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Alien lamp

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trim CCACD12A 8C16 4E8E ADDD C8EAE68E036F

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An avatar of TARS from the movie Interstellar.

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Boobonic Plague

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Dragon Commission

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Psychedelic mushroom commission

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Pink Monster commission

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This is a 3D character model for a character I created called Gene. His appearance is based on the double helix structure of DNA. I have expanded on Gene by making it my main character  in the online social game VRChat. I have also made several variations of Gene since early 2020.

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This was a Halloween costume that I made for Gene.

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This Model is Gene as a Civil Protection Officer. Civil Protection are a type of enemy from the 2004 PC shooter game Half-Life 2.

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This is a screenshot of a 3D character model of a Grateful Dead themed Gene.

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This is a 3D render of a cartoon hot pepper that I made.

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This is a running animation for a Doom themed DNA Avatar for VRChat.

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This is a 3D sequence I made of a DNA jellyfish.

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This is an animated sequence of Gene's home planet.

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This is a 3D chromosome character that I made.

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This is a 3d sequence that I made of a skull exploding.

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This is a 3D sequence that I made of my DNA character in a space suit.

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This was a test walk cycle that I made for an unfinished animated short film.

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Just a walk cycle that I made for  a soda cup.

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Just a walk cycle that I made for a hot dog.

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This was another piece done for my Fundamentals of Design 1 class. The composition consist of an array of blue cartoon eyes.

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This pattern was part of my final project in Fundamentals of Design 2. The pattern consists of cartoon-like bombs with massive fuses. It was done using spray paint and stencils.

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This piece was part of an assignment in Drawing II where I had to create a composition that demonstrates strength. What I opted to go for was a picture of a hand crushing a teapot. The first draft of this piece was done using 3D modeling software and then was translated into Graphite.

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This piece was made as a visual representation of onionskining, which is a common animation technique. This piece also acted as a experiment in realistic semi-transparent surfaces. The picture was produced using 3DS Max which is an animation and modeling software.

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This piece was done in pencil and was part of an assignment to make a narrative picture. The initial design of the outlet was done using 3D modeling software in order to get a good idea of proportions and shading.

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This piece was part of my final assignment for Fundamentals of Design I. I painted five different patterns. The composition consist of an array of red cartoon mushrooms.

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This piece was part of an assignment for Drawing II . I had to make a composition with the subject being "a breathing room." This is an oxygen atom with the electrons being depicted as trails. The first draft of this piece was done using 3D modeling software and then was translated into Graphite.

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This piece was an experiment in realistic transparent material and lighting.  The picture was produced using 3DS Max which is animation and modeling software.

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This piece was drafted in 3D with 2 different styles. The background has a more realistic surface and colors while the helium atoms have a cell shaded aesthetic. I later recreated this piece using colored pastels.