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murid yang mempunyai laptop atau komputer digalakkan untuk memuat turun aplikasi scratch offline

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You can install the Scratch 2.0 editor to work on projects without an internet connection. This version will work on Mac, Windows, and some versions of Linux (32 bit).

Note for Mac Users: the latest version of Scratch 2.0 Offline requires Adobe Air 20. To upgrade to Adobe Air 20 manually, go here.

The current version is .

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You can install the Scratch 2.0 editor to work on projects without an internet connection. This version will work on Mac, Windows, and some versions of Linux (32 bit). Note for Mac Users: the latest version of Scratch 2.0 Offline requires Adobe Air 20. To upgrade to Adobe Air 20 manually, go here.

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murid-murid boleh juga muat turun aplikasi scraatch ini di handphone masing-masing.

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ScratchJr is an introductory programming language that enables young children (ages 5 and up) to create their own interactive stories and games. Children snap together graphical programming blocks to make characters move, jump, dance, and sing. Children can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves -- then use the programming blocks to make their characters come to life.

ScratchJr was inspired by the popular Scratch programming language (http://scratch.mit.edu), used by millions of young people (ages 8 and up) around the world. In creating ScratchJr, we redesigned the interface and programming language to make them developmentally appropriate for younger children, carefully designing features to match young children's cognitive, personal, social, and emotional development.

We see coding (or computer programming) as a new type of literacy. Just as writing helps you organize your thinking and express your ideas, the same is true for coding. In the past, coding was seen as too difficult for most people. But we think coding should be for everyone, just like writing.

As young children code with ScratchJr, they learn how to create and express themselves with the computer, not just to interact with it. In the process, children learn to solve problems and design projects, and they develop sequencing skills that are foundational for later academic success. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy. With ScratchJr, children aren't just learning to code, they are coding to learn.

ScratchJr is a collaboration between the Developmental Technologies group at Tufts University, the Lifelong Kindergarten group at the MIT Media Lab, and the Playful Invention Company. Two Sigma led the implementation of the Android version of ScratchJr. The graphics and illustrations for ScratchJr were created by HvingtQuatre Company and Sarah Thomson.

If you enjoy using this free app, please consider making a donation to the Scratch Foundation (http://www.scratchfoundation.org), a nonprofit organization that provides ongoing support for ScratchJr. We appreciate donations of all sizes, large and small.

This version of ScratchJr works only on tablets that are 7-inches or larger, and running Android 4.2 (Jelly Bean) or higher.

Terms of Use: http://www.scratchjr.org/eula.html

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ScratchJr is an introductory programming language that enables young children (ages 5 and up) to create their own interactive stories and games. Children snap together graphical programming blocks to make characters move, jump, dance, and sing.

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murid yang ingin melakukan scratch secara atas talian dengan tidak perlu mendownload

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UNIT 3 : PENGHASILAN DAN PENGUJIAN ATUR CARA (Memasukkan Dialog dan Bunyi

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Wordwall - Cipta pembelajaran yang lebih baik dengan pantas

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1) Apakah maksud scratch? a) Perisian komputer b) Memasukkan maklumat c) bahasa pemrograman yang direka untuk memperkenalkan konsep pemrograman komputer secara sederhana sehingga dapat difahami oleh sesiapa dari pelbagai latar belakang 2) 2. Nyatakan kegunaan scratch. a) Membuat aplikasi b) Membuat animasi c) Membuat Games atau permainan d) Semua jawapan betul 3) Gambar berikut merupakan paparan bagi ? a) Backdrop b) Code c) Sprite 4) Paparan bagi code adalah a) b) c) 5) Gambar yang ditunjukkan merupakan paparan bagi a) Sprite b) Backdrop c) Scratch d) Code 6) Terdapat 3 butang utama dalam scratch iaitu a) Sprite b) Backdrop c) Code d) Semua jawapan betul

Aktiviti yang serupa daripada Komuniti

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1) Apakah maksud scratch? a) Perisian komputer b) Memasukkan maklumat c) bahasa pemrograman yang direka untuk memperkenalkan konsep pemrograman komputer secara sederhana sehingga dapat difahami oleh sesiapa dari pelbagai latar belakang 2) 2. Nyatakan kegunaan scratch. a) Membuat aplikasi b) Membuat animasi c) Membuat Games atau permainan d) Semua jawapan betul 3) Gambar berikut merupakan paparan bagi ?

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Wordwall - Cipta pembelajaran yang lebih baik dengan pantas

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Drag and drop the pins to their correct place on the image.. sprite, cursor tools, tabs , blocks palette, sprite list, stage, scripts area, play/stop, bar menu.

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amani