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When standing in the space, it's assessed that there is enough room for movement of up to 5 in this area. And round the back there is definitely enough room for 1, maybe even two but for the narrative we have only included 1.

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The clue "T" will be less obvious so maybe scrunched in the vase.

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Jars (amount TBC)

Bottles (amount TBC)

Items within the jars (TBC)

Posters/coasters (amount TBC)

Panels (amount and size TBC)

Crates for back room table and for the jars to go in (amount TBC)

Hanging herbs (TBC)

Old Books

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Creates a calming atmosphere for clients.

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Stable ornament

inc- Eyes, Babies heads (seen first hand at Boomtown festival), Fake animals in brine, Mushrooms

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On our walls we will be including posters so here are a few apothecary styles.

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Here I have drawn out a scale drawing of our escape room.

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This is the shop front from the door, with accurate measurements.

Me, Lou and Lucas then proceeded to work out how much MDF we needed for each panel of the counter.

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These would be perfect for our middle wall as thin and can reach through it.

This then encourages the inspiration from the exhibit above.

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Super easy panels for the middle wall and budget wise they are free which we can utilise.

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What to avoid with our escape room is that we want it to feel dark and dingy and like another world. The escape rooms will be open in the day and so we want the festival goers to have a major change of environment. To run the theme of ....

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Here the cabinets are dark and aged which we would need to try and replicate for our room. We cant be having fresh white painted counter tops and neatly sorted books.

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Lots of jars, and potion bottles with wacky things in. From personal experience, when I was walking around Oldtown 2023, I remember seeing a load of babies' heads in this rave so maybe including items from other attractions to tie in.

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Will be important to include little knickknacks like this which will enhance the feeling of being in an apothecary and will also be cheap to source.

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Having loads of hanging herbs and dried flowers around. Either dying flowers or medicinal-looking ones. Will be important for them to be non-fragrant or maybe just one fragrant as we don't want anyone fainting from an overload of smells.

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MDF is the cheapest material at around £10 p/m.

Table cloth

Hinges

Handles

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Hemza was able to collect free planks of oak from a dump site. Mirror was also sourced but due to broken corners of glass it was a hazard for safety so was scrapped.

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Freely sourced from BCU School of Art void. Confirmation for use from Lee. Perfect material for our vision of being able to pass clues through the wall and for the room to not feel to crampy and scary for the audience members.

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For the number Padlet, Ash and Emily designed symbols with allocated numbers for the game of number siphoning.

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Fabric curtain for the entrance to backroom

Panels

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Raises concerns about whether this is bright enough to fill the room along with the additional tea lights.

Hard to grasp the true lighting of the room when we have not all walls solid.

This would have to be assessed more when realised, could take additional lighting with us.

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Very clear and worked well for the audience to understand.

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Due to feedback from Hollie mentioning how the little back room of the shop may feel scary to some audience members, we adjusted the height of the wall so it measures 168cm. This can then make it feel less enclosing, plus the curtain that will be "locked" can easily be opened so if there is a struggle from any of the audience members, it can be quickly resolved.

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Lighting - More spotlight lights on the clues as some audience members felt it was dark to see some of the engravings on the box.

Ambient music - While assessing the trail, I noticed that there was a lot of silence which made it feel a little lacklust. Ambient music would be greatly suited for this environment as we don't want music from stages to ruin the atmosphere

Glue down the chain on box - an audience member pulled the chain off which ruined the game essentially

Scripted lines for shopkeeper and manager - Ash was struggling with rehearsed things to say and would get questions that he hadn't prepared for.

Gameplay - the game was worked out easily with no hiccups on how the puzzle played out, both teams completed the puzzle in under 5 minutes.

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Each letter will be hidden around the room. Ideally be in red so stands out for the audience. T on a poster, O hidden within another poster, A within a pentagram on the wall and D on a label of a bottle.

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Will be aged for effect.

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We all had access to any file created so we all could collab and help each other out which was very useful if someone was missing that day. Also including production meeting minutes.

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We used WhatsApp as our main base for collaboration. Including sending in all links, images, concerns etc.

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Production Manager - Lou / Lucas

Narrative Design - Emily, Ag, Ailsa

Performers - Emily, Ash

Costume - Emily

Set Design - Imi, Lou

Props - Imi, Ash, Lou, Lucas, Emily

Scenic construction - Imi, Lou (Hemza)

Rigging - Imi, Lou, Lucas

Set Dressing - Imi, Lou, Ash, Emily, Ailsa

Games Design - Ailsa, Ash, Emily

Budget - Lou, Lucas, Imi

Health and safety - Imi, Lou, Lucas

Hemza sourced wood but other than that he lacked contribution to any of the roles.

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By Lucas and Imi

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Children are allowed to enter as all bottles with liquids are securely sealed.

Games are easy enough for anyone to tackle.

Would probably advise we turn down severely drunk people and guide them to a safer place as we do have hard surfaces but talk to Megan about turning people down.

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Apothecary and Potions Shop Ambience and Music (apothecary ambience & Dark Fantasy Academia music)

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Can be placed underneath the shelf for spotlight lighting. These would ideally be sourced if this was realised due to time restrictions and delivery.

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In our presentation Lucas manually did the audio sounds for the room. This wouldn't be possible at Boomtown as we can't have Lucas just sit in the corner. This would need to be either triggered by Ash, our shopkeeper or we have a camera rigged so that we can see what's going on. Ideally Ash.

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Feedback with the chain and lock was that the chain slid of very easily