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Rank given to the selected bloodbenders whose both water and bloodbending skills are greatly developed. Unlike most of the other requirements, in order to achieve this rank, the bender must:

Be exclusively selected by the councils, the judgement mainly considers the benders' performance during the battle, along with other factors within the combat portion.

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Honorable rank achieved to the most powerful benders when it comes to their combative behavior.
In order to be worthy of this rank, the bender must:

Acquire an elite rank;

Defeat 2 Water Councils;

Get 2 councils from another nation to 10% of their maximum HP.
A valid proof is mandatory to fill this last requirement.

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Former Water Chiefs, they advise the current Chief as needed and may host normal events as they like.

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The Warrior branch is mainly focused on fighting with the Plant and Snow subs in normal 1v1 scenarios. This branch also focuses a bit on working as a team in 2v2 or more scenarios. Types of trainings for this branch include sub trainings, team trainings, and elemental trainings.

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The Lore Branch is a branch focused on the knowledge and history behind Water and the Avatar Universe. Types of training for this branch include Teachings (NWT, SWT, spirits, etc), general trainings to prioritise Combat as well, how you can implement the knowledge behind each move to your spars.

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• Join the official Water Tribe Roblox group.

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Leader of the Water Tribe, one at a time.

Responsibilities include managing the Water Tribe in various ways, such as making rank changes, deciding who gets banished or unbanished, picking Water Councils, and dealing with tribe matters.

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Handpicked by the Water Chief, one at a time. Next in line for Water Chief.

Responsibilities include managing the Water Council, filling in for Water Council members if needed, and closely advising the Chief on various matters.

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Pass applications or handpicked by the Water Chief, up to six at a time.

Responsibilities include managing the Tribe in various ways including hosting events, testing members from all branches, looking after their assigned branches, and advising or assisting the Chief on various matters.

Branch Councils (councils in charge of a specific branch):

Serbia & Eazy - Warrior
Billy & Lawyer - Lore
Gui & Kal - Healing

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Retired Council+. May host events with Water Council+ approval, but are not required to.

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Pass applications or handpicked by HRs, only two at a time.

Responsibilities include managing the Healing branch by testing its members, hosting trainings, and hosting rank ups for it.

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Pass applications or handpicked by HRs, only two at a time.

Responsibilities include managing the Warrior branch by testing its members, hosting trainings, and hosting rank ups for it.

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Pass applications or handpicked by HRs, only two at a time.

Responsibilities include managing the Lore branch by testing its members, hosting trainings, and hosting rank ups for it.

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Water Chief
Azad7896

Water Royalty
Chandelyric

Water Councils
SERBIAAAAAAAAA1
Gerxldini
Eazy_OnMehz
Hillbilly1218
lLawyerl
KalFew
patgecs

Waterbending Master
Filiplacatus1

Grandmaster Sages
MaskedChamp
Haurxv

Healing Masters
cryxsl
Guilherme39666

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The Water Tribe is a close-knit community where individuals of different backgrounds come to unite as one. We value the differences of each member of the tribe, and that is what creates a sense of unity from person to person. The tribe has learned to set differences aside in order to achieve and maintain the position we stand in.

We have zero tolerance for individuals that attempt to create an imbalance in our well connected and structured community. Each situation is handled on a case-by-case basis. Such activities are reported to a high-ranking member of the Tribe and will be relayed to me. Further decisions will be made by me, the Water Chief, with the help of my peers.

The tribe branches into three paths: the Warrior branch, the Lore branch, and the Healing branch.
All the branches are ranking categories and are equal to each other. They cover different aspects of waterbending and one is not superior to another.

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Complete a Leadership test with

6/7 correct

Water v Water, standard sparring rules (without sub bending) + Yugoda Restrictions, goal is to get the tester to 25% 2/2 times.

Yugoda Restrictions: No Ice Wall, Icy Air, Ice Shards, Moisture Spikes, Water Rush, Nail Spikes, Water Slices, Ice Discs, and Whirlpool

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Water v Water, standard sparring rules (without sub bending), goal is to get the tester to 35% 2/2 times.

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Water v Water, standard sparring rules (without sub bending), goal is to get the tester to 55% 2/2 times.

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Water vs Water, standard sparring rules (without sub bending), goal is to get the tester to 70% 2/3 times.

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Water v Water, standard sparring rules, Goal is to get the tester to 15% using their main sub, 20% with the remaining sub, and 20% using no sub

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Water v Water, standard sparring rules, goal is to get the tester to 30% 2/2

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Water v Water, standard sparring rules, goal is to get the tester to 50% 2/2.

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Water v Water, standard sparring rules, goal is to get the tester to 70% 2/2.

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Water v Water, standard sparring rules, goal is to get the tester to 30% (2/2)

Complete a knowledge test answering 9/10 questions correctly

Host a Teaching

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Water v Water, standard sparring rules, goal is to get the tester to 45% (2/2)

Complete a knowledge test answering 7/9 questions correctly

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Water v Water, standard sparring rules, goal is to get the tester to 60% (2/3)

Complete a knowledge test answering 5/7 questions correctly

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• Water v Water, standard sparring rules, goal is to get the tester to 75% (2/3)
• Complete a knowledge test answering 3/5 question correctly

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There are three branches in the Water Tribe. Once you obtain Water Trainee you are eligible to choose one. These three branches are the Lore Branch, the Warrior Branch, and the Healing Branch.

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Cooldowns:

Water Trainee: No testing cooldown.
Branch ranks: 24 hours if failed the test, and 48 hours if passed the test.

Sparring Rules:

No healing;

No gliding;

No Iceberg Line;

No Vine Crush;

No trap hitting;

No sub bending (healing tests only);

No bloodbending.

Except for healing, gliding, and bloodbending the hosts may modify these rules as they wish.
Certain Elite ranks have restrictions, restrictions only apply to the test taker, not the host. This is done to add an extra layer of challenge to the Elite ranks.

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• Attend one Water Tribe event. Rank ups are excluded from this.

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The Healing branch is focused on supporting others and fighting without subs. The Healing branch also focuses on restricting yourself as much as possible to better your base Waterbending skills. Types of trainings for this branch include standard 1v1 trainings, restriction based trainings, and team support trainings.