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The feedback has made my stop-motion animation a lot better and filled in that missing void it had before, by adding a lot more atmosphere through the use of adding additional soundtracks and voices for the characters to add emotion and connection between the characters and viewers!

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Overall notes for next time, regarding my storyboard and puppets

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Overall notes for next time, regarding my storyboard and puppets

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I shall take note from this and ensure that my next stop motion project has a more flexible armature skeleton to archive the tough and precise movements and poses.
Also ill make sure that in my planning/storyboarding I make the required tests before hand to ensure guarantee success when I need to shoot the scenes required for the project.

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In panels 11 and 13/scene 11 were meant to be separate panels but just like panel 9/scene 9, it slows down the flow and pace of the animation when I made the sequence of the scenes occur one after the other, so I had an idea of putting the scenes together as a split screen to portray that they started charging at each other at the same time, unlike the previous idea that shows them running at each other one after the other which could of led the viewers to believe that they ran at different times, which I wasn't trying to go for; I did this to re-speed up the flow/pace of my stop-motion animation. Also I thought this was a good idea because it uses the same technique they use in live action films for action and most films that try to build tension for the viewers that are watching, which I wanted.
Also I made changes to the shot type too, as the extreme close up didn't seem to look as epic so I changed this to a medium shot of the lower region of their bodies (legs and feet) which seemed to work very well, I did this to show the viewers a bit more movement is happening in the scene; as opposed to just showing a extreme close up of feet for a second and then them moving out of view.
(PS: Who wants to see feet anyway... haha.)

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In panel 5/scene 5 were intended to notify the viewers who the character was by showing her face and the slamming of her knuckles to show that she means business, however I had a problem with doing this due to armature wire puppet limitations; the armature skeleton for the jade witch couldn't manoeuvre its head down far enough to create the image of her smiling while slamming her knuckles like on the storyboard, but when I tried to just bring her arms up to her face it just looked weird with her arms in line with her neck region, so I scrapped that shot and just went with a medium shot of her arms, but I encountered another problem, because with just showing her arms slamming her knuckles the viewers still wouldn't know who the character is. Due to the original idea using her face to reveal who she was, this led me to add the idea of post effects in after effects for her knuckles, saying "JADE WITCH" on them so the viewers understand who the character is while keeping the shot type a medium shot on her arm/upper torso region.

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In panel 4/scene 4 the shot type was originally a close up of the monkey kings face noticing the arrival of his enemy (Jade witch), however I changed this to a medium shot of his upper body and head laying on the cloud noticing the jade witches arrival, to match the continuity of the previous panels/scenes of the monkey king laying on the cloud.

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In panel 9/scene 9 was originally meant to be the monkey king looking around for the jade witch (the previous scene was the monkey king and jade witch teleporting away from the previous location), this slowed down the flow of the story as I wanted it to be fast paced, so I changed this idea (on set) because I wanted the whole idea of the monkey king, already knowing the location of her due to him also knowing that she followed him when he teleported away from the previous location.

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In panel 2/scene 2 the monkey kingwas originally meant to be sitting on the floating cloud meditating with only one staff flying around him anti-clockwise but this was to tricky of a position for my monkey king puppet due to it being a tight pose for the armature wire build, however I found that making the monkey king lay on the cloud rolling back and fourth with his staff in his hand (playing) with two additional staffs flying around him clockwise and anti-clockwise looks cooler and it was an easier pose for my monkey king armature.
This ultimately led me to giving him a more playful voice instead, so from the wise and meditating monkey king to the laying on the cloud and playful monkey king, which fit most legends about him being a playful trickster,  resulting in a better fit than the wise voice I originally planned for him.
Also I changed the original intended camera angle due to giving the viewers a understanding of where the monkey king is in terms of location, so I changed it to a long shot which worked better than a medium shot of him meditating on the peak of the mountain.

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My experience with the use of Storyboards for my Stop-motion animation!

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My experience with the use of Storyboards for my Stop-motion animation!

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The Legend of the monkey king *Stop-motion Short!*

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This was my first stop-motion animation with some mixture of 2D animated graphics, it was for one of my college assignments, it was a very fun experience; defiantly needs a lot of patience. However I do love the end result you get from using the stop-motion medium!

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Legend of the monkey king Stop motion animation

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The monkey king and the music was good but the only thing that I say to do is, add some fight music for the fight scene and use the current music for the start scenes until the fight sequence: use like a victory theme to indicate the victory of the monkey king. Also it would be good if you added a scream to the jade witch as she is falling of the cliff.

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Slow down some of the scenes because everything seemed a bit quick and hard to take in, but leave the fight scene at that speed, also the credits were to fast.

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It was good but a bit short, however I think the jade witch was a bit stiff on her movements in the middle of the video where she is running and she was short lived; needed more action from her.

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Good visuals and good story, I like the sound FX and music but could use some voice audio for the characters.

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What would your next stop motion project be and what methods, techniques and mediums would you want to try next and why?

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What would your next stop motion project be and what methods, techniques and mediums would you want to try next and why?

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I would try a more sturdy and well made rig because the rigs I used, were either to flimsy or just wouldn't stay up long enough to hold anything, due to lack of rescources. Also I would like to try other mediums like more nature based materials like wood, grass and other elements to create something cool, the reason why I want to do this is because I would like to create something super realistic but noticeable as a animation.

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How well did you create you your artwork and did it serve its purpose?

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How well did you create you your artwork and did it serve its purpose?

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It was fairly decently made and it did well, it helped me with a lot of the camera work; how to pan the camera for each scene on set and in post.
(PS: If you click the image below and the image viewer opens up, click "View original" in the top right corner to get a clear view of the image.)

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How did your storyboards and graphical narrative improve your animation?

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How did your storyboards and graphical narrative improve your animation?

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It improved it a big chunk due to helping me know what scenes come after the other and allowed me to find scene/shots that worked out a lot better than the original planning. This can be seen in these examples of scenes that don't match the original storyboard designs due to the option I went with being better or I was unable to archive by other means. Also the other scenes/panels were spot on and didn't have much done to them in terms of it being changed in the final product compared to the storyboard version.
I'll explain in more detail about the process in the picture examples down below.    ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓  ↓

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How would you respond to feedback positive and negative?

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How would you respond to feedback positive and negative?

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I will take note and take the correct routes to adding the constructive criticism from my pairs to improve my animation if its possible or If not, ill take note of it for my next stop-motion animation.

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Reply to Dan (BROTHER)
The review from my brother about the voice audio, does sound like a good idea and I also agree with this note, so I'm going to record two voices one for the monkey and the other for the jade witch to show a little more connection between them both. How I'm going to do this is by recording my voice for the monkey and get a friend to do the jade witches through the software audacity then sync it with the actions in adobe premier.
Reply to Pam (MUM)
The response from my mum about it being to short and having a lot of stiff movements; ill keep this in mind for my next stop-motion animation and try to add this to create a more flexible moving puppet and smoother animation.
Reply to Calvin (BROTHER)
Ill try slow down the scene by adding extra frames for some seems that could linger on for a few more frames to add some length to my animation and ill slow down the credits, so its more readable.
Reply to Porsha (SISTER-IN-LAW)
I will add some battle themed music that I can find on a lot of the royalty free music sites and try get a victory theme too for the ending. Also ill add the voice in too to show some emotion.

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What would you do differently next time?

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What would you do differently next time?

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Sturdier rigs to help hold up my puppets and a more solid planning such as how I'm going to work out movement per frames better and think over how I'm going to make puppets stand up or move in certain scenes.

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How did the method and medium you used stand up to the process?

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How did the method and medium you used stand up to the process?

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It worked very well but I should have made it a bit more sturdy because my puppets couldn't stand by themselves, because I didn't use the methods such as placing screw nuts on the base of the feet to add feet based rigging to hold up my puppets and make them have smooth animated walk cycles; or the proper rig stands to help them stand up, I had to use a armature wire made rig stand and mini clip stands to help support my puppets, which led to a pain of a lot of wire removal in post, unlike the clean way of feet rigging.      ↓  ↓  ↓  ↓  ↓  ↓  ↓

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How did you get on with the process of stop motion animations design?

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How did you get on with the process of stop motion animations design?

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It was really fun I almost felt like I was in primary school again hahah but it was very messy at times with the glue and clay because of how much stuff I had to glue to together like the armor pieces that stick onto the fur or clothing of my puppet and molding the clay leaving your hands the colour of the clay your using (yellow and orange for me).
However the only thing that got to me was planning the timing for the movements (movements per frame) and how fast I wanted certain movements, a lot of tests were done in advance to try cover these problems like doing test shots to see how fast 2 frames per movement looked compared to 3 or 4 frames per movement, which helped me learn which was best for the specific types of movements I wanted.