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August 13, 2012: Initial Development Begins

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August 13, 2012: Initial Development Begins

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Robert Topala (RobTop) begins development of what would eventually become Geometry Dash, initially under the working title 'Geometry Jump'. The game started as a simple platformer inspired by The Impossible Game.

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The first beta version of Geometry Dash is tested, featuring basic cube gameplay and simple geometric obstacles. The signature square icon that players would come to love takes shape during this period.

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Geometry Dash officially launches on iOS devices with 7 official levels. The game introduces its core mechanics of rhythm-based jumping and obstacle avoidance that would define the series.

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RobTop releases an early prototype version of the game with basic features and only a few levels. This version helps gather initial player feedback and shapes the future development.

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The game expands to the Android platform, making it accessible to a wider audience. This version maintains feature parity with the iOS release.

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The first major update adds new levels, features including user coins, and introduces the practice mode to help players improve their skills.

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Introduction of the level editor, allowing players to create and share their own custom levels. This feature dramatically expands the game's content and community engagement.

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New game modes are added, including the UFO mode, giving players new ways to navigate through levels. The update also brings new visual effects and customization options.

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Introduction of the wave game mode and new levels. This update significantly increases the game's difficulty and complexity, challenging veteran players.

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The update adds the much-anticipated robot game mode, along with new levels and features. This update marks the game's evolution into a more complex and varied gameplay experience.