# data[].attributes.body
if the first number of the dimentions   is even it goes into pocket B

# data[].attributes.headline
if the dim. have an odd number but is not a square the line goes through every box

# data[].attributes.subject
if the dim. have an odd number but is not a square the line goes through every box

# data[].attributes.body
If one dimension is half of the dimension -->3hits/D

# data[].attributes.body
odd by even =D😂

# data[].attributes.body
If the table is 1 by any number, the ball will go through every square.

# data[].attributes.body
odd by even=D

# data[].attributes.body
If dimensions are the same (square)--> C

# data[].attributes.body
If the board is a square it will always go into C

# data[].attributes.headline
If one dim is half of other dim goes into corner C

# data[].attributes.subject
If one dim is half of other dim goes into corner C

# data[].attributes.body
if you add the dim and add the hits and its even it goes in c

# data[].attributes.headline
If both  numbers in the dimension are odd it goes to c

# data[].attributes.subject
If both  numbers in the dimension are odd it goes to c

# data[].attributes.body
🔥if dim are same it goes to the c pocket🔥

# data[].attributes.body
If a # is half of the other # like 2x4 or 6x3, it will always have 3 hits and if it's length is horizontal it will go to B. If it's length is vertical, it will go to D.🔥

# data[].attributes.body
if the table is one unite wide but very tall it will always go to either D or C

# data[].attributes.body
If its odd by even it goes in d

# data[].attributes.headline
if its even by even it always goes to C 

# data[].attributes.subject
if its even by even it always goes to C 

# data[].attributes.headline
if first number is half of the second it goes into D

# data[].attributes.subject
if first number is half of the second it goes into D

# data[].attributes.body
Riley Grunow

# data[].attributes.body
if it is even by odd it goes in B

# data[].attributes.headline
if you add the dim and add the hits and its even it goes in c

# data[].attributes.subject
if you add the dim and add the hits and its even it goes in c

# data[].attributes.body
What patterns did you notice when playing pool?

# data[].attributes.body
if its even dimensions
there will be a strait line up from a to c