# data[].attributes.body
Using common household items like boxes, paper cups, and colored markers, students can create their own 'function machine'. They'll write simple equations on paper and feed them through the machine, demonstrating the input and output process. Students can share photos or videos of their creation and how it works.

# data[].attributes.body
Students can draw comic strips that tell a story of characters solving problems using two and three step function machines. They must integrate the steps into the plot, showing understanding of each process.

# data[].attributes.body
Assign students to help in kitchen tasks that involve measuring and converting measurements, analogous to function machines (e.g., converting cups to tablespoons). They write down the steps and equations used in the process.

# data[].attributes.body
Challenge students to create artwork that represents different function machines. For instance, they could draw or craft images where the parts showcase input, function, and output. Explain their art and the algebra behind it.

# data[].attributes.body
Students create short videos where they act out story problems involving function machines. They then explain the steps taken to solve the problem within the video.

# data[].attributes.body
Create a scavenger hunt list of everyday items or scenarios that can be seen as function machines (e.g., a coffee maker). Students must identify the function and create a problem statement for each.

# data[].attributes.body
Students design board games that require players to solve two and three step function machine problems to advance. They can use recycled materials to build the game board and pieces.

# data[].attributes.body
Students keep a diary for a week where they log daily activities that involve any process similar to a function machine, describing the input, process, and output. They reflect on how algebra is present in their everyday life.

# data[].attributes.body
Students create math puzzles involving function machines and exchange them with classmates through mail. Each student solves the puzzles received and sends back their solutions.