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PIOTRUŚ CARD GAME (also known as the lottery, Black Peter) - a simple card game for children, in which 2 to 4–5 players can participate. The playing deck contains 25 cards: 12 pairs with pictures of the same type in each pair, and "Black Peter" who has no pair. There are also larger sets, for example 33-card with 16 pairs, as well as those in which chips are used instead of cards, etc. Their number, regardless of the variant, is always odd: it consists of a number of pairs plus one.

"Piotruś" is to develop perceptiveness, develop associations, and teach social behavior. There are variations of the lottery, requiring e.g. the ability to arrange words from syllables on cards, sum numbers, etc.

The pairs in the pictures are usually selected based on educational considerations. These can be, for example, characters from fairy tales (e.g. a card with Hansel and Gretel , Snow White and the dwarfs, with a Red Riding Hood and a wolf, etc.), animals (rooster and hen, deer and doe, ram and sheep, etc.) and all other such combinations, depending on whether the game is intended for the youngest, e.g. four-year-olds, or for older children.

All cards are dealt consecutively to all players. It doesn't matter that not everyone will get the same number of cards. Or you can settle for just a hand of four or five. It depends on the age of the players - the younger the children, the more difficult it is for them to analyze a wider range of cards.

Remove all received pairs from the cards received and set aside. You can show the pairs that are being put away to other players to see if the player has made a mistake in choosing a pair, which can happen to younger children. Then it comes to the second phase: each player turns clockwise and takes one card: if at the beginning not all of them have been dealt, he takes from the unpaid pile, if there is no more - then take it one by one - at random - cards from the player on the right, by taking them from his fan of cards.

The player cannot see which card is drawn. If the drawn card matches a pair with another owned, the player sets the entire pair aside, as in the previous phase. These actions are performed by all players one by one until they are successful: if a player with only one card in his hand, drawing from a neighbor, finds a complement to his pair - he puts it back and is left without any card, similarly to the one from whom the neighbor has to draw a card, and keeps in only one hand. Players who got rid of cards - quit the game: they win. The one who stays with "Peter" in hand after all the players have got rid of the cards, loses.

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GRA W KAPSLE

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HACELE Hacele (also: hacle , drifts , pieces , pieces , sticks, twigs ; playing shuffles , crypts , koble ) - a backyard party game, popular among children and teenagers, especially in the 1980s. Polish etymon name of the game is to toe , that is part of the hooves of horses. The originally used "hacels" were in fact astragalas, cubes usually derived from sheep. The game was about tossing hooks (or pebbles or bones) spread out over the palm of your hand and catching them in many fancy ways. It required the player to coordinate movements, agility and perceptiveness, she was perfect for reflexes . Five elements were most often used for the game.
RULES
Any number of players (starting with two and usually ending with four) needs five little things. Pebbles are best for this, but there can also be nuts, cubes, or other small objects.

The game is divided into points and no points. First, each player must complete the tasks for the no-score part. Known successively as "ones", "twos", threes "," fours "and" fives. "In the scoring part, the so-called" paws "are performed Each player performs successively tasks until a mistake, when he loses his turn.

Ones - the player throws a hacle on the floor and then chooses one of them. He tosses the selected hook up and in the meantime lifts one of the hooks from the ground so as not to touch the other hooks and then grabs the hook that was tossed earlier. He puts the collected hooks aside and repeats the activity with the other hooks.

Twos - like ones, but the player collects two hacles.

Threes - like ones (or twos) only there are three and one ticks to collect. In any order.

Fours - as only ones you can collect are all four hacles at once.

Fives - like ones, but this time the player does not put the collected tacks aside, but keeps them in his hand all the time.

paws (also tens) - all hacles are held in the hand with the grip (so that the back of the hand is up). The player tosses the hacle so that it falls on the back of the hand. Then toss the hacles that were in your hand and catch them with the handgrip. All the time with the back of the hand up. In order to get points for caught hacles, you should perform the non-scoring part without mistake, starting with ones when one hook is caught, twos when two, etc. The exception is when the player catches all five hooks, then the points are scored immediately. Depending on the game variant, a paw is awarded ten points or one hundred.

You can also play in rounds. In the first round, one pebble is caught in turn, two pebbles in the second, three plus one in the third, all four in the fourth.

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BIERKI /
Chess pieces - A party GAME popular since the 18th century, consisting in collecting individual sticks of different shapes from a randomly scattered pile, without moving the others. He exercises strong WILL , concetration , dexterity. The player with the highest number of points, based on the type and number of sticks collected, wins. When collecting sticks, you can use those already collected. It was known as the game of the oracle to the Germanic tribes 2000 years ago. The set of pieces consists of:

3 tridents of 25 points

3 harpoons of 15 points

3 oars of 10 points

3 sandals for 5 points

24 javelins, each worth 1 point

In trade, there are sets that differ from the above in the number of individual types of pieces (e.g. 1-2-2-2-16, 3-3-3-3-16 or 3-3-3-2-23), or in the score ( for example 25-5-10-15-1).

An arcade party game similar to the pieces is called mikado .

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GRA W KAPSLE - BOTTLE CAPSEL RACE / Playing caps -  the gameuses caps from bottles.

There are many types of it, the common feature of which are caps, which are set in motion on a flat surface by tapping them with your fingers. Caps flooded with wax , plasticine, plaster or lead (sometimes additionally weighted with coins, for example) are most often used for the game , often decorated in an elaborate way.

Variations of the game in caps:

Throw - the players throw their caps one by one towards the wall. Whose cap will be closer to the wall, this one wins and takes the cap from other players.

Dodgeball - hitting opponent's caps with your own or kicking them out of a certain area of ​​the game.

The race formerly also called the race of peace - the competitors alternately snap their caps, the winner is the one who first overcomes the obstacle course or the designated route with their caps. If the bottle cap falls outside the designated route, it is punished with withdrawal of movement. For this reason, caps with additional loads have the advantage, as they are more difficult to fall into uncontrolled rolling.

Football - there are two teams. One bottle cap is designated as the ball, the players flick the ball to make it go to the opponent's goal. There are no goalkeepers.

The game is usually played in backyards - directly on the asphalt, pavement or sandbox. Sometimes players play in unusual, extreme conditions - there is a risk of losing the caps (e.g. along the frame of the rain gully).

In the 70 . and the 1980s , the so-called "Races of peace." The competition in the form of races along a fixed route was conducted with the use of caps with the flags of the countries participating in the Pace of Peace broadcast on the inside . The flags were glued with plasticine or pressed on top with a plate of transparent plastic or rigid foil. Flag sets were sometimes printed in youth magazines, but usually young players cut flags from the PWN Encyclopedia or geographical atlases. On the caps with an elastic band underneath, the player's or flag's markings were also drawn with colored pens.

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GRA W GUMĘ

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PODCHODY / Stalking - a kind of a simple field game for children and teenagers, often organized at scout camps . In the least complex form, one group runs away, leaving arrows, tracks and tasks to be solved (lists) on the way, and the other group has to catch it  . In the more complicated types, the organizers arrange puzzles and tasks [ to find the places where the players are to reach.
GRA W GUMĘ

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CATCH AND CLAP

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LITTLE VIEWS

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SAMOTNIK / Loner (including Solitaire , Peg Solitaire , zakonniczka , Capuchin ) - a puzzle game played by one person on the board having 33 or 37 fields. It was allegedly built on the orders of Louis XIV. It gained popularity in France in the 17th century, and later in other countries (including Poland ). More simplified games were known earlier in ancient Rome.

The goal of the game is to leave as few pieces as possible on the board. The ideal solution is to leave one pawn, preferably in the center. The pawn beats by jumping it vertically or horizontally. You cannot move diagonally and you cannot capture several pawns in one move.

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CHIŃCZYK / LUDO

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MASTERMIND
To play you will need:

decoding board with a shell at one end hiding a row of four large holes, and ten extra rows containing four large and four small holes
larger pieces for arranging and guessing the code in six colors; with rounded heads; should be placed in large holes on the board
smaller pins for information with flat heads, white part, colored part (mostly black); should be placed in small holes on the board.
Two players decide in advance how many rounds they will play (the number of rounds must be even). One player arranges a code from four larger, colored pieces. Repetitions are allowed, so the player may also choose four pieces of the same color. The code is placed in four holes covered with a screen, so they are not visible to the other player, who becomes the guesser. The guesser tries to guess the code, both the colors and their order, in ten (sometimes eight or twelve) tries. The attempt is to place a row of larger pieces on the board and is then judged by the coder by placing zero to four information pins on the same row as the implied code. Each black pin means that one of the pawns of a given color has been placed in the supposed code in the right place. A white pin indicates a pawn with the right color but in the wrong place.

After evaluating the attempt, the guesser takes another one. The game ends after the guesser has indicated the code correctly or after ten failed attempts.

The coder gets as many points as the guesser tries. If the code is not cracked, an additional point is awarded to it. The winner is the player who scores the most points after a predetermined number of rounds played.

There were originally two scoring methods to choose from:

the guesser gets a point for each attempt; the winner is the player with the lowest score after a predetermined number of rounds played
the coder gets a point for each unsuccessful attempt by the opponent; the winner is the player who has the most points after a predetermined number of rounds played.
Later, the rule was added: If the guesser can prove that his opponent made a mistake in giving information about the attempt, the game is repeated and the guesser gains three extra points.

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CHECKERS

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GŁUCHY TELEFON / PODAJ DALEJ
Rules from the Past
The participants of the game sit in a circle and choose a person who will start the game . Her task is to come up with a word or sentence that she whispers "in the ear" to another person. The latter, in the same way, tells the next exactly what she has understood. And so on until the last participant in the game. The last person repeats aloud what he heard. The fun is that the transmitted message is not repeated (the communicator says a word or sentence only once), which means that it is gradually distorted and its final wording is generally completely different from the original.

The new game PODAJ DALEJ-
Each player gets a notebook, marker pen and cloth. Everyone also draws a card with passwords. One person rolls the dice, then the players secretly read the password from their cards corresponding to the number of dice and write it in their notebook on the first page.

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CHESS

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KOLEJKA The Queue game is for 2 to 5 players , and with the addition of "Ogonek" for 6, one game lasts an hour. The game is about getting a certain number of items from the shops on the board. At the beginning of the game, the pieces (5 pieces per player) are placed in the queue to the shops . A speculator stands at the end of the line . At the beginning of each turn there is a "delivery", which consists in placing the items drawn on delivery cards in shops. After the delivery," queuing scuffles "take place, consisting in rearranging the pieces on the board in accordance with the instructions on the queue cards. Later, the pawns" take "the goods home, and then back they return to the board for the queues After five turns, the queues are re-arranged and the used queue cards are taken from the board and returned to the players.

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BAZYLISZEK Basilisk ( Greek: basiliskos , Latin: regulus ), sometimes called the king of snakes - a mythical creature, appearing in legends , tales and fairy tales of many nationalities (also in Poland ).

In the basement of one of the Warsaw tenement houses lives a basilisk - a creature that can do it with one look
turn man into stone. You go to the underworld to face a terrible monster. During your search, visit as many rooms as possible. However, remember to bring a mirror with you - maybe you can hunt the basilisk!

At the beginning, we shuffle the deck of cards and divide it in half. The first pile should be scattered on the table or, for greater convenience, put in rows - the ground, so that all cards have pictures facedown. Out of three, four players simultaneously (but with one hand!) Reveal a card.

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PAŃSTWA-MIASTA

City-states (also intelligentsia ) - a kind of party game consisting in searching for words from various fields starting with a given letter .
The game is intended for two to a dozen participants.

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KROPKI
Dots - a strategy game where you surround your opponent's dots with your own dots. This is it transferred to the sheet of paper , but the principles of small differences associated with another type of board made the gameplay dots is very different from him. To play, all you need is a checkered card and two pens (or crayons , markers ) in different colors; thanks to simple rules and dots have gained popularity among the youth school .

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There are 90 round and medium sized stones