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Read last week's padlet for my description of game. It seemed to go well last week so excited to run it again with new players if people are interested!

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Dm: Alex

Game system: pf2e

Beginner friendly: extremely

Players: 3-6 ,(only 4 premade sheets avalible though)

Genre: heroic fantasy

Summary: "the small town of Otari is known for its lumber and fishing industry, however recently strange happening have been hear from the cellars of thirsty alpaca, with salted fish and the taverns specially fish wine being mysterious dissapearing (gasp) and strange noises emerging from the cellar depths. As a result, you have been contracted by tamely tender veil, the alpacas owner, to investigate and put a stop to whatever shenanigans are afoot!"

This is my take on the classic pf2e beginners box, a tropey campy dnd as dnd rompy of tavern shenanigans and cellar seeking. Its very newbie friendly with custom sheets and handouts to make it very easy for the pf2e newcomer, but players of all experience levels are welcome. Premades are avalible, but if you want to create your own first level character, feel free, 15gp as standard for starting wealth and I'd advise pathbiulder 2e (avalible online or via android) to make it simple and easy!

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A circus is in town, and a long lost circus act is considered for a revival. However, this act had a dark past, and now, a clown has just been burnt to a crisp.

More murders will happen. Will you find the culprit and save the show?

DM: James(Discord: JayJetlines2005)

Level: 5

Genre: Mainly a heroic fantasy background, but this time with a murder mystery element.

Beginner friendly?: Totally, Mostly role play

Stats: Custom math system, dm me for full details.

Trigger warnings: Blood, gore, fire, murder, death (cuz it’s a murder mystery).

Dm me if interested.^^

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DM: Robin
Game System: OSE

Players: 3+
Beginner Friendly: Yes.
Genre: Low fantasy dungeon crawl
Summary: Shalt thou continue exploration of the Lost Tombs of the Serpent Kings, or delve Ye Olde Fortress - resting place of barbarian lords of yore.
Other: Continuation of the last session - anyone is free to leave or join those delving. Be smart, use your wits and have a bit of luck and all shall be well.
Choice of exploring other parts of the first dungeon, or look into an entirely different dungeon and start afresh!

Content/Trigger Warnings:
Death (Last time I threatened lots of character death but everyone survived... take that as you will)
Violence

Freaky monsters and snake people :3

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GM: Natsuki

Game System: Call of Cthulhu 7th Ed

Players: 5 (Premade characters, OCs negotiable)

Beginner-friendly: some role playing experience preferred but not necessary.

Genre: Wild West, Cthulhu Mythos

Summary:

Please read the content warnings before deciding to participate.

It is 1878 America, where many has travelled westwards to manifest their destiny, surviving in their frontier lives. The rumor has it that in Colorado, there are untapped treasures in the depths of Mt Mad Rocks that's worth 20 times the Californian Gold Rush. You are a group of misfit explorers, each here for a different mission and purpose. Some are looking to get rich, some are looking for something else. But whatever it is you are looking for, it sure to be in that mountain.

Survive the frontier life as one of the characters and discover the secrets of Mt Mad Rocks:

The Lone Wanderer

The Bounty Hunter

The Good Doctor

The Dreamer

The Lost Student

Content/Trigger Warnings:

Death

Gore/Gross imagery

Topics of slavery

Claustrophobia

Unsavory parts of American history

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GM: Paige

Game system: DND 5.5. I will be mostly following the 5.5 version of playing, with some adaptations that are minor enough not to affect character creation. If you are a die-hard, play the rules as written, this will likely annoy you. Sorry.

Players: around 7, can take more, can take less

Beginner-friendly: not really, higher-level campaign + a lot to go through, so less time for explanations

Genre: Mystery/fantasy/thriller. Not a specific genre, and includes multiple themes.

Level: 3.

Summary:

The Filgisso forest, a sacred, magical forest close to the city of Segate, has always been closed to outsiders, for good reason. This forest has a direct connection to the spiritual world, and the creatures that roam reflect that, leading to heavy protections having been put in place to prevent average civilians and bull-headed adventurers from entering on a whim. This has been the norm for many years, until today.

You and an odd bunch of other adventurers have been nabbed out of taverns, inns and other areas to be carted off towards this forest to respond to an emergency that has arisen. You are informed that four people are missing, with three of them being presumed dead. Your mission, should you take it, is to investigate the circumstances of these disappearances, find proof of life or death of those missing and uncover what evil has caused these disappearances.

Content warnings: gore, death, etc. This is not a horror game, but the gore is not minimal. Please keep that in mind!

Extra notes: This will include a good amount of combat, so ready your weapons and prepare for blood!

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DM: James (discord username: @jayjet_2005)

Game system: DND 5e (2014)

Players: 4-7, can take up to 10 if needed

Level: 3, custom dice-roll stat system.

1. Roll 4d6 for each stat and add the 3 highest-number dice.

2. If you have multiple 1s, reroll all the 1s and choose the highest numbers/numbers.

3. If the total is below 10, you may reroll all 4 dice.

4. If the 3 dice total is 18, you can reroll if you wish, but it's mostly just to check for cheaters. I will not take people with all max stats.

5. If you want to join, DM me on Discord in advance so I can help with your character creation before TTRPG night for efficiency. If you join last minure, I can still help you with the character creation process.

6. Please, for the love of god, do not create chaotic criminals!!! It may sour the experience for others at the table.

Genre: Heroic Fantasy

Note: If you're interested but may miss out this week, DM me and I'll try to arrange a way to include you in the future.^^

Summary: You're hired as bodyguards by the king to protect the guests at the royal gala. However, an unwelcome guest would crash the party with malicious intent. You realise that there is something very sinister at play, and you have one chance to save the ball (and the kingdom)!

Succeed, and you will receive a massive reward and be hailed as the heroes of the kingdom.

Fail... and the land will be corrupted with unspeakable rot and horrors lost to something beyond the nine hells...

Trigger warnings: Extreme insulting, extremism, blood/gore, death, execution.

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DM: Sarah

Game system: Dnd 5e

Beginner friendly: kinda (Relatively new DMing myself)

Players: 4-8

Genre: Fantasy

Level: 3

Summary:

You knew the dangers going into this mission, but for whatever reason, be it duty or care, you have joined this voyage knowing it will be treacherous.

The people of Niscardia Islands have been trapped behind a deep fog keeping them trapped to their homeland for as long as you can remember. You have been tasked, as well as about 100 or so others of the best of your people, to go to the volcano that is told by the elders to be a pass through the fog that doesn’t include the barrier that separates you all from the rest of the world.

Standing on the shore of the island hosting the volcano with no way out, all you can do is trust your elders recalled the old stories correctly…

Other: n/a

Content / trigger warnings: possible body horror, blood, dm is not scared to kill PCs in this, Death

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See my last postttt

GM: Robin ;3

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GM: Lachlan

Game system: Lancer

Players: 4-6

Beginner Friendly: Kinda...

Genre: Sci-Fi

License Level: 3

Summary: The expanses of Irujein are a dangerous place. Wild tides, throwing themselves twelve metres high only to sink low and far, treacherous land that easily breaks into open pools beneath the foot of a mech, and of course the native Irujeinoi.

A wild alien race endemic to the planet, almost all the Irujeinoi loathe all Union represents and take great glee in tearing down all they have built. Unfortunately, that puts them at ends with you and your team, working at the local Union base at Torrents Hill and your patron, one of the only queens that .

The chief scientist, Liang Jiongming has gone to great lengths to install a range of atmospheric research systems in the foothills across the grand harbor, eager to understand the heavy storms and deranged tides. However, the neighbouring Queendom have decided to engage in a massed offense, and the commanders of this offence have decided that Union atmospheric systems make for a fair enough prize.

In the name of Union, do not let this valuable research go to waste.

Trigger Warnings: War and Death

Other Notes: I prefer to run Lancer using CompCon so everyone needs a laptop to access it

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DM: James (discord username: @jayjet_2005)

Game system: DND 5e (2014)

Players: 4-7, can take up to 10 if needed

Level: 3, custom dice-roll stat system.

1. Roll 4d6 for each stat and add the 3 highest-number dice.

2. If you have multiple 1s, reroll all the ones and choose the highest number.

3. If the total is below 10, you may reroll all 4 dice.

4. If the 3 dice total is 18 you can reroll if you wish but it's mostly just to check for cheaters (I won't take people with all max stats)

If you join last minute, I can help you with the character creation process.

Beginner friendly?: Fairly, happy to help with your character creation if you want to pre-make your character, but you can DM me for character stats issues.

Genre: Heroic fantasy

Note: If you're interested but may miss out this week, DM me and I'll try to arrange a way to include you in the future.^^

Summary: Have you ever heard of tales where heroes embark on epic journeys to save the world? Have you ever wished that you could leave your mundane life behind and go on an adventure of your own? The world of Terravia is a dynamic living realm that the forgotten realms can only dream of. You may not notice it, but maybe one small thing will kick-start your adventure today!

Content/Trigger warnings: Death, blood, occasional cartoon physics, visions of evil deities, potentially extremist capitalism (Scrooge McDuck levels of stingy).

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DM: Sarah

Game system: Dnd 5e

Beginner friendly: fairly (Relatively new DMing myself)

Players: 3-6

Genre: dark fantasy (I think, don’t usually have to determine the genre so sorry if this is wrong), horror

Level: 1

Summary: In Willow Wood, there is a graveyard hosting every soul that has died within the town’s region. For generations, there have been gargoyles and shadow wraiths protecting their graves from those who wish to do them harm. Recently, these creatures have become monstrous and attacked anyone who wishes to set foot on the graveyard land.

You (the players) have been hired by the mayor to rid the graveyard of monsters that have made it their home. The city would prefer if they found why this was an issue instead of killing their guardians, but as long as they can visit their dead relatives and loved ones without risking joining them in the grave, they will be grateful.

Other: I’ll likely have 3 or so pre-made character sheets for people but strongly encourage to make your own character. Happy to help set up a character on the night, it usually takes about 10 minutes if you want to make your own but need assistance.

Content / trigger warnings: death, discussions of death, body horror

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DM: Will

Game System: D&D 5.5

Beginner Friendly: Very

Players: Yes (played with 8 last TTRPG night so happy to take that many again)

Level: 1st level, I have some pre done sheets prepared in advance this time, but also happy to walk everyone through character creation at the start.

Genre: Heroic Fantasy

Summary: "You arrived in Phandalin full of hope, eager to make your mark as an adventurer and follow in the footsteps of those famous adventurers before you. But with bustling streets and friendly faces, it appears all the mysteries might already be solved. That is until something stirs beneath the hills: a long-forgotten burial crypt, recently unearthed by a landslide, has disturbed the restless dead. As shadows creep through the streets and whispers of the unnatural spread, the town calls for heroes. Will you rise to the challenge, face the horrors lurking in the crypt, and prove yourself among the adventurers of legend or will Phandalin fall into darkness once more?"

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DM: Natsuki

Game System: Call of Cthulhu 7e

Beginner friendly: very

Players: 1~4 (No-presets, 15 min character creation session before playing)

Genre: Modern day horror

Note: If you miss out on playing this week, please contact me on the UQSFFS Discord server @Natsuki and I'll try to arrange a session for you

Summary:

Because I have too many scenarios that I want to run but not enough time, I will decide what scenario to run by how many players are interested.

This week's theme is "Escape Rooms", which is quite a common CoC theme found in the Japanese TTRPG scene. Because there are no preset characters, the players are required to make their own. Its ok if you never made one as I will spend the first 15~20 minutes of the session walking through the system rules + how to make a character.

All scenarios have been written by Japanese indie authors and the following are what I have to offer.

1 Player: The Locker

You find yourself trapped in a blank room with nothing but a single locker. With no route of escape in sight, how will you survive?

2 Players: Poison Soup

You find yourself trapped in a square room. In the middle, stands a table with a bowl of crimson red soup and an instruction note. "Drink the poisoned soup".

3 Players (possible with 4): Polar Bear Restaurant

You come across a peculiar rumor of a restaurant staffed by polar bears. It has high reviews but also some ominous rumors makes you skeptical. Out of curiosity you ask your friends out for lunch...

4 Players (possible with 3): Lost in Amnesia

You awake in a dark room lit by a set of blue open flames. As the stinging pain from the core of your brain subsides, you vaguely remember that today was supposed to be a beach day with family/friends. Where are you?

General Content/Trigger Warnings:

Death

Gore

Claustrophobia

Drug use (spiking)

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DMs: Click + to add your spiel to the list in the relevant week. There is an example below if you need it!
Players: Add a comment below the spiel to show interest (include your name). For example, "This sounds so cool, I'm in! - Mel"
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Triggers: If your triggers are too intense for the general community to see please state "Must View Triggers On The Day".
NSFW Content: If your game includes NSFW Content, e.g. Monster Hearts 2 has sexual content, then please mark this on your spiel. Simply state "Includes NSFW Content".

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DM: John Smith
Game System: D&D 5e
Players: 4-5.
Beginner Friendly: Yes.
Genre: Fantasy.
Summary: You and a group of friends have been tasked with the quest to find your friend Oscar after he went missing last night. Will you find him before it's too late?
Other: N/A
Content/Trigger Warnings:
Death
Abuse
Gore

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Dm: Alex

Game system: pf2e

Beginner friendly: extremely

Players: 3-6 ,(only 4 premade sheets avalible though)

Genre: heroic fantasy

Summary: "the small town of Otari is known for its lumber and fishing industry, however recently strange happening have been hear from the cellars of thirsty alpaca, with salted fish and the taverns specially fish wine being mysterious dissapearing (gasp) and strange noises emerging from the cellar depths. As a result, you have been contracted by tamely tender veil, the alpacas owner, to investigate and put a stop to whatever shenanigans are afoot!"

This is my take on the classic pf2e beginners box, a tropey campy dnd as dnd rompy of tavern shenanigans and cellar seeking. Its very newbie friendly with custom sheets and handouts to make it very easy for the pf2e newcomer, but players of all experience levels are welcome. Premades are avalible, but if you want to create your own first level character, feel free, 15gp as standard for starting wealth and I'd advise pathbiulder 2e (avalible online or via android) to make it simple and easy!

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DM: Natsuki

Game system: Call of Cthulhu 7th Ed.

Beginner friendly: very

Players: 3~4 (4 premade sheets available, but OCs are welcome)

Genre: 1920s, detective horror

Summary: "You are going to be hired to investigate an old house in 1920s Boston - rumor has it that it may be haunted!"

Players take on the role of a group of investigators as they explore and search the city of Boston to solve the mystery of a supposed haunted house. Your daily wage is 20 bucks (325 USD accounting for inflation).

This scenario is literally the first game that any new Call of Cthulhu player is given, so any new players interested in the game is welcome. The rules are really simple and most likely the easiest to learn in TTRPGs. I also have a spare set of dice that players can use if you don't have any.

Content warning:

Death

Blood

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DM: James

Game system: DND 5th edition (2014)

Beginner-friendly?: very

Players: 4-6 (create your own character sheet for immersion)

Level: 1

Genre: Psychological horror fantasy

Summary: Your DM decides to run a custom D&D campaign called Terravia with you. The goal of the game is to take the treasure back from a mysterious monster to return it to the king. However, one action you committed from the start has triggered a chain of events that slowly peel away the mask of this so-called adventure...

Will you discover the secret of this story and the true identity of your DM"friend"? It's up to your wits and courage to determine what happens next!^^

This is a psychological horror spin-off one-shot of my ongoing homebrew fantasy campaign (spin-off not canon, btw). If you are more interested in the official content, DM me on Discord: (username) jayjet_2005

Trigger warning: Psychological horror, a bit of lying/acting from DM, existential dread.

If you feel triggered during the session, raise your hand to take a breather.

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DM: Robin - she/her
Game System: OSR - mix of Basic/Expert and Original D&D

Players: 3-6+
Beginner Friendly: Yes! Be smart! Question everything.
Genre: Fantasy.
Summary:
The tomb lies dormant, the entrance revealed by a chance landslide. The cloying darkness beckons those with the wit and skill to find success and glory and return alive... but not unchanged...

Through the Thorn Swamp, far from the comforts of the quaint hamlet and warm tavern shall you find the cold, damp halls of a long dead civilisation.

Venture forth, if you dare!

Other: I'm challenging YOU, the player in this playstyle, not your character or sheet. Success comes from asking questions and careful and clever planning, not dice rolls. Beware!! Character death is common for fools and the unlucky. (Character creation takes like 2 seconds tho)
Content/Trigger Warnings:
Death
Violence

Character death

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DM: Avery

Game System: PF2e

Beginner Friendly: Somewhat (Low level but not many punches pulled)

Players: 4-6, Level 3

Genre: Wartime Fantasy (Early Modern Period)

Summary:

Four weeks ago, war was ignited. What started as an petty disagreement between two individuals soon became an all-out war between the nations of Unity and the Bloodbound Pact. Whether out of defence of your home or for your own reasons, you decided to join the Unity Forces.

Four hours from now, Unity will launch its first real counterattack against a Bloodbound military base. Thousands of soldiers are committed to the assault, though you will not be one of them. Instead, you have been chosen as a specialist team to infiltrate a divination surveillance centre to ensure a surprise attack against the enemy. Although a quiet mission, you will be heading... Behind Enemy Lines. (Insert Fant4stic meme here).

Content warnings: Violence, Death, War, Blood

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DM: Will

Game System: D&D 5e

Beginner Friendly: Fairly simple adventure and happy to help explain rules or character features

Players: 4-6

Level: 4th

Genre: Fantasy & Science-fiction pulp

Summary: You are recruits at Spelljammer Academy. On the brink of graduation, only one trial remains: your first live deployment aboard a spelljamming vessel.

Orders have just arrived and they are anything but routine.

Under the supervision of a senior instructor, you’ve been assigned to a high-priority retrieval mission: recover a recently discovered meteorite believed to possess unusual arcane properties. Simple enough… except for one problem.

The meteorite lies on the surface of H’Catha, a distant world at the very edge of Realmspace, ruled by paranoid and tyrannical beholders and their kin.

A direct approach would be suicide.

Fortunately, scouts have identified a derelict ship drifting in the void. If you can secure it, you may be able to use it as cover to infiltrate the planet undetected.

This will not be a training exercise.

This is your proving ground.

Succeed, and you graduate as true spelljammers.

Fail… and you will be just another wreck lost to the dark between the stars.

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DM: Dylan

Game System: DC20 0.10 (similar to D&D 5e / Pathfinder 2e)

Players: 3 - 6 (2 already confirmed; happy to take more!)

Beginner Friendly: Yes, but rules-heavy. Experience helps, not required

Level: 1 (Character creation has lots of options will do start of session — part of the system’s appeal!)

Genre: High Fantasy

Summary: Set in the land of Ionia during a war with the neighbouring nation of Noxus Set in the land of Ionia during its war against the expansionist empire of Noxus, the natural balance of this magical realm has begun to fracture. With many leaders of the Kinkou Order tied up fighting the main military threat, their ability to maintain internal stability has weakened.

A once-hidden clan has begun emerging from the shadows, rallying parts of the population to their cause and challenging the Kinkou’s authority. Civil unrest grows and Ionia cannot afford to fight a war on two fronts.

You are new recruits to the Kinkou Order, tasked with assisting in restoring balance, quelling unrest, and maybe uncovering the truth behind this rising faction before the land tears itself apart.

Content Warnings:

war, blood, death

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DM: Jason

Game System: DnD 5e 2024. 2014 okay too.

Players: 4-6

Level: 3, use point-buy or allocation

Beginner friendly? Fairly, happy to provide 3 premade character sheets, but strongly encouraged to make your own.

Genre: Fantasy

Summary: The town of Braunil celebrates the anniversary of its emancipation. One year ago, a coup against Duke Augustus imprisoned him and his loyalists deep within Keep Augustus, freeing the citizens from his tyrannical rule.

But strange happenings now grip the town. A plague spreads from the keep; revolutionaries disappear in the night; townsfolk insist on shadows with voices of the dead Duke. Rumours say his vengeful spirit haunts the Keep.

You, a group of guild mercenaries, have been tasked to ease the townsfolks' hysteria. Descend into Keep Augustus and dispel these baseless rumours... for a healthy payday, of course.

Content/trigger Warnings: Death, Gore, Cannabalism/body horror, Vermin