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The turbo twist math was my first true interaction with a handheld 'electronic' device. This aided me with division and my times tables. Inclusions of sound effects and the quickfire format made learning maths less tedious and dare I say exciting!

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The globalisation of the Disney corporation was already established at this time. As a child I was a regular viewer of the Disney channel and also grew up with films such as Cinderella and Cars, which happened to be my favourite. Figures such as Mickey Mouse and Donald Duck are heavily advertised on kids tv channels so the child can form a 'relationship' with these fictional characters. This is what led to my family planning a trip to Disneyland.

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The Nintendo DSi was my first introduction to the world of video games. I received a DSi as a Christmas present at the age of 5! The DSi was a unique device as it introduced new dfeatures such as a camera whilst also boasting portability. This now allowed video games to be taken anywhere: out in the city, on public transport and friends houses to name a few. This can be seen in a negative light as it allowed more potential time for kids to play, which could cause potential addiction. I certainly remember hiding my DSi underneath my pillow and pretending to be asleep at night numerous amounts of times.

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Mario Kart Wii Gameplay - 50cc Mushroom Cup.

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Whilst the Mario Kart series had been out for years, 2011 was really the start of my love for Mario Kart. This game was a big part of my childhood. My favourite part of this game was the ability to play online. Instead of being bored repeatedly playing the AI, I could be challenged and play against worldwide competition. One of my friends Will started making YouTube videos because of Mario Kart Wii and now has a successful channel with over 50,000 subscribers!

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Mario Kart Wii Gameplay 50cc Mushroom Cup

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In 2013, Microsoft launched the replacement for the aged Xbox 360, the Xbox One. A new age of gaming was created. Online play went one step further and placed time-space compression on hyperspeed. In-game chat became more common and the servers at Microsoft were strengthened which allowed for more play. Me and my friends jumped from the Xbox 360 to the Xbox One and continued to play together. The industry of gaming boomed, with bigger net spends on games allowing for greater graphics. The fear of missing out played on my mind as a consumer, so I begged my parents for the Xbox One so I could be up to date with the new games and experience them firsthand.

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My YouTube account was created in 2013. 

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After receiving an iPad for Christmas, I searched the internet for Mario Kart Wii videos (I was obsessed). The web interface for YouTube wasn't so smooth on an iPad at the time, so I downloaded the app and found a plethora of content at the tap of a screen. YouTube is a generational discovery, you can watch content for free without tedious advertisement breaks at any time you want. In the present day, YouTube has their own music platform and original tv-style series of videos.

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2014 - The Big Three: Instagram, Facebook and Twitter. 

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2014 - The Big Three: Instagram, Facebook and Twitter. 

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Fellow pupils in my school influenced my activity on social media. I've decided to group these together as I downloaded the above apps in quick succession. Right now, I'm most active on Instagram. Twitter is mostly used for news and Facebook only to check up on my family. It's no secret that the introduction of longer videos on apps like Facebook and Instagram coincided with the ageing of my generation who were the first kids to have access to internet on a whole new level.

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I first found an interest in basketball after picking up a video game in a supermarket. After approval from my dad, I purchased "NBA 2K14" for the Xbox One and downloaded it onto my console. I created my player and was rubbish at the game. It was only after I found out I could change the difficulty to easy that I started to have fun.

Basketball has a huge online following. "NBA Twitter" is a term for the accounts dedicated to the American basketball league. Many users create a persona on Twitter to protect their identities and also in an order to gain a form of celebrity from others.

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Gaming soundtracks were part of my childhood. From the electronic notes of Mario Kart to the curated playlists in the NBA series, music was always present. In 2017 I heard 'Represent' via NBA 2K15. This led me to his album Illmatic. For hip-hop fans, Illmatic is seen as one of the greatest ever albums, so it holds a lot of meaning to me. I felt appreciation towards the samples, beats, lyrics and rhyme schemes present in the genre. The cultural references in hip-hop are unrivalled. I highly recommend using the website Genius.com to search up some references.

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The arts industry has been changed by the concept of on-demand. Netflix has taken this one step further by providing lucrative deals to creators and in turn has the greatest choice of shows out right now. All at the click of a button. The 'old school' sitting down together at a certain time to watch a show is over, now you can watch shows on the bus or on holiday, thanks to the rise of applications and portable technology.

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Some accounts (most commonly Instagram and Twitter) use social media as a flipbook or online archive. Imagine double page glossy spreads in GQ or Vogue. Now imagine that for free and these accounts being part of a community. That's aesthetic social media. Cars, clothes, watches, animals, architecture... you name it and its on there. I was aware of this community for a couple of years but only decided to make an account this year. This was a very good decision. I've made lots of friends and found it interesting to search for posts that fit the tone of my page. The above post is of the rapper 'Young Thug'. Dutch photographer Hajar Benjida created @youngthugaspaintings for her school project. Benjida scoured the internet for historical paintings that struck a resemblance of Young Thug. The page is amazing and a textbook example to the lengths the aesthetic community goes on a regular basis.