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Danielson: Domain 2 Classroom Environment

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Danielson: Domain 2 Classroom Environment

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Canvas: Grade level Community: English Language Arts

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Canvas: Grade level Community: English Language Arts

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Course Essentials>vocabulary

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Educreations is an exciting app that transforms your iPad into a recordable whiteboard. It records your voice, handwriting and also allows you to insert pictures to produce your own personal video lessons that you and your students can share online. Your lessons are stored online and can be accessed by students on any computer or iPad.

It is easy to use, so it makes a great tool for assessing student knowledge. Putting this app in the hands of your second language learners will give assessment a whole new meaning. Students can create projects that apply to every level of Bloom's Taxonomy verbally and through illustrations.

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add text, video, images, url links, recordings...

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Content Vocabulary: goods, services, human, natural, capital resources

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Create on iPad. View on iPad, computer, phone

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Promote Conversation, rereading, close reading, paraphrasing, comprehension, and more...

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Six Steps to Better Vocabulary Instruction

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Six Steps to Better Vocabulary Instruction

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Marzano

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Educational Leadership is pleased to announce a new column this year- The Art and Science of Teaching- and a new columnist-noted researcher Robert J. Marzano. Internationally known for his practical translations of current research into effective classroom strategies, Marzano is cofounder of Marzano Research Laboratory, which synthesizes teacher research into components that schools can use for gains in student learning. A well-known speaker and trainer as well as a prolific book author, he draws from 40 years of experience in education. Each month, Marzano will focus on one teacher-tested instructional strategy in education.

After examining for decades the research on instructional strategies and reflecting on my involvement in hundreds of studies, I can say one thing confidently: If you examine all the studies conducted on a given instructional strategy, you will find that some studies indicate the strategy improves student achievement whereas other studies indicate it doesn't.

Take, for example, the strategy of providing feedback. Researchers Avraham Kluger and Angelo DeNisi (1996) synthesized the findings from 607 studies on that strategy. They found that the average effect of providing feedback to students is a 16-percentile-point gain. However, more than one-third of the studies indicated that feedback has a negative effect on student achievement. Simply using a strategy does not guarantee positive results. Rather, it's how someone uses the strategy that determines whether it produces great results, mediocre results, or no results at all.

So what's a teacher, school, or district to do? Certainly, the answer is not to ignore the research. In fact, the research is the first place to start. You should scour studies to identify those strategies for which research shows positive effects on student achievement. Next, teachers, schools, and districts should conduct their own informal (and formal) studies on how well an instructional strategy works in their particular context-with their students, their grade level, or their subject matter. No strategy is foolproof. No strategy is proven. You have to see how it works in your particular setting.

They Won't Forget the Crocodile Teeth

1. Provide a description, explanation, or example of the new term.

2. Ask students to restate the description, explanation, or example in their own words.

3. Ask students to construct a picture, pictograph, or symbolic representation of the term.

4. Engage students periodically in activities that help them add to their knowledge of the terms in their vocabulary notebooks.

5. Periodically ask students to discuss the terms with one another.

6. Involve students periodically in games that enable them to play with terms.

Teachers use the first three steps when introducing a term to students. For example, assume a teacher is introducing the term mutualism. Instead of offering a textbook definition, the teacher describes the term or tells an anecdote that illustrates its meaning (Step 1). The teacher might explain that the crocodile and a bird called the Egyptian plover have a relationship that exemplifies mutualism. The crocodile opens its mouth and invites the plover to stand inside. The plover picks things out of the crocodile's teeth. Both parties benefit: The plover gets fed; the croc gets its teeth cleaned. While explaining this relationship, the teacher might show students images found on the Internet.

In Steps 2 and 3, students try their hand at explaining the meaning of mutualism. They devise an explanation or an example from their own lives (Step 2). Next, they draw an image depicting what they think mutualism means (Step 3).

A few days later, the teacher reviews the new term using Steps 4, 5, and 6, which needn't be executed in sequence. The teacher might have students compare the meaning of mutualism with another previously studied term, such as symbiosis (Step 4). Students might pair up and compare their entries on the term in their vocabulary notebooks (Step 5), or the teacher might craft a game that students play using these terms (Step 6).

What Teacher Research Found

Over the last five years, I have been involved in more than 50 studies that involve this strategy. In all these studies, teachers used the strategy with one class but did not use it with another. Then they compared the results.

These studies have taught us several things about this six-step strategy. First, the strategy works at every grade level, from kindergarten to high school. Second, it works better if you use all the steps without leaving any out. In one middle school study, teachers found that the whole process enhanced students' achievement much more than the parts of the process in isolation did. Third, although the majority of studies indicate that the process enhances student achievement, some studies indicate that it doesn't.

For example, in one district in which 24 elementary teachers used the six-step process with one group of students but not with another, the average effect for using the strategy across all 24 elementary teachers was a 24-percentile-point gain. Six studies showed gains greater than 40 percentile points, but nine studies showed negative effects.

When students copy the teacher's explanation or description of a term instead of generating their own explanation, the results are not as strong. Ideally, student explanations should come from their own lives.

The third step in the process is crucial-having students represent their understanding of a new term by drawing a picture, pictograph, or symbolic representation. When students do this step well, achievement soars.

Games seem to engage students at a high level and have a powerful effect on students' recall of the terms. Games not only add a bit of fun to the teaching and learning process, but also provide an opportunity to review the terms in a nonthreatening way. After the class has played a vocabulary game, the teacher should invite students to identify difficult terms and go over the crucial aspects of those terms in a whole-class discussion.

Of course, we still have more to learn about this strategy. But for now, it's safe to conclude that it can be a powerful tool that teachers can use in classrooms at any grade level and in any subject area.

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The Art and Science of Teaching / Six Steps to Better Vocabulary Instruction - ASCD

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Educational Leadership is pleased to announce a new column this year-The Art and Science of Teaching-and a new columnist-noted researcher Robert J. Marzano. Internationally known for his practical translations of current research into effective classroom strategies, Marzano is cofounder of Marzano R

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Tiers of Vocabulary Knowledge

Three Tiers of Words
Isabel L. Beck, Margaret G. McKeown, and Linda Kucan (2002, 2008) have outlined a useful model for conceptualizing
categories of words readers encounter in texts and for understanding the instructional and learning challenges
that words in each category present. They describe three levels, or tiers, of words in terms of the words’ commonality
(more to less frequently occurring) and applicability (broader to narrower).

While the term tier may connote a hierarchy, a ranking of words from least to most important, the reality is that all
three tiers of words are vital to comprehension and vocabulary development, although learning tier two and three
words typically requires more deliberate effort (at least for students whose first language is English) than does learning
tier one words.

• Tier One words are the words of everyday speech usually learned in the early grades, albeit not at the same
rate by all children. They are not considered a challenge to the average native speaker, though English language
learners of any age will have to attend carefully to them. While Tier One words are important, they are not the
focus of this discussion.

• Tier Two words (what the Standards refer to as general academic words) are far more likely to appear in written
texts than in speech. They appear in all sorts of texts: informational texts (words such as relative, vary, formulate,
specificity, and accumulate), technical texts (calibrate, itemize, periphery), and literary texts (misfortune,
dignified, faltered, unabashedly). Tier Two words often represent subtle or precise ways to say relatively simple
things—saunter instead of walk, for example. Because Tier Two words are found across many types of texts, they
are highly generalizable.

• Tier Three words (what the Standards refer to as domain-specific words) are specific to a domain or field of
study (lava, carburetor, legislature, circumference, aorta) and key to understanding a new concept within a
text. Because of their specificity and close ties to content knowledge, Tier Three words are far more common
in informational texts than in literature. Recognized as new and “hard” words for most readers (particularly
student readers), they are often explicitly defined by the author of a text, repeatedly used, and otherwise heavily
scaffolded (e.g., made a part of a glossary).

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Join in order to access resources.
Track # 460791
Password: vocabulary
NOTE: some links may be outdated; this is a sample

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Show all Tracks by this User | Contact the TrackStar Team about this Track | Edit Track

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Universal Design for Learning
is a set of principles for curriculum development that give all individuals equal opportunities to learn.

http://www.udlcenter.org/aboutudl/whatisudl

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A Planning Cycle for Integrating Digital Technology Into Literacy Instruction
http://onlinelibrary.wiley.com/doi/10.1002/trtr.1225/abstract

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Additional Resources: websites and learning communities

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Additional Resources: websites and learning communities

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Personalize, increase motivation and engagement...students create their own bookmarks in today's student-centered classroom!  Adapt and personalize the attached samples to reflect content vocabulary.

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Directions for recording in Power Point

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http://classtools.net/main_area/fruit_machine.swf