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Rationale

Aims

Structure

PDF documents

Years 5 & 6 Band Description

Years 5 & 6 Achievement Standards

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Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014)

Examine how whole numbers are used to represent all data in digital systems (ACTDIK015)

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Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016)

Define problems in terms of data and functional requirements drawing on previously solved problems (ACTDIP017 )

Design a user interface for a digital system (ACTDIP018)

Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)

Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)

Explain how student solutions and existing information systems are sustainable and meet current and future local community needs (ACTDIP021)

Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)

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Use the CTRL F function on your keyboard to search for and find key terms

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Use the CTRL F function on your keyboard to search for and find key terms

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What is CTRL F? When pressing CTRL F (or command F) on your keyboard, a search box will appear. This function allows you to search for keywords, terms or content descriptors etc, that are on this page.

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This resource introduces the use of binary, by exploring the ways in which computers store and send digital images so that they are able to represent images in a digital format.

Curriculum links:

Examine how whole numbers are used to represent all data in digital systems (ACTDIK015)

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Using binary to create on/off pictures | Digital Technologies Hub

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In this sequence of lessons students develop an understanding of how computers store and send digital images and they are able to represent images in a digital format.

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In this free program, students move through eight activities that focus on an aspect of computer games and develop computer science skills. Activities include creating a racing game, a maze game, a platform game, and escape game and a quest game. Each activity is supported by a video and project starters which students use to remix and create their own stories. Lesson plans accompany the student activities.

Curriculum links:

Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)

Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)

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Survey monkey can be used as a tool to assist students in collecting, using and interpreting data and information. Using this online website, students can create a survey of their own to collect and analyze data.

Curriculum links:

Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016)

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SurveyMonkey is an online tool that allows users to easily design surveys, collect responses, and analyze results. At a basic level, the tool is free, although if you want you can choose from three different paid plans for extra features. The basic plan offers an unlimited number of surveys, 10 questions each, 100 responses per survey.

Within SurveyMonkey, you can choose from 15 different question types, including the basic multiple choice and open-ended question types. SurveyMonkey also provides users with a question bank of certified questions written by survey methodologists. These can be searched by categories or keywords, and imported into your own quizzes.

If you have questions about how to use SurveyMonkey, check out their detailed list of tutorials here, or watch the video below:

Now that you have a better idea of what SurveyMonkey is, here are seven ways to use it in your own classroom!

1. Pre-assess students on previous knowledge

2. Learn about students' interests/hobbies

3. Create end of course evaluations

4. Generate classroom discussions

5. Practice test taking skills

6. Check for understanding after difficult lessons

7. Evaluate students' or educators' technology literacy

Happy surveying! 🙂

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SurveyMonkey is an online tool that allows users to easily design surveys, collect responses, and analyze results. At a basic level, the tool is free, although if you want you can choose from three different paid plans for extra features. The basic plan offers an unlimited number of surveys, 10 questions each, 100 responses per survey.