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Presentation of our game card

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THE RACE TO WELLNESS

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Nama: Flaming Chundie Anak Chungat
Matrik: 79449

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Testing our prototype game card with classmates 

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Testing our prototype game card with classmates 

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In week 11, we had been asked to test our prototype among classmates and we chose two groups. This is for our group to get some feedbacks from the other group about our game card and what should have been improved more.

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Nama: Azelya Neurie
Matrik: 78933

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Nama: Addelson Andrew
Matrik: 78627

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Nama: Willy Walter Irod
Matrik: 81498

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We chose Camel as our group name because we first met through drinking alcohol branded name: CAMEL. So, this will always remind us about the past memories and how the friendship stay till this day. In other words, drinking with your friends doesn't  mean you will get drunk but it is about the quality time with your loved ones.

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-Symbol of joyfulness,happiness & energy
- known as synonym of friendship

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Presentation of our logo

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Discussion about Game Mechanics for our Game Card

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Discussion about Game Mechanics for our Game Card

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Objectives 1: It aims to raise awareness among players about the significance of good health and well-being, central to SDG 3. Through interactive gameplay, participants delve into various facets of healthcare, disease prevention, and mental well-being, thereby gaining a deeper understanding of these crucial elements.

Objectives 2: From promoting healthy lifestyles to ensuring universal access to healthcare services, players learn about the complexities involved in improving health outcomes on both local and global scales.

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The game card based on SDG 3 is designed for students, offering a fun and educational way to learn about health and well-being. It's tailored to engage students of various ages, helping them grasp important concepts related to healthcare, disease prevention, and mental well-being in a simple and interactive manner.

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Apple and Vegetables are considered as healthy foods meanwhile, burger and pizza are considered as unhealthy foods.

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Jogging and Exercising are considered as healthy lifestyles.

Smoking and Drinking are considered as unhealthy lifestyles.

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Reverse Card- Restart the formation of the players. Ex: Start from players number 4 then player 3, player 2 and lastly,player 1)

Swap Cards- Swap Cards with the person on the left

Card (-1)- Throw away one card belongs to the player

Card (+2)- Add two more cards

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Our game, "Health Quest: Journey to Wellness," is designed around the theme of Sustainable Development Goal 3 (SDG 3) - Good Health and Well-being. Players embark on an engaging journey through various health-related challenges and activities, all aimed at promoting awareness and understanding of health issues while encouraging positive lifestyle choices.

In "Health Quest," players navigate through a deck of cards, each representing different aspects of health and well-being, such as nutrition, exercise, mental health, and disease prevention. By successfully completing challenges and tasks depicted on the cards, players earn points and progress through the game.

The game mechanics are carefully crafted to foster teamwork, critical thinking, and decision-making skills. Additionally, "Health Quest" incorporates educational elements, providing players with valuable information and resources related to SDG 3 and promoting a holistic approach to health.

Overall, "Health Quest: Journey to Wellness" offers an immersive and enjoyable gaming experience that not only entertains but also educates and inspires players to lead healthier lives and contribute to the achievement of SDG 3.

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Name: Mark Ngelayang

Matrik: 79981

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Discussion with our group on making game card

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Discussion with our group on making game card

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For our SDG, we decided on SDG 3 which is Good Health and Well Being. So, our gameplay for the game card is related to good health and well-being of a person.

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A game card theme centered on SDG 3, promoting good health and well-being, offers a fun and engaging way to learn about the importance of healthcare, healthy lifestyles, and universal health coverage. Players get to explore different aspects of health while gaining a better understanding of the challenges and solutions related to achieving this goal. It sparks discussions on health equity and encourages players to take action towards building healthier communities.

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Games Mechanics:

1.     Each card consists of various types of food and activities which each of them labeled with different marks. The card divides into two sections, which another section of card would be penalty section.

2.     All cards MUST place on the table and every player take turn to draw the card. The Penalty Card should be put aside as it only uses after the game end. The game considered ends once the there is no more cards left on the table. Players can only draw 1 card from the deck on their turn.

3.     Before the game started, one of the players should pick the Base Point. It is either 20, 30, 40 or 50. Base point refer to the minimum score every player should achieve in other for them to skip the penalty section.

4.     Let say 1 player had pick the base point which is 20. After the game ends, those players with total mark below than 20 should draw the penalty card.

5.     The game is all about Addition (+) and Subtraction (-1). Example, a burger on a card labeled -3 and a vegetable labeled 4. Which mean, you will gain positive point on healthy food and negative point on unhealthy food. Same goes to the activities as healthy activities such as sport give you positive marks.

6.     Beside than normal card, Power Card also provided in the game. Power cards refer to cards than provide special abilities during the game. Example, Reverse Card, Swap Card, (-1) Card, (+2) Card and so on. Those power card will be shuffler in the deck.

7.     Once there are no more cards left, the game considered end and all of the players should total up their point in order to determine the winner. The player with the highest mark is the winner of the game.

Penalty Cards:

Truth

1) what is the weirdest food combination you've ever enjoyed?

2) have you ever pretended to be sick to avoid eating a particular dish? if so, what was it?

3) what is your favorite comfort food, and why does it bring you comfort?

4) have you ever secretly eaten someone else's leftovers from the fridge?

5) Have you ever picked up food that has fallen and eaten it again?

6) Do you bath directly after sports?

7) Tell us about your workout routine

8) What is the sweetest food or drinks that you ever tasted?

9) What kind of routine do you do in your daily life?

10) What do you think of Tanghulu( Fruits dipped with caramel sugar)?

Dare

1) Give them food to taste (close their eyes) and ask them to guess what the food is?

2) perform a spontaneous dance routine in a public place (with permission).

3) sing a song out loud while exercising

4) eat a spoonful of a condiment straight (mustard, mayonnaise, ketchup)

5) choose one bitter vegetable that is prepared and choose it blindly, and eat the vegetables after choosing it

6) Perform the first step on Warming Up

7) Observe one student in the class that bring unhealthy food and tell him/her that their food is unhealthy.

8) What is the sweetest food or drinks that you ever tasted?

9) What kind of routine do you do in your daily life?

10) What do you think of Tanghulu (Fruits dipped with caramel sugar)?

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Our group presented our game card to the other group. 

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Our group presented our game card to the other group. 

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We exchanged ideas about the pros and cons in our games

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For this session,  our group make a first time testing for prototype game card among our group members.

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In week 8, we discuss about on how to improve the gameplay for our game card.  So, we decided to add more power cards for this gameplay for example Swap card, Reversed  card and Skip card. Other than that, we also added more additional cards for this game card.

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Explaining session to our players about the gameplay 

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Testing with external tester

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In week 10, we agree to add more card. For example, power card, additional card and substitution card. This is because to make this game more fun and enjoyable.

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Improvement the game card

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Testing Prototypes with another group of students

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Present the feedback from the external tester

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Present the feedback from the external tester

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Testing with external tester our Prototypes game card

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After printing, we gathered around to cut according to the shape of the card by ourselves.

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https://youtu.be/zLFahJeEUaQ?feature=shared