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swamps and bridges by Alan Ding (ms wons class)

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swamps and bridges by Alan Ding (ms wons class)

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(note its just shoots and ladders   just a little different)ªª••ª••  somethings you might need. a die and anything too fit on the square like a lego. roll a die go the amount of
squares if you land on a rock skip a turn for you if you land on a swamp go all the way down the swamp and lose a turn if you land in a middle of a swamp not fully colored brown nothing happens if you land on a re-roll square you roll again on the re-roll square. if you land on a bridge you go all the way up. who ever gets to the end wins

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To play the game you have to get to the airport.
Step 1: Build airport
Step 2: Make a paper airplane
Step 3: Try to get your paper airplane through the opening (10 points). Whoever gets to 50 points first wins.

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The action of charades                     By AVA M 

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The action of charades                     By AVA M 

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ms. won's class ins each player gets 5 cards. youngest player goes first. 2 to 5 players in game. when it is your turn  take  the top  card from your face down pile. stand up and act out what it says. whoever guesses correct first gets that card.  at the end of the game  whoever has  the most  cards in their face up pile WINS. 5 PLUS have lots of fun Ava m

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DIRECTIONS:                  <2-3 WORD TITLE>

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DIRECTIONS:                  <2-3 WORD TITLE>

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1) HOW DO YOU PLAY YOUR GAME?
2) WHAT MATERIALS DO YOU NEED TO PLAY YOUR GAME?
3) HOW DO YOU WIN YOUR GAME?
4) WHAT WAS SOMETHING YOU HAD TO REDESIGN/CHANGE TO MAKE YOUR GAME EVEN BETTER?

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The purpose of the game is to have the marble get to the box at the end of the maze. I made it out of a box and a deck of cards. I had my kids test it out, but they said it was too easy. I changed the location of the starting marble to make it more challenging.

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I hope you try out my game.
Materials: You need a stuffy and a hill or a bed propped up on another bed. Helpful to have a person doing it with you like a brother or a sister. Mom and Dad can do it too but easier with a sibling. Have fun!
Directions: Step 1: Do 10 bounces on bed to warm up. Step 2: Have your stuffy whisper a pretend gymnastics move to do on your tilted bed. Step 3: Ask your person that is playing with you to do a silly gymnastics thing and teach it to you. Step 4: Get on top of your bed with your feet at the very top but not on the edge. Try to do 10 jumps. Whoever jumps for longer wins Gymnastics Rally! Have lots of fun!
Allison Krutzik

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Ari ms Chadwick's class

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The purpose of the game is to get back to the present. Who ever has the most points is the winner.
By Conrad
Ms. Chadwick's Class

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The purpose of the game is to go to the finish first. But watch out there are blocks that say move back 5 spaces, move back 6 spaces, move back 20 spaces, go back to start, skip 1 turn, and skip 5 turns.But there are boost blocks too. Such as move forward 10 spaces, move forward 5 spaces, move forward 20 spaces. There is something called nothing that means nothing special happens. There is one chance block that says change the order of who goes first by playing Roshambo.

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Put 10 marbles on a piece of paper on the floor

Each player is shooting one marble at a time

The player takes all the marbles that rolled off the paper

Every marble equals one point

The player with the most marbles in the end wins

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Rules:
1. Lay the board either flat or slant.
2. Flick the marble at the start.
3. May hold the board to balance the marble.
4. Direct the ball to points 1,2, or 3
5. Avoid getting caught with the viruses.
6. Make sure to follow social distancing, wear a mask, and wash you hands.

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Step 1: Setting up! Put all the cards that say normal into the normal pile, put all the double pet cards in to the double pet pile. Put all the pets (except one for each player, the pets are the folded up pieces of paper) into the pet shop. Put all players on start!
Step 2: Playing! If you land on a gain XP point, add the XP to the XP you already have. Do what the cards say when you land on them, first person to hit the end, ends the game, but, whoever has the most XP at the end wins!

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help the kids getback home. get the kids home before the sun goes down.

Step 1: get a card
step 2: read a card
step 3: move the spaces the card says

If you get a card with the sun, move the sun one square forward

If your character lands on a square with Zzs, he/she falls asleep and you skip a turn.

If you get your character to the finish before the sun is down, you win, if not, you lose.
If you land on a square that's before a bridge, the next time you go forward you take the bridge.

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In this game you have to try to guess correctly if you get the question right you gut 5 points if you get a question wrong you will get 1 point