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Goals: get the closest to the target. Closet to target wins

Rules: close to target = easy Q & far from target = difficult. Might have to start again if you don't answer correctly after 3rd attempt.

Interactive: Team or individual - for group projects. Teams/players can customise their own emojis / backgrounds / tools / weapons etc.  Each member of the group could play different role as well - e.g. specializes in different topics

Sytructured Play: Different levels. Lev 1 = easy; level 2 = harder; etc.

Scores: 2 sets of scores. Scoreboard; Quality score & quantity score;  scoreboard could be progressive; the more accurate answers the team provides the harder questions will become, this will stimulate competitiveness.
eg 1 player = loader/gunner/etc.

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Students are divided into small teams of between 3 and 6. They are asked to find items, take photos and/or pick up clues at different campus locations. You can set a time limit or see who returns first. Can be used as an orientation game for first year student teams to help them get to know the campus and/or get to know each other.

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The entire class group must arrange themselves according to a given criteria. Examples include

1) Arrange from tallest to shortest
2) Arrange alphabetically by first name
3) Arrange alphabetically by surname
4) Arrange from oldest to youngest (date, month and year)

These criteria as listed promote greater interaction and dialogue between students (Height can be very superficial) while name and age require conversation. Also gives good inside into leadership skills among students

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In teams of 6-8 students are given a roll of cello tape and a packet of latex-free balloons. The aim of the game is to assemble the most creative balloon structure they can. The team with the most creative idea wins. This activity was used as an ice-breaker during the first week of the Peer Mentoring Programme in TUD, which is an initiative run jointly by the National Learning Network and Peer Mentoring Resources Ltd. The feedback we received from students after this game was very positive.

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It can be hard to find a good ice breaker. One that worked well for us in the online environment was sending groups to breakout rooms and asking them to finish a fun Limerick. They were given the first 2 lines and must complete the final 3. Then back in the main room a rep from each group read out the one from their group. It generated a lot of laughs and the feedback from the students was good.

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How do engineers use materials that on their own are weak and brittle to build fantastic structures and vehicles.

Your challenge is to build a bridge using just spaghetti and sellotape that can carry the biggest load.

Additional challenge: can you minimise the materials you use while maximising the load it can carry.

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Follow Didier on his French adventures to pick up some French grammar on the way...

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Follow Didier on his French adventures to pick up some French grammar on the way...

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If you need to brush up on essential French grammar, join us on a whimsical adventure with our Friend Didier Larmousse.
You will meet funny characters, get to play some games and gather a few tips on the way!
Try it at frenchgrammartour.com

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In small groups, students are given toilet rolls and told to choose one person to dress as a mummy. The only instructions are for them to 'be creative' and 'have fun'. This activity has been conducted in conjunction with the NLN and Peer Mentoring Resources Ltd as part of induction and students really liked it.

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Each student draws a self portrait (or a word cloud if they are resistant to art). They spend 5-10 minutes on this. They then use the self portrait to introduce themselves- usually 2-3 things. I sometimes ask them to include why they chose the course if it is at the beginning of a programme.

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Click below for Student skills for success games

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Speed Dating – A Playful Way to do a CA! 

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Speed Dating – A Playful Way to do a CA! 

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http://gamestoteach.ie/wp-content/uploads/2020/02/Tom-Mulvey-Final-Speed-Dating-for-Helen-Williams-G2T-Conference-13Feb20.pdf

This fun event is based on a group project (CA) requiring each group to do two uploads (a) MS Word Report and (b) a two page summary .  The summary is visible to all the class and each student receives a hard-copy during the Speed Dating event.   Each group project is on a different topic so the Speed Dating event allows all students to learn about all projects.  On the day of the Speed Dating event every student gets a few minutes 1:1 with every other student to learn about each other's project.  They each take notes and at the end of the event write their learnings on whiteboards and then take photographs for their portfolios/reflective journals.  Benefits of Speed Dating event : It leads to less cortisol and more Fun, Enjoyment, Laughter & LEARNING.  It can be easily adapted to the online environment using breakout rooms and online whiteboards (e.g. Padlet!).

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Tom Mulvey Final Speed Dating for Helen Williams G2T Conference 13Feb20

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Click below for games to promote Well Being and Mental Health

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more_horiz
First Year Orientation Games
Games to support first year orientations and ways for students to get to know each other
NF Webinar
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