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Perhaps fund the development of the platform using the platform itself?

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Publish the game project and get it funded

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Publish the game project and get it funded

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For great profit.

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Develop Cryptocurrency based funding platform that is not completely illegal in Finland

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Develop Cryptocurrency based funding platform that is not completely illegal in Finland

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Try to avoid getting prosecuted for violating the law on solicting donations. Use a reward-pool. Use proof-of-human-engagement to minimize votebot problem. The target userbase is Open Source game developers. There is a need for a new way to fund Open Source software.

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Research legality of cryptocurrency based funding in Finland

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Research legality of cryptocurrency based funding in Finland

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Read Rahankeräyslaki, the law that forbids private individuals from doing rewardless crowdfunding. Find loopholes to exploit.

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Steem Monsters is doing cryptocurrency based crowdfunding with TRON. The Steem blockchain has a reward-pool based funding mechanism, although it is currently plagued by votebots. DLive has a similiar reward-pool mechanism, but is only for video streaming.

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Explore Crowdfunding as a possible income model

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Explore Crowdfunding as a possible income model

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Research Indiegogo, Patreon and Liberapay. Keep tabs on the competition.

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Become the first Open Source Game developer millionaire

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Become the first Open Source Game developer millionaire

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Figure out a way to become rich while keeping all game assets and sourcecode Open Source and Free Culture licenced

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Post gameart also on OpenGameArt.org

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Promote my game project on various open source related forums and blogs

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Establish a brand for marketing purposes

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Establish a brand for marketing purposes

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Use the same nickname across websites and services

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Open an account somewhere (gitlab or gitea) and post source code and art assets

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Connect with the rest of the open source community

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Develop a MIDI synthesizer to play dynamic music, or consider integrating ZynAddSubFx.

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Learn to compose MIDI music

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Write tools to make or convert existing models to my custom format

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2D and 3D graphics skills

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Develop a 3D model format with skeletal animation, collision model, swappable body-parts (Try mm3d or IQM first)

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Already have basic skills to write my own engine

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Need to learn design of PBR materials (Substance Painter?)

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Already have skills to create hand painted textures for 3D models

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Need to learn some sculpting software to create surface textures and normal maps etc.

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Need to learn rigging and animation with Blender

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Already have skills to make meshes with Wings3D

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I need these skills to make my own open source games