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Scratch is most common tool for creating games, stories, animation. Today we will use it for coding for designing a game. We will ue this tool to create a game for 6th grade students,

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http://v.gd/d9iBrW

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6.5 Preparation for the Final Activity: Peer Review

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6.5 Preparation for the Final Activity: Peer Review

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I think peer review is a good activity for learning. It is very useful strategy for students too. In life everyday we work with others in collaboration projects and it is very useful. We learn best from our friends and peer review helps to get feedback from others.

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My students explore games quickly. Sometimes it is very important to follow them because students can be interested in games which include violence. I talk to them in a daily conversation and i learn which games they are interested in. I explain some games are harmful fpr physchological health and i emphasis some games can be waste of time so they must choose carefully what to play.

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I think games are evolvig to be more realistic. Most of games are 3D now and have good graphical properties. There are a lot of different and creative characters and more people can play together in the same game. So games became more collaborative. Computer games began to use motion sensors for sensing motion of thr players like tennis playing

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I didnt know anything about PEGI. It seems to be very useful. Would be used.

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Games are interesting very motivating factor for students. Especiallu computative nature of games attracts students. Games are powerful learning tools.

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https://scratch.mit.edu/

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if helycopter gets all the stars without touching bat player wins

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I haven't used RPG game maker but it seems to be a good tool. I didn't use Nintendo either. Children would love creating characters and moving them. I didn't use UDK. It is very good tool as it is free for schools. These tools will help create better games. That would motivate children creating games but i think these tools are complex for 5th and 6th grade students.

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Games Design for Younger Children---Have you used these tools in the classroom before? How did it work? What advice can you give? If you have never used them, how do you think you could use them. Share your ideas here.

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Games Design for Younger Children---Have you used these tools in the classroom before? How did it work? What advice can you give? If you have never used them, how do you think you could use them. Share your ideas here.

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I used Scratch. We have its offline program in our computer science lab. My students also use web version. They create and share their projects on Internet. They also comment on other's work.

I haven't used kodu before. I think it needs graphical properties.

I didn't use Minecraft but it could be intereasting using these games in classroom. Children can be more motivated.

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5.2. Simple Games Design Tools---Could you use any of these tools in the classroom? How would you use them?

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5.2. Simple Games Design Tools---Could you use any of these tools in the classroom? How would you use them?

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Simple Games Design Tools1.I used the action buttons in Powerpoint. I usually use it to make presentations but it can also be used for creating digital stories or makinng quizzes2. I haven't used 2 Simple DIY yet.It seems to be very useful tools for creating games but i didn't use it. I could try to use it in next term.3. I tried scratch. We used it for creating games and digital stories. It is very useful and entertaining activity.

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1. simple diy 2.Scratch 3. Kodu 4. sandmax 5.Unreal Cross-curricular. www.royalsoced.org.uk/1034_ComputingScience

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The Royal Society of Edinburgh
Knowledge made useful

The RSE, Scotland's National Academy, contributes to the social, cultural and economic wellbeing of Scotland through the advancement of learning and useful knowledge.

Established in 1783. The RSE draws upon the considerable strengths and varied expertise of our Fellows.

Visit 'About Us'.

NEW RSE Unlocking Ambition

Enterprise Fellowship Programme
Deadline: 5 pm, Wednesday 2 May

Apply now!

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The RSE, Scotland's National Academy, contributes to the social, cultural and economic wellbeing of Scotland through the advancement of learning and useful knowledge. Established in 1783. The RSE draws upon the considerable strengths and varied expertise of our Fellows. Visit 'About Us'. Enterprise Fellowship Programme Deadline: 5 pm, Wednesday 2 May Apply now!

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5.1. Introduction to Games Design - Designing good gamesTo facilitate cross-curricular work when using games design, we need to think about the components of a good game in order to make it effective across subjects. Share your ideas on what makes a good game here.

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5.1. Introduction to Games Design - Designing good gamesTo facilitate cross-curricular work when using games design, we need to think about the components of a good game in order to make it effective across subjects. Share your ideas on what makes a good game here.

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I think the characters of the game must be interesting for students. In addition I think background must be natural instead.

I think educational games shouldn't include violent things and must avoid showing blood etc.

Educational games should not focus on subject. It should be entertaining. In this way students can learn by playing.

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Activity: GamificationHow could you gamify your classroom? Have you already gamified your classroom? Share ideas, resources, pictures and feedback here.

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Activity: GamificationHow could you gamify your classroom? Have you already gamified your classroom? Share ideas, resources, pictures and feedback here.

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I used Edmodo and Kahoot quiz for gamification. Sometimes i gave the wrk as a homework and then i cosed the best works and presented to the class. I gave digital badges for best works. This motivated the class and students competed for digital badges.

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Digital Badges --- Have you used digital or non-digital badges in your classroom? How do you put them to effective use? What advice can you give to your peers?

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Digital Badges --- Have you used digital or non-digital badges in your classroom? How do you put them to effective use? What advice can you give to your peers?

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I have used digital badges on Edmodo for my lesson. I gave students some activities and i gave badges for the students who did the activities well. I also presented the best works to the class. It was very motivating factor for students. But Internet connection is a problem about digital badges. If all students had Internet connection at home it would be more useful for them.

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ClassBadges is a free online tool where teachers can award badges to students for accomplishments or academic mastery. Through your teacher account, you can award badges customized for your classroom or school. Badges can easily be aligned to academic goals or associated with existing school awards.

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Gamification --- What other things have you come across which have been gamified? Think everywhere, not just education. There are an increasing number of areas in life that are becoming gamified, often without us noticing initially.

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Gamification --- What other things have you come across which have been gamified? Think everywhere, not just education. There are an increasing number of areas in life that are becoming gamified, often without us noticing initially.

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Ribbon Hero - You play your way through tutorials.

Microsoft mouse mischief

are great tools for me to use in computer science classroom.

I think Edmodo is a great tool that students can do the activities and pass another module and get badges. Sometimes students compete with each other for badges.

And I think Kahoot quiz is a great tool for gamification.

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GeocachingDo you have experience with Geocaching? What questions do you have about Geocaching? How would you put it to use in your school? Share any thoughts and questions here.

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GeocachingDo you have experience with Geocaching? What questions do you have about Geocaching? How would you put it to use in your school? Share any thoughts and questions here.

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Geocaching maps.

By the help of gps, i can make a competition to find specific places during school trips.

The places will be which i want to introduce to the students. We can use google gogles for getting information about the place.

I have a question about geocaching it seems to be more useful when students are outside because in most of the schools cell phones or tablets are forbidden....

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Augmented RealityWhat augmented reality apps do you already know? And what are their advantages and disadvantages? Share your ideas here.

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Augmented RealityWhat augmented reality apps do you already know? And what are their advantages and disadvantages? Share your ideas here.

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Seek n

Anatomy 4D (Android, iOS) (Free)

Mybrana (Android, iOS), a fun little app that allows users to overlay a variety of graphics, stickers and animations over photos and short videos, all of which you can share with your friends and family.

Google Goggles is an Android visual search app that takes advantage of your phone or tablet's camera to look up famous landmarks, scan bar and QR codes for information, translate foreign language text and more.

Snapshop is another augmented reality app that lets you visualize how furniture might appear within your room. The app takes advantage of your iPhone or iPad's camera and photo roll in order to display overlays of a variety of furniture from leading brands such as IKEA, Crate & Barrel, Pier 1 and more.

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https://www.youtube.com/watch?v=vDNzTasuYEw

http://www.seeknspell.com/

http://pacmanhattan.com/

http://www.teachthought.com/technology/32-augmented-reality-apps-for-the-classroom-from-edshelf/

http://www.xbox.com/tr-TR/KinectforKids

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Scrabble - all words have values.

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4.1. Introduction...Learning from Games...How can a games based approach be used develop traditional teaching methodology? Before looking at the rest of the videos, do you already have an idea of how you could use gaming elements in your traditional teaching practice?

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4.1. Introduction...Learning from Games...How can a games based approach be used develop traditional teaching methodology? Before looking at the rest of the videos, do you already have an idea of how you could use gaming elements in your traditional teaching practice?

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I think gamification is motivating factor for students. Students like playing game and by playing game students learn. Sometimes traditional methods can be boring to the students but games add more adventure to education.

As a computer science teacher i want my students to think about how the games are coded or how they can create similar games. We are doing this exercises in my class.

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http://primarygamesarena.com

http://learninggamesforkids.com

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Roller Coaster Tycoon, Plague, Farmville, Simcity

http://www.learn4good.com/games/online/distance.htm

http://www.learn4good.com/games/online/zoobuilding.htm

http://www.learn4good.com/kids-games/simulation/build_bridge_across_canyon2.htm

http://www.learn4good.com/kids-games/simulation/driverseducation.htm

http://www.learn4good.com/kids-games/simulation/helicopter-flying-computer-games.htm

http://www.learn4good.com/kids-games/simulation/play_free_plane_flying_aircraft_simulation.htm

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Play on iPhone, Windows Phone 7, Android (Robot Trainer, Robozzle Droid), or Kindle Fire.

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RoboZZle is an addictive robot-programming puzzle game. The game mechanics are easy to understand, yet allow for a wide variety of interesting puzzles. Social features of RoboZZle encourage players to design, share, rank and discuss new robot puzzles.

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Sam Beebe on Flickr
How to teach kids programming and computer science is much more than learning to code. Most people will quit. Here are some ideas and links to help answer this question.

In the past year I have published this magazine, my first year doing so, the most common question people have asked is, "Where do I (or my child) begin to learn to code?" Or "How do I teach kids programming and computer science?"

My answer is some variation on, "It depends."

It depends on whether you're a child or adult, a parent or a teacher. It also depends because learning to code is not the answer. Learning how to be comfortable with technology, learning how technology works, learning how technology can help and hurt us individually and as a society, these are the answers to the question, "Where do I begin to learn to code?"

Writing and publishing this magazine has taught me the vast majority of people who start coding will quit. They'll get bored. Or coding is too hard. Or coding doesn't really fit how they do things. For example, coding requires a lot of problem solving skills which, in turn, requires a balance of rigid step by step processes and intuition based on experience. Not everybody likes the combination.

From the start this magazine has published articles based on these guidelines developed by the Computer Science Teachers Association (CSTA):

Basics of programming and where to learn more

Problem solving and collaboration

Mathematical foundations of computing and computer science

Computational thinking

Recognizing and selecting computer devices

Community, global, and ethical impacts of technology

If you learn a lot about these topics, and you give up on coding, or you never learn to code, you'll understand how technology works and where technology is appropriate. If you do learn to code, terrific. However, learning to code is helpful but not required to be technology literate.

With all this as prologue, here are some specific answers to the question, "Where do I begin to learn to code?"

Kids (and Adults)

If your kids are under 8-10 years old, and especially if they have younger siblings, you might want to start with games and toys that teach programming concepts. For example, Robot Turtles is a great board game with some neat extensions like an online community where you can create your own game boards. These games sometimes let you replace the object you direct in the game with a person like your child, or a parent, adding another level of fun and engagement.

In the same style, the Move the Turtle phone application lets kids do basic programming. Kids and adults can give directions to move a turtle and make the turtle do things. Each step corresponds to programming activities where you specify an action then details about the action, for example, move (action) forward 50% of the way up screen (details about the action).

There's also kid-oriented robots like KIBO, a robot developed at Tufts University geared to kids ages 4-7. KIBO is now on Kickstarter looking to mass market their technology.

Kids of almost any age also might appreciate the Computer Science Unplugged and computational thinking projects. Like board games, these projects teach computer science and programming concepts without computers.

If your kids are comfortable with games like Robot Turtles and CS Unplugged activities, then you might try next projects with a coding aspect.

Robots like Sphero make it easy to direct their cute little robot ball around a room then graduate to programming the robot. Computational thinking projects also have a few projects where basic programming in Python is useful for more advanced projects.

From a simple use of coding, kids also can gravitate to programming languages geared towards kids and education or languages like Python. For example, there is at least one ebook online on how to teach basic Python to kids. They learn not only a small bit of the language but, more importantly, they learn programming concepts.

Languages geared towards kids tend to use the Logo language, where kids enter basic directions and an avatar (often a turtle) follows the directions on screen, or they use a block language like Scratch, Alice, Tynker, and several others. These languages make it easy for kids to focus on what the language does and less on the specific syntax. In contrast, when adults use a programming language, syntax and structure are critical and what a bit of code does is slightly less important.

When kids are 10-18, they might start at the beginning with board games and programmable robots, or languages geared towards education. But they also might dive into languages like PHP, Python, or JavaScript as part of reading online, finding a neat project, then trying to replicate the project on their own computers. They also might love a game, learn how to modify the game, and get into coding. I used the web browser View > Source menus, for example, to learn HTML, CSS, and JavaScript, as did millions of people 10-15 years ago. Technology is everywhere and there are a number of ways older kids can latch on and learn.

While parents might have mixed feelings about their kids being lost for hours in video games, some games can lead to programming. Minecraft can be put on the Raspberry Pi, a hand-sized computer designed to help kids get into hardware and software projects. Skyrim and other games make it somewhat easy for older kids to research then code modifications to make the game even more fun.

I'd also highly recommend you find local programming groups like Coder Dojo where kids and adults can work together on computing projects. It's a structured way to relax and have fun with technology while engaging other people. Technology is a social activity, not strictly solo. You also learn more by sharing and debating.

And I would encourage parents and kids to look for online resources geared towards teachers who teach computer science and programming. Often there are resources like Minecraft for Education parents can use to get their kids started, or for kids to explore.

Bottomline, though, and this is true of any subject, it is important to start kids (and adults) at a place they find comfortable and provide them with tools to explore and find their own way. Programming and computer science can be fascinating and absorbing. But you have to discover it for yourself. A teacher or parent can't force you to be enthralled about a concept or making a computer do something.

Teachers

What I have found interesting about publishing this magazine is how many teachers want to learn programming and computer science for themselves as much as their students. There is a lot of energy, fun, and ingenuity going on with teaching computer science and coding in the classroom. Even better, it is not a fad. Teachers get the connections between the math taught to kids for generations, for example, and how math is used in computing. Teachers also get the need for guidelines for online behavior, another critical skill if you want to be technology literate.

What applies to kids and adults also applies to teachers: there are many options out there to learn computer programming and computer science. It's important to be holistic, to not focus strictly on learning a job-related skill. It's more important for kids to have a well rounded view of technology, a love for gadgets and a healthy respect for how they work and how they might or might not fit into society.

While teachers might enjoy board games, and Robot Turtles might work great in kindergarten and first grade classrooms, the Computer Science Unplugged project has more projects geared towards the time constraints of a classroom, as well as the laser focus on one topic for each project.

If students graduate to programming, tools like Scratch, Alice, Tynker, Codea, Minecraft, and the like are great for having kids do projects within a single class period or over a period of time. There are many resources online to help distill these programming languages for education into projects kids can handle easily.

Finally, Skype in the classroom is a great example of technology teachers and kids can use to connect with other teachers and classrooms. You don't learn programming, necessarily. But teachers and students do expand their horizons, learn a lot about the world, and engage people they would never meet otherwise.

It's Not About Coding

As I noted at the start, the biggest lesson learned in my first year publishing this magazine is that coding is not the answer. The answer is exposure to technology, computer science, and programming. Most people will never code. Yet they should learn enough about programming to realize their phones, tablets, computers, and other devices are not magical. They're tools created by other human beings like them. And, as with any tool, they have limitations and benefits. Tools can be extremely fun to use.

It's also true groups charged with creating a programming and computer science curriculum treat programming as one aspect of the curriculum. While there is a lot of hype outside classrooms about how everyone must learn to code, people charged with creating a curriculum for students take a more holistic and broader view.

I want to thank you and all my readers and subscribers for a great first year publishing this magazine. I started Help Kids Code as a way to explore computer science and coding, and to meet then write about people doing really neat stuff with both. It's been a fun ride. I look forward to the second year!

Learn More

Turtle Robots
http://www.thinkfun.com/robotturtles/
KIBO

http://www.kinderlabrobotics.com/
https://www.kickstarter.com/projects/559733758/kibo-young-kids-programming-robots-with-wooden-blo

Sphero
http://www.gosphero.com/
Mindstorms
education.lego.com/en-gb/preschool-and-school/secondary/11plus-mindstorms-education
Move the Turtle
http://movetheturtle.com/
Scratch

http://scratch.mit.edu/
http://scratched.media.mit.edu/
https://code.google.com/p/scratch-unplugged/
http://www.simonhaughton.co.uk/2013/02/scratch-20-resources-and-planning.html

Alice

http://www.alice.org
https://www.kidscodecs.com/alice-tutorials/

Tynker

http://www.tynker.com/
https://itunes.apple.com/us/app/tynker-learn-programming-visual/id805869467

Codea

http://codea.io/
https://www.kidscodecs.com/codea-tutorials/

Programming Languages for Education
https://www.kidscodecs.com/resources/programming/education/
Minecraft

https://minecraft.net
http://minecraftedu.com/
https://www.kidscodecs.com/raspberry-pi-projects/

Skype in the classroom
http://education.skype.com
Coding Schools
https://www.kidscodecs.com/resources/coding-schools/
How to Choose Your First Programming Language
https://www.kidscodecs.com/how-to-pick-a-programming-language/
Computer Science and Coding Groups
https://www.kidscodecs.com/resources/organizations/
Computer Science Teachers Association (CSTA) Curriculum

http://csta.acm.org/Curriculum/sub/K12Standards.html

UK GCE AS and A level computer science

To give Americans, in particular, a general idea how other countries teach programming and computer science.
https://www.gov.uk/government/publications/gce-as-and-a-level-for-computer-science
https://www.develop-online.net/news/uk-govt-outlines-computer-science-curriculum/0115853

About the Author

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How to Teach Kids Programming and Computer Science?

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Sam Beebe on Flickr How to teach kids programming and computer science is much more than learning to code. Most people will quit. Here are some ideas and links to help answer this question.

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a very good brain training game and it is very simple. Useful for children in primary school. and Kahoot is very interesting quiz tool.

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Light-Bot 2.0, a free online Puzzle & Skill game brought to you by Armor Games. Check out Light-bot.com, for more Robot Goodness! Light-bot is back, more puzzling than ever! Use programmer-style logic to tell the bot how to light up all the blue tiles!

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Share examples and pros and cons of movement games that can help you keep fit or be used in other ways

Strava Running & Cycling

Zombies, Run!

If your philosophy has always been to never run unless something is chasing you, here's the motivational app for you. Zombies, Run! (Android, iOS) puts you in the shoes of Runner Five, racing to save your life and the people of Abel Township.
Pear Training-Intelligence
RunMeter

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Record. Sweat. Share. Kudos.

People on Strava upload everything from dog walks to Olympic marathons. It's all kudos-worthy in our book.

Already a Member? Log In
Sign Up With Facebook Sign Up With Google Sign Up With Apple

If you're active, Strava was made for you. Our mobile app and website enhance the experience of sport and connect millions of athletes from around the world. We're the social network for those who strive. Join us.

Get Started
Sign Up With Email
By signing up for Strava, you agree to the Terms of Service. View our Privacy Policy.

Join for the tracking, stay for the community.

Open, tap, go.

Recording an activity with Strava is easy, and afterward you'll have a detailed activity map and tons of performance data.

A no BS network.

The Strava feed is full of inspiring activities, crazy adventures and interesting new routes - all the best athletic content, none of the junk posts you find on other social networks.

The ultimate athlete resource.

A running club in your neighborhood, content from your favorite bicycle maker, the best trail to catch the sunset, a fun new race, the city's toughest climb, a weekend training partner - whatever your next adventure, you'll find it on Strava.

More features, more fun. We strive to deliver an experience to match their enthusiasm.

Feature highlight: Beacon.

Share your real-time location during an activity with up to three safety contacts. Your loved ones get peace of mind. You get to forge ahead (or stop for a snack).

Here's how a Strava subscription takes your experience to the next level.

Track & Analyze

Learn about recording an activity on Strava and all the ways you can analyze your performance.

Share & Connect

Workout with friends, stay motivated, get inspired - our community is what separates Strava from the rest.

Explore & Compete

Discover your next goal with Strava segments, routes, maps, clubs, challenges and race courses.

If you're active, Strava was made for you. Our mobile app and website enhance the experience of sport and connect millions of athletes from around the world. We're the social network for those who strive. Join us.

Join for the tracking, stay for the community.

Open, tap, go.

Recording an activity with Strava is easy, and afterward you'll have a detailed activity map and tons of performance data.

A no BS network.

The Strava feed is full of inspiring activities, crazy adventures and interesting new routes - all the best athletic content, none of the junk posts you find on other social networks.

The ultimate athlete resource.

A running club in your neighborhood, content from your favorite bicycle maker, the best trail to catch the sunset, a fun new race, the city's toughest climb, a weekend training partner - whatever your next adventure, you'll find it on Strava.

More features, more fun. We strive to deliver an experience to match their enthusiasm.

Feature highlight: Beacon.

Share your real-time location during an activity with up to three safety contacts. Your loved ones get peace of mind. You get to forge ahead (or stop for a snack).

Here's how a Strava subscription takes your experience to the next level.

Track & Analyze

Learn about recording an activity on Strava and all the ways you can analyze your performance.

Share & Connect

Workout with friends, stay motivated, get inspired - our community is what separates Strava from the rest.

Explore & Compete

Discover your next goal with Strava segments, routes, maps, clubs, challenges and race courses.

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Strava | Running, Cycling & Hiking App - Train, Track & Share

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Strava connects millions of runners, cyclists, hikers, walkers and other active people through the sports they love - all on our mobile app and website.

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Share your experiences of using the games and apps Ollie mentions and share any other games or apps that you know of and are useful for language learning
*Bravolol is very good language app. I also used duolingo and babbel. They all are great apps for learning languages.
*Busuu is very effective as this app gives opportunity to communicate with native speakers.

*Memrise is a language learning program that extends beyond vocabulary and language to things like history and science, but at its core it's a flashcard-style program that's augmented with memory tricks, images, and other useful tools to make learning a new language easier. Memrise is for learning Chinese, Mandarin and French

*Livemocha is an extremely comprehensive language learning community and program, packed with native speakers (over 12 million people from close to 200 countries) and offering instruction in over 38 languages. It can be improved on mobile. Some browsers doesn't support.

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3. Learning Games - what games are out there that will help children learn?

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3. Learning Games - what games are out there that will help children learn?

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Bad Educational Games
I think some games are very common but they don't teach useful things for children and they promote violence. Although parents and teachers prevents students from using this games, they secretly play this games. For example; Counterstrike, GTA are teaching students violence and reminds battles. One of the common games that i think less educational is Candy crush. Children can easily get addicted to this game.

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“People love to learn, people love to play. It should not have taken quite so long to make progress towards putting those two together seamlessly.”Professor Stephen Heppell

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“People love to learn, people love to play. It should not have taken quite so long to make progress towards putting those two together seamlessly.”Professor Stephen Heppell

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2.5. Activity: Commercial Games in Education

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2.5. Activity: Commercial Games in Education

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Please read the instructions for this activity carefully! You will find below the Google Document Ollie mentions in the video. You can edit it directly within the course or you can access it in a separate windowhere.

Working on a Google Document with so many people at the same time can be a bit confusing at the beginning so read the instructions carefully and take some time to get a feel for it.

The Sims 2

Teen (13+)12

How to play

http://www.ea.com/sims

Players direct the journey of their Sims’ lives as they grow from infancy through childhood, teenage life and adulthood. Starting with a personality given to them by the player (or inherited from their parents), Sims will develop in unique ways based on the player’s choices and infl uence.

How to use it

The Sims 2 as the starting point for discussions on personal responsibility, or as a stimulus for creative writing. The ability to export still or moving images using the movie creator can be used for other contexts (such as providing scripts in drama or a description in English). The game can be used as an illustration of daily tasks for class discussion, the aspirations and social needs of the Sims as topics for class discussion. The Sims 2 teaches students the social skills of life, helping them to understand their basic needs to lead to a healthy and happy lifestyle, and preparing them for all the responsibilities of adulthood. Students can be asked to interact with the Sims on a whiteboard while the remainder of the class watched and gave instructions in English. On the basis of this activity, the teacher can ask each student to write a story using the vocabulary and concepts learnt in the lesson. Therefore in this example we used it for vocabulary acquisition and use within context. Students can  use Internet to investigate typical English house (location, materials etc). Class can write their own story.

https://www.nfer.ac.uk/publications/FUTL49/FUTL49.pdf

What are  the barriers that prevent us using commercial games in schools? Can you think of any solutions to these barriers?

Budget, curriculum time, computer’s graphic cards. Schools can’t afford commercial games and in addition principles sometimes don’t believe using games in classroom. Curriculum contains very much subjects so we can’t find free times. Sometimes computer can’t be sufficient.

We should ask school administrators to give this opportunity to schools we should mention the motivating role of computer games.

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2.4. How to use games for thematic & project based learning: further resources

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2.4. How to use games for thematic & project based learning: further resources

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Any thoughts to share on the games and resources presented in the video? Share them here.

I didn't use computer games for learning. We try to create new games but we didn't use 3d games because we can't afford the licenced games and our computers are old.

But i will try to use educational games in classroom.

There is some programs to do it.

Logo

Game Maker for writing a game like Pac-Man

StageCast (www.stagecast.com), a tool that specifically targets children, the creator defines rules that link existing graphical situations to newsituations.

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Game Maker Studio: Tutorials on Making Games

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Support my videos, and remove the ads via Patreon: http://www.patreon.com/shaunjs Read my blog! www.shaunspalding.co.uk Follow my twitters! https://twitter.com/shaunspalding I have a fancy new Facebook page! https://www.facebook.com/pages/Making-Games/152441104921026?ref=stream Intro clip animation by Hassan Otsmane Elhaou - http://www.hassanoe.co.uk/ Intro music by Matthew Harrington - http://matthewfreakingharrington.com/ GameMaker:Studio the latest iteration of YoYo Games "Game Maker" is now available for free on Steam.

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2.3. How to use games for thematic & project based learning: the Olympics

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2.3. How to use games for thematic & project based learning: the Olympics

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What do you think of the examples in the video. Do you have any other ideas how Olympics could be used in the classroom? Any ideas already how you might use the Rio 2016 version of the game? Share your thoughts in response to the video here.

I am a computer science and i would prefer the games usage on teachnology.

They can use digital literacy skills to understand which websites to use, which websites not to use, for researching something. Then actually imagining.  And computer science should be used for connecting children with programs such as Skype. It develops student’s  imagination and thinking about what should be done with those computer games using it as contextual hub for learning, as a theme for learning.

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2.2. How to use games for thematic & project based learning: playing Wall-E

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2.2. How to use games for thematic & project based learning: playing Wall-E

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In this video, Ollie provides extensive examples how classes have used the game Wall-E as a contextual hub for learning.

What do you think of the examples in the video. Do you have any other ideas how Wall-E could be used in the classroom? Share your thoughts in response to the video in the Padlet.

Wall-e can be used in computer science  for robotic thinking. Maybe teacher creates small groups in the classroom and let them watch the video and ask the students how can they do this movements and how can it be coded.  There will be a brainstorm and there will be a lot of ideas. Then i ask a group to do the tasks the other groups coded. A student from a group will become robot and do the commands in the codes. It will be very exciting.

Wall-E is a marvellous film boasting state-of-the-art animation and as such provides a beautiful and thought-provoking beginning for activities across the curriculum. In particular the film lends itself to citizenship, geography and literacy, but can also be used to look at drama, PE and art.

Citizenship and Geography

Using flashcards of different bits of litter (cans, apples etc) children have to identify the following:

1. What material the litter is made from. E.g. cans are made of metal, old books are made of paper etc.

2. Whether the litter is man-made or natural. E.g. crisp packets are made by man, but apples grow on trees.

3. Whether the litter can be reduced, reused or recycled. E.g. plastic bags can be reused, glass bottles can be recycled,

4. How the litter can be reduced, reused or recycled. E.g. bottles can be taken to a bottle-bank, food can be composted, everyone can reduce the amount of litter they create.

NB. Also covers the science topic ‘materials and their properties’.

Literacy

Year 4 Narrative – Unit 2: Stories set in imaginary worlds Use Wall-E as inspiration for the children to create their own stories set in outer space:

1. Create different planets and the robots that inhabit them.

2. Children have to write a story based on their creations, organised into paragraphs.

3. Extension activity: children have to incorporate a moral into their story using the heading ‘The moral of the story is…

Drama and PE

KS1: The children move around the room. When prompted, they must alter their movements to how a robot would move. In stages, the children have to add different elements: the way it moves, whether it moves close to the ground or on stretched legs, the noise it makes etc.

KS2: Once organised into groups, each member of the class has to create a robot character, including the job that their robot does (sweeping, cooking etc) and the personality of their robot (grumpy, pleasant etc). The group must then imagine they are living together on a distant planet and improvise a scene using their robots as characters.

Art and Design

KS1: Make a display of outer space using a range of recycled materials.

KS2: Make a display about recycling, include messages about recycling and collages of people picking up litter using recycled materials.

http://www.phoenixcinema.co.uk/wp-content/uploads/2010/08/WALL-E-teacher-notes-EGroom.pdf

Healthy Eating, advertising, lifestyle choices…

Ask children to watch the clip then let them re-watch the clip, only this time asking them to write down words or phrases that came to mind.

Children can break into groups to put their ideas together and doing away with duplicate ideas – offering a more streamlined thinking process.

Questioning can be centred around – Why do the characters look that way? What is their lifestyle choice? How could they change this? and so on.

https://nibcorrigan.wordpress.com/2011/01/01/using-wall-e-to-teach-about-healthy-eating-advertising-lifestyle-choices/

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2.1. Thematic and Project-Based Learning with games

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2.1. Thematic and Project-Based Learning with games

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Games as Contextual Hubs: can you think of more ideas how Kinect Adventures could be put to use in the classroom?
Kinect Adventures should be used for integrating more physical activity into the school. It is called brain-based physical learning and gestures with learning of content. Mathematical concepts and literacy could be taught more interactive through using the Kinect. I found a great as an example.

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Uploaded by msftineducation MIE on 2011-10-31.

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1.4. Activity: Games you have played - how could they be used as a tool for teaching & learning? COMPUTER GAMES you have played - how could they be used as a tool for teaching & learning? Share a picture, link or short description of one game you have played when you were younger and reflect on how this could be used in the classroom. Please keep your contribution short and focused.

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1.4. Activity: Games you have played - how could they be used as a tool for teaching & learning? COMPUTER GAMES you have played - how could they be used as a tool for teaching & learning? Share a picture, link or short description of one game you have played when you were younger and reflect on how this could be used in the classroom. Please keep your contribution short and focused.

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I used to play VOLFIED and Hugo. It was a strategy game. Hugo tried to save his wife and children from bad witch. It was one of the most popular games in 90's. And i played Super Mario. They were all strategic games and they didn't contain blood or killing. I think games including violence is very bad for children's future. Because childs gets point when they kill someone or something in the games. It is very dangerous. So we must create more safe games for them.

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1.4. Activity: Games you have played - how could they be used as a tool for teaching & learning? INDOOR/BOARD GAMES you have played - how could they be used as a tool for teaching & learning? Share a picture, link or short description of one game you have played when you were younger and reflect on how this could be used in the classroom. Please keep your contribution short and focused.

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1.4. Activity: Games you have played - how could they be used as a tool for teaching & learning? INDOOR/BOARD GAMES you have played - how could they be used as a tool for teaching & learning? Share a picture, link or short description of one game you have played when you were younger and reflect on how this could be used in the classroom. Please keep your contribution short and focused.

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We had some pencil and paper games. I don't know the English name of the game but i will explain it. Children choose a letter than every child tries to find name, city, animal, plant, thing .. beginning with this letter. This game will increase students' verbal abilities. We had some puzzle games. This game will provide child to look at the whole and merge the pieces Treasure hunt. There was a treasure hunting game in which childrens try to find hidden objects. They fallow the clues which are written on some slips of paper. It is useful for problem-solving skills.

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1.4. Activity: Games you have played - how could they be used as a tool for teaching & learning? Here are three different padlets (wallwishers), each focusing on a different type of game. As per Ollie's instructions please add a picture, link or very short description of a game you have played in the past to each of the padlets and identify how this might be used in the classroom. PHYSICAL/OUTDOOR GAMES you have played - how could they be used as a tool for teaching & learning? Share a picture, link or short description of one game you have played when you were younger and reflect on how this could be used in the classroom. Please keep your contribution short and focused.

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1.4. Activity: Games you have played - how could they be used as a tool for teaching & learning? Here are three different padlets (wallwishers), each focusing on a different type of game. As per Ollie's instructions please add a picture, link or very short description of a game you have played in the past to each of the padlets and identify how this might be used in the classroom. PHYSICAL/OUTDOOR GAMES you have played - how could they be used as a tool for teaching & learning? Share a picture, link or short description of one game you have played when you were younger and reflect on how this could be used in the classroom. Please keep your contribution short and focused.

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I usually played hide - and - seek. This game was very common. In this game, childs hides and chosen one try to find them. This games promotes collaboration and socialize children. The other one is hopscotch. Besides being a physical activity it is useful for counting for smaller children and gets children together. Children learn to obey the rules in this games. The other common game is jump the rope. We had one saviour for the game for the one who can not pass the level.

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1.3. How do we learn with games? What is your view on this? Do you agree with Ollie's points? What other areas would you highlight? Share your thoughts on how we learn with games in the Padlet.

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1.3. How do we learn with games? What is your view on this? Do you agree with Ollie's points? What other areas would you highlight? Share your thoughts on how we learn with games in the Padlet.

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I agree with the instructor. I want to add that using games increases students' motivation. It is more entertaining and promotes creative and quick thinking. They are beneficial as they can promote colloborative learning. Children can meet other children from all over the world and learn together. This is an example of social learning. They can share their ideas to gain more points in an educational games. There will be competetive learning. They will compete with each other and learn more.

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1.1. Background & Resources ---- Projects, Reports and other Resources on the topic of Games in Schools
Please share other general resources that address the topic of games in schools and that you think might be helpful to your colleagues on the course.

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1.1. Background & Resources ---- Projects, Reports and other Resources on the topic of Games in Schools
Please share other general resources that address the topic of games in schools and that you think might be helpful to your colleagues on the course.

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Hello I'm Işıl, I'm a computer science teacher from Turkey. I teach my 6th grade students create game with Scratch, they use code.org too. There is one more game i know for creating games; Game Maker. Missing game is also useful for understanding how to surf the web safely In European Schoolnet Digital games in schools: A handbook for teachers books, i noted very useful games that i can use in my lessons for disabled students. Because sometimes we come up against this situation. Games for visually impaired people Some recent games accommodate visual impairment, and can be mainstream digital games and audio games. AudioGames.net and Blindstick.com provide information on audio games and blind-accessible games. Educational digital games suitable for people with impaired vision include Terraformers, Talking Typing Teacher (typing skills), Braille Twister (learn Braille) and Quality Quizz (trivia game). There are more games available to people with an auditory disability; Zork: Grand Inquisitor, Half-life 2 and SiN Episode 1, Emergence, Zoo Tycoon, The Sims, Chariot of War, Age of Mythology, Civilization, Nancy Drew, Pharaoh, and World of Warcraft. Brigadoon is a digital game based on Second Life. It is designed for people with autism and Asperger syndrome to help them to socialize and to interact with other people.