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"Audience-centred commercial culture"

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The cultural and creative industries are economically and culturally significant.

Comprehending how the entertainment industries work is a critical part of understanding the dynamics of the cultural and creative industries.

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"Culture offered in exchange of money"

Economics and audience satisfaction are relational.

Is a form of culture that is commercial in its orientation, that does not rely primarily on subsidies from government or patrons and that exists to the extent that there is an audience willing to pay for it.

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Experience products that have symbolic value.

Something that provides a pleasurable distraction from our more important concerns.

Depends upon generating an emotional engagement with audiences.

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Everything that people choose to consume from which to obtain any positive experience falls under the category of entertainment.

Activities, generally participation-based rather than audience-focused, that people practise for pleasure are understood and classified as ‘recreation’, and sometimes ‘leisure’.

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System driven by audiences, to give them what they want to consume, and it is driven by commercial business models and imperatives.

It consists of institutions, groups of people, and discourses.

Entertainment cultural history and system changed from the 19th century onwards.