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Most of the characters featured in the games are siblings. The dynamic between them is very important to the stories and the game mechanics as well. In Plague Tale and A Tale of Two Sons, the siblings should work together (literally) in order to overcome obstacles.

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The chosen games illustrate all kinds of trauma, from losing a dear one to battling one's inner demons, the stories featured might bring comfort to those who may have experienced these events or bring awareness to these issues.

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Each game features fun and unique mechanics. In What Remains of Edith Finch you can play as a cat, be a king, go hunting or destroy a wedding all while exploring a house.
In A Plague Tale: Innocence you can take down soldiers with a sling, use alchemy to your advantage or even control rats. In Brothers: A Tale of Two Sons you get to fly above ancient ruins, defeat trolls and get chased by dogs.

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All three games feature stories about loss, mental illness. Fears like aquaphobia or agoraphobia are illustrated through game mechanics, the player has no choice but to put themselves in the character's' shoes and live out their fear.

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Each game requires the player to interact with the story one way or another, there is no way you can play these games and not get emotionally invested at least a bit.
Moreover, the great storytelling will (ideally) have the player wanting to play more in order to see how events unravel.

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After her mother's death, Edith Finch returns to her childhood home in order to discover if the family curse is real or not.

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What Remains of Edith Finch Official Launch Trailer

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Two brothers, Naiee and Naia, must embark on a journey to the Tree of Life in order to save their ill father.

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Brothers: A Tale of Two Sons - Launch Trailer | PS4

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During the Hundred Years War the De Rune family is torn apart by the Inquisition. It is up to Amicia to protect and guide her brother in a world sickened by the plague.

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A Plague Tale: Innocence - Official Story Trailer