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What if? Let's Reimagine Learning. Technology can help.

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What if? Let's Reimagine Learning. Technology can help.

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Kerry Gallagher discusses how technology can be used to change the way we teach.

This made me contemplate how we can use these technologies to further support inquiry learning to drive student questioning and learning further. She advocates that students using technology can ignite their enthusiasm for learning. This is a key consideration for inquiry learning as student curiosity and intrinsic motivation play a major component of this teaching pedagogy.

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What If? Let's Reimagine Learning. Technology Can Help. | Kerry Gallagher | TEDxYouth@BHS

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This photograph details a number of applications that can be used to support different stages of the inquiry cycle for TELSTAR. Although this image is designed for the TELSTAR inquiry model, a number of these resources could be applied to other inquiry learning models as well to support student learning.

This image would be beneficial for teachers who wanted to use iPad technology in their classroom and help them decide apps they could use for each stage of the inquiry cycle. However, it may have been more beneficial if this image provided a short summary of the app and also the suited age range.

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Our school just unrolled the first phase of our 1:1 iPad program tonight. In preparation of this big event, I spent some time this summer l…

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Where do you want to go today? Inquiry-based learning and technology integration

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Where do you want to go today? Inquiry-based learning and technology integration

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Owens, Hester and Teale (2002) advocate that technology provides opportunities for accessing information and promoting significant learning amongst students. They note that technology may not be a magical solution for academic improvement but it does have the possibility to motivate and maintain student interest. They argue that using technology with inquiry learning can assist students to push the boundaries of traditional school teaching and learning.

This article was particularly interesting as the authors were advocating how technology use can extend inquiry learning. This is as students have opportunities to access resources they may have been able to previously access such as experts, videos, blogs and other reading material. I found this article was relevant to the overarching research question as they do not advocate technology as the be all and end all, but as a resource that can support students' inquiry journey. I think it was also important that they identified problems they may arise as well, knowing that technology tools are not perfect nor is the information that students will access.

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Where Do You Want to Go Today? Inquiry-Based Learning and Technology Integration on JSTOR

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Roxanne Farwick Owens, Jennifer L. Hester, William H. Teale, Where Do You Want to Go Today? Inquiry-Based Learning and Technology Integration, The Reading Teacher, Vol. 55, No. 7, Owning Technology (Apr., 2002), pp. 616-625

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This website lists a number of accessible web tools that align with the different stages of the Guided Inquiry Design and NSW Department of Education's steps of the information process. Similar to the iPad Apps image, this website sorts the resources into stages of the inquiry cycle with a brief description of the web tool.

This is beneficial as educators can make a decision as to whether it is appropriate before accessing the web tools. It could be of some benefit if the target age was listed with the resources as well.

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Web tools to support inquiry based learning

Web tools to support inquiry-based learning
Suitable for teachers and students. You will need to explore the inquiry learning phases and web tools listed below to work out which ones are best for your classroom environment.
If you have an absolute, favourite web tool that you use to support inquiry-based learning, I'd love to hear from you. Click here to share your web tool and I will add it to the list below.

The inquiry phases referred to below come from:

Information skills in the school New South Wales Department of Education and Communities

Guided Inquiry Design: A Framework for Inquiry in Your School by Carol C Kuhlthau, Leslie K Maniotes and Anne K Caspari.
View the webinar on my review of the Guided Inquiry framework.
The eight phase framework is based on Kuhlthau's studies of the information search process of students and provides a model that helps you guide students through the discovery process of learning from a variety of sources of information.

In 2012, Karen Bonanno was granted permission by the authors of Guided Inquiry Design:A Framework for Inquiry in Your School, Carol Kuhlthau, Leslie Maniotes and Ann Caspari, to develop a scope and sequence tying the five kinds of learning to the inquiry skills and general capabilities in the Australian Curriculum. More information about this scope and sequence can be found at F-10 Inquiry Skills Scope and Sequence & F-10 Core Skills and Tools.

[ Last updated 27 February 2015]

Canva

Easy drop-and-drag infographic creator. Also, Canva has other simple, drag-and-drop, graphic design features well worth exploring.
https://www.canva.com/create/infographics/
Additional resources Great mind mapping apps for iPad
Scoop.it! - Web tools to support inquiry based learning

The best of teachers' web tools by Med Karbach
Web-based version of Bloom's Taxonomy (30+ digital tools)

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Web tools to support inquiry based learning

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Web tools to support inquiry-based learning Suitable for teachers and students. You will need to explore the inquiry learning phases and web tools listed below to work out which ones are best for your classroom environment.

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This web post provides tablet apps and web tools that can be used to support inquiry learning in the classroom. The author has provided an image, description of how to use the resources.

This resources is useful as teachers have freedom to consider how they could utilise these technologies for inquiry learning in the classroom. However, as this page is dated over two years ago it is possible that a number of new apps and web tools are now available for use. This type of tool may be more beneficial as a Pinterest board or Padlet where the author could continue to add resources over time.

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Educational Technology and Mobile Learning

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February, 2016
As a learning strategy, inquiry-based learning is all about learners constructing their own understanding and knowledge through asking questions. Unlike traditional learning methods that focus primarily on drills, memorization and rote learning, inquiry-based learning is essentially student-centered. It starts with posing questions and directly involves students in challenging hands-on activities that drive students to ask more questions and explore different learning paths.

In today's post, we have assembled a collection of some useful web tools and apps that support the ethos of inquiry-based learning. Using these tools will enable students to engage in a wide range of learning tasks that are all driven by a sense of inquiry and questioning.

VideoNotes is a free web tool that allows students to take notes on a video they are watching. The notes are synchronized with the video being watched. The good thing about VideoNotes is that it is integrated into Google Drive which means that students will be able to save their notes directly to their Drive account and access, edit, and work on them anytime they want. All the notes are time-stamped.
2- Edpuzzle

Edpuzzle allows you to use only what you need from any video, insert audio notes or record over a video with your voice, and add questions at any point in the video .
3- PixiClip

PixiClip provides you with a whiteboard where you can add images,text, videos, drawings, annotations and many more. PixClip also offers a nifty recording feature that allows you to record your talk while working on the whiteboard. Once your PixiClip video is ready you can then share it through popular social media outlets lie Facebook or Twitter or email its link to your students directly.

"The Animal Inquiry interactive is a versatile tool that can enhance student inquiry in research at the elementary level. The graphic organizer invites students to explore four facets of animals [basic facts, animal babies, interaction with others, and habitats (shown at left)]; the possibilities for extensions or adaptations, moreover, make this a a nice complement with inquiry-based projects."
5- Hero's Journey

"The hero's journey is an ancient story pattern that can be found in texts from thousands of years ago or in newly released Hollywood blockbusters. This interactive tool will provide students with background on the hero's journey and give them a chance to explore several of the journey's key elements. Students can use the tool to record examples from a hero's journey they have read or viewed or to plan out a hero's journey of their own."

"Hints about Print, included in an extended research skills unit which also employs the Fact Fragment Frenzy interactive, aids students in evaluating print resources that contain the facts they need for compiling their research. The tool asks prompting questions (shown at left) to guide young researchers in the process of their work. Having elementary students participate in this critical-thinking process early in their school experience promises to enrich further study and enjoyment of nonfiction texts."
7- Amazon Storybuilder

'Amazon Storybuilder is a cloud-based writing tool from Amazon Studios that can be used to create stories . Amazon Storybuilder uses "notecards" to represent a single beat or event in a story, just as screenwriters have for years used actual physical notecards to represent story beats on corkboards around the world. Storybuilder notecards can include both text and images. You can string individual cards together into a sequence on a virtual "corkboard" to convey a narrative and tell your story. Unlike physical notecards, it is easy to share Storybuilder projects and it is easy to take them wherever you go with your laptop, phone, tablet or Kindle.'

YouTube Video Editor is definitely one of the best and easy tools you can use to edit and create new videos. It allows you to combine multiple videos and images you've uploaded to create a new video. Other features include trimming clips to custom lengths, select music to add to your videos from YouTube's library, and customize your clips with special tools and effects. Video Editor also has an awesome interactivity feature that allows you to add interactive elements to your videos.These interactive features can be annotations, links to other videos or external resources on the web, call-for action buttons and many more.

Explain Everything is an excellent interactive screen casting whiteboard that students can use to create video tutorials and explanatory guides to share with others. The app is easy to use and offers a host of features that allow students to create and share their learning experiences.
2- Penultimate

This is a great note taking app that simulates the traditional pen and paper note taking. Students can use it comfortably handwrite or sketch their notes and capture fleeting ideas. The app supports Evernote syncing so students ca organize their notes in notebooks and access anywhere with Internet connection.
3- Ideament (Formerly Idea Sketch)

'Ideament lets you easily draw a diagram - mind map, concept map, or flow chart - and convert it to a text outline, and vice versa. You can use Ideament for anything, such as brainstorming new ideas, illustrating concepts, making lists and outlines, planning presentations, creating organizational charts, and more! '
4- Haiku Deck

"Haiku Deck makes it a snap to create beautiful presentations that will wow your audience - whether you're pitching an idea, teaching a lesson, telling a story, or igniting a movement. Some of its features include:Edit your Haiku Decks online, or create online and present from your iPhone or iPad; Use your iPhone as a remote in presentation mode; Apply stylish, professionally designed fonts and layouts with one tap for a cohesive, polished look..."
5- Tellagami

'Tellagami is a mobile app that lets you create and share a quick animated video called a Gami.A Gami can be an exciting tweet or status update. It can be a fun way to tell a story. It can be a thank you message or a vacation postcard. It can be a birthday greeting, party invite or cool way to share photos. The possibilities are endless!'
6- Aurasma

Auras is a powerful augmented reality app that lets you create and share your own AR experiences. Some of the things you can do with it include: 'Bring tagged images, objects and even physical locations to life with interactive digital content, such as video, animations, and 3D. These augmented reality experiences are called Auras;Use the simple step-by-step creation wizard within the app to make your own Auras and share them with friends and other Aurasma users... '
7- Book Creator

Book creator is one of the best apps students can use to create beautiful PDFs and comics. Some of its features include: "Add text, choosing from over 50 fonts; Add photos and images from your iPad's photo library, from the web, or use the iPad's Camera; Resize, rotate and position content as you like with guidelines and snap positioning; Add video and music, and even record your voice; Use the pen tool to draw and annotate your book; Choose from portrait, landscape or square book sizes; Add super powers to your books with comic templates, stickers and styles; A quick tap and you're reading your book in iBooks!"

This is a very good app for digital storytelling projects in class. Shadow Puppet lets you "Create custom videos that are easy to share! Combine photos and video clips with your voice and favorite song. Draw on screen, add emoji stickers, zoom and pan. Create videos to tell a story, explain an idea, or send a personalized message."

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16 Great Educational Web Tools and Apps for Inquiry-based Learning

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February, 2016 As a learning strategy, inquiry-based learning is all about learners constructing their own understanding and knowledge through asking questions. Unlike traditional learning methods that focus primarily on drills, memorization and rote learning, inquiry-based learning is essentially student-centered.

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Applying Technology to Inquiry-Based Learning in Early Childhood Education

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Applying Technology to Inquiry-Based Learning in Early Childhood Education

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This article supports the overarching question that was researched as Wang, Kinzie and McGuire (2010) explore the use of technology in early childhood classrooms. They argue that the use of technology can extend the range of inquiry learning that occurs. They also explore how technology can enhance interest and motivation, increase access to information and support cognitive and metacognitive processes.

This research extended my understanding of my overarching question as it explored how students can use technology to support inquiry learning. Although it is based on early learning settings, much of the information is also applicable to primary classrooms as well. Their article also discusses challenges as well, which is important as it shows that the authors value that they are critical of their own research as well.

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ERIC - EJ876279 - Applying Technology to Inquiry-Based Learning in Early Childhood Education, Early Childhood Education Journal, 2010-Mar

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Children naturally explore and learn about their environments through inquiry, and computer technologies offer an accessible vehicle for extending the domain and range of this inquiry. Over the past decade, a growing number of interactive games and educational software packages have been implemented in early childhood education and addressed a variety of subjects, including mathematics, science, reading, language, and social studies. However, most software packages have yet to integrate technology into inquiry-based learning for early childhood contexts. Based on existing theoretical frameworks, we suggest that instructional technologies should be used in early childhood inquiry education to (a) enrich and provide structure for problem contexts, (b) facilitate resource utilization, and (c) support cognitive and metacognitive processes. Examples of existing and hypothetical early childhood applications are provided as we elaborate on each role. Challenges and future research

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Approaches of Inquiry Learning With Multimedia Resources in Primary Classrooms

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Approaches of Inquiry Learning With Multimedia Resources in Primary Classrooms

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This study by So and Kong (2007) compared a teacher who taught two classes using two different pedagogical approaches (direct instruction and inquiry learning) with multimedia technology to support learning.

This was a very interesting read as the teacher's response to using inquiry learning was that they did not think students would learn the same amount of content if they were not taught using direct instruction. Their findings identified students were engaged using the technologies to support their inquiry learning, however they did require more time for this than if they had been taught directly by the teacher. This article advocates that students in primary can use technology to support inquiry learning where it promotes further independence and access to information.

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ERIC - Approaches of Inquiry Learning With Multimedia Resources in Primary Classrooms, Journal of Computers in Mathematics and Science Teaching, 2007-Oct

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This study aims to examine the design of approaches for inquiry learning with multimedia resources in primary classrooms. The study describes the development of a multimedia learning unit that helps learners understand the natural phenomenon of the movement of the Earth.

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Learning how to design a technology supported inquiry-based learningenvironment

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Learning how to design a technology supported inquiry-based learningenvironment

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Hakverdi-Can and Sönmez's (2012) article explores how pre-service teachers worked together to create an inquiry-based learning environment to be used for Science. These authors also advocate the use of technology to support inquiry learning for Science as it allows students to experience scientific modelling and use real data in their investigations. They also identify that time and teachers' proficiencies act as barriers to integrating technology with inquiry learning. Therefore, their focus is on improving skills of pre-service teachers to create such an environment for learning.

I found this article important to my research, as it advocates technology support for inquiry learning yet also identifies teachers as potential barriers. This is important to identify as teachers will be the facilitators and to support inquiry learning with technology they also need skills with using these technologies.