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Addressing the problem on an educational level

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Addressing the problem on an educational level

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Active learning should be more interactive in which students can engage and be interested. Incorporate newly developed technologies such as VR, simulations, and educational games.

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Help students access/find different and healthier coping mechanisms that do not negatively impact cognitive abilities in the long term.

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Develop an app where you can connect with study buddies to motivate you while studying.

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Something like the Forest app, where you plant a tree each time you only use your phone once you have a forest.

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teach students different studying methods that enable them to balance their work and time spent on social media. (multiple choice)

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Phone data goes off automatically for specific hours, so you cannot use social media.

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Set specific time limits on the various social media apps used.

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Give out a digital 'loyalty card' every time you do not procrastinate and study. You get a stamp.

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An app that can understand the user by surveying them first and, based on that, can identify students' areas of improvement. For example, a study method can be suggested which can be implemented using the app. The app could also have a scheduling feature to balance the users' studying schedule and social media usage. For instance, once a student includes that they have a quiz or an assignment, the app notifies them of their limit for screen time, which the app could lock on specific platforms so students can effectively study. Furthermore, the app can also include mind games.

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A box that locks your phone away for specific periods.

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Advisors provided to students that guide them through limiting excessive screen time.

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Someone who takes your phone until they ensure you finish studying.

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An AI that can help you manage your time by creating a timetable for students to follow.

Students would add their classes, hobbies, and sleeping time into the app.

Students can use a calendar feature on the app to put in test and assignment days to help manage their time.

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Participate in various activities that do not involve the use of technology.

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A smart desk equipped with sensors that monitor students' activity levels and screen time behaviors. The desk could provide real-time feedback, such as reminders to take breaks.

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A pop-up feature on TikTok/Instagram reminding you to take a break once screen time exceeds a certain amount

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Make assignments and quizzes paper-based instead of relying on electronic devices to avoid distraction & encourage use of papers and pens in classes rather than devices

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your screen-time affects your grades

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An on-campus competition/challenge that encourages reducing screentime with students from each year.

Students could form teams or participate alone, earning rewards or recognition for achieving milestones like reducing daily screen time and increasing offline social interactions.