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I still have to redo bits of it

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https://padlet.com/cbannerman04201911/pzbqjpmvzczcm7s9

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https://leovatly.wixsite.com/personalarchive/blog/categories/unit-8

https://leovatly.wixsite.com/remworld

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Final outcome pdf

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- placement and movement of objects

- camera/frame

- using panels

- sometimes saving spaces, combining different frames into one is more dynamic, interesting --> create a faster pace

- affect flow (Top to bottom)

- use speech bubbles to slow them down

- close ups of different things - faster pace

- multiple panels of same thing - slows down the pace

- using colours to create contrast - make things stand out

- highlighting the subject

- make the subject take up most of the frame

Ensemble - multiple characters in one

- set up the scene

- saves time and space

- shows the relationship between characters

- show the different personalities of each character

- how each reacts

- use distinctive shapes to separate characters

- sense of intimacy

- sense of claustrophobia, menace

- power dynamic

- horizon lines - can create power dynamics too

- dutch angles: - unease, unsettling, something is wrong or can convey movement

- don't use same expression twice

- act scenes out - sketch from life/myself

- line extending the action

- use silhouettes - about readability

A character - wants something

What will the character do?

What are the obstacles?

- what world do the characters inhabit?

- what are the restrictions of that world?

- clear concise character traits: rough age, main trait, drive

- how they react, behave

- type of foreshadowing

- remove everything that has no relevance

- if object/characters are introduced - USE IT!

Don't do overly complicated plot first! - characters will lead the plot

Don't repeat yourself - repetition can be used for emphasis or as motifs, but change it up

Don't worry too much about originality - any story has a unique twist

- everything should progress the plot, characters, idea

- start simple, it will build up

- have an idea, aim

- this is contrary to what Joe Kessler's workshop, Joe's technique of an open-ended journey can generate creative ideas and lead to the unexpected outcomes

- but having an ending in mind allows for a more concise story

- use of figurative language via word, phrase or an image for artistic effect - motifs, cliches, recurring literary and rhetorical device

- but think of consequences and responsibility of using tropes! Does it send an unethical message?

Say BUT, THEREFORE between each story beats

Don't say AND THEN - that's boring

Generated story (character, setting, situation): A secretive man, On top of a mountain, Someone has a stalker.

Task 2 really helped be pick out the most important compositions/frames. I think I still successfully told the story in 3 panels, however it is a bit rushed and with my concept of the fear of being followed by a stalker, more panels work better in building up distress and suspense. I also think having panels that have a close up of the face expression add more humor and emphasise the mood and emotion of the character better. I had to remove those panels in order to tell more of the story with the background. Combining the 3 first panels allowed me to create a more dynamic composition where I also used the Dutch angle to create a sense of distress.

We decided to approach this spontaneously inspired by the "exquisite corpse" technique without planning ahead any plot. Each one of us just continued from the previous drawing. By trying to ask BUT and THEREFORE I think we came up with a quite interesting and amusing twist. However we don't really have a reaction that ties the whole story together. It was quite fun collaborating with others and if we had more time to focus on each panel, I think comic jams can bring about really interesting and enriching work. These comic jams often create very funny stories full of twists and almost surreal like plots. Because of my direction in dreams and surreal, psychedelic illustrations, I got intrigued by the Exquisite corpse approach.

This workshop was really helpful in my journey as an author and as a comic artist. I learnt a lot about techniques in comic composing and also storytelling. I will definitely employ the knowledge from this workshop into my comic for this project. Although I already have a plot set from my dream I can use the techniques of storytelling here to improve the flow of my plot and make it more entertaining. I also need to define character traits, something I didn't do enough despite enjoying character design.

The Exquisite corpse approach similar to the game consequences is used by surreal artists to create "bizarre and intuitive drawings" (Tate, n.d). It was invented in 1925 in Paris by the surrealists Yves Tanguy, Jacques Prévert, André Breton and Marcel Duchamp. Games like these that tapped into the many Surrealism tenets (free play, unpredictability etc) also helped unlocking the"psychic space" acording to Breton ( Gotthardt, 2018)

This game also celebrates collaboration as a tool to bring together a community with similar desires (surrealists) and allowed the creation of things that are "unimaginable by one brain alone" (Simone Kanh in Gotthardt, 2018). It also encourages experimentation as we react to other people's work and energy which forces us to more inventive and break away from our style. (Gotthardt, 2018)

Chapman, J. Chapman, D. (2000)

Exquisite Corpse . Tate. Available at: https://www.tate.org.uk/art/art-terms/c/cadavre-exquis-exquisite-corpse (Accessed 21 April 2021)

Finding a community of comic artists such as comic club,

A mailing list for comic conventions

A good blog for storyboard lessons

Some free PDFs of books on animation

The writing exercise generator

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Write Good, Draw Good - Kimberley Fountain workshop

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Comic making Composing a comic - Basic comic structure is 3 panels: set-up -- action -- reaction Staging a comic - placement and movement of objects - camera/frame Framing - using panels - sometimes saving spaces, combining different frames into one is more dynamic, interesting --> create a faster pace Speech bubbles - affect flow (Top to bottom) Pacing/Timing - use speech bubbles to slow them down - close ups of different things - faster pace - multiple panels of same thing - slows down the pa

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