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Yuanita Ari Lintang Ramadhani (20200810080)

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Yuanita Ari Lintang Ramadhani (20200810080)

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After I read the article, I got many new insights from the article by following the pros and cons that were mentioned. As we now live in the digital era, most of our activities use technology, which makes our activities easier. According to the article, there are several educational technologies that would help students and teachers with teaching and learning in the classroom.

In my opinion, I definitely agree with the concept of cloud technology because students and teachers can access the materials in the cloud wherever and whenever there is an internet connection. Students can also collaborate with their classmates or from another class. Because all applications can be accessed via a web browser, processing data on the information system becomes quite easy and inexpensive. Users do not need to provide servers, hosting, or software for the backend side, and they do not need to install the software needed to access documents on hardware such as PCs, laptops, smartphones, or other gadgets, because all applications can be accessed via a web browser.

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The article is good to read especially for teachers. Of course, there are many positive and negative impacts of technology for users, which creates pros and cons between various parties. Technology is increasingly important for teachers and educators. Many students and even parents complain because there is too much homework. I think homework makes us even more tired. We study at school from morning to evening, if we add homework it makes us even more tired.

Cloud Technology is very useful for students. Their burden in learning is reduced. Time to do other activities such as hobbies, side jobs, gathering with family can be done. Not only that, we also don't have to mind and get tired of carrying heavy books. And we can easily and quickly communicate with friends or teachers. Very appropriate for students who are easily bored and lazy.

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I really agree with the existence of technology in the classroom, especially with some of these technologies. we must evolve and take advantage of the innovative use of existing educational media and technologies. We have to accept that this is the world our students are growing in and provide opportunities to expose them to this incredible development. We do have to continue to develop, but we also have to tell students the good and the bad so that students use technology wisely.

Virtual reality is One of the main uses of this technology in the classroom is to take students in a virtual field to inaccessible places. It will provide an interesting real-life experience. Appeals to visual learners who like to see and experience things instead of just reading about them. Students who use virtual reality can develop spatial awareness in the real world.

The use of games (gamification) in the classroom applies this concept by associating the fun part of the game with the content and concepts that students have to learn. Not all games that are effective in teaching concepts are also fun. However, platforms like Classcraft use gaming technology and offer training for those who want to learn how to better apply it in their classrooms.

cloud technology It supports information to be stored, shared, and accessed on any device connected to the internet. In a related vein, cloud technology enables a new educational model known as the 'reverse classroom' where students can watch before class and class time engages in discussion, group work, and analytical activities. This reduces the need for students to carry heavy textbooks. It supports students to easily access information from any device connected to the internet. and To fully implement the cloud, schools need to ensure that every student has adequate access to the internet.

Artificial intelligence is entering the field of education by automating assessment and feedback and providing personalized learning opportunities. This provides greater insight into student learning patterns. There is an element of personal concern when a teacher provides personalized feedback.

Mobile technology The wide variety of applications available offers students the opportunity to engage in their learning process.

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From the article mentions that there are several technologies that can be used for educational activities. In my opinion, digital readers and tablets can replace physical book facilities that are usually used by students at school. By replacing physical books with digital ones, it will certainly make learning activities easier because with technology we can do everything easily. Using digital tablets and readers can also reduce a lot of paper. Just by downloading applications such as notes, or other note-taking tools, no need to buy a lot of pens, just by typing or using a special tablet pen can reduce waste that is already too much. You also no need to but some book just fingd e-book on Google then you can use it. It very effective and simple to use.
Several schools in Indonesia have also begun to facilitate their students with digital tablets. Like the Al Azhar school in Jakarta and several universities. but of course replacing physical books with digital books also costs a lot so maybe digital readers and tablets can only be applied to elite schools.

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After reading the article entitled "7 examples of innovative educational technology" I strongly agree with all the technologies contained in the article because they all have their own uses and characteristics and both aim to advance the education system. But of course, there are advantages and disadvantages of each of these technologies.

From all of the options offered with all their advantages and disadvantages, I chose Gamification. I think this method is very suitable to be applied in the classroom, the reason is that learning is currently focused on online learning and causes many students to find it difficult to maintain concentration when the teacher explains the material. This method can be applied at the beginning or end of learning as an entertainment material as well as learning that entertains students and can also restore student focus that may be lost.

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In my opinion advances in the world of technology are getting more and more amazing, and we cannot avoid that these technological advances can have a huge impact on the field of education as well as the progress of teaching and learning today. For that, we as a digital generation must be able to take advantage of advances in digital technology, especially for the advancement of the world of education, learning, and teaching.

And learning and teaching activities for the use of technology in my opinion are the use of VR (Virtual Reality) which is a technology that makes users interact with the environment in a virtual world that is simulated by a computer so that users feel they are in that environment.

With this impressive technology, of course, learning and teaching for students will provide an interesting experience, especially in the current Distance Learning era and in several countries such as Vietnam, Japan, and China the use of Virtual Reality (VR) is very helpful for them during the pandemic. The use of VR technology can have a good influence on students by improving memory, understanding, imagining, and thinking critically and creatively.

However, what we need to remember is that the use of technology is only as a tool to improve teaching and learning for students, not as a substitute for teachers to educate students.

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After reading the article about innovative educational technology, all the activities mentioned in the article were very interesting. however, I agree with Cloud Technology. In my opinion, Cloud Technology can be used as a classroom activity for teaching or learning. Because as explained in the article, Cloud technology allows information to be stored, shared and accessed on any device connected to the internet. And in education, the cloud is used to store and share digital textbooks, lesson plans, videos, and assignments. In addition, it can also be used to communicate between friends or to teachers.

And also in the article explained the advantages of Cloud technology, such as the Cloud allowing quick and easy access to teachers via live chat option. So, students can directly consult with the teacher and so will be able to help students who find it difficult to do the assignments given by the teacher. A private consultation with the teacher, it will increase students' understanding of the material. And another advantage that Cloud technology has is that it can reduce the possibility of losing homework. Because not a few students complained about not doing homework with the excuse of missing it. Therefore, Cloud technology will really help them to minimize lost homework. Because all the tasks have been uploaded to the Cloud, and only with the help of the internet they can access them. So, the conclusion is that I choose Cloud Technology as a teaching and learning activity in about innovative educational technology because it will be very effective and provide benefits for both students and teachers. However, we also still have to be careful in using Cloud Technology because there are still many hackers hanging around.

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From reading the articles that I have read earlier, I agree with all opinions regarding the pros and cons of technology in learning. Of the seven examples of innovative educational technology, I prefer mobile technology, because at this time mobile technology is very much needed in the learning process, because education is currently blocked by the Covid-19 virus so that learning is done online and cannot be done directly.

Therefore, mobile technology plays an important role in student learning. By using mobile technology such as cellphones, laptops, iPads, and computers, students can access all assignments and activities that the teacher gives. Without us realizing it, with the existence of mobile technology, students will also grow in their knowledge of various learning educational applications that they use in learning.

And seeing now mobile technology is growing so that access to learning is getting wider so that students are increasingly developing in thinking. By utilizing mobile technology, students and teachers benefit from each other because in the current situation, mobile technology is very helpful for teachers and students in learning.

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I can confidently say that I that have the same view of the author of the articel. looking at the sccreen for too long makes my eyes sore and my body often feels tired even if I hust sit there. sometimes I want to go back to the past that only communicate directly with people around. like at school with friends and teachers, however, with the advancement of technology, it is undeniable that i also enjoy various types of technology that exist today. and also technology is now very much needed due to the development of the era that uses a lot of technology. what's more, at this time covid 19 is growing and causing schools to only be remote. so a lot of technology is used to deliver education to students. because education is very much needed even though we can only stay at home. many people take advantage of the zoom platform, googgle meet, MSteam, etc. eceryone can use this all to meet virtually.

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20200810066

The innovative educational technology that I stand for learning process is Mobile technology. Mobile technology in this modern era is more familiar now. Everyone uses it as a need. Mobile technology is used in many things of knowledge that make people easy to access anything include utilizing it for the learning process through the educational app. Now, by using mobile technology, such as smartphones, tablets, laptops, and other mobile technology, we can utilize the educational apps for students by learning a lot of lessons that we want to explain to them or using it for tools such as exercise, assessment, understanding the materials, and other learning activities.

Moreover, the app on mobile technology has progressively expanded with a significant rise in the field of education day by day. Based on the article, the application that we deserve has an extensive variety of accessible apps that provides the chance for students to improve their own learning process. Therefore, by using educational apps on mobile technology, students and teachers have the process of evaluating learning results and giving the progress and feedback quickly, so it makes the students know the process of their understanding to the materials that they learn. Because of that, utilizing mobile technology in education is very useful for teachers and students.

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I can confidently say that I have the same view as the author of the article. I have an ambivalent attitude toward technology oftentimes. Looking at the screen for too long makes my eyes hurt and my body often feels exhausted even if I just sit still. Sometimes I miss direct communication at school with my teachers and friends where togetherness can greatly felt. However, it can't be denied that I also enjoy many types of technology that are incredibly useful for my educational needs.

The technology that I probably use for my classroom teaching and learning is gamification. I am person who has always been enjoying fun classroom atmosphere. As stated in the article, gaming in the classroom boosts student involvement and excitement for the lesson. It also delivers immediate feedback. Despite some drawbacks, I believe gamification has more benefits for use in the classroom.

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20200810070

Virtual reality technology, in my opinion, is technology that is currently being intensively used and developed. In today's era, we think that technology is very important, especially during the Covid-19 pandemic. Everyone is required to be able to take advantage of virtual reality technology both to communicate and learn.

Many people take advantage of the Zoom platform, Google Meet, MS Teams, etc. to be able to communicate or discuss remotely. People can study and visit online to various countries through virtual reality technology. it also helps someone who can't afford (in a cost sense) to travel all over the world.

Even outside the context of the pressure of the pandemic, virtual reality technology is still very intensive to continue to develop and make learning easier.

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Well, in my opinion that Virtual Reality or VR will be going to replace all of the system in the world like Communication, Education and many more.

Especially when "metaverse" are going to be worldwide. I believe in the future in "metaverse", we could Teaching and Learning using it. We could do an online meeting like Mteams or Zoom but it's in Virtual Reality. We also could make a games in the "metaverse"

the article mentioned that when we using VR, we could hit or run into something in the real world while immersed in the virtual one. but that problems may be solved because a VR called "Oculus quest 2" have a feature that we could draw or make our own space. For example, we draw our "space" when we get out from that "space" the oculus will be automatically switched to the camera for us to see the real world.

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Puthut Ardianto: Discuss this Article on Innovative Educational Technology

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Puthut Ardianto: Discuss this Article on Innovative Educational Technology

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From the article, it mentioned the pros and cons, now show the class where you stand for this article.
Tell us what activity in your classroom that you can utilize this technology for teaching or learning.
Write your name and you answer on a separate box, not under this.

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I tend to have a love-hate relationship with technology. On one hand, I enjoy the old-school pencil and paper, face-to-face communication, and less screen-related interaction. On the other hand, there are plenty of forms of technology I enjoy, rely upon, and find extremely convenient.

I have the same hesitancy with new technology in education. Rather than embrace every new trend wholeheartedly without question, as a teacher and parent, I approach things more cautiously. Will it deprive teachers of any personal one-on-one time with their students? Will it enhance what teachers are already doing? And will it provide the students with a more complete grasp of the subject?

With this evaluative approach in mind, here are seven examples of innovative educational technologies that are making their way into the classroom setting.

Photo credit: Google

1. Digital readers and tablets

Increasingly, schools are looking to replace the bulkier hard-copy textbooks with digital ones that are accessible via a tablet.

Pros

They eliminate the need for students to carry around a heavy backpack full of books.

They provide a centralized, accessible place for all reading materials.

The regular updates of digital content eliminates the cost of purchasing new textbook editions every few years.

Apps added to tablets can meet the educational needs of the students and provide for more personalized learning opportunities.

Cons

to fully implement, schools would need to provide a tablet to every student and have a system in place for dealing with lost, damaged, or stolen assets. (However, a BYOD policy may be a feasible and more cost effective alternative.)

It eliminates the option for students to dramatically chuck their math book across the room when they get frustrated with it. (I feel that loss on a personal level.)

2. 3D printing

3D printing has already seen an impressive application in the world at large. According to Forbes, 3D printers have been able to create anything from car parts to artificial organs. In the classroom setting, 3D printing can create hands-on models that students can investigate and interact with. For example, students could learn about the geography of an area by observing a 3D map of it.

Pros

3D printing reaches both visual and kinesthetic learners.

It engages the students and gets them curious.

It reduces the time teachers need to spend on creating their own models (e.g., for a science class).

Cons

Barely any. One might argue that 3D printing technology means students won't get to create their own physical models, but there's nothing suggesting that the two can't coexist.

Technology for virtual reality, augmented reality, and mixed reality is rapidly developing. One of the primary uses for this technology in the classroom is to take students on virtual field trips to places otherwise inaccessible. For example, a student could take a virtual field trip to ancient Egypt or to the bottom of the ocean. One provider of this technology is Nearpod VR.

Pros

It provides engaging, real-life experiences that would otherwise be harmful or inaccessible.

Appeals to visual learners who like to see and experience things instead of merely reading about them.

Cons

Students using virtual reality may develop a lack of spatial awareness in the real world. In other words, they could hit or run into something in the real world while immersed in the virtual one.

Motion sickness can develop in some students due to their eyes sensing movement while their body does not.

Photo credit: Classcraft

4. Gamification

Students learn better when they're having fun. The use of gaming in the classroom applies this concept by tying together the fun part of play with the content and concepts that students must learn.

Pros

It increases student engagement.

It creates enthusiasm for the lesson.

It provides immediate feedback.

Cons

Not every fun game is effective at teaching a given concept. Not every game that is effective at teaching the concept is fun, either.

It takes time and training to learn how to effectively use games for learning. However, platforms like Classcraft use gaming technology and offer training for those who want to learn how to better implement it in their classrooms.

Photo credit: Google

5. Cloud technology

The cloud hosts apps and services on the internet instead of being on a user's computer. It enables information to be stored, shared, and accessed on any device that's connected to the internet. In education, the cloud is used to store and share digital textbooks, lesson plans, videos, and assignments. It's also used to give students the opportunity to chat live with their instructors and other classmates. In a related vein, cloud technology is enabling a new educational model known as 'flipped classrooms' in which students can watch a lecture before class and spend the class time engaged in discussion, group work, and analytical activities.

Pros

It reduces the chances of homework getting lost between school and home.

It reduces the need for students to carry heavy textbooks.

It enables students to easily access information from any device connected to the internet.

It enables quick and easy access to the teacher through live chat options.

Cons

To fully adopt the cloud, schools would need to somehow ensure that every student has adequate access to the internet.

Security. Although pretty much every network on the cloud has a security system in place to protect its information, hacking can be a concern.

6. Artificial intelligence

AI is making its way into the educational sphere by means of automating grading and feedback and providing personalized learning opportunities. For more information about the use of AI in the classroom, check out this article.

Pros

It can save the teacher time by doing the grading and giving feedback on their behalf.

It provides greater insights into a student's learning patterns.

Cons

Teachers can learn a lot about a student's learning patterns by doing the grading themselves.

There's a personal element of care when a teacher gives personalized feedback (rather than letting a machine generate one).

Photo credit: Google

7. Mobile technology

Rather than banning cell phones and other mobile devices from use during class, some schools are incorporating this technology into the learning process through educational apps.

Pros

The wide variety of available apps offers the opportunity for students to engage in their own learning process.

Educational apps provide the opportunity to personalize learning to each student.

Cons

Not every student possesses a mobile device, and not every parent is comfortable with their child having one.

To really utilize this technology, schools would need to make sure that every parent is onboard and that every student has access to some sort of mobile device.

Look for these innovative uses of educational media and technologies

Technological advancements are truly impressive. We should accept that this is the world our students are growing up in and provide opportunities to expose them to these wonderful developments. However, each new technology should be carefully evaluated and used as a tool to enhance the personal element in the teaching process, not to completely replace traditional learning methods.

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7 examples of innovative educational technology - Classcraft Blog

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I tend to have a love-hate relationship with technology. On one hand, I enjoy the old-school pencil and paper, face-to-face communication, and less screen-related interaction. On the other hand, there are plenty of forms of technology I enjoy, rely upon, and find extremely convenient. I have the same hesitancy with new technology in education.