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Students work in pairs as SHIELD agents comparing prices between Stark Industries gadgets and Wakandan tech. Each has different pricing systems (e.g., Stark Gadgets: $50 per item + $100 shipping via Quinjet, Wakandan Tech: $30 per item + $75 shipping via Dora Milaje courier). Students create equations, find the intersection point, and determine when each supplier is cheaper. They use computers to graph their systems and verify their algebraic solutions.

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Students act as Avengers' fundraiser coordinators, analyzing different methods: selling Iron Man action figures vs. hosting Captain America's shield-throwing contests. They create equations representing profit for each method, considering Stark grants and ticket sales. Students determine how many items/events are needed to generate equal profit, and when one becomes more profitable than the other.

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Using Stark Industries and Wakandan phone plan data, students compare Tony Stark's telecom plan (e.g., Stark Plan: $100 base + $2 per minute) with Black Panther's royal plan (Wakandan Plan: $200 base + $1 per minute). They write equations, graph them, and find the minutes where plans cost the same. Students then make recommendations for different Avenger missions.

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Students explore different tipping scenarios at Avengers' Tower restaurant. They create equations comparing different percentage tips given by Avengers (15% Thor, 18% Black Widow, 20% Iron Man) plus luxury taxes. Students use these systems to find bill amounts where different Avengers' tip percentages result in the same final total. They create digital calculators using Stark's software.

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Students compare costs of different superhero transportation methods (e.g., Iron Man's suit vs. Quinjet vs. Bifrost Bridge). They create equations including initial costs (suit upgrades/Bifrost transit fees) and ongoing costs (maintenance/Hydra raids). Using computers, they determine break-even points and make recommendations based on different mission usages.

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Students compare different investment options for Tony Stark (e.g., Stark fund vs. Wakandan panther-bonds). They write equations representing money growth under different rates and deposits by Stark. Using technology to graph their systems, they determine when different strategies yield the same returns, optimizing Stark's wealth management.

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Students use real sports statistics from superhero games. For example, comparing rollerball scores between Spider-Man and Captain America. They create and solve systems of equations. Using computers, students find intersection points representing when players' scores match during games.

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Students as consultants compare business models for Stark's new snack line: Hulk-sized burritos vs. Avengers-shaped cookies. They create systems of equations, considering Stark's fixed costs, ingredients, and revenue. Using tech, they determine break-even points and profitability scenarios.

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Students compare different energy providers for Avengers Tower. They assess Stark's solar initiative vs. Thor's lightning power vs. basic plans provided by Wakanda. They create equations considering various rates, deciding on optimal plans.

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Students design gardens with different superhero plants (e.g., Groot roots vs. Wakandan herbs), creating equations for space, water, and energy yields. They solve systems to optimize layouts under Stark's constraints.

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Students compare revenue streams for Stark-funded theater: Avengers film sales vs. superhero-themed snacks. They create equations for different pricing strategies, analyzing break-even points. Using computers, they determine optimal strategies.

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Students analyze different discount strategies like Stark's Tech sale (buy-one-repair-one for Friday deals), creating systems of equations. They find when methods result in the same final price, making digital comparison tools.