friend.

20% say social media is their first-choice communication tool when talking with their closest friend.

13% say phone calls are the method they would choose first to talk with their closest friend.

6% say video games are their first-choice platform for talking with their closest friend.

Teens who live in lower-income households are more likely than higher-income teens to say they use social media to get in touch with their closest friend. Lower-income teens, from households earning less than $30,000 annually, are nearly evenly split in how they get in touch with these friends, with 33% saying social media is the most common way they do so and 35% saying texting is their preferred communication method. Higher-income teens from families earning $30,000 or more per year are most likely to report texting as their preferred mode when communicating with their closest friend. Modestly lower levels of smartphone and basic phone use among lower-income teens may be driving some in this group to connect with their friends using platforms or methods accessible on desktop computers.

Smartphone users have different practices for communicating with close friends

Nearly three-quarters (73%) of teens have access to a smartphone, and smartphone-using teens have different practices for communicating with close friends. Teens with smartphones rely more heavily on texting, while teens without smartphones are more likely to say social media and phone calls are preferred modes for reaching their closest friend.

Girls are more likely to use text messaging - while boys are more likely to use video games - as conduits for conversations with friends

Compared with boys, girls tend to communicate more often with friends via texting and instant messaging:

62% of girls spend time with friends every day via text messaging, compared with 48% of boys.

32% of girls spend time with friends every day using instant messaging, compared with 23% of boys.

On the other hand, boys are much more likely than girls to interact and spend time with friends while playing video games:

74% of teen boys talk with friends while playing video games together, while 31% of girls report the same.

22% of boys talk daily with friends while playing video games, compared with just 3% of girls.

Phone calls are less common early in a friendship, but are an important way that teens talk with their closest friends

Some 85% of teens say they spend time with friends by calling them on the phone, and 19% do so every day. The perceived intimacy of the phone call as a communication choice means teens are less likely to use it immediately upon meeting a new friend, but they often prefer it when talking to close friends.

About half of teens (52%) indicate that a phone number for calling is one of the first three things they would share with a new friend, but just 9% indicate that this is the first thing they would share.

And when teens want to talk to their closest friend, phone calls are the second most popular method overall, with 69% of teens citing phone calls as one of their three choices.

84% of black teens say phone calls are one of the three most common methods they use to get in touch with close friends, compared with 69% of whites and 63% of Hispanic teens.

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Video games, social media and mobile phones play an integral role in how teens meet and interact with friends This report explores the new contours of friendship in the digital age. It covers the results of a national survey of teens ages 13 to 17; throughout the report, the word "teens" refers to those in that age bracket, unless otherwise specified.

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Many technological apps allow people to communicate. People can send messages to each other and communicate. Even people from two ends of the world can connect with each other through email or other apps in the fastest possible time. Without technology, this would not have been possible. Communication is easiest through technology and allows us to catch up on the lives of people we care for or want to know

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Technology helps us, it does not make us more lonely

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Technology helps us, it does not make us more lonely

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With the latest high tech devices, life becomes more easier for many people. Technology improves our daily lived, so with technology taking care of what we need to do, instead of being constantly frazzled about our own work, we have time to bond with our friends and other people we would like to spend our time with

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Video games made through technology can improve social relationships

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Video games made through technology can improve social relationships

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One of the many apps or games, Pokemon Go has caused many people to start exchanging with strangers. Many players have started to state on social media that this game is actually helping to lift them out of depression. This is merely one example of how technology can not only make us less lonely, it makes us more socialised.

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Through technology, individuals can be connected and can communicate to each other. In a game for example, people can team up and develop alliances or other groups to play a game together in a game. These such games develop friendships between players and individuals who have been alone for a long time can be connected. Even studies of technology in the future shows that we can be able to communicate through thought transmission, making us less alone

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Look at yourself. Do you feel more connected with technology?

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Look at yourself. Do you feel more connected with technology?

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People often go on their phones, and they enjoy it.  That is why the apps were created.

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How Social Media Makes Us Feel Less Alone and Other Fascinating News on the Web

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New study has proven that the statement is not true

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New study has proven that the statement is not true

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A recent study titled 'Social Isolation and New Technology' has shown that modern technologies have caused more diverse friendship. Social media has also helped in improving friendships between people.

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Technology DOESN'T isolate people: New study shows the Internet and mobile phones increase your social network

They have been blamed for isolating people and shrinking their circle of friends.

But a new study has found that the Internet and mobile phones do precisely the opposite and actually enhance people's social worlds.

The Pew Internet and American Life Project, titled 'Social Isolation and New Technology', found that people who embraced the modern technologies had larger and more diverse friendship networks.

'When we examine people's full personal network... Internet use in general and use of social networking services such as Facebook in particular are associated with more diverse social networks,' the researchers said in a statement.

'Our key findings challenge previous research and commonplace fears about the harmful social impact of new technology.'

The survey was triggered by a 2006 study by U.S. sociologists which found that modern technology is advancing a worrying trend seen since 1985.

Americans are becoming more socially isolated, their social networks shrinking and the diversity of their contacts decreasing, the earlier study found.

But the recent telephone survey of 2,512 adults, conducted by Princeton Survey Research International in July and August this year, found that the extent of social isolation has hardly changed at all since 1985.

It found that six per cent of the adult population has no one with whom to discuss important matters but this figure is largely unchanged since 1985.

The survey did, however, find that people's 'discussion networks' have shrunk about a third in the past 25 years and become less diverse as they contain fewer non-family members.

But people who have mobile phones and take part in a variety of Internet activities generally have larger and more diverse core discussion networks.

On average, the size of people's discussion networks is a sizeable 12 per cent larger among mobile phone users than non-users, nine per cent larger for those who share photos online, and nine per cent bigger for those who use instant messaging.

The diversity of people's core networks also tends to be wider for IT-friendly individuals, the survey shows.

Social networks tend to be 25 per cent larger among mobile phone users than non-users, 15 per cent wider for basic Internet users, and even larger for frequent Internet users, instant messengers and those sharing photos online.

Internet users were as likely as anyone else to visit their neighbours and take part in local community activities, the results showed.

The researchers wrote: 'Cell [mobile] phone users, those who use the Internet frequently at work and bloggers are more likely to belong to a local voluntary association, such as a youth group or a charitable organization.'

However, the team did find some evidence that use of social networking services, such as Facebook, MySpace and LinkedIn, has substituted for some neighborhood involvement.

The researchers said most users of the Internet and mobile phone have a positive relationship to neighborhood networks, voluntary associations, and use of public spaces.

They conclude that people's lives are likely to be enhanced by new communication technologies and they should not fear that use of the Internet and mobile phones will send them 'into a spiral of isolation'.

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Technology DOESN'T isolate people: New study shows the Internet increases your social network

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They have been blamed for isolating people and shrinking their circle of friends. But a new study has found that the Internet and mobile phones do precisely the opposite and actually enhance people's social worlds. The Pew Internet and American Life Project, titled 'Social Isolation and New Technology', found that people who embraced the modern technologies had larger and more diverse friendship networks.

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https://www.weforum.org/agenda/2014/04/technology-data-connected-world/

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https://www.trainingjournal.com/blog/global-village-technology-helps-us-connect-and-communicate

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https://www.techdirt.com/articles/20120504/02032818774/yeah-it-turns-out-that-technology-doesnt-make-us-lonely.shtml

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DONT JUST WRITE REBUTTAL STATE WHAT IT IS ABOUT SO WE DONT VISIT EVERY SINGLE SITE DESCRIBE THE WEBSITE

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DONT JUST WRITE REBUTTAL STATE WHAT IT IS ABOUT SO WE DONT VISIT EVERY SINGLE SITE DESCRIBE THE WEBSITE

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People can be connected through tecnology

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People can be connected through tecnology

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Many apps allow people to connect and communicate. They allow us to become more socialised and less alone. We can meet new friends online through video games on technological devices. Technology actually let us become more socialised.

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https://www.telegraph.co.uk/technology/2017/03/06/much-social-media-increases-loneliness-envy-study/

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People say that technology (phones) make people more alone as they are too occupied to focus on any real conversation with you. However, games like laser tag or new technology games allow bonding between friends and they become bonded.

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https://www.forbes.com/sites/larrymyler/2015/11/21/face-to-face-interactions-can-never-be-replaced-by-technology/#539c078272ec

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https://chscomet.org/opinions/2017/06/09/technology-makes-us-more-alone/

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https://www.theodysseyonline.com/does-technology-make-us-more-alone

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People have gotten married thanks to dating apps online or began dating thanks to dating apps giving them confidence 

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People have gotten married thanks to dating apps online or began dating thanks to dating apps giving them confidence 

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There are many couples that have actually gotten married after meeting on a dating site. It allows them to be happy for the rest of their lives, and not alone.

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For some of us, the dating app Tinder suggests a slot machine for sex, a game for singles featuring one too many bathroom selfies.

For Casey Napolitano, a real estate agent in Los Angeles, Tinder is synonymous with love.

Ms. Napolitano met her husband, John Napolitano, on the app during her first and only Tinder date. She "swiped right" on a photo of John in a tuxedo giving a speech at a wedding. "It just really turned me on," she said. Six months later, they bought a house together; a few months later, they were engaged. They have been married for two years now and have a 14-month-old. "Our baby girl is perfect," the proud new father said.

The Napolitanos' love story isn't isolated. According to Jessica Carbino, Tinder's on-site sociologist who pores over Tinder's data, more people than ever are committing to relationships thanks to the app, which will have its fifth anniversary in September.

In a report released this week, Tinder conducted two surveys comparing its users with offline daters. (The offline daters fell into three groups: people who have never dated online, people who had dated online in the past but no longer did, and people who had never used online dating but were open to the possibility.)

According to Ms. Carbino, the findings indicate that Tinder users are more likely to be looking for a committed relationship than are offline daters. She said that the surveys revealed that Tinder users were doing a better job than offline daters of signaling "investment in prospective daters" by asking them questions when originally contacting them, and that they are 5 percent more likely to say "I love you" to their partners in the first year of dating.

The survey also reveals that while 30 percent of men who are not dating online say it is "challenging to commit," only 9 percent of male Tinder users say they find it difficult to maintain a committed relationship. The results were roughly similar for women.

"When you are dating online, you actually have a very clear idea of what the marketplace is like," Ms. Carbino said. "You are able to have a visual idea of the pool in front of you, whereas the people who aren't dating online are simply speculating as to what the pool may be like."

The report looked at a survey administered via the app to 7,072 Tinder users, ages 18 to 36, and a second survey of 2,502 offline daters, ages 18 to 35, conducted by Morar Consulting.

While the surveys were commissioned by Tinder, Ms. Carbino said her position as a social scientist was to provide a valid and realistic view of the world. "The realistic view might not provide what the company wants," she said, "however it's my responsibility to do so and provide data that is accurate."

It is unclear whether the surveys sampled similar and representative demographics, a fact that Jennifer Lundquist, a sociologist at the University of Massachusetts, Amherst who researches online dating, said indicated that more studies were needed to determine if Tinder's surveys were accurate.

"One issue with the non-online dating comparison group is that given how normalized and destigmatized online dating has become for this age group, it's unusual not to participate in online dating," Professor Lundquist said. As a result, she said, the offline daters "may be a weirdly skewed group, or as sociologists would say negatively select."

Professor Lundquist also questioned the motivations for the survey, pointing to the anecdotal belief among many daters that Tinder's picture-based feature leads it to be a "hookup" app rather than a mechanism for finding long-term partners. "It seems like Tinder is trying to work on their image with this survey," she said.

But despite Tinder's aims, and researchers' varying methods, the app's conclusions about the desire of online daters to commit may not be unfounded. In a 2012 report on a study by the sociologists Michael Rosenfeld and Reuben J. Thomas published in the American Sociological Review, the researchers found that couples who meet online are no more likely to break up than couples who meet offline. Mr. Rosenfeld's continuing research at Stanford University concludes that couples who meet online transition to marriage more quickly than those who meet offline. (The cohort of couples he studied met in 2009, before Tinder was founded; he is currently gathering data that include users of the app.)

Still, it is unclear whether Tinder's surveys, even bolstered by larger trends in online dating, will shift the public's perception of the app. It does not help that in a recent article in The California Sunday Magazine, Tinder's founder and chairman, Sean Rad, admitted to sexting with Snapchat users. But perhaps Ms. Carbino, who scours Tinder daily, sees what others can't: humans trying their best to connect. She is single and said she had found, and lost, love on Tinder.

Correction:

An earlier version of this article misstated Sean Rad's role at Tinder. He is the company's founder and chairman, not the chief executive.

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First Comes Tinder. Then Comes Marriage?

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For some of us, the dating app Tinder suggests a slot machine for sex, a game for singles featuring one too many bathroom selfies. For Casey Napolitano, a real estate agent in Los Angeles, Tinder is synonymous with love. Ms. Napolitano met her husband, John Napolitano, on the app during her first and only Tinder date.