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El concepto de caja negra refiere a ese lugar desconocido para el artista en el que se constituye la producción de la imagen. Más allá del tipo de dispositivo que se utilice, Flusser hace hincapié en el automatismo con el que operan esos dispositivos y cómo ese automatismo preconfigura la construcción de imágenes con una lógica que es propia a cada aparato técnico, independientemente de quien opere esos dispositivos.
Machado entonces propone distintas posibilidades de engaño a la máquina, para que el artista no sea un mero funcionario de éstas.

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An online project timecoding landscape commissioned by Horsecross and Film and Video Umbrella for the launch of Threshold artspace and the opening of Perth's new concert hall.

click here to launch website

In September 2005, a webcam was placed overlooking Loch Faskally, Pitlochry, Scotland hosted by the Fisheries Research Services Freshwater Laboratory. The webcam was programmed to record images a pixel a second, so that a whole image was built up of individual pixels collected over 21.33 hours and transmitted live via the internet. Each image was collected from top to bottom and left to right in horizontal bands continuously.

The result is Glenlandia, a series of gradually unfolding, classically romantic landscape images harvested and archived over the course of the year.
The work is intended to be slow, a reflection on the ever increasing speeds we demand from the internet. It encodes the landscape over time, with different tonal horizontal bands recording fluctuations in light and movement throughout the day and with broad bands of black depicting nighttime. Stray pixels appear in the image where a bird, person, car or other unidentifiable object may have passed in front of the webcam as the pixel was captured.

Glenlandia is a companion piece to . Both works address the relationship between the natural and the manmade, and our perception of landscape and technology over time. Poised between the still and the moving image, the lens and the pixel, these works explore how images can be coded and decoded using both light and time as building blocks for the work.

Glenlandia exists concurrently as a website; a networked full screen live transmission, and as a series of archival digital inkjet prints from the archive.

Exhibitions include: Timeless, York Quay Art Centre, Harbourfront, Toronto 2006; REMOTE, Plimsoll Gallery, Hobart, Tasmania, 2006; Digital Aesthetic 2, Harris Gallery, Preston 2007 and Outlook Express(ed), Oakville Galleries, Ontario, Canada, 2007

A set of Glenlandia limited edition prints were published in 2006 by Horsecross and ARC Projects, Edinburgh/Sofia. Currently being exhibited at Threshold, Perth.

click here to launch the Glenlandia website

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2005-7 An online project timecoding landscape commissioned by Horsecross and Film and Video Umbrella for the launch of Threshold artspace and the opening of Perth's new concert hall. click here to launch website In September 2005, a webcam was placed overlooking Loch Faskally, Pitlochry, Scotland...

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La Blueproject Foundation presenta la exposición "Happens or it didn't pic", la primera muestra individual en España de los artistas Eva & Franco Mattes, que se podrá ver en la Sala Project del 10 de octubre de 2018 al 13 de enero de 2019. Este dúo de artistas italianos, basado en Nueva York, también es conocido como 0100101110101101.org y está considerado entre los pioneros del Net Art. 
En esta exposición, concebida exclusivamente para la Blueproject Foundation, los Mattes presentan un conjunto de cuatro proyectos recientes: tres episodios de "Dark Content" (2015), expuestos por primera vez en España; "For Internet Use Only" (2018); y los dos nuevos proyectos inéditos "What Has Been Seen" (2018) y "Untitled" (2018). 

[ENG]
The Blueproject Foundation presents the exhibition “Happens or it didn't pic”, the first solo exhibition in Spain of artists Eva and Franco Mattes, which will be on show in the Sala Project from the 10th of October 2018 to the 13th of January 2019. The two New York based Italian artists, also known as 0100101110101101.org, are considered amongst the pioneers of Net art. 

In this exhibition, conceived exclusively for the Blueproject Foundation, the Mattes present a group of four recent works: three episodes of "Dark Content" (2015), exhibited in Spain for the first time on this occasion; "For Internet Use Only" (2018); and two new works, entitled "What Has Been Seen" (2018) and "Untitled" (2018).

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Dialtones (A Telesymphony): Excerpts, AEC Edit

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Dialtones (A Telesymphony) (2001-2002: Golan Levin, Gregory Shakar, Scott Gibbons, Yasmin Sohrawardy, Joris Gruber, Erich Semlak, Gunther Schmidl, Joerg Lehner, and Jonathan Feinberg) is a large-scale concert performance whose sounds are wholly produced through the carefully choreographed ringing of the audience’s own mobile phones. Before the concert, participants register their mobile phone numbers at a series of web terminals; in exchange, new ringtone melodies are automatically transmitted to their phones, and their seating assignment tickets are generated. During the concert, the audience’s phones are dialed up by live performers, using custom software which permits as many as 60 phones to ring simultaneously. Because the exact location and tone of each participant’s mobile phone is known in advance, the Dialtones concert is able to present a diverse range of unprecedented sonic phenomena and musically interesting structures, such as waves of polyphony which cascade across the audience. Dialtones was presented at the Ars Electronica Festival in September 2001, and at the Swiss National Exposition in May and June of 2002.

This 8-minute edit of the performance is by Nina Wenhart, for the Ars Electronica Festival.

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Carlos Fadon Vicente — Vectors & LAPIS/X REDUX

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Scan Sequencer Javascript takes a realtime web cam image and in turn makes real-time music. It works like a virtual keyboard, the vertical keyboard is recognizing a change of the color of pixels and make a trigger signal. The circles made by trigger signals move to from left to right and when they cross the middle threshold, they play a note.

It is written based on the p5js and tonejs libraries.

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Scan Sequencer Javascript by JeongHo Park - Experiments with Google

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Scan Sequencer Javascript takes a realtime web cam image and in turn makes real-time music. It works like a virtual keyboard, the vertical keyboard is recognizing a change of the color of pixels and make a trigger signal. The circles made by trigger signals move to from left to right and when they cross the middle threshold, they play a note.

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Imagine an inspirational tool that connects visual arts with the world of books,

creating unexpected connections with the help of machine learning...

What you see will become what you read.

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Imagine an inspirational tool that connects visual arts with the world of books, creating unexpected connections with the help of machine learning... What you see will become what you read.

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Explore thousands of movements from Wayne McGregor's 25-year archive of choreography #LivingArchive @WayneMcGregor @GoogleArts

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* Adobe Sensei es la tecnología que impulsa funciones inteligentes en todos los productos de Adobe para mejorar de forma significativa el diseño y la entrega de experiencias digitales mediante el uso de inteligencia artificial y aprendizaje automático en un marco de trabajo común.

† Este producto puede integrarse con determinados servicios online de Adobe o servicios online alojados por terceros, así como dar acceso a ellos. Los servicios online de Adobe solo están disponibles para usuarios mayores de 13 años y precisan la aceptación de las condiciones de uso adicionales y de la política de privacidad de Adobe (consulta www.adobe.com/go/terms_la). Los servicios online no se encuentran disponibles en todos los países o idiomas; es posible que el usuario tenga que registrarse y que los servicios estén sujetos a modificaciones o cancelaciones totales o parciales sin previo aviso. Pueden aplicarse tasas o tarifas de suscripción adicionales.

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Adobe Sensei es la tecnología que impulsa funciones inteligentes en todos los productos de Adobe para mejorar de forma significativa el diseño y la entrega de experiencias digitales mediante el uso de inteligencia artificial y aprendizaje automático en un marco de trabajo común.