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Game Title:

Tiny Tummy Trek

Genre of Game:

2D Platformer, Adventure

Target Gamers:

Children (ages 7-12), Parents, Educators

Synopsis

In "Tiny Tummy Trek", players take on the role of Nico, a young explorer on a quest to rid Nutriland of fast food monsters. Players traverse various stages themed around different food groups—fruits, vegetables, grains, and proteins. Each stage involves overcoming obstacles and solving puzzles that reflect unhealthy eating habits. Players collect healthy ingredients to activate special challenges, helping Nico advance through the game and ultimately confront the main antagonist, Sugary Sam, to free Nutriland.

Characters

Main character (Nico)

Part 1: First Impressions

Social Surface

Appearance: Nico is designed with bright, engaging colors that are attractive to children. His attire is adventurous yet practical, featuring elements like a utility belt and comfortable shoes, signaling his readiness for exploration and action.

Dominance, Friendliness, and Personality

Dominance: Nico doesn’t exude a traditional sense of dominance but rather exhibits determination and resilience. These qualities make him a leader in his quest against unhealthy eating.

Friendliness: His friendly demeanor is emphasized through his big, expressive eyes and a constant smile, making him approachable and likable to players.

Personality: Nico is curious, energetic, and enthusiastic, qualities that resonate with his youthful audience. His personality is crafted to encourage players to engage with the game’s educational content joyfully.

Part 2: Focus on the Player

Culture

Nico's design and narrative are culturally neutral, aiming to appeal universally. The game incorporates various food types from different cultures to educate and expose players to global dietary habits, enhancing the educational aspect.

Gender

Inclusivity: Nico is male, but his characteristics and challenges are designed to be gender-neutral, appealing to all children. The game avoids stereotyping, making sure the appeal is broad and inclusive.

Part 3: Using a Character's Social Equipment

The Face

Expression: Nico's face is animated to show a range of emotions, which helps in conveying the storyline and the stakes involved in the game. His expressions change according to the gameplay, such as joy when collecting healthy ingredients or determination during challenges.

The Body

Movement: Nico’s body language is agile and responsive, reflecting his active role. His movements are exaggerated for dramatic effect, which not only makes gameplay more engaging but also helps in teaching physical activities and the importance of being active.

The Voice

Tone and Delivery: Assuming Nico has a voice, it would likely be cheerful and encouraging, using a higher pitch that is appealing to younger audiences. The voice acting would need to be energetic to match his dynamic character and supportive in guiding players through the game's challenges.

NPCs:

Chef Flora

Dr Green

Sugary Sam

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This is a form for the judgement of my main character design, Nico from the game “Tiny Tummy Trek!”. Please feel free to judge accordingly (be nice please :’) )