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Issue: Make sure the French curriculum of Grade 5 is compatible with that of Duolingo

The teacher can create a virtual classroom in the app and register all the students in the app, letting her track the progress of their students and monitor their test results.

Among the language skills (that are available in the app) the teacher could specifically pick the skills that are relevant with the class; that way she could assign homework after each class so that the kids aren't lost or bored inbetween the multiple skills out there and they are guided by the teacher.

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1. One way would be to use the app in the classroom-- making it more interactive, and encourage peer-to-peer learning.
2. Create a more "friendly competition" environment by awarding prizes or small rewards during in-class activities.
3. Attempt to make it a more regular activity / perhaps even consider using it as extra credit or bonus material to be graded.

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- disable the negative feedback badges.
- Avoid standardized goals and focus on personal goals.
- Mrs. Smith should explore the app more in-depth to see that class dojo is much more than a positive/negative reward system

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Mrs. Smith was experiencing several behavioural issues in her grade 3 classroom. Student’s were unfocused, and excessively loud. They would often leave their assigned seats, and fail to complete any tasks. Shopping around for a solution, she decided to gamify her classroom. She was enticed by ClassDojo’s promise of “positivity,” collaboration, and student ownership, as well as the prospect of having immediate support from her students’ homes.

Mrs. Smith, however, noticed that the app was having little impact on the classroom’s behaviour. The students that traditionally behaved enjoyed the application. They were receiving constant positive feedback in the form of points that were instantly shared with their parents. The students with social maladjustments, however, were constantly losing points. These students and their parents were demoralized by ClassDojo. The constant negative notifications only served to reinforce the students’ failure.

How should Mrs. Smith use the app? What suggestions would you give her to counteract the constant negative feedback loop?

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Mrs. Smith could not understand why her students hated math. She would provide stencil after stencil of math sheets for them to review. With each and every page, the groans in the class would get louder. She decided that the only way to alleviate the boredom and frustration was to gamify.

Excited by PlayBrighter’s easy interface, Mrs. Smith began creating an exciting scenario where students would save the world from an alien invasion of Donald Trumps by using algebra. She was thrilled how excited students were to earn on-site currency to customize their avatars.

After about a week, however, the students began to groan. “Not another PlayBrighter! Didn’t we already do this mission?” Mrs. Smith did not know how to react. She was hearing the same complaints whenever the students would hear the crinkle of a worksheet.

Where is Mrs. Smith going wrong? How could she more productively use the app?

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Mr. Smith has been using Socrative as homework so he can see if students are reading the course material and following along in class. For a while, the students who regularly do homework complete the small formative assignments, but other students soon realized that it isn’t worth grades and they don’t have to complete it as regularly. Thinking that the best way to make the students complete the assignments is to make it count for grades, how could Mr. Smith use Socratve more reasonably to see whether or not his students understand the material?

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M. Smith was struggling with how to get her grade 5 students engaged in her French class. She thought it would be a good idea to try out Duo Lingo for the first time and have all of her students signed up with the app. She would have students complete their work and then they could use Duo Lingo after. However after a week some students were complaining of becoming “bored” with Duo Lingo and other students were becoming frustrated because they couldn’t use it. How could Mme. Smith use Duo lingo as part of the lesson rather than a supplementary activity?

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Duolingo is the world's most popular way to learn a language. It's 100% free, fun and science-based. Practice online on duolingo.com or on the apps!