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Instalar el skin en Minecraft Education Edition

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Instalar el skin en Minecraft Education Edition

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How to add custom images or photos to Minecraft: Education Edition

May 24, 2022

How can you add custom images or photos to Minecraft: Education Edition – here is a short guide on getting it done. Import your own images – create art galleries, Minecraft based instructions, take your worlds to the next level!

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How to make a Star Wars Lightsaber in Minecraft: Education Edition

Dec 9, 2021

This latest guide will show you how to make a lightsaber in Minecraft: Education Edition.

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Minecraft Slim Skin MCPACK Skinpack Creator

Sep 27, 2021

How to create a custom SLIM skin or skinpack for Minecraft: Education Edition

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Minecraft: Education Edition – How to add custom skins on an iPad

Sep 7, 2021

On your iPad – here’s how you can add a custom skin to Minecraft Education Edition.

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Void World for Minecraft: Education Edition

Aug 19, 2021

A Void World for you to download and use in Minecraft Education Edition.

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Free Download Minecraft Education Edition Skins

May 12, 2021

Download a mcpack skinpack containing over 650 skins to use in Minecraft Education Edition.

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« Older Entries

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Gracias Diego!...te vamos a extrañar...Maximo Rivero 4° grado

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Gracias Diego!...te vamos a extrañar...Maximo Rivero 4° grado

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freddy krueger - Maximo Rivero 4° - lo hice con pixilart

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freddy krueger - Maximo Rivero 4° - lo hice con pixilart

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te gusta Roger? no se como se baja en mi compu me enseñas?

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Jugando un poco

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Zoom Dibujo con Jamboard, dibujo con mi hermana Kalena.

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Zoom Dibujo con Jamboard, dibujo a mi amiga Loli

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mi dibugo de pixeles

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https://beinternetawesome.withgoogle.com/es-419_all/interland/rio-de-realidad

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https://beinternetawesome.withgoogle.com/es-419_all/interland/montana-sensata

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https://beinternetawesome.withgoogle.com/es-419_all/interland/destino/torre-del-tesoro

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https://beinternetawesome.withgoogle.com/es-419_all/interland/reino-amable

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Juego Belgrano

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Juego Belgrano

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Hice la parte 3 del ejercicio de scratch. No se como descargarlo. Grabamos un video!

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Las Rutinas de ToTo

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LA PUMA

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LA LLAMA

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LA MULITA

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EL ZORRO

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A Jugar con Números 3

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A Jugar con Números 2

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A Jugar con Números

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Franco 2°

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Franco 2°

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Franco 2°

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Mano robot
Franco2°

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Scratch

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Carrera

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https://www.piskelapp.com/p/agxzfnBpc2tlbC1hcHByEwsSBlBpc2tlbBiAgICAyJ2kCQw/edit

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https://www.pixilart.com/draw?ref=home-page

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Actividad para 3°, 4° Y 5° Grado (TERCERA Parte)

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Actividad para 3°, 4° Y 5° Grado (TERCERA Parte)

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Scratch juegos educativos | Carrera de animales |  Tercera Parte

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Actividad para 3°, 4° Y 5° Grado (SEGUNDA Parte)

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Actividad para 3°, 4° Y 5° Grado (SEGUNDA Parte)

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Scratch juegos educativos | Carrera de animales |  Segunda parte

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https://www.educ.ar/recursos/152868/belgrano-bit:-un-videojuego-sobre-manuel-belgrano#gsc.tab=0?from=152794

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Hola Roger!!!

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Hola profe! Soy Elena de 3ero. Te dejo la tarea del scratch

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Elu 100% mio XD

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Elu 100% mio UwU

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https://www.youtube.com/channel/UCkByxHCIekbJyTn6auuBPSg?view_as=subscriber

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https://scratch.mit.edu/projects/391229022/

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Actividad para 3°, 4° Y 5° Grado (PRIMERA parte)

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Actividad para 3°, 4° Y 5° Grado (PRIMERA parte)

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Mirar y realizar la actividad del video. Mandarme los archivos o videos de sus producciones.

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Carrea de animales | Scratch - Primera Parte

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Fast drawing for everyone. AutoDraw pairs machine learning with drawings from talented artists to help you draw stuff fast.

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¿Puede una red neuronal reconocer tus dibujos? Comprueba si puede reconocerlos y juega para enseñarle a hacerlo.

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Internet segura y responsable (5º grado)

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Ciberbullying: Reflexionar para ser responsables Escuela 10 DE 18

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Internet segura y responsable (4º grado)

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Proteger tus datos personales: Navegar en internet en genial, pero hay algunas cosas que hay que tener en cuenta para estar más seguros. Escuela 10 DE 18

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INTERNET SEGURA Y RESPONSABLE (1º Y 2º GRADO)

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Internet segura y responsable (3º grado)

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Proteger tus datos personales: Navegar en internet en genial, pero hay algunas cosas que hay que tener en cuenta para estar más seguros. Escuela 10 DE 18

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Avatar Maximo Rivero 4° grado, solo pudimos subir la foto. 

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Avatar Maximo Rivero 4° grado, solo pudimos subir la foto. 

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Tinkercad | From mind to design in minutes

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Tinkercad is a free, easy-to-use app for 3D design, electronics, and coding.

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Learn computer science. Change the world.

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Every student in every school deserves the opportunity to study computer science.

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→ Entre 100 MB y 200 MB de espacio en disco → Entre 100 MB y 200 MB de memoria RAM
Windows

Podés instalarla en cualquier versión igual o superior a Windows 7 SP1 (32 ó 64 bits).

Si tenés Windows XP te recomendamos la versión online. También podés descargar una versión antigua como: 1.0.0 ó 1.1.2

¿Cómo la instalo?

Descargá y ejecutá el instalador.

En particular en Windows 8 y posteriores, hay que decirle específicamente a Windows que se puede confiar en el instalador, seleccionando "Más Información" y "Ejecutar de todas formas" en el diálogo que aparece, de esta forma:

Podés instalarla en cualquier versión igual o superior a 10.10 (Yosemite).
¿Cómo la instalo?

Descargá y ejecutá el instalador.

Arrastrá la aplicación pilasbloques.app a la carpeta de "Aplicaciones".

Presioná Command-Espacio y en el diálogo de búsqueda escribí "pilasbloques.app"

La primera vez se presenta un error como el de la imagen . Presioná "Cancelar" y abrí las "Preferencias del Sistema".

En las opciones de "Seguridad y Privacidad" elegí "Abrir de todos modos"

Presioná el botón izquierdo del mouse sobre la imagen de la aplicación y elegí "Mantener en el Dock", así Pilas Bloques te queda en la barra de tareas.

Podés instalarla en las versiones: Ubuntu 12.04 y posteriores y Debian 8 y posteriores.

En Huayra ya viene instalada por defecto. ¡No hace falta instalarla!

¿Cómo la instalo?
Podés ejecutarla de dos formas:

Portable: no requiere permisos de administrador, ni de instalación (nuestra opción recomendada)

Desinstalando versiones viejas e instalando con permisos de administrador el nuevo paquete.deb: es muy importante desinstalar la versión anterior antes de instalar la nueva, de lo contrario existirían dos Pilas Bloques en tu sistema.

Nota: En la versiones anteriores a 1.3 era necesario tener el paquete "electron" previamente instalado. Ahora ya no es necesario. Ese paquete puede obtenerse en nuestro repositorio de Github, con el nombre "electron_version_arquitectura.deb".

Mac OS

Descargá el ".zip" correspondiente a la arquitectura de tu Linux (x64: 64 bits, ia32: 32 bits).

Extraé el contenido del archivo comprimido.

Ejecutá el archivo "pilasbloques".

Linux

Asegurarse de tener la librería libgconf instalada, o proceder escribiendo por consola:

Portable

Podría suceder que no abra el archivo al hacer doble click. En ese caso:

Asegurarse de tener el sistema operativo actualizado, o proceder escribiendo por consola:

sudo apt-get install libgconf-2-4

o desde el gestor de paquetes de Linux buscar e instalar el paquete "libgconf-2-4".

sudo apt-get upgrade

Pararse en la carpeta de pilas bloques previamente extraída mediante consola con el comando cd, por ejemplo:

cd /home/alumno/descargas/pilasbloques

      sudo chown root chrome-sandbox
      sudo chmod 4755 chrome-sandbox

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Pilas Bloques: Enseñá y aprendé a programar

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Pilas Bloques es una aplicación para enseñar y aprender a programar por medio de bloques con diferentes niveles de dificultad.

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Rompecabezas Blocky

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Puzzle is a quick introduction to Blockly’s shapes and how the pieces snap together.

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Today, during Computer Science Education Week, we celebrate 50 years since kids programming languages were first introduced to the world with a very special creation (and furry friend): our first ever kids focused coding Google Doodle! Today's Doodle was developed through the close teamwork of not one or two but THREE teams: the Google Doodle team, Google Blockly team, and researchers from MIT Scratch!

To learn more about the history and importance of kids coding languages, we invited Champika Fernando, one of the project's most passionate collaborators at MIT, to share her thoughts:
My first experience with coding was in a free after-school program back in the eighties when I was nine years old. We programmed a little green turtle to move around and draw lines on a black screen. That programming language was called Logo. In the 1960's, long before personal computers, Seymour Papert and researchers at MIT developed Logo - the first coding language designed for kids. With Logo, children could program the movements of a turtle, giving them the opportunity to explore ideas in math and science. Papert and his colleagues envisioned that computers could eventually be used by all children as a powerful tool for learning. They saw coding as a way for kids to develop confidence and fluency with a piece of powerful, modern, and one-day ubiquitous technology. With today's Doodle -- the first coding Doodle ever -- we celebrate fifty years of coding languages for kids by "Coding for Carrots." In the interactive Doodle, you program and help a furry friend across 6 levels in a quest to gather its favorite food by snapping together coding blocks based on the Scratch programming language for kids. Like Logo, Scratch was developed at MIT and builds on Papert's early ideas about kids and computers. It's designed to be less intimidating than typical programming languages, but just as powerful and expressive. Kids programming on computers must have sounded futuristic and impractical in the 1960's when Logo was first created. In fact, even in the 1980's when I wrote my first lines of code, my working-class parents questioned how coding would ever benefit their nine-year-old daughter. Today, computers are used in almost every aspect of our lives. We have them in our homes, at work, and in our pockets. My early experiences with computers gave me confidence that I could create with new technologies, not just interact with them. Those early experiences not only influenced my career path, but provided me with new ways to express my ideas and influence the world around me. After working as an engineer at Google for some time, I now work on the Scratch Team at MIT, where we're focused on developing new ways for kids to express themselves creatively through coding. With Scratch, kids can create their own interactive stories, games, and animations, using coding blocks just like the ones in today's Doodle. They can also share their projects in an online community with millions of other kids around the world. We believe all kids should have the opportunity to develop their confidence with the technology that surrounds us. This week, millions of people around the world can and will have their first experience with coding. It makes me happy to think of all of the nine-year-olds who will get their first coding experience playing with today's Doodle. My hope is that people will find this first experience appealing and engaging, and they'll be encouraged to go further. In some ways, it's very different from my first coding experience many years ago, but I hope it will be just as inspiring and influential for them. Champika Fernando, Director of Communications, Scratch Team If you know kids having fun with today's Doodle, encourage them to also try the new CS First activity built on Scratch where they can create your own Google logo! Go here to check out some of the incredible range of things kids are creating with code.

Coding for Carrots Team

Doodle Lead Engineering: Brian Murray, David Lu

Doodle Engineering Support: Jordan Thompson

Doodle Engineering Manager: Ben McMahan

Google Blockly Engineering: Erik Pasternak, Katelyn Mann, Rachel Fenichel

Creative lead: Gerben Steenks

Artists/Animators: Alyssa Winans, Pedro Vergani

Doodle Team Leads: Jessica Yu, Brian Kaas

Program Manager: Greg Capuano

Marketing & Partnerships Lead: Perla Campos

User Testing Lead: Beth Foss

Localization Leads: Chiara Vanone, Tai Sevelo

CS First Product Manager: Chris Busselle

CS First Program Managers: Matthew Dawson, Brendan Chan

MIT Scratch: Champika Fernando, Mitch Resnick, Carl Bowman, Tim Mickel, Andrew Sliwinski

Music/Sound Design: Silas Hite

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Celebración del 50 aniversario de Kids Coding

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Today, during Computer Science Education Week, we celebrate 50 years since kids programming languages were first introduced to the world with a very special creation (and furry friend): our first ever kids focused coding Google Doodle! Today's Doodle was developed through the close teamwork of not one or two but THREE teams: the Google Doodle team, Google Blockly team, and researchers from MIT Scratch!