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Tools to Facilitate / Lifelong Learning / Community of Practice / "See Also"

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Tools to Facilitate / Lifelong Learning / Community of Practice / "See Also"

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ATD.Prof.ID.3 Knowledge of instructional modalities, for example classroom learning, blended learning, massive open online courses (MOOCs), gamification, multi-device/mobile learning, and virtual reality simulations. SHOULD THIS BE IN FOUNDATIONDS?

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ATD.Prof.ID.3 Knowledge of instructional modalities, for example classroom learning, blended learning, massive open online courses (MOOCs), gamification, multi-device/mobile learning, and virtual reality simulations. SHOULD THIS BE IN FOUNDATIONDS?

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ATD.Prof.ID.7 Skill in designing blueprints, schematics, and/or other visual representations of learning and development solutions, for example wireframes, storyboards, and mock-ups.

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ATD.Prof.ID.7 Skill in designing blueprints, schematics, and/or other visual representations of learning and development solutions, for example wireframes, storyboards, and mock-ups.

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ATD.Prof.ID.13 Knowledge of how design thinking and rapid prototyping can be applied to the development of learning and talent development solutions.

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ATD.Prof.ID.13 Knowledge of how design thinking and rapid prototyping can be applied to the development of learning and talent development solutions.

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ATD.Org.FR.3 Knowledge of techniques to promote, support, and/or generate innovation and creativity, for example design thinking, brainstorming, and ideation.

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ATD.Org.FR.3 Knowledge of techniques to promote, support, and/or generate innovation and creativity, for example design thinking, brainstorming, and ideation.

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525 Apply principles of aesthetics and usability to design effective learning experiences.

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525 Apply principles of aesthetics and usability to design effective learning experiences.

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ATD.Prof.TDF.5	Skill in selecting and aligning delivery options and media for training and/or learning events to the desired learning or behavioral outcomes.

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ATD.Prof.TDF.5	Skill in selecting and aligning delivery options and media for training and/or learning events to the desired learning or behavioral outcomes.

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The learner explains how the process of design thinking can be utilized to solve problems

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The learner explains how the process of design thinking can be utilized to solve problems

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List possible skills

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Survey course focusing on design thinking and best practices (modalities, sync vs async, CBE, etc...).

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Survey course focusing on design thinking and best practices (modalities, sync vs async, CBE, etc...).