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PBL approch and games motivate students and is important for them to be critical thinkers, and active learners.

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I think that emplementing both  PBL approach and gaming in classroom will engage and motivate all the learners especially the low achiever ones. since this will push them to contribute actively in the learning process. on the other hand, gamfication enhances the interaction between learners creating an atmosphere of self-confidence but also collaboration. It encourages learners to be more and more creative and critical thinkers. Thus games is by no mean a good way to foster the 21st century skills.

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Tunisia
PBL approach and games motivates students and empowers them empower to develop their life skills and  their 21st century skills. So by using these methods, we are preparing a generation of leaders, critical thinkers, decision makers,.. We a

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There are more advantages to using both PBL and games in the classroom than to using Lockstep. Firstly, students are actively  involved, they construct knowledge and they use the newly-constructed knowledge to address problems in real-life. Both teacher and students cooperate, build knowledge and influence each other. The atmosphere in the classroom is cooperative, collaborative and supportive. what is more, teaching and assessment are interwoven.  Assessment is meant to promote learning, to generate better questions and to learn from errors.

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In Portugal we have a national challenge in education. We want change our methodology in classroom to prepare better our young people.  So, PBL is an approach very important to achieve our aims.
In the presentation below, you can see some of our challenges in education.

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Student profile, autonomy and flexibility the case of portugal

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What is a successful student? Areas of competence: Language and Texts Information and Communication Reasoning and Problem-solving Autonomy and Personal Develop...

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PBL aproach and games are important for 21st century students because they develop students' thinking, improving their skills, team work and critical thinking etc.

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I think that both are important and useful : colaboration, motivation, critical learning it depends from PBL and games.

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Both use activity based learning, decision - making, writing, acquiring deeper learning, inter-disciplinary learning and exemplary practices.

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Both are important, both use thinking and collaboration, applying PBL and games learning becomes more motivating for students. In this way they develop critical opinions, collaboration, independance...they are more motivated.

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Developing some key competencies, as well as 21st century skills such as communication, collaboration and teamwork are common for PBL approach and Games. And in addition, both are fun.

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Both are important. It's best when used at the same time. I think they are best in the field of acquiring general and scientific knowledge. Develops independence, critical opinions, self-evaluation about learned.

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In both of them, you need to have a group work.

You may compare energy sources e.g. (through PBL) and express it with a simulation game (in which each student has got a role).

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The two can be worked together. Classes should be as motivating as possible.

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TURKEY
When both PBL and games are both applied together then learning comes more powerful. they are the issueswhich foster eachother.

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Althouth it is not compulsory, I think that in both, PBL and games, ICT tools are used. ICT tools are useful to present the final conclusion of the project and also to introduce some games to the students.

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Both of them involve critical thinking and collaboration. The material is not boring but I wonder how can I assess the progress of my students.

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I think that PBL approach and games  have the power to engage students and motivate them to learn in an active way and develop 21st skills. Students build their own knowledge have to collaborate with other students and develop solutions to real problems and achieve common goals.

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I prefer games to PBL because the first one is more enjoyable and attractive for youngers but PBL is good for especially teenagers , they love to engage real problems and want show how mature they are. Both attracts students and make them join actively.

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I teach English as second language and I often find the course material boring and meaningless. PBL improves students language skills because  they participate in real and authentic communication activities.This methodology helps students make real-life connections with the material, it  increases students motivation and collaboration.  Students face a problem, work together to find answers, and develop a solution.

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PBL involves students in work tasks authentic, open-ended. Mandatory tasks of the project give students the opportunity to take decisions and use their own subjects of interest   and the things they like to get products and achieve performance. Projects normally result in students demonstrating what they have learned through presentations, edits, demonstrations, or collections of images or objects, proposals or even simulations, such as a process, for example. These final products give students the opportunity to express themselves as "ownership" of their own learning

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Both PBL approach and games allow us to help our students to develop the 21st century skills, such as communication, problem solving, critical and creative thinking, interpersonal relationship as well as ICT skills. Collaboration, responsability, team work, reasoning and inventiveness are key words for them to grow up as whole citizens: knowledge, skills and values.

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They are both important. Students can improve critical thinkings skills, responsability, collaboration, criativity. They are encharge of their own learning process, and learn to be independent and they will learn for their own life. They try to solve their own problems.

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PBL and games are both based on active learning. They both can have goals and problem solving. Reasoning may be necessary for solutions and creativeness.

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Students focus on reaching a goal rather than on being “correct”.

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It makes  students
work in their own way to solve problems, to think and to access to information, processing and learning.

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Pupils are active and work with passion when we use PBL and games. They don´t realize, that they are learning.

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Student centred, as opposed to teacher centred. They have control of their own learning and evolution in the achievement of goals and the acquisition of competences

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Turkey
The common features of both approaches are unconsious learning atmosphere, creativity and collobaration. Besides both require driving questions, authentic tasks, inquiry ,Feedback or Product

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Both approaches requires the pupils to be creative and collaborate. They also both bridge the gap between school and life (meaning the everyday life of the students). This is a huge motivator.

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PBL is one of way to involve students to learning process and make it more attractive.  By this way kids  gain  competences  more  useful in  real life: creation, collaboration,  creativity.

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The common feature for both approaches is that students in a more interesting way try to solve the problem.
Through these activities, students improve their research competencies, critical thinking skills, teamwork, and many others.

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Problem based learning has several distinct characteristics which may be identified and utilized in designing such curriculum. These are:

+Use of real world problems - problems are relevant and contextual. It is in the process of struggling with actual problems that students learn content and critical thinking skills.
+Reliance on problems to drive the curriculum - the problems do not test skills; they assist in development of the skills themselves.
+The problems are truly structured - there is not meant to be one solution, and as new information is gathered in a reiterative process, perception of the problem, and thus the solution, changes.
+PBL is learner-centered; learners are progressively given more responsibility for their education and become increasingly independent of the teacher for their education.
+PBL produces independent, life-long learners - students continue to learn on their own in life and in their careers.
At the other hand:
" An essential feature of any game is conflict between two or more players resulting in a win for some and a loss for others. Additionally, games have other characteristics which make them playable. There is a way to start the game. There are defined choices players can make for any situation that can arise in the game. During each move, single players are forced to make choices or the choices are assigned by random devices (such as dice). Finally, the game ends after a set number of moves and a winner is declared. Obviously, games such as chess or checkers have these characteristics, but other situations such as military battles or animal behavior also exhibit similar traits.

During any game, players make choices based on the information available. Games are therefore classified by the type of information that players have available when making choices. A game such as checkers or chess is called a "game of perfect information." In these games, each player makes choices with the full knowledge of every move made previously during the game, whether by herself or her opponent. Also, for these games there theoretically exists one optimal pure strategy for each player which guarantees the best outcome regardless of the strategy employed by the opponent. A game like poker is a "game of imperfect knowledge" because players make their decisions without knowing which cards are left in the deck. The best play in these types of games relies upon a probabilistic strategy and, as such, the outcome can not be guaranteed.

Read more: Game Theory - Characteristics Of Games - Players, Choices, Strategy, and Information - JRank Articles http://science.jrank.org/pages/2909/Game-Theory-Characteristics-games.html#ixzz5SqmZ9UE0

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In opinion  in PBL the students have to come up with a solution to a real world problem they want to discuss
Pbl gets students inspired and engaged  inthe learning proces Students have the choice to research their topic. It is a nice way to do work collaboratively. Pbl develops students' confidence. First they work independently and use the knowledge they gain during the activity and before. They present their findings and solutions in a variety of ways they have chosen

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In my opinion they are both powerful and effectively motivating, stimulating student interest.
Students in both have an active learning in the classroom, making it a more effective solution to involve them, causing them to have greater participation and interaction in their learning process. Thus the student builds his own knowledge from a role of spectator to the protagonist and responsible for achieving their goals.

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Main common feature is PBL approach and games that self-discovery, critical thinking and analysis, creative thinking.

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I think the main common feature is that students get engaged on what they are doing and collaborate with one another. Another aspect is that they try to solve a problem either in a game or in a PBL project.

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Castel dell' Aquila - Italy

The interactive methods in the learning processes are aimed at stimulating students, making them more active and involved in the lesson. Interactive methods represent the end of the traditional lesson in classroom as the only method of teaching and above all the change of focus on the teaching activity itself: from the contents that must be I learned to the student and to his learning processes, to his training needs,
the skills it needs to develop, etc.
The PBL is one of the various possibilities for innovation of the teaching method e
of greater involvement of the students, as it proposes concrete problems from
analyze, understand, explain.

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MERSİN/TURKEY

WITH PBL, WE CAN PROVIDE PERMANENT LEARNING IN STUDENTS. TODAY, THE MOST IMPORTANT PROBLEM THE LACK OF INFORMATION DOES NOT TURN INTO PERSISTENT AND BEHAVIOR. WITH PBL WE CAN PROVIDE IT.STUDENT QUITE A BIT, WITH HIS HANDS MAKES IT EASY TO

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With PBL students could learn in a easy way.
They learn about a topic through the solving of problems and generally work in groups. Here we integrate theory and practice, and apply knowledge and skills to develop a viable solution to a problem.

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I will describe a project I made with my students, because I think it is a good example for learning by realizing a project. We had the possibility to make an Media licence, something like a certificate. We had the material, where we see, that there were object like: be safe in facebook, how we can create a safe password etc. So we went to a special place in Munich, called Room 42, where we got help from fantastic people in a great modern environment. There we made groups and every group had to create a video (by using iPads or cameras) in order to show the problem and to give advices to other students at our school. They work completely alone, because they didn´t need our help. They solve all the problems by themselves. At the end we saw the videos altogether and thought about which one was the best.
Here are the videos they created:

1) https://www.youtube.com/watch?v=6y2kzJxGVZ8&t=4s
2)
https://www.youtube.com/watch?v=Dm7QsAQ3nbo&index=63&list=UU39JTPMVmsb2EvF2XgF7GLQ
3)
https://www.youtube.com/watch?v=FtpHM2ircXE&index=64&list=UU39JTPMVmsb2EvF2XgF7GLQ
4)
https://www.youtube.com/watch?v=2NMhv9gfbp0&list=UU39JTPMVmsb2EvF2XgF7GLQ&index=62

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Patrizia Guzzetta, Italy
Patrizia Guzzetta, Italy
One of the main features of PBL is the improvement of the students' motivation during the development of the activities and the fortification of the interest about researching and finding a solution about a particular issue.  This sets up a growth of the students' skills and, at the same time, their "know-how" becomes stronger than before. 
Games give to the students the same motivation to win an award or a prize or to take a point and allows them to activate all of their ability and expertise to achieve the maximum score.
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ELEONORA SIMONE,ITALY
ELEONORA SIMONE,ITALY
PBL  and games  let the students learn,  create and find solutions.All these features, increase  cooperation, motivation  and the  students  learn by doing.
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Francisco José Balsera Gómez /Spain
Francisco José Balsera Gómez /Spain
PBL and games are closely linked because both of them mean adopt more imaginative and innovative approaches to education. PBL and games allow students:
- to experience through practice.
- to collaborate with their classmates.
- to discover new models.
- to learn from observation.
 
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Paulina Kuzmo-Biwan
Paulina Kuzmo-Biwan
PBL and playing games characteristics:
- challenging question or  a quest
- problem-solving tasks
- various approaches towards the problem, different ideas for finding a solution
- group activities
- final goal to achieve
- receiving feedback
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Helena Pires
Helena Pires
Portugal
I think PBL and games have a lot in common ... first because in both there is a motivation or a task to solve .. it is necessary to come up with a solution that involves a search path. And this path that is done by the discovery leads to a series of learning ... I think games can also be used as an aid to the PBL.
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Barbara Matysek, Poland
Barbara Matysek, Poland
In my opinion PLB and games:
- develop in students the desire for learning
- highly motivate our students
- teach our students to be   independent in learning to take the control of their learning
- make our students to work together and enjoy it

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Helena Pires 2h
I agree with you Barbara.
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Iván Barreno, Spain
Iván Barreno, Spain
Games and PBL approach could share whatever we plan. I mean, games reach every side of personality or reality we want to work in or improve so, at the end, educational games share most of the core characteristics of PBL approach such us the rising autonomy, the motivation, vivid experience, real and authentic learning on the ground, free will to act actively in the search of an objective and so many others.
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Helena Pires 2h
I agree Ivan, I think students become more autonomous to solve personal problems.
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Oksana Turchyn, Ukraine
Oksana Turchyn, Ukraine
If talking about similar characteristics, I think these two types of learning may teach children to gain their freedom, I mean  they may decide themselves which strategy to choose, which technique to use, what to create and how to do it.  
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Stamatia Stamati, GREECE
Stamatia Stamati, GREECE
PBL and Gamification aim at common elements: 1) Active learning
2) Raising creativity, responsibility, productivity.
3) Improving digital skills.
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Sophia Nika, Greece
Sophia Nika, Greece
The PBL approach and gamification method as well,  focus on active and experiential
learning.

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Federica Tagliafichi, Italy
Federica Tagliafichi, Italy
in my opinion a very important aspect common to the pbl and the gamification strategy is the social dimension of learning.
In both cases, in order to solve the problem and therefore the success of the game, it is necessary to develop the skills of working in a group, organizing the strategies and sharing the results,

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# data[].attributes.body
With PBL or games, the teacher is not at the center of the learning process : he becomes an assistant to provide some useful tools and help the student complete their task. With PBL and games, students become active learners (their answers are essential) and they will develop more skills (group work, analyse information and select what's important, etc.).

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Unlike traditional approaches which focus on teachers' questions and directions, students will learn to ask right questions to find solutions to real life problems. So they can acquire problem solving skills of which they will take advantage all their lives.

# data[].attributes.body
PBL and games let the students learn, create and find solutions.All these features, increase cooperation, motivation and the students learn by doing.

# data[].attributes.body
PBL and games are closely linked because both of them mean adopt more imaginative and innovative approaches to education. PBL and games allow students:
- to experience through practice.
- to collaborate with their classmates.
- to discover new models.
- to learn from observation.

# data[].attributes.body
PBL and playing games characteristics:
- challenging question or  a quest
- problem-solving tasks
- various approaches towards the problem, different ideas for finding a solution
- group activities
- final goal to achieve
- receiving feedback

# data[].attributes.body
Portugal
I think PBL and games have a lot in common ... first because in both there is a motivation or a task to solve .. it is necessary to come up with a solution that involves a search path. And this path that is done by the discovery leads to a series of learning ... I think games can also be used as an aid to the PBL.

# data[].attributes.body
In my opinion PLB and games:
- develop in students the desire for learning
- highly motivate our students
- teach our students to be   independent in learning to take the control of their learning
- make our students to work together and enjoy it

# data[].attributes.body
Games and PBL approach could share whatever we plan. I mean, games reach every side of personality or reality we want to work in or improve so, at the end, educational games share most of the core characteristics of PBL approach such us the rising autonomy, the motivation, vivid experience, real and authentic learning on the ground, free will to act actively in the search of an objective and so many others.

# data[].attributes.body
If talking about similar characteristics, I think these two types of learning may teach children to gain their freedom, I mean they may decide themselves which strategy to choose, which technique to use, what to create and how to do it.

# data[].attributes.body
PBL and Gamification aim at common elements: 1) Active learning
2) Raising creativity, responsibility, productivity.
3) Improving digital skills.

# data[].attributes.body
The PBL approach and gamification method as well, focus on active and experiential
learning.

# data[].attributes.body
in my opinion a very important aspect common to the pbl and the gamification strategy is the social dimension of learning.
In both cases, in order to solve the problem and therefore the success of the game, it is necessary to develop the skills of working in a group, organizing the strategies and sharing the results,