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Real world examples of secondary research:

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Real world examples of secondary research:

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The use of social media - Allows companies to see if people are talking about their game, eg: popular tags on twitter, trending topics on facebook. Also allows people to see individuals opinions on a topic in their game.

Real world example -

Steamcharts - Good way for companies to see how many players bought the game at launch, how many stopped playing, after how long, etc.

Real world example - Valve uses player charts to see when they need to release an update to keep their players interested in the game (spending money in the game).

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Documentaries

Newspapers

Directories

Journal article

Social Media

Reports

Documentaries - Used when you want to see a report on events that have happened. Could be either quantitative or qualitative, both types of research are usually used in documentaries.

Newspapers - Could be used to see opinions on current events if the newspapers are new. If they are old newspapers, they could be used to see a primary source’s thoughts on an event and their research from that time. Again, this source could either be qualitative or quantitative. Both types of research are carried out by newspapers.

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Pan european game information - basically an age restriction...

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A contract basically says what you can and cant do. E.g. NDA, zero hour and employment contracts
Nda - the worker must not ever disclose info related to the project.
Employment contracts - what the company expects of you
Zero hour - no min working hours.
License agreements - 2 parties say u have the rights to sell this and whatnot.

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When you mention virtual reality ( VR), most people's thoughts turn to video games. Indeed, Sony has just announced its new Playstation VR headset. But VR isn't just about gaming. There are many other interesting and exciting uses for VR.

Education is a prime candidate for VR applications. Imagine immersing a student entirely into another world. One such is the World of Comenius, named after a 17th Century Czech teacher, John Amos Comenius. It enables students to learn about anatomy and to drill down into the various parts and systems of the human body.

Meanwhile in Japan, in the wake of the tsunami, researchers at Aichi University of Technology are working on a VR simulation that will actually train people to cope with a similar disaster.

There is also great news for artists, as 3D drawing and painting are becoming a reality. Oculus Story Studio is working on software that will allow an artist using a VR Headset and haptic devices to take digital art to a new level.

In a similar vein, HTC is bringing out Google's 3D painting app, Tilt Brush, to the HTC Vive VR headset.

Deep therapy

On a more serious side, VR can help with problems such as depression, post traumatic stress disorder and alcoholism. An early study has shown promise in using VR to treat depression.

Researchers are also looking at whether VR can improve the experience of being in hospital, and even undergoing a medical procedure. In one the latest studies, the Cedars Sinai hospital in the US has been testing the use of VR with patients, and the results seem promising.

VR might also help relieve the tedium of flying, especially on long haul flights. One French airline, XL airways, is looking to introduce VR into its planes on a trial basis.

The technology is provided by a company called Skylights and could soon become a common feature in air travel. So instead of being on a plane, you could be enjoying the sights and sounds of some virtual venue or exploring your destination, all in full 3D.

VR is also entering the world of sport, not only being used for games but for actually training athletes, as in the case of American Football players. VR allows a quarterback to test their reactions to certain plays and situations over and over again without actually having to go onto the football field. these skills then translate into performance on the field.

When talking VR applications, sex often comes up. While the obvious ideas will become part of the VR offerings, such as with virtual strip clubs, one firm is investing in the technology as a form of sexual therapy. This includes devices where that can "improve your sex life" with the help of their VR experience.

Walk among the pixels

On a more staid topic, architects and designers are looking to VR to allow them to do a virtual walk through of a building, and thus iron out any problems and design changes before the foundations go down.

There are also some groundbreaking moves afoot with regard to film making using VR. A number of VR projects are already underway and have been featured at the Sundance Film Festival.

The way the viewer perceives and interacts with the story in VR can be very different to the experience of film on a flat screen. The clip below discusses a story about a hedgehog called "Henry" and how the viewer can react in very different ways to the encounter.

Even the news may be portrayed in a new way using VR. Some news organisations are already investing in 360-degree news videos, which can be viewed on a normal screen. Nonny de la Pena, a journalist, explains how her projects are aimed at taking viewers right into real life simulations of situations using VR.

Virtual reality is still in its early experimental days. Which of these applications will become mainstream is an open question. But what is more certain is that gaming is just the tip of the immersive iceberg.

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Ten cool applications for virtual reality that aren't just games

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When you mention virtual reality ( VR), most people's thoughts turn to video games. Indeed, Sony has just announced its new Playstation VR headset. But VR isn't just about gaming. There are many other interesting and exciting uses for VR. Education is a prime candidate for VR applications.

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The Oculus Rift virtual reality headset is now available for purchase.

Credit: Giuseppe Costantino / Shutterstock.com

Gamers and gadget hounds can now get their hands on the hotly anticipated Oculus Rift virtual-reality headset: The Facebook-owned company announced the commercial release of its virtual-reality device last week at CES in Las Vegas.

At a whopping $600, the Oculus Rift may seem expensive for a gaming device, but the technology has come a long way since the company first launched its Kickstarter campaign in 2012. Virtual-reality (VR) headsets are now being used in many industries as a way of training people or providing a new way to experience things.

Here are 10 ways virtual-reality technology is being used beyond gaming. [ Photos: Virtual Reality Puts Adults in a Child's World]

Entertainment

If gaming weren't already one of the primary uses for virtual-reality technology, then other forms of entertainment certainly would be. Theater audiences can already enjoy 3D movies, but with apps like Oculus Cinema, users can be even more deeply immersed in their movie experiences. They can watch movies on a huge virtual screen, something like their own personal theater, or even watch as if they were inside the movie itself, surrounded by the imagery and sound effects. And if you are a sports fan, the virtual-reality platform company LiveLike VR has built a virtual stadium so you can have the thrill of game day experiences with your friends, right from the comfort of your couch. Similarly, virtual reality can also transport users to a Cirque du Soleil performance, or a Coldplay concert as shot by the virtual reality filming company Next VR,minus all the rowdy fans.

Even the tourism industry has jumped onboard, with Marriott's Travel Brilliantly collaboration with Oculus promising to satisfy people's wanderlust. Using the app, you can be transported virtually to Hawaii in just 90 seconds, according to its website. Say goodbye to those winter blues!

Health care

The health care industry has been a big adopter of virtual-reality tech, with some institutions using the computer-generated images for diagnosis and treatment. Virtual-reality simulations, such as those created by software companies Surgical Theaterand Conquer Mobile, use actual diagnostic images from CAT scans or ultrasounds to construct 3D models of a patient's anatomy. The virtual models help both new and experienced surgeons determine the safest and most efficient way to locate tumors, place surgical incisions or practice difficult procedures ahead of time.

Beyond surgery, virtual reality could also serve as a cost-effective and engaging tool for rehabilitation. Stroke and brain injury victims across Europe can now use an immersive virtual-reality therapy created by MindMazeto regain motor and cognitive function faster than with traditional physical therapy, according to the company. The virtual exercises and real-time feedback in MindMaze are made to feel like games, helping to motivate patients to practice everyday activities.

Astronauts use virtual reality hardware to prepare for upcoming missions.

Credit: NASA

Space

Scientists at NASA have a tough mission: to search for life on other planets. That's why they look to cutting-edge virtual-reality technology to control robots on Mars and to provide astronauts with a way to de-stress. At NASA's Jet Propulsion Laboratory, researchers connected the Oculus Rift with motion-sensing equipment from the Kinect 2 sensor and Xbox One game console to control a robotic arm with the operator's gestures. The setup could one day be used to control rovers or other instruments millions of miles away, according to NASA. By adding a Virtuix Omni treadmill to the setup, researchers were also able to simulate a walk on Mars to prepare astronauts for a potential human landing.

At CES this year, NASA used this technology with the public to share the experienceof what it's like onboard various spacecraft. People got a chance to see through virtual reality what astronauts would view when climbing into the Orion capsule at the top of the agency's Space Launch System, which is slated for completion in 2018.

Museums

Virtual reality could add a lot of culture to our lives. The technology could instantly transport users to the Louvre in Paris, the Acropolis in Athens and the Guggenheim in New York City, all in one day. In fact, a number of museums have already collaborated with developers to create virtual spaces where people can experience the museums' physical collections. Last year, the British Museum in London launched its firstvirtual-reality weekend and the American Museum of Natural History in New York City made some of its collections virtuallyaccessible through Google Cardboard. Anyone with a smartphone and a Cardboard VR headset can now take a tour of the museum. [ Photos: Tour the International Cryptozoology Museum]

Automotive manufacturing

From the design process to virtual prototypes, car manufacturers have been using high-tech simulations for decades. With the Oculus Rift, Ford Motor Company has made virtual reality central to its automotive development. In its Immersion Lab in Dearborn, Michigan, employees can don a virtual-reality headset and inspect the interior and exterior of a car, as well as have a seat inside an automobile before it is manufactured. The virtual prototype allows designers and engineers from various departments to closely inspect different elements, such as the engine or upholstery, and spot potential problems before they arise.

Education

The automotive industry isn't just using virtual reality for design purposes; Toyota is also usingOculus headsets as part of its TeenDrive365 campaign, to educate teenagers and parents about distracted driving. The immersive experiences provided by virtual-reality headsets can revolutionize education in all fields, the company said. By making field trips and simulations of complicated concepts accessible to people of all ages, virtual reality can make cognitive learning faster, more effective and efficient, Toyota officials said. Unimersiv and Cerevrum are examples of two such apps that offer an immense resource of educational VR content online.

Courtrooms

Jury members may no longer have to evaluate crime scenes by looking at dull, two-dimensional photographs. Seeing a crime scene in 3D could help jurors visualize how people and objects, such as bullets, move through space. Researchers at the University of Zurich published a paper in the journal Forensic Science, Medicine, and Pathology in 2014 examining the potential use of the Oculus Rift to reconstruct events and crime scenes discussed at trials. They found that the use of interactive technology made it easier for people to visualize and understand the details of a case and make a decision regarding whether a suspect was guilty or not.

Meditation & Mental Health

Withthe Guided Meditation VR program, users can find their happy place by putting on their Oculus headset and becoming immersed in one of four relaxing environments. The meditation experience can reduce stress and anxiety from daily life, according to research published in the American Journal of Psychiatry. [ 9 DIY Ways to Improve Your Mental Health]

Virtual reality can also act as a therapeutic tool for those who experience more debilitating stress, including PTSD, and panic disorders or phobias, researchers say. Virtual-reality tech could provide a safe environment for patients to come in contact with the things they fear, while remaining in a safe, controlled environment. A study published in the American Journal of Psychiatry in 2014 found that this type of VR exposure therapy alone was as good as a combination of drug and VR therapy for war veterans suffering from PTSD.

Shopping

Many people are already familiar with online shopping websites, but virtual-reality apps like Trilleniumcould be the next step in how consumers purchase products on the Web. These apps can provide a virtual tour of an entire store, improving on the traditional online shopping experience. Instead of looking through catalogs on a website, shoppers can get a real-time shopping experience and even shop with their friends. The app has already attracted the attention of one of Europe's biggest online retailers, ASOS. Through the partnership with Trillenium, shoppers will soon be able to purchase items from ASOS through the use of their headset as easily as buying something on Amazon.

Virtual simulators allow cadets to practice patrolling as a squad in a town, enter and clear a building, and perform other simulated operations.

Credit: United States Armed Forces

Military

The U.S. military often uses virtual-reality simulators to train soldiers before they are deployed. Noncommercial versions of games like Virtual Battlespace 2 and Unity 3D are used to prepare troops for combat. The gamelike simulations allow teams to practice working together in realistically replicated environments before they have to use real-world tactical equipment. And this immersive environment is extremely important, because training that captures the attention of the learner is often retained longer and is better understood.

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Beyond Gaming: 10 Other Fascinating Uses for Virtual-Reality Tech

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Gamers and gadget hounds can now get their hands on the hotly anticipated Oculus Rift virtual-reality headset: The Facebook-owned company announced the commercial release of its virtual-reality device last week at CES in Las Vegas.