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Integrating Digital Game-Based Learning Into Everyday Classrooms 

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Integrating Digital Game-Based Learning Into Everyday Classrooms 

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Here is our Presentation about integrating Digital game-based learning into everyday classroom.
- Daniela Pugliese & Grace Pugliese

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EDU 5188 - Gaming Based Learning Powerpoint - Daniela Pugliese and Grace Pugliese

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Integrating Technology into Students Everyday Lives

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Integrating Technology into Students Everyday Lives

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Here is our presentation about integrating tech into every classroom!
- Alyssa, Cynthia and Margaux

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EDU5188 Assignment 2 Cynthia, Margaux, Alyssa

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By: Kathleen Pauluk, Emilie Sinclair, and Jordan Verburg

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The Effects of Screen Time on Preschoolers

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The Effects of Screen Time on Preschoolers

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This is our presentation about the effects of screen time on preschoolers by Kathleen Pauluk, Emilie Sinclair, and Jordan Verburg

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Connect, Create, Collaborate & Communicate:  Collaborative Pedagogical Project

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This is our project about the Effects on Screen Time on Preschoolers by: Kathleen Pauluk, Emilie Sinclair, and Jordan Verburg

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Connect, Create, Collaborate & Communicate:  Collaborative Pedagogical Project

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Digital Product ~ Aman Nagra & Ayesha Umair 

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Digital Product ~ Aman Nagra & Ayesha Umair 

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Hi everyone,

For our digital product, we explored the impact of virtual learning on students learning capabilities during Covid-19 Pandemic and discussed trends and challenges that swept the education system during these trying times. Hope you enjoy listening to our presentation :)

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Virtual Reality in Science Education by Aravinthan Kamaleswaran, Brandon Frith, and Elaine Westenhoefer

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Virtual Reality in Science Education by Aravinthan Kamaleswaran, Brandon Frith, and Elaine Westenhoefer

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Hey everyone, here is our presentation about Virtual Reality in Science Education. We hope our presentation sheds light on the use cases of Virtual Reality and the possibilities of how Virtual Reality can be implemented in different focuses of education.  The audio should auto-play, however if it does not, please press the play button on the top left hand corner for audio.If you are having any issues viewing our presentation, please do not hesitate to let us know.

Enjoy,
Aravinthan Kamaleswaran, Brandon Frith, and Elaine Westenhoefer

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Virtual Reality in Science Education Aravinthan Kamaleswaran, Brandon Frith, and Elaine Westenhoefer Faculty of Education, University of Ottawa EDU 5188 Integration of Technology in Education Dr. Diane Watt March 6, 2023 ak

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Assistive Technology - Kristina, Inderpreet, Marie, Alysha

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Assistive Technology - Kristina, Inderpreet, Marie, Alysha

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Group Members: Kristina, Inderpreet, Marie, and Alysha

People who learn and think differently can use technology tools to work around their challenges → These tools are called assistive technology (AT)

Please enjoy our presentation on how AT can assist non speaking or limited speaking students with communication !

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How to engage FSL students with Social Media by Caryl Mclaughlin-Thompson and Andrea Tucker 

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How to engage FSL students with Social Media by Caryl Mclaughlin-Thompson and Andrea Tucker 

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https://1drv.ms/v/s!AuSGf5VvZyYxgTcpeGBDxpuS8r0a?e=ud2Hfd

Hi Everyone,

Here is the link to our presentation. We hope that it helps you gain a better understanding of the topic and encourages you to explore it further.

Caryl & Andrea

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How to engage FSL students with Social Media by Caryl Mclaughlin-Thompson and Andrea Tucker EDU5188 Assignment #2.mp4

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Store photos and docs online. Access them from any PC, Mac or phone. Create and work together on Word, Excel or PowerPoint documents.

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Tech & Self-Efficacy in EFL - Danielle Fernandes and Elly Verlinden

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Tech & Self-Efficacy in EFL - Danielle Fernandes and Elly Verlinden

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Hi everyone, we looked into how technology in EFL interacts with self-efficacy, with a focus on post-secondary ELLs. Our main goal for the website was to present an overview of research and provide some practical suggestions for tech that could be used to help post-secondary ELLs with their self-efficacy. We'll try our best to answer questions and please let us know if you run into any issues with the site!

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We investigated VR in the classroom; how to engage students in consumption and creation of 360-degree videos, with new literacies, and SEL in mind. The website is intended to be a catalyst for collaboration so if you are interested in bringing VR into your own classroom join one of our projects or share your own ideas and we can learn together! Any feedback or questions, let's chat in the forum section of our website.
Hope to hear from you soon!
Shelby & Oriana

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Virtual Reality in Health Professions Education Diane Vieira, Kelley Hopper, Nicole Gough & Elysia Roechner                        

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Virtual Reality in Health Professions Education Diane Vieira, Kelley Hopper, Nicole Gough & Elysia Roechner                        

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Our group selected virtual reality in health professions education as our topic for this collaborative pedagogical project. We hope you enjoy our presentation and find it informative. Please feel free to ask any questions. Thank you.