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An inspiring story about finding your true elementEver since he first hatched, Gilbert has wanted to fly. But with his big, clumsy feet and small, fluffy wings, learning to fly is a bigger challenge than Gilbert anticipated. His fellow penguins tell him to give up, but Gilbert is…

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Thanks for the tremendous support of my work which includes books I have written and illustrated, (The Dot, Ish, Happy Dreamer, The Word Collector) as well as collaborations, (Someday with Alisan McGhee, the Judy Moody series with Megan McDonald, Going Places with my twin brother, Paul, and the I AM series with Susan Verde)

My children's media company, FableVision, located in Boston, is dedicated to crafting "stories that matter, stories that move." I also make creativity tools for the classroom - FableVision LeanMy twin brother, Paul, and I founded an independent bookshop in Dedham Square, MA called The Blue Bunny. www.bluebunnybooks.com

Much of my work is designed to inspire all of us to navigate our true potential - to be brave, original, inspirational, inspired, and active.

My hope is that my work will also inspire YOU to make YOUR mark - and see where it takes you.

Let's stay connected - follow me on twitter - @peterhreynolds : )

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I'm here. And you're there. And that's okay. But... maybe there will be a gentle wind that pulls us together. And then I'll be here and you'll be here, too. Pure, powerful and deceptively simple, bestselling author and illustrator Peter H. Reynolds reminds us that children-and the friendships they ...

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Read 18 reviews from the world's largest community for readers. When Henry's imagination gets mixed up with the truth during show and tell, his teacher sug...

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Thanks for the tremendous support of my work which includes books I have written and illustrated, (The Dot, Ish, Happy Dreamer, The Word Collector) as well as collaborations, (Someday with Alisan McGhee, the Judy Moody series with Megan McDonald, Going Places with my twin brother, Paul, and the I AM series with Susan Verde)

My children's media company, FableVision, located in Boston, is dedicated to crafting "stories that matter, stories that move." I also make creativity tools for the classroom - FableVision LeanMy twin brother, Paul, and I founded an independent bookshop in Dedham Square, MA called The Blue Bunny. www.bluebunnybooks.com

Much of my work is designed to inspire all of us to navigate our true potential - to be brave, original, inspirational, inspired, and active.

My hope is that my work will also inspire YOU to make YOUR mark - and see where it takes you.

Let's stay connected - follow me on twitter - @peterhreynolds : )

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Amazon.com: The Dot: 9780763619619: Peter H Reynolds: Books

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A young boy wants to write a story, just like his big sister. But there's a problem, he tells her. Though he knows his letters, he doesn't know many words. "Every story starts with a single word and every word starts with a single letter," his sister explains patiently. "Why don't you start there, with a letter?" So the boy tries. He writes a letter. An easy letter. The letter I. And from that one skinny letter, the story grows, and the little boy discovers that all of us, including him, have what we need to write our own perfect story. This picture book from award-winning author Andrew Larsen playfully and imaginatively explores a young child's process of learning to express himself. It promotes the idea that stories are available for everyone to tell, whatever way we can, and will inspire pre-readers to try writing stories of their own. The lively, fun illustrations by Mike Lowery incorporate story panels with dialogue bubbles, adding visual texture. Also helpful, the boy's story is shown both as he actually writes it --- with just a few letters, some punctuation marks and typographical symbols --- and as he imagines it. Celebrating self-expression, self-discovery and imagination, this book would enhance an early language arts lesson on writing, particularly on the parts of a story. It beautifully highlights the exciting worlds that are opened up when children begin to read and write. In a sweet touch, the boy and his sister model a close and supportive sibling relationship.

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A young boy wants to write a story, just like his big sister. But there's a problem, he tells her. Though he knows his letters, he doesn't know many words. "Every story starts with a single word and every word starts with a single letter," his sister explains patiently.

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A creative spirit learns that thinking "ish-ly" is far more wonderful than "getting it right" in this gentle fable from the creator of the award-winning picture book The Dot .

Ramon loved to draw. Anytime. Anything. Anywhere.

Drawing is what Ramon does. It's what makes him happy. But in one split second, all that changes. A single reckless remark by Ramon's older brother, Leon, turns Ramon's carefree sketches into joyless struggles. Luckily for Ramon, though, his little sister, Marisol, sees the world differently. She opens his eyes to something a lot more valuable than getting things just "right." Combining the spareness of fable with the potency of parable, Peter Reynolds shines a bright beam of light on the need to kindle and tend our creative flames with care.

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Ish (Creatrilogy) [Reynolds, Peter H., Reynolds, Peter H.] on Amazon.com. *FREE* shipping on qualifying offers. Ish (Creatrilogy)

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Kwame Alexander is a poet, educator, publisher, and New York Times Bestselling author of 35 books, including BECOMING MUHAMMAD ALI (co-authored with James Patterson), SOLO, REBOUND, which was shortlisted for prestigious UK Carnegie Medal, The Caldecott Medal and Newbery Honor-winning picture book, THE UNDEFEATED, illustrated by Kadir Nelson, and, his NEWBERY medal-winning middle grade novel, THE CROSSOVER. A regular contributor to NPR's Morning Edition, Kwame is the recipient of numerous awards, including The Lee Bennett Hopkins Poetry Award, The Coretta Scott King Author Honor, Three NAACP Image Award Nominations, and the 2017 Inaugural Pat Conroy Legacy Award. In 2018, he opened the Barbara E. Alexander Memorial Library and Health Clinic in Ghana, as a part of LEAP for Ghana, an international literacy program he co-founded. Kwame is the Founding Editor of VERSIFY, an imprint of Houghton Mifflin Harcourt that aims to Change the World One Word at a Time.

Kwame's most recent book is LIGHT FOR THE WORLD TO SEE: A THOUSAND WORDS ON RACE AND HOPE. Find out more info on Kwame and where he'll be at www.KwameAlexander.com.

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Amazon.com: How to Write a Poem: 9780063060906: Alexander, Kwame, Nikaido, Deanna, Sweet, Melissa: Books

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About This Game

Write Nice Letters to People and Get Stickers

Has something got you down? Stressed you out? Scared you? That's pretty normal. It might help you to talk about it.
In Kind Words, players anonymously write out their concerns and sorrows by making short requests for letters.

Receive Comforting Letters

Everyone can respond to requests with letters of comfort, sympathy or gentle advice.

Kind Words is a positive context; a warm, cozy mood. A place to feel centered and focused on the opportunity presented:
Use your words to lift others and be lifted in return.

Oh, and There's Stickers!

You start the game with a couple random stickers in their inventory.
Stickers can be placed on letters written to others or sent as an appreciative response to a letter that has been received.
Once you get a new sticker, you can make copies of that sticker to send out to other players.
Each sticker also comes with a 3D toy that you can put on display in your room.

Swap letters to build up your collection of stickers and room decorations!

Kind Words 2?

We're working on a sequel right now, but this original version of Kind Words will still be supported. In fact, the two games will share save files and players of both games can write to each other. Play Kind Words today and wishlist Kind Words 2 for an expanded experience soon!

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Kind Words (lo fi chill beats to write to) on Steam

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A game about writing nice letters to real people. Write and receive encouraging letters in a cozy room. Trade stickers and listen to chill music. We're all in this together. Sometimes all you need are a few kind words.

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What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive.

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Reviews

"Journey stands as a prime example of the truly remarkable things that can be done via this medium."
10/10 - Giant Bomb

"The mechanics are simple, but they establish a direct connection to the heart."
10/10 - Gamespot

"Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time."
10/10 - The Guardian

About This Game

Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets. Play alone or in the company of a fellow traveler and explore its vast world together. Featuring stunning visuals and a Grammy-nominated musical score, Journey delivers a breathtaking experience like no other.

© 2012-2020 Sony Interactive Entertainment LLC. Journey is a trademark of Sony Interactive Entertainment LLC. Developed by thatgamecompany.
Conversion development by Inline Assembly Ltd. Published by Annapurna Interactive.

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Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.

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About This Game

From the creators of massively-branching interactive adventure 80 Days.
Winner - IGF Excellence in Narrative award 2019
Nomination -BAFTA for Best British Game 2020
Story

Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.

Gameplay

Explore ancient sites, discover lost ruins

Find artefacts and translate their strange hieroglyphics

Sail an open-world of fast flowing space-rivers

Piece together the history of the world and an entire ancient language

Diverse cast of characters that remember everything you say

Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.

Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?

Translate Ancient Hieroglyphs

An entire ancient hieroglyphic language awaits to be deciphered. A puzzle mechanic with a twist: solutions are narratively significant and further the story - but the wrong translation might send you down the wrong track!

Critically Acclaimed

"One of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula" - USGamer

"Heaven's Vault is both ambitious and beautiful. It conjures a world rich with life... I don't hesitate to recommend Heaven's Vault." - Game Informer

"Heaven's Vault is one of the most enthralling narrative-driven adventure games I've played" - Wired

Industry leading narrative engine

Powered by the ink engine, the narrative technology behind 80 Days, Sorcery!, NeoCab, Sable, Where the Water Tastes Like Wine and many more, Heaven's Vault is a dynamically constructed adventure game that responds to every move you make.

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From the creators of massively-branching interactive adventure 80 Days. Winner - IGF Excellence in Narrative award 2019 Nomination -BAFTA for Best British Game 2020 Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past.

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Fine artist Sam Winston, cocreator of the New York Times best-selling A Child of Books , celebrates the power of stories and written languages-and the imperative to preserve them.

Once there were many stories in the world. There were stories with sunsets and wonderful tales filled with fairies and dinosaurs. But one day, a story decided that it was the best, the most important story ever. It called itself the One and started to consume every other story it came across. The One ate stories made of seas and others full of dogs. Soon it seemed that the One was all there was . . . or was it? Inspired by the Endangered Alphabets project, aimed at preserving cultures by sharing their unique scripts, author-illustrator Sam Winston uses writing systems such as cuneiform and Tibetan, Egyptian hieroglyphs and ogham to illustrate this book in his signature typography-based style, using symbols and letters that have relayed the world's stories over the centuries.

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One and Everything [Winston, Sam, Winston, Sam] on Amazon.com. *FREE* shipping on qualifying offers. One and Everything

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A Walk in the Words [Talbott, Hudson, Talbott, Hudson] on Amazon.com. *FREE* shipping on qualifying offers. A Walk in the Words

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Don't miss one of America's top 100 most-loved novels, selected by PBS's The Great American Read.

This beloved book by E. B. White, author of Stuart Little and The Trumpet of the Swan , is a classic of children's literature that is "just about perfect." This paperback edition includes a foreword by two-time Newbery-winning author Kate DiCamillo.

Some Pig. Humble. Radiant. These are the words in Charlotte's Web, high up in Zuckerman's barn. Charlotte's spiderweb tells of her feelings for a little pig named Wilbur, who simply wants a friend. They also express the love of a girl named Fern, who saved Wilbur's life when he was born the runt of his litter.

E. B. White's Newbery Honor Book is a tender novel of friendship, love, life, and death that will continue to be enjoyed by generations to come. It contains illustrations by Garth Williams, the acclaimed illustrator of E. B. White's Stuart Little and Laura Ingalls Wilder's Little House series, among many other books.

Whether enjoyed in the classroom or for homeschooling or independent reading, Charlotte's Web is a proven favorite.

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Charlotte's Web: A Newbery Honor Award Winner (Trophy Newbery)

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Charlotte's Web: A Newbery Honor Award Winner (Trophy Newbery) [E. B. White, Garth Williams] on Amazon.com. *FREE* shipping on qualifying offers. Charlotte's Web: A Newbery Honor Award Winner (Trophy Newbery)

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For David Bowie fans young and old comes a very special picture book celebrating dancing and being joyful while paying homage to an iconic musical figure.

"Let's dance. Put on your red shoes and dance the blues..." Embrace the spirit and mood of iconic musician David Bowie in this must-have book for any Bowie fan, especially those wanting to introduce a new generation to a favorite musical artist. Lightly adapting the lyrics to "Let's Dance" for a younger audience, kids and parents will soon be tapping their shoes to this lively book with bright, fun, whimsical artwork.

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*Born with cerebral palsy, Melody, 10, has never spoken a word. She is a brilliant fifth grader trapped in an uncontrollable body. Her world is enhanced by insight and intellect, but gypped by physical limitations and misunderstandings. She will never sing or dance, talk on the phone, or whisper secrets to her friends. She's not complaining, though; she's planning and fighting the odds. In her court are family, good neighbors, and an attentive student teacher. Pitted against her is the "normal" world: schools with limited resources, cliquish girls, superficial assumptions, and her own disability. Melody's life is tragically complicated. She is mainly placed in the special-ed classroom where education means being babysat in a room with replayed cartoons and nursery tunes. Her supportive family sets her up with a computer. She learns the strength of thumbs as she taps on a special keyboard that finally lets her "talk." When she is transitioned into the regular classroom, Melody's undeniable contribution enables her class to make it to the national quiz team finals. Then something happens that causes her to miss the finals, and she is devastated by her classmates' actions. Kids will benefit from being introduced to Melody and her gutsy, candid, and compelling story. It speaks volumes and reveals the quiet strength and fortitude it takes to overcome disabilities and the misconceptions that go with them." -School Library Journal "STARRED REVIEW

*Fifth-grader Melody has cerebral palsy, a condition that affects her body but not her mind. Although she is unable to walk, talk, or feed or care for herself, she can read, think, and feel. A brilliant person is trapped inside her body, determined to make her mark in the world in spite of her physical limitations. Draper knows of what she writes; her daughter, Wendy, has cerebral palsy, too. And although Melody is not Wendy, the authenticity of the story is obvious. Told in Melody's voice, this highly readable, compelling novel quickly establishes her determination and intelligence and the almost insurmountable challenges she faces. It also reveals her parents' and caretakers' courage in insisting that Melody be treated as the smart, perceptive child she is, and their perceptiveness in understanding how to help her, encourage her, and discourage self-pity from others. Thoughtless teachers, cruel classmates, Melody's unattractive clothes ("Mom seemed to be choosing them by how easy they'd be to get on me"), and bathroom issues threaten her spirit, yet the brave Melody shines through. Uplifting and upsetting, this is a book that defies age categorization, an easy enough read for upper-elementary students yet also a story that will enlighten and resonate with teens and adults. Similar to yet the antithesis of Terry Trueman's Stuck in Neutral (2000), this moving novel will make activists of us all. -"Booklist "STARRED REVIEW

Eleven-year-old Melody Brooks has a photographic memory, synesthesia, and cerebral palsy. She can't speak or feed herself, and her motor skills are limited to whatever her thumbs can manage. The neighbor woman who takes care of Melody while her parents work is determined that Melody will learn as much as possible, and she works tirelessly to expand the girl's vocabulary. Eventually, with the help of a communication device, Melody manages to show her teachers and classmates just how much she knows. The premise of Melody's cognitive skills being trapped in a minimally functioning body recalls Trueman's "Stuck in Neutral "(BCCB 6/00), and the theme retains its fascination; Draper's smooth style enhances the story, and there's a romantic element to the notion that Melody isn't simply capable but actually gifted. The drama is overplayed, though, with Melody's abilities implausibly superlative. Melody's school experiences are somewhat anachronistic, and her classmates are little more than a collection of cliches, from the special needs kids who are unfailingly kind and noble to the normal kids who are outspokenly rude. Draper is a master of melodrama, though, and Melody's story certainly doesn't lack that; she may not be a particularly believable character, but she's an interesting one, and her plight will do its work of making students think twice about their classmates, acquaintances, and siblings with special needs. -- "BULLETIN, "March 1, 2010

Melody Brooks, in a wheelchair and unable to speak, narrates this story about finding her voice. The first half of the book catalogues Melody's struggles--from her frustration with learning the same preschool lessons year after year to her inability to express a craving for a Big Mac. Draper, whose daughter has cerebral palsy, writes with authority, and the rage behind Melody's narrative is perfectly illustrated in scenes demonstrating the startling ignorance of many professionals (a doctor diagnoses Melody as "profoundly retarded"), teachers, and classmates. The lack of tension in the plot is resolved halfway through when Melody, at age 10, receives a talking computer, allowing her to "speak." Only those with hearts of stone won't blubber when Melody tells her parents "I love you" for the first time. Melody's off-the-charts smarts are revealed when she tests onto her school's quiz bowl team, and the story shifts to something closer to The View from Saturday than Stuck in Neutral. A horrific event at the end nearly plunges the story into melodrama and steers the spotlight away from Melody's determination, which otherwise drives the story. Ages 10-up. (Mar.) -"Publishers Weekly"

"Like Stephen Hawking, who becomes her hero, Melody discovers that her inner strength and intelligence are more reliable than most of the humans around her. She becomes an activist for herself, even as Draper challenges those who read her story to become activists for those who are different." -The Columbus Dispatch

This powerful story by a two-time Coretta Scott King winner offers a wrenching insight into so many vital lives that the able-bodied overlook. If there's only one book teens and parents (and everyone else) can read this year, "Out of My Mind" should be it. --The Denver Post

Unflinching and realistic...Rich in details of both the essential normalcy and the difficulties of a young person with cerebral palsy. -Kirkus STARRED REVIEW

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Out of My Mind (The Out of My Mind Series)

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Out of My Mind (The Out of My Mind Series) [Draper, Sharon M.] on Amazon.com. *FREE* shipping on qualifying offers. Out of My Mind (The Out of My Mind Series)

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There's a new family in town: the Punctuations! When Exclamation Point, Question Mark, Period, and Comma join the letters at school, they form words like Wow! and Why? and Yes. But Comma isn't sure where he belongs. He just seems to get in the way. Is he really important?

Kids, parents, and teachers will enjoy this latest installment in the Language Is Fun series. With colorful illustration and clever wordplay, The Day Punctuation Came to Town is a wonderful introduction to punctuation and the important role it plays in language.

Product Details

ISBN-13:

9781641701457

Publisher:

Familius

Publication date:

08/01/2019

Series:

Language is Fun! Series , #2

Pages:

32

Sales rank:

277,640

Product dimensions:

8.20(w) x 10.10(h) x 0.60(d)

Lexile:

AD520L ( what's this?)

Age Range:

5 - 8 Years

About the Author

Kimberlee is an award-winning and best-selling children's author of multiple picture books. She lives on a small farm in Colorado with her husband, sons, and a gaggle of barnyard friends. You can visit her at www.kimberleegard.com.

Sandie is an illustrator living in Rancho Cucamonga, California. She graduated with a BA in Studio Art from Cal State University-Fullerton in 2010. Wearer of many hats, Sandie is a freelance illustrator, wife, and mom to two inspirational souls. When she is not drawing, you can find her playing Legos with her kids or sipping coffee with her husband.

Editorial Reviews

09/09/2019

Having moved to Alphabet City, the bright purple Punctuation family gears up for their first day of school. Exclamation Point leads the way enthusiastically, while lagging Question Mark considers queries: "Do you think everyone will be nice?" Comma, who "kept pausing," lingers behind them, and period brings "the line to a close." Their new classmates, in various hues with simple accessories, are perplexed by the Punctuation family, but after introductions, the new friends divert themselves by creating commands, questions, and short sentences. Comma, feeling unwanted by the letter strings, sneaks away, leaving the letters in speedy words ( boom, duck, and run) to crash. After realizing that it is essential to slowing text, Comma promises to "keep things in order." Though the explanations can feel repetitious, Gard and Sonke deliver a punctuation primer disguised by an upbeat story and plentiful wordplay. Ages 5-8. (Aug.)

Publishers Weekly

"Could serve as an introductory look at punctuation in settings where the detailed, humorous illustrations can be seen up close.Lighthearted, cursory look at the symbols needed to make sense of English writing."- Kirkus Reviews "Gard and Sonke deliver a punctuation primer disguised by an upbeat story and plentiful wordplay."-Publishers Weekly "This easily-relatable book makes learning not only fun, but memorable"- Midwest Book Review

From the Publisher

This easily-relatable book makes learning not only fun, but memorable.

Midwest Book Review

2019-06-16
The Punctuation family has arrived in Alphabet City.

Exclamation Point, Question Mark, Comma, and Period are ready to attend school. Everyone is excited except shy Comma with his large, round, red glasses. The other siblings know their special jobs when they meet their fellow students, the alphabet letters. "But Comma? Comma tried not to get stepped on and fit in wherever he could." The accompanying double-page illustration demonstrates each symbol's important role: "wow" ends with Exclamation Point, "who" ends with Question Mark, "stop" ends with Period-and Comma tries to break up "ohno" but has a hard time inserting himself. (No capital letters here, as these letters are children.) The variously colored alphabet letters and the purple punctuation symbols take on singular personalities with amusing human features: pipestem arms and legs, baseball caps, hairstyles, glasses, faces, and freckles. Purple letters in the text emphasize the symbol names, although the contrast makes this fairly ineffective. As the story develops, the letters get a little rambunctious, the punctuation symbols work hard to organize them, and Comma realizes his essential place. "From now on, I'll help keep things in order." The story is slight, but with adult intervention, it could serve as an introductory look at punctuation in settings where the detailed, humorous illustrations can be seen up close.

Lighthearted, cursory look at the symbols needed to make sense of English writing. (Picture book. 5-7)

Kirkus Reviews

Read More

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The Day Punctuation Came to Town|Hardcover

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There's a new family in town: the Punctuations! When Exclamation Point, Question Mark, Period, and Comma join the letters at school, they form words like Wow! and Why? and Yes. But Comma isn't sure where he belongs. He just seems to get in the way. Is he really important?...

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A Q2L student is prepared not only for college, but for life. The systems thinking structure and iterative platforms provide foundations of intellectual navigation that are durable in all life situations from high school to college and beyond.

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A Truly New Approach to Education Quest to Learn is a public 6-12 school with an innovative educational philosophy developed by top educators and game theorists at The Institute of Play, with funding from The MacArthur Foundation. Learn More Ready to take your next step?

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Oh, no! Mr. Wright's class can't believe it. All the punctuation marks in the classroom have disappeared. Where can they be? What will the class do without them?

After a lesson goes awry on the hottest, stickiest day of the year, Punctuation decides to go on vacation. Maybe if the kids have to live without punctuation for a while, they'll appreciate all the hard work commas, apostrophes, exclamation points, and question marks do!

Chaos erupts! The class can't read their book, and the letters they write to ask punctuation to come back home are a mess.

This clever and funny tale shows just how important punctuation is to reading and writing, and helps illustrate how different types work. From the question mark's inquisitive postcards to the quotations' constant chatter, this story is full of fun detail, elaborated on by bright acrylic illustrations, full of action and personality.

For more language-arts fun, check out Robin Pulver and Lynn Rowe Reed's other collaborations, including Me First, Happy Endings, and Silent Letters, Loud and Clear .

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Punctuation Takes a Vacation [Pulver, Robin, Reed, Lynn Rowe] on Amazon.com. *FREE* shipping on qualifying offers. Punctuation Takes a Vacation

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Bill Martin Jr, an elementary-school principal, teacher, writer, and poet, held a doctoral degree in early childhood education. His many books, among them the bestselling classics Brown Bear, Brown Bear, What Do You See?; Polar Bear, Polar Bear, What Do You Hear?; Panda Bear, Panda Bear, What Do You See?; and Chicka Chicka Boom Boom, are a testament to his ability to speak directly to children.

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Brown Bear, Brown Bear, What Do You See?

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A big happy frog, a plump purple cat, a handsome blue horse, and a soft yellow duck--all parade across the pages of this delightful book. Children will immediately respond to Eric Carle's flat, boldly colored collages. Combined with Bill Martin's singsong text, they create unforgettable images of...

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In this classic of children's literature, beloved by generations of readers and listeners, the quiet poetry of the words and the gentle, lulling illustrations combine to make a perfect book for the end of the day.

In a great green room, tucked away in bed, is a little bunny. "Goodnight room, goodnight moon." And to all the familiar things in the softly lit room-to the picture of the three little bears sitting on chairs, to the clocks and his socks, to the mittens and the kittens, to everything one by one-the little bunny says goodnight.

One of the most beloved books of all time, Goodnight Moon is a must for every bookshelf and a time-honored gift for baby showers and other special events.

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Goodnight Moon [Brown, Margaret Wise, Hurd, Clement] on Amazon.com. *FREE* shipping on qualifying offers. Goodnight Moon

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Joan Holub is the NY Times bestselling author of over 200 children's books:

* GODDESS GIRLS series - 30 MG books + graphic novels; a middle grade spin on Greek Mythology

* HEROES IN TRAINING - 18 chapter books + graphic novels

* ZERO THE HERO - picture book illus by NYTimes bestselling Tom Lichtenheld

* I AM THE SHARK, picture book illus by Laurie Keller

* BEARS ARE BEST!, picture book illus by Laurie Keller

* BIG STUFF PLANES ROCKETS SPACECRAFT!

* BIG STUFF DOZER, EXCAVATOR, MIXER, & MORE!

* MIGHTY DADS, NYTimes bestselling picture book illus by James Dean

* LITTLE GODDESS GIRLS early chapter book series (ages 5-7)

* SHAMPOODLE

* BALLET STARS

* LITTLE RED WRITING - picture book 3 starred reviews + 4 notable lists

https://www.joanholub.com

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Little Red Writing [Holub, Joan, Sweet, Melissa] on Amazon.com. *FREE* shipping on qualifying offers. Little Red Writing

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Pencils on Strike: A Funny, Rhyming, Read Aloud Kid's Book For Preschool, Kindergarten, 1st grade, 2nd grade, 3rd grade, 4th grade, or Early Readers

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Pencils on Strike: A Funny, Rhyming, Read Aloud Kid's Book For Preschool, Kindergarten, 1st grade, 2nd grade, 3rd grade, 4th grade, or Early Readers [Jones, Jennifer] on Amazon.com. *FREE* shipping on qualifying offers.