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In this game children are divided into two groups.  Two players of one group stand opposite one another and the players of the other group gather between them. The two players throw a ball at each other trying to hit one of the children of the rival group. If the ball hits a player then they get “burned” and exit the game.  However, if a player catches the ball, he wins an “apple.”  The goal of this game is to get as many “apples” as possible.  Each “apple” gives the player an extra “life” he can use in case he gets “burned.”

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The object of the game is for one of the players to reach the No 100 block first, starting with the No 1 block. The game is played by you and the PC. You start first. They roll the dice in succession and we move as many squares as the number of dice. Along the way each player encounters obstacles or aids: snakes block him while the stairs. If he stops, then, at the beginning of a staircase he climbs and reaches the square where the staircase ends. Conversely, if it stops at the head of a snake, then the hungry snake swallows the pawn and it ends up in the square where the snake's tail is. When one of the players starts approaching the goal he must roll the dice exactly the number that will lead him to the square No 100 and not bigger. For example, if a player is at No. 91 he must roll the number 9 because otherwise he will reach 100 but then step back. If he brings, that is, 12 he will reach 100 and will go back three squares to 97.

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Table tennis, also known as ping-pong is definitely the game that students from our school can be proud of.  Pupils have at their disposals tennis tables, the set of rockets and lightweight balls.

The rules of the table tennis are quite simple:  two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. The game takes place on a hard table divided by a net. Except for the initial serve, the rules are generally as follows: players must allow a ball played toward them to bounce once on their side of the table and must return it so that it bounces on the opposite side at least once. A point is scored when a player fails to return the ball within the rules. Play is fast and demands quick reactions. Spinning the ball alters its trajectory and limits an opponent's options, giving the hitter a great advantage.

Table tennis requires intelligence, good reaction time, concentration, coordination and decision making. There are no age limits to play the game but there are some essential qualities needed to improve the ability to play the game and to be the best player.

First of all it is the speed as the serves, strokes and footwork involve the use of speed and quickness. Some of the gamers just start playing loops with their partners and play the game for a very long time trying not to lose the ball.

The second is the accuracy. A good table tennis player must be accurate in their techniques. They must execute powerful and precise shots to be able to dominate their opponent.

The third is the anticipation. By applying effective tactics and strategy a player can calculate and predict their opponents reaction. He tries to anticipate his opponents serves, returns and strokes.

The forth is the footwork. It’s good if you can develop good judgment ability to achieve rapid movement in the game.

Some students play table tennis just for fun, some of them master the above four qualities and become more competitive when playing in table tennis tournaments and win matches. Almost every year we are the recipients of numerous cups for the school municipal competitions.

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Twister – to play the game we need some flat area and a game mat. Each participants starts the game on a different side of the mat. We need to nominate a player to be the referee. The referee is in charge of the spinner. The spinner tells the player which part of the mat to place each body part. The player cannot move their hands or feet that are not chosen by the spinner. If at any point a player’s arm or knee touches the mat or if a player falls over – they are eliminated from the game. The players must replace their hand or foot before completing their turn. The last person standing wins the round.  In our school children play on the floor.

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The goal is to discover the only identical symbol between two cards. The symbols are identical (same shape, same colour, only the size varies). There is always one and only one symbol in common between any pair of cards in the game.
All players play at the same time. No matter which variant is played, you must always:

- be the fastest to locate the identical symbol between 2 maps,
- name it out loud
- then (depending on the variant), take the card, put it down or discard it

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1. The number of players is not limited.
2. Two players hold hands making a "net".
3. The others are "fish".
4. The "net" players start running trying to catch "fish".
5. Those who are caught join the net.
6. The "net" tries to catch more "fish".
7. the last not caught "fish" is the winner!

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This game can also be played outdoors, such as in a school yard. So in our school we have painted a "snake", where our students play mainly during breaks

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Board game that can be used for English classes.

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Board game that can be used for English classes.

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Oină is a Romanian traditional sport, similar in many ways to baseball.Scope of the game	The teams have very different roles depending on whether they are at bat or at catch. At bat players are tasked to open a play and run the lanes until they cross the escape line. At catch players are tasked to hit the players running the lanes with the ball. There can be a maximum of two players running each lane at the same time. A player can be hit in both lanes once.

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Oină is a Romanian traditional sport, similar in many ways to baseball.Scope of the game	The teams have very different roles depending on whether they are at bat or at catch. At bat players are tasked to open a play and run the lanes until they cross the escape line. At catch players are tasked to hit the players running the lanes with the ball. There can be a maximum of two players running each lane at the same time. A player can be hit in both lanes once.

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The team at bat is selected by a ritual where the players have to grab the bat, thrown by the referee, and the last one to be able to place at least four fingers on the bat wins. The game begins with the team at bat, with one of the players throwing the ball while another player of the same team has to hit it with a wooden bat ("bâtă") and send it as far as he can towards the adversary field. After that, if the ball is caught by the adversaries, the player can run (if he wishes, or if he is forced to run by the referee) the advance and return corridors/lanes ("culoarele de ducere și întoarcere"), without being hit by the defenders. If he stops the ball with his palm, it is not considered a hit. The player is not allowed to catch the ball, and he must release it immediately. If the player doing a run is hit he goes out of field and into the back zone, or he finishes his tasks, depending on which lane he is running.

More information: https://en.wikipedia.org/wiki/Oin%C4%83