# data[].attributes.body
Name:
Gender: male
Race: Elf
Background: fake "Noble"
Faction:
Kontakte:

Spread: 15, 14, 13, 12, 10, 8
Str: 12
Dex: 15
Con: 8
Int: 14
Wis: 10
Cha: 13
Class: Rogue
Archetype: Thief?
Proficencies:
Feat: Skulker

# data[].attributes.body
Name:
Gender: Male
Race: Hill Dwarf
Background:
Faction:
Kontakte:

Spread: 15, 14, 13, 12, 10, 8
Str: 15
Dex: 10
Con: 13
Int: 8
Wis: 14
Cha: 12
Class: Cleric
Archetype: Grave
Proficencies:
Feat:  Brawny

# data[].attributes.body
Lebt unten in den Mudflats und versucht dort den elementen näher zu kommen

Name:
Gender: Male
Race: Firbolg

Background: Hermit
Faction: -
Kontakte: -

Spread: 15, 14, 13, 12, 10, 8
Str: 13
Dex: 8
Con: 15
Int: 12
Wis: 14
Cha: 10
Class: Druid
Archetype: (what ever...)
Proficencies: Natur, Survival,
Feat: Elemental Adept (Lightning)

# data[].attributes.body
Name:
Gender: Female
Race: Human
Background: Noble
Faction:
Kontakte:

Spread: 15, 14, 13, 12, 10, 8
Str: 10
Dex: 15
Con: 14
Int: 12
Wis: 8
Cha: 13
Class: Monk
Archetype: Drunken Master
Proficencies:
Feat: Defensive Duelist (usable with unarmed weapons)

# data[].attributes.body
Name:
Gender: Male
Race: Forest Gnome
Background: Faction Agent
Faction: Harper
Kontakte:

Spread: 15, 14, 13, 12, 10, 8
Str: 12
Dex: 13
Con:10
Int: 15
Wis: 8
Cha: 14
Class: Bard
Archetype: Mastermind?
Proficencies: Pers. Deception
Feat: Linguist

# data[].attributes.body
Name:
Gender: Female
Race: Human
Background: Urban Bounty Hunter
Faction: -
Kontakte:

Spread: 15, 14, 13, 12, 10, 8
Str: 10
Dex: 15
Con: 13
Int: 12
Wis: 14
Cha: 8
Class: Blood Hunter
Archetype: Order of the Ghostslayer
Proficencies:
Feat: Mobile

# data[].attributes.body
https://www.reddit.com/r/rpg/comments/5tt9tj/i_created_silver_standard_for_5_edition/?st=jltip7l2&sh=bbeb660c

# data[].attributes.body
Drunken Master Monk proficiency with improvised weapons

# data[].attributes.body
Every short or long rest requires eating a ration(some kind of food), instead of the current rule of one ration a day. Much easier to remember and provokes a bit more planning from the players without being burdensome.

# data[].attributes.headline
Spielercharaktere die zur Auswahl stehen.

# data[].attributes.subject
Spielercharaktere die zur Auswahl stehen.

# data[].attributes.body
- Noble
- Fake Noble
- Urban Bounty Hunter
- Faction Agent (Harpers) (Bard)
- Followerin von Sehanine Moonbow (Hexe, Drow)
- (Sorcerer)
- Shamane/ Ele Schamane (Druid?)
- Duelierende Halb Magier, Battle Wizard
- Cleric (Grave, Dwarf)

# data[].attributes.body
... are free to attempt, but may require your action or bonus action at the DM's discretion, should you succeed.

but since he failed, he used his Interaction for that turn.

# data[].attributes.body
Archetype: Bladesinger

# data[].attributes.headline
Followerin von der Raven Queen (Hexe, Elfe)

# data[].attributes.subject
Followerin von der Raven Queen (Hexe, Elfe)

# data[].attributes.body
Name:
Gender: Female
Race: Drow (lowborn)
Background: Mitarbeiter des Monats bei der Scrapyard Botany
Faction: - (aber aussicht den Botanisten oder so zu joinen)
Kontakte: Scrap - BOTANIST

Spread: 15, 14, 13, 12, 10, 8
Str: 8
Dex: 10
Con: 14
Int: 13
Wis: 12
Cha: 15
Class: Warlock
Archetype: The Raven Queen
Proficencies : Nature, Arcana, Herbalism Kit
Feat: Drow High Magic

# data[].attributes.body
Name:
Gender:
Race:
Background:
Faction:
Kontakte:

Spread: 15, 14, 13, 12, 10, 8
Str:
Dex:
Con:
Int:
Wis:
Cha:
Class:
Archetype:
Proficencies:
Feat:

# data[].attributes.body
Proficiency bonus/+double proficiency bonus to damage

# data[].attributes.body
Feats kann man nicht nehmen sondern nur erlangen.
Eine Waffe könnte einem "Great Weapon Master" geben